Download
(725Kb)
Download
Updated: 05-27-24 06:41 PM
Pictures
File Info
Compatibility:
Dark Heart (10.2.7)
Cataclysm Classic (4.4.0)
Classic (1.15.2)
Plunderstorm (10.2.6)
Classic (1.15.1)
Seeds of Renewal (10.2.5)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Hot Fix (10.1.7)
Classic (1.14.4)
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Dragonflight patch (10.0.7)
Embers of Neltharion (10.1.0)
WOTLK Patch (3.4.1)
Dragonflight patch (10.0.5)
Dragonflight (10.0.2)
Updated:05-27-24 06:41 PM
Created:unknown
Downloads:499,724
Favorites:1,328
MD5:
10.2.7

Pawn  Updated Today!  Popular! (More than 5000 hits)

Version: 2.9.4
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.9.4

Cataclysm Classic: Cogwheel sockets on engineering goggles will now be considered in the item's value like any other gem socket.
Cataclysm Classic: Fixed a bug that caused gems with bad secondary stats to be valued more highly than they should have been (it was calculating things as if you could reforge the gem's bad stat into something better). The bug shouldn't have affected the values of existing items unless you were using gems that are bad for your spec.

Version 2.9.3

Cataclysm Classic: Fixed a problem where the "track for each scale (advanced)" option could cause an error.
Cataclysm Classic: Pawn will no longer display a warning when logging in if you play in French.

Version 2.9.2

Cataclysm Classic: When visiting an Arcane Reforger, Pawn will now display advice on how to reforge the item to maximize its power. (You can turn this off with the "show reforge advisor" option.)
Cataclysm Classic: Pawn's Compare tab will now show you how much an item's score can be improved by reforging it (assuming you make the change that Pawn suggests).
Cataclysm Classic: Pawn will now take reforging into account when determining an item's score and whether or not it's an upgrade.

Version 2.9.1

Cataclysm Classic: Pawn will now recommend the proper gems based on the new colors and stats of existing gems.
Cataclysm Classic: Fixed a bug that caused a few stat weights to get reset to 0 when editing in the Weights tab and then reloading.
Cataclysm Classic: Added support for all of the new Cataclysm gems, which Pawn will start recommending as you get Cataclysm gear.
Fixed a bug that caused gems to always appear as upgrades.

Version 2.9.0

Cataclysm Classic: Added basic support for Cataclysm Classic. The following important work is not yet done:
Updated stat weights (if you know of a good source, please let me know!)
Reforging support
I'm not playing Classic, so I'll need your help pointing out remaining things that are broken!
Archived Files (1)
File Name
Version
Size
Author
Date
2.9.3
724kB
VgerAN
05-13-24 09:23 PM


Post A Reply Comment Options
Unread 01-03-11, 05:43 AM  
Amemir
Son of a Murloc
 
Amemir's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 41
Uploads: 1
Would it be possible to add an option to ignore slots that have heirloom items equipped? Mainly chest, shoulders, helm and back for the exp bonus.

Or is there a way this can be done currently?
Report comment to moderator  
Reply With Quote
Unread 01-03-11, 08:38 PM  
VgerAN
A Cyclonian
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 253
Uploads: 6
Not currently, but I should probably add one. I haven't actually run into any problems yet since I've never received an item while leveling (through questing or dungeons) that was better than the heirlooms anyway. But I suppose it could happen for some classes.
Report comment to moderator  
Reply With Quote
Unread 01-03-11, 08:40 PM  
Amemir
Son of a Murloc
 
Amemir's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 41
Uploads: 1
Originally posted by VgerAN
Not currently, but I should probably add one. I haven't actually run into any problems yet since I've never received an item while leveling (through questing or dungeons) that was better than the heirlooms anyway. But I suppose it could happen for some classes.
Yeah, it isn't that much of a problem but I was on my 66 lock and there were quite a few suggested upgrades for the shoulder slot.
Report comment to moderator  
Reply With Quote
Unread 01-10-11, 02:26 AM  
ffcloud2000
A Fallenroot Satyr

Forum posts: 24
File comments: 98
Uploads: 0
I was wondering if it would be possible to change the base scores to ignore reforging?? i'm not sure if its in the api to be able to do that but it would come in handy if possible.
__________________
Report comment to moderator  
Reply With Quote
Unread 01-10-11, 03:45 PM  
VgerAN
A Cyclonian
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 253
Uploads: 6
I could do that at some point, but I wasn't planning to. Why do you want such an option?
Report comment to moderator  
Reply With Quote
Unread 01-12-11, 04:49 AM  
Rammoth
A Cliff Giant
 
Rammoth's Avatar
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 628
Uploads: 1
Question:

For Paladins, why is Protection and Retribution showing the EXACT same scores?
Report comment to moderator  
Reply With Quote
Unread 01-12-11, 02:21 PM  
VgerAN
A Cyclonian
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 253
Uploads: 6
I haven't seen that. These are the built-in Wowhead scales and not custom ones that you've created? They are quite different for me. Can you check a few more items to make sure it's not a coincidence?
Report comment to moderator  
Reply With Quote
Unread 01-13-11, 07:23 AM  
Rammoth
A Cliff Giant
 
