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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
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TBag-Shefki  Popular! (More than 5000 hits)

Version: 20150103-503
by: Shefki [More]

This is the long awaited update to TBag that fixes a number of bugs.

TBag is a WoW Addon that provides an alternative bag and bank interface. It was built by modifying Engbags an addon who has essnetially the same functionality is missing some of the features of TBag.

Talos the original author of Tbag his this to say about it when he released it:

"In addition to the auto-sorting you've come to know and love, I've added many new features, including searching for items (in mail, etc.) You can also see and use the original default UI bags, which have slots free overlaid on top of them. There are also many convenience features, like highlighting new items, colored spotlighting, and purchase bank bags without having to unload the addon. A visual edit mode allows you to rearrange categories to your taste, and an advanced customization window enables you to completely configure every aspect of TBag."

This is a modification of his 070123 release for WoW 2.0.3. The modifications were done by Shefki. See the Changelog file for details of the changes I made. The ToDo.txt file consists of ToDo items that were found in the original TBag release. Some of them are not terribly relevent to my my intentions, some I'm unclear on what he meant and others seem to have already been fixed. See my Todo List below.

Getting Started

TBag can only "see" something you've seen, so for every character:

1) Open your bags 2) Go to the bank 3) Check your mail 4) View your body 5) Open all your trade windows

This allows you to view the bag and bank contents of your characters at any time (sorted according to their trade skills) by clicking the name dropdown in the upper right. It also enables you to do a full item search from the search textbox just to the left of the name dropdown.

* 20150103-r504-Shefki
Note: This version contains a number of sorting changes the following
commands are advised after backing up any modified sorting rules you have.
/tinv resetsorts
/tbnk resetsorts
- Fix bag highlights.
- Fix tracked currencies being show for a character that has no currencies in
in some circumstances due to a Blizzard bug.
- Add Reagent Bank support (resorting the bank will move items into the
reagent bank if they can be placed there).
- Fix quality of items not showing correctly for items that have a chance to
roll at a higher quality.
- Remove class specific REAGENT and TOOLS categories
- Fix potions, foods and drinks not sorting into the correct categories, due
to Blizzard adding commas to the health/mana numbers.
- Properly categorize channeled mana options as MANA_RESTORE.
- Fix some old temporary weapon enchants not sorting into BUFF category.
- Items that when learned go into the toy box are not included in the TOYS
category. This means some items that were in COMBATPETS, COSTUMES and
FIREWORKS are in TOYS now.
- Fix categorization of Crimson Steer Energy drink due to bugged tooltip in
game.
- Fix sorting of engineering portal device and add the WoD one.
- Add Aviana's Feather to the MOUNT category.
- Include the fish specific baints for WoD in FISHING.
- Remove the ARGENT_DAWN category.
- Remove the CENARION_CIRCLE category.
- Remove the THORIUM_BROTHER category.
- Remove the ZUL_GURUB category.
- Remove the SHA'TAR category.
- Remove categorization rule for Coilfang Armaments.
- Remove categorization rule for Salt Shacker.
- Remove categorization rules for obsolete inks and parchments.
- Remove RELIC category.
- Update DARKMOON_CATEGORY for the new faire.
- Gray items that a vendor will pay for now display a gold icon in the upper
left corner when at a vendor.
- Remove all Soul Shard support.
- Remove a bunch of compataiblity with old versions of WoW.
- Remove all ammo, quivers and projectile supports including the various
categories.
- Put the reagents for talent/glyph changes in CLASS_REAGENT category.
- Add Moroes' Famous Polish to the TOYS category.
- Add the Day of the Dead costumes to the COSTUMES category.
- Add CRAFTINGREAGENT keyword which will match all items that have the
light blue "Crafting Reagent" text in the tooltip.
- Remove support for the keyring.
- Add Spirit of Shinri to the MOUNT category.
- Add a BLUEPRINTS category for Garrison Blueprints to go in.
- Add an ARCHAEOLOGY category.
- Remove the POISONS category.
- Add salvage bags/crates to the ACT_OPEN category.
- Add items that create equipmenet (e.g. items from Timeless Isle and
Garrison Missions) to the ACT_OPEN category.
- Add a number of pet items to MINIPET category.
- Move "Windfeather Plume" from BUFF to MOUNT category.
- Add a FOLLOWERS category.

