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Dark Heart (10.2.7)
Cataclysm Classic (4.4.0)
Classic (1.15.2)
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Classic (1.15.1)
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Dragonflight (10.0.2)
Updated:06-11-24 11:53 AM
Created:unknown
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10.2.7

Pawn  Updated this week!  Popular! (More than 5000 hits)

Version: 2.9.10
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.9.10

Cataclysm Classic: Fixed a problem where the default stat weights for expertise were incorrect for all classes and specs.

Version 2.9.9

Cataclysm Classic: Fixed a problem where certain items with mastery and certain haste enchantments had those stats ignored when playing in Russian, European Spanish, and Latin American Spanish.
You can now click an item link in chat and then Alt+LeftClick the popup that appears to get a window that lets you copy all of the text on that item to the clipboard. (This is mostly only useful to me when I need to type Искусность but my keyboard doesn't have those letters.) Previously this feature only worked on Pawn's Compare tab.

Version 2.9.8

Fixed a problem introduced in Pawn 2.9.7 that caused the "Show icons next to tooltips" feature to cause an error. (Actually, Ulidan did. Thanks Ulidan and Kraturnus!)
Cataclysm Classic: Ranged Attack Power no longer appears as a distinct stat you can give a weight to; just use Attack Power for both melee and ranged.
Cataclysm Classic: Updated the default stat weights for retribution paladins.

Version 2.9.7

The War Within: Pawn now works on The War Within beta and WoW 11.0.
Mists of Pandaria Remix: Fixed another case where the socketing advisor could appear and give dubious advice.

Version 2.9.6

Mists of Pandaria Remix: Pawn's socketing advisor is now disabled in this mode, since gems work differently.
Cataclysm Classic: Updated default stat weights for all specs and classes are included, thanks to the WoWSims team. Simulations are still in their early stages, so expect some oddities—let me know if you find something egregiously wrong. Simulating your character with WoWSims (or any other favorite sim) will get you the most accurate results, and you can export custom stat weights to use in Pawn for quick in-game advice.
Cataclysm Classic: You can now set a weight for the non-stat effect of meta gems like you could in Burning Crusade Classic and Wrath Classic.
Cataclysm Classic: The deprecated stats Defense Rating and Block Value will no longer show up in Pawn.
Classic Era and Season of Discovery: Fixed a harmless error message about gem data.

Version 2.9.5

Fixed some problems introduced in Pawn 2.9.4 where Pawn could give you an error when socketing an item.
Cataclysm Classic: Added support for the armor specialization skills such as Mail Specialization.

Version 2.9.4

Cataclysm Classic: Cogwheel sockets on engineering goggles will now be considered in the item's value like any other gem socket.
Cataclysm Classic: Fixed a bug that caused gems with bad secondary stats to be valued more highly than they should have been (it was calculating things as if you could reforge the gem's bad stat into something better). The bug shouldn't have affected the values of existing items unless you were using gems that are bad for your spec.

Version 2.9.3

Cataclysm Classic: Fixed a problem where the "track for each scale (advanced)" option could cause an error.
Cataclysm Classic: Pawn will no longer display a warning when logging in if you play in French.

Version 2.9.2

Cataclysm Classic: When visiting an Arcane Reforger, Pawn will now display advice on how to reforge the item to maximize its power. (You can turn this off with the "show reforge advisor" option.)
Cataclysm Classic: Pawn's Compare tab will now show you how much an item's score can be improved by reforging it (assuming you make the change that Pawn suggests).
Cataclysm Classic: Pawn will now take reforging into account when determining an item's score and whether or not it's an upgrade.

Version 2.9.1

Cataclysm Classic: Pawn will now recommend the proper gems based on the new colors and stats of existing gems.
Cataclysm Classic: Fixed a bug that caused a few stat weights to get reset to 0 when editing in the Weights tab and then reloading.
Cataclysm Classic: Added support for all of the new Cataclysm gems, which Pawn will start recommending as you get Cataclysm gear.
Fixed a bug that caused gems to always appear as upgrades.

Version 2.9.0

Cataclysm Classic: Added basic support for Cataclysm Classic. The following important work is not yet done:
Updated stat weights (if you know of a good source, please let me know!)
Reforging support
I'm not playing Classic, so I'll need your help pointing out remaining things that are broken!
Archived Files (3)
File Name
Version
Size
Author
Date
2.9.9
728kB
VgerAN
06-10-24 10:40 AM
2.9.8
727kB
VgerAN
06-08-24 07:46 PM
2.9.7
727kB
VgerAN
06-06-24 02:16 PM


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Unread 08-24-10, 02:39 PM  
lanacan
A Warpwood Thunder Caller
 
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Chat spam

I keep getting spammed with : "Weapon with mismatched or missing speed and damage stats was not converted to DPS" any time Mouse over my weapons. They are enchanted and it doesn't matter if I"m in my elemental or resto spec on my shammy this keeps happening.


Not sure why as I've never seen it until the upgrade of code today.

There are no ui errors either.
__________________
Busy modifying your code for my own UI.
Last edited by lanacan : 08-24-10 at 02:40 PM.
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Unread 08-11-10, 11:45 AM  
VgerAN
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Okay. Yeah, wands is probably your best bet for now, then, if you don't want to go through and move decimal points on all the stats. The Wowhead scales only have a few stats on them, though, so just changing all of the 71s to .71s would probably be easier in the long run than adding points to Wands and keeping them in sync.
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Unread 08-11-10, 02:28 AM  
Niightblade
A Fallenroot Satyr
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The built-in ones.
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Unread 08-10-10, 01:07 PM  
VgerAN
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What are you using to come up with your scales? Is it feasible to just divide all of your numbers by 100?
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Unread 08-08-10, 09:55 PM  
Niightblade
A Fallenroot Satyr
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Originally posted by VgerAN
Can you explain a little more about what you're looking for? Do you want to have two otherwise identical scales, one of which has a value for hit or expertise, and one of them has the same value for some dummy stat that never actually shows up on an item?
That's exactly what I want to do.