Rammoth's Avatar
AddOn Author - Click to view AddOns

Forum posts: 73
File comments: 628
Uploads: 1
Originally posted by VgerAN
I haven't seen that. These are the built-in Wowhead scales and not custom ones that you've created? They are quite different for me. Can you check a few more items to make sure it's not a coincidence?
I did, I don't really know what's causing this. I use to use something called Wowhead Points, but it's being discontinued, and I was referred to Pawn. So I decided try it. The first time, I realized I forgot to remove Wowhead Points. So I removed it, and the scores still showed the same for Retribution and Protection. I'm assuming something got screwed up in the WTF folder, or something was left behind in it, that is interfering with it. See before I started using Pawn, Wowhead Points actually did that, and I reported it to the author, that's when I was referred to Pawn and was told the development of that addon was no longer going to be kept up.
Report comment to moderator  
Reply With Quote
Unread 01-13-11, 12:06 PM  
Zidomo
A Cliff Giant
 
Zidomo's Avatar

Forum posts: 76
File comments: 1046
Uploads: 0
Requesting an option to remove the "coin" overlay on the NPC quest reward frame and/or completely separate it from the Show upgrade advisors option.

Certainly, those upgrade advisor overlays on both the loot & NPC quest reward frames can be useful. But the additional "highest value" coin overlay on quest reward frames is something that really should be an option (or taken out of the mod).

The coin overlay has nothing at all to do with item stat values that Pawn has traditionally provided. And its something often done through quest mods, thus duplicating functionality.

So at least an option to disable the NPC quest reward coin overlays (while keeping the upgrade advisor ones) would be appreciated.
Report comment to moderator  
Reply With Quote
Unread 01-13-11, 03:55 PM  
VgerAN
A Cyclonian
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 253
Uploads: 6
Makes sense.
Report comment to moderator  
Reply With Quote
Unread 01-19-11, 06:20 PM  
elaundar
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
I've been thinking about how to improve Pawn's trinket handling. After reading a forum on EJs, I was thinking that it should be possible to calculate most trinkets now.

'use' would be (attribute*value/5)
'chance to' would be either (best case) (attribute*value/6) or (more accurate) (attribute*value*duration/(duration*6+procdelay)). Procdelay would likely need to be a tweekable value for each class (my rogue proc's everything in seconds, but my healer might not)

Though not perfect, it would give a solid ballpark value.

http://elitistjerks.com/f72/t110294-...y_me/#Trinkets


Fortunately, in Cataclysm, Blizzard has greatly simplified matters. With some rare (and generally obvious) exceptions, trinkets with a proc ("Chance on X to boost stat by Y for Z seconds") have an internal cooldown equal to 5 times Z (the duration of the proc's buff). Trinkets with an on-use effect ("Use: Increases stat by Y for Z seconds") have a cooldown equal to 6 times Z (the duration of the on-use buff). When you consider that procs won't go off the second the ICD is up, on top of the fact that it's harder to line up procs than it is to line up on-use effects, the two end up with near-identical uptime, although proc-based trinkets do come out slightly ahead.

On top of that, the budget of the stat proc/use is now equal to the budget of the passive stat.
Report comment to moderator  
Reply With Quote
Unread 01-20-11, 03:34 PM  
VgerAN
A Cyclonian
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 253
Uploads: 6
Yeah, I was reading that too, and if it's true it's definitely convenient. Unfortunately that takes us even farther down the road toward tons of new things that need to be translated for each language that Pawn wants to work in, and items that don't work in Pawn anymore every time a patch changes the phrasing used. I'd like to go the other direction if possible—getting out of the business of needing tons of translation work to even function properly in languages other than English.
Report comment to moderator  
Reply With Quote
Unread 02-04-11, 10:54 AM  
ContraLFE
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
average ilvl

is pawn not calculating average ilvls correctly? it says i have an ilvl of 350 but on wowarmory it says my equipped is 355. sorry if this has been posted already but i couldnt find anything on it when i googled.
Report comment to moderator  
Reply With Quote
Unread 02-04-11, 01:54 PM  
VgerAN
A Cyclonian
 
VgerAN's Avatar
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 253
Uploads: 6
Pawn's epic gear level number works a little differently than other displays of average item level—for items that are not epic, less than 100% of the item's level is included in the score. (I think about 91.5% for blues and 83% for greens; I don't recall the exact numbers.) Those are the numbers that I calculated based on Ulduar and Wintergrasp vehicle health scaling, which also didn't count the full item level of blues and greens, because there's a pretty big change in stats between a level 200 blue and a level 200 epic.

tl;dr: I think it's a useful number, but you can't compare it against an average item level you get from another source because it isn't calculated the same way.
Report comment to moderator  
Reply With Quote
Unread 02-09-11, 09:33 PM  
sKullsen
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
improvement suggestion

It would be nice, if we could set our weights to change after hitting softcaps for example, and have support for hardcaps too, where the rating will be 0 beyond that value.
Overall a great addon, using it since ages
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.