* 20141014-r444-Shefki
- Bump TOC for 6.0
- Fix the blue hue over the buttons in 6.0

* 20130910-r439-Shefki
- Bump TOC for 5.4
- Fix the blue hue over the buttons in 5.4

* 20130521-r435-Shefki
- Bump TOC for 5.3

* 20120929-r432-Shefki
- Resolve problems with caged pets.

* 20120913-r429-Shefki
- Fix the problem with the Fishing spell causing errors in 5.0.5 for German
and Russian clients.

* 20120902-r426-Shefki
- Fix an error for Herbalists using German or Russian clients.

* 20120902-r423-Shefki
- Resolves an error when opening the Inscription frame.

* 20120830-r419-Shefki
- Resolve errors when opening tradeskill windows.

* 20120828-r416-Shefki
- Workaround a bug on Blizzard's side resulting in TBag tainting the GlyphUI in 5.x
- Add translation keys for MONK.

* 20120819-r412-Shefki
- 5.0 compatability. Ranged slot was removed from the game.
This release is backwards compatible with 4.x as well.

* 20110626-r405-Shefki
- 4.2 compatability. Keyring was removed from the game.
This release is backwards compatable with 4.1 as well.

* 20110626-r401-Shefki
- Fix the bug with toggling the inventory window with the default game
keybinds.

* 20110210-r398-Shefki
Note: This version contains a number of sorting changes the following
commands are advised after backing up any modified sorting rules you have.
/tinv resetsorts
/tbnk resetsorts
- Fix problem with tackle boxes.
- Support for reforged items. Must log into each character at least
once for the items of that character to have reforging info.
- Sorting fixes and updated item info for 4.0.6.

* 20101017-r385-Shefki
- Update TOC
- Fix an error that prevented adjusting order of sorts for Inventory window.

* 20101006-r381-Shefki
Note: This version contains a number of sorting changes the following
commands are advised after backing up any modified sorting rules you have.
/tinv resetsorts
/tbnk resetsorts
- More Cataclysm fixes.
- Add support for quest overlays added to default UI in 3.3.3.
- Remove an unnecessary and extra cooldown frame.
- Fix a bug in player level up detection.
- Sorting addition for the Gnomeregan Pride costume.
- Flag addon as Cataclysm compatabile.

* 20100905-r372-Shefki
- Changes to allow TBag to work without errors on Cataclysm beta.
- ruRU update.

* 20100304-r366-Shefki
Note: This version contains a number of sorting changes the following
commands are advised after backing up any modified sorting rules you have.
/tinv resetsorts
/tbnk resetsorts
- Workaround for a Blizzard bug that causes tbag windows to be
non-interactive for some people.
- Workaround for a Blizzard bug that causes some menu items to be
non-interactive for some people.
- Some tiny tweaks for 3.3.3 sorting.
- ruRU added as a translation (99% complete).
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Unread 04-19-09, 09:45 AM  
Artemisie
A Kobold Labourer
 
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I can't seem to be able to open my bags while in combat, is there some blizzard reason for this I don't know of yet or I had a bug?
great mod anyway, good job
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Unread 04-18-09, 09:51 AM  
Rilynn
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memory usage seems to have gone up by 1mb or so... not a big thing but just making a note of it.
been running tbag for quite some time its normally around 3.2mb and now 4.5
same toons, same setup just more memory
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Unread 04-17-09, 01:38 AM  
Shefki
An Aku'mai Servant
 
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Re: Suggestions...

Originally posted by Ka Hooli [*]Remove all the empty slots. I can see how many free slots with the bag icons at the bottom of the TBag window and on the main bag icon on the main toolbar.
In edit mode move them to an empty bar, right click on the bar and choose Hide Items assigned to this bar. Bar 30 is usually not used for anything else.

[*]"Super-stack" - It's great that TBag automatically stacks items to save bag space, but to save screen space can full stacks be combined? (instead of 3 stacks of 20 fish, you have 1 stack of 60 fish).
You could change the colour of the text or do something else so that it is understood that it is a "super-stack"[/list]Anyway, not sure if these had already been suggested?
This has been suggested before, it's not a bad idea but it complicates things. Maybe some day I'll get around to it.
Last edited by Shefki : 04-17-09 at 01:38 AM.
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Unread 04-16-09, 04:05 AM  
Ka Hooli
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Suggestions...

I have been using TBag for over a year now & its great as I play dual-screen with the rendered area on the left and the map/bag/questlog/chat on the right screen.