It really sounds like you just want an un-normalized scale...
I want them normalised so I don't have to look at 4 or 5 digit numbers.


If it's too much trouble I guess I'll just keep putting dummy values in wands.
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Unread 08-08-10, 11:39 AM  
VgerAN
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Originally posted by Niightblade
Hi, can you add a "dummy stat" of some kind please, so that normalised scales that don't have values for hit/exp can still be compared to each other?
Can you explain a little more about what you're looking for? Do you want to have two otherwise identical scales, one of which has a value for hit or expertise, and one of them has the same value for some dummy stat that never actually shows up on an item? It really sounds like you just want an un-normalized scale...
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Unread 08-08-10, 01:33 AM  
Niightblade
A Fallenroot Satyr
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Hi, can you add a "dummy stat" of some kind please, so that normalised scales that don't have values for hit/exp can still be compared to each other?
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Unread 07-07-10, 08:46 AM  
Nihlo
A Murloc Raider

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Originally posted by VgerAN
Nihlo—Hopefully this will help you out. It won't make a huge difference in CPU usage over a long period of time, but if most of the CPU usage you're seeing is from startup, the difference will be pretty noticeable. [/b]
thanks a lot ! always used and loved the mod for years...would be one of the last ones I'd turn off. Unfortunately I can't give you help with performance-tweaks, I'm such a bad coder. Maybe it helps if you have a look in some similar mods like WeightsWatcher.

Sry for complaining a lot and thanks again.
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Unread 07-07-10, 01:52 AM  
VgerAN
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I've posted Pawn 1.3.6, which includes a bunch of performance enhancements. On my computer it shaves about 2 seconds off of the time it takes me to log in, and on particularly old computers it may speed things up even more. Overall, about 95% of the login time Pawn was responsible for has been eliminated, and there are speed improvements in the 5-10% range in various other places too.

I've got a couple more performance enhancements in mind for a later version, but this one's a big one so I wanted to get it out sooner rather than later.

Nihlo—Hopefully this will help you out. It won't make a huge difference in CPU usage over a long period of time, but if most of the CPU usage you're seeing is from startup, the difference will be pretty noticeable.
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Unread 07-02-10, 01:35 AM  
VgerAN
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I've published an update that includes some changes to make Pawn easier for new users, and also adds untested support for mastery rating for people in the Cataclysm beta.
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Unread 06-30-10, 10:16 AM  
Nihlo
A Murloc Raider

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never mind, I (and probably everyone else) can play with pawn activated^^ don't use gearscore but could be a kind of conflict with another mod, true. Didn't think about that.
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Unread 06-30-10, 12:36 AM  
VgerAN
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Sorry, I'm not seeing it on my computers. Maybe it interacts poorly with some other mod that you use that I don't, like GearScore or something? I'll see if I can find anything else out.

Pawn uses a chunk of CPU time right at startup (which I do intend on whittling down pretty soon), but it's consistently at zero for me on idle. The process of scanning tooltips for stats is pretty expensive, but it should only be happening when you're actually hovering over items and clicking item links. It's possible that some other mod is causing this to happen way more than it should be, which would make Pawn's CPU usage jump way up.
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Unread 06-29-10, 08:24 AM  
Nihlo
A Murloc Raider

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Originally posted by VgerAN
Huge CPU usage when? Pawn is pretty kind to the CPU most of the time. The main exception is when you have a bunch of item tooltips open at once (Armory causes this to happen a lot), and in that situation the game is refreshing those tooltips on every video frame or something crazy (and buggy) like that. Pawn has to work hard to keep up.

In what situations are you seeing high CPU usage?
all the time, not just by opening tooltips. Just take a cpu-meter addon like OptionHouse and have a look at the cpu-usage of Pawn. It doesn't have peaks like eg Healbot while raiding, it's just constantly higher than you think it should be. Talking about CPU and not RAM...RAM is also high but that doesn't matter.
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Unread 06-07-10, 02:32 PM  
VgerAN
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Originally posted by Nihlo
the huge cpu-usage is really a problem
Huge CPU usage when? Pawn is pretty kind to the CPU most of the time. The main exception is when you have a bunch of item tooltips open at once (Armory causes this to happen a lot), and in that situation the game is refreshing those tooltips on every video frame or something crazy (and buggy) like that. Pawn has to work hard to keep up.

In what situations are you seeing high CPU usage?
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Unread 06-06-10, 11:36 PM  
Manaman
An Aku'mai Servant
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Originally posted by VgerAN
Pawn takes into account hit cap if your scale takes into account hit cap, which is to say... no, not really. The expectation is that your scale is a reflection of how much you care about various stats. As you approach hit or defense or haste or whatever caps, those stats become less useful, so you decrease the value in your scale to compensate. If you use something like Rawr to generate your scales, that's taken into account for you pretty well.

I realize that hit caps are a special situation, but I don't feel that they're AS special as people make them out to be. The idea is that a Pawn value is a reflection of how good an item is for you at this stage in your "career," not how good an item is for you based on what you are wearing right this second. If you're above hit cap, an item with a ton of hit on it is not useful, but as soon as you swap out one other item and fall beneath hit cap, suddenly that hit-heavy item is quite useful. It's the same item. I don't like the idea of it having a different value now just because you swapped an item five seconds ago.
All I do for my DPS scales, is setup one scale with hit valued, and then copy the scale and remove the value for hit. Name one "Capped" and one "Hit" or something to that effect. My goal in most of my upgrades are to upgrade both values together.
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