Not sure if your open to suggestions, but here are some I thought of as optional settings...
  1. Remove all the empty slots. I can see how many free slots with the bag icons at the bottom of the TBag window and on the main bag icon on the main toolbar.
  2. "Super-stack" - It's great that TBag automatically stacks items to save bag space, but to save screen space can full stacks be combined? (instead of 3 stacks of 20 fish, you have 1 stack of 60 fish).
    You could change the colour of the text or do something else so that it is understood that it is a "super-stack"
Anyway, not sure if these had already been suggested?

Thanks for the continued development of this great addon that I always recommend to my friends & guildies.
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Unread 04-09-09, 07:03 PM  
Turgis
A Fallenroot Satyr

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Re: New Developments

Originally posted by Shefki
Blizzard responded to me and gave me the response I was looking for. I will be resuming work on TBag.

http://forums.worldofwarcraft.com/th...37617656&sid=1
Woohoo!
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Unread 04-08-09, 02:00 PM  
Shefki
An Aku'mai Servant
 
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New Developments

Blizzard responded to me and gave me the response I was looking for. I will be resuming work on TBag.

http://forums.worldofwarcraft.com/th...37617656&sid=1
Last edited by Shefki : 04-08-09 at 02:13 PM.
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Unread 04-07-09, 02:47 PM  
badprenup
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I'm not going to say they will or will not try/win. The policy states that the addon authors can distribute code however they see fit, but the addon ability in World of Warcraft is property of blizzard. You may develop it any way you want, as long as you aren't asking for money or trying to sell something that they allow you to make and use. And if you don't ask for money or try to sell the addon anyways, why would you care? It's not your fight to fight if you do it for free anyways. ANd I'd hate to see this addon die because it is really great and I don't want to have to learn XML and Lua to take it over and keep it functional if it comes to the point where u are done 100% working on addons.
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Unread 04-04-09, 10:42 PM  
Shefki
An Aku'mai Servant
 
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Originally posted by Turgis
Ok so I read all that and I don't see how Blizzard can enforce the free aspect of their requirement other than blacklisting an addon in their code and/or locking accounts of people who break that requirement. Of course no one will know until someone takes them to court but I don;t see them winning any legal action. They CAN however do whatever they darn well want to your account and to keep your addon from working within their game.

Consider for a moment if you wrote a program with Microsoft's Visual studio or some other person's IDE. Do you really think they can claim ownership of your program? NO they can't and that's exactly the same thing. No program written with visual studio can run without using Microsoft's API (just like you are using Blizzard's API). Thats like saying any program I write that runs under windows Microsoft own's and can charge me for. Guess what they don't and they can't (although some dipstick on that thread claimed that making games for windows required a license, he was wrong). I do write programs for windows so I am familiar with what I can and can't do with code.

Anyhow I hope you do continue on and don't let Blizzard scare you away, it would be a loss for the players and Blizzard would not even blink (or notice).
Just because you or anyone else thinks they won't win doesn't mean they won't try. I disagree with the policy strongly. Continuing to work on addons implies my consent to it. I've made my opinions on it clear to Blizzard, gave them adequate time to respond. I don't really see any other option than to stick my head in the sand and pretend like it doesn't exist or to stop writing addons.

I also find the wording of the policy with the "formal legal action" bit and the lack of a response to our issues with the policy (not even an acknowledgment that they realize some authors don't like it) to be extremely disrespectful towards the author community. A community that has spent a great deal of time making their game better. Activity that most of us never asked for compensation for.

So I've also lost a lot of respect for Blizzard over this and at this point I don't really want to help them anymore.
Last edited by Shefki : 04-04-09 at 10:47 PM.
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Unread 04-04-09, 07:10 PM  
Turgis
A Fallenroot Satyr

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Originally posted by Shefki
The policy says that addons must be free. The policy is directed at addon authors not players of their game. Copyright law gives the copyright owner the exclusive right to control distribution and copying of their work. The only direct way of enforcing that is to claim a copyright interest in all the addons.

You can read a post a while back that goes into a fair amount of detail on my reasoning here:
http://forums.worldofwarcraft.com/th...&pageNo=19#366
and
http://forums.worldofwarcraft.com/th...&pageNo=20#392
Ok so I read all that and I don't see how Blizzard can enforce the free aspect of their requirement other than blacklisting an addon in their code and/or locking accounts of people who break that requirement. Of course no one will know until someone takes them to court but I don;t see them winning any legal action. They CAN however do whatever they darn well want to your account and to keep your addon from working within their game.

Consider for a moment if you wrote a program with Microsoft's Visual studio or some other person's IDE. Do you really think they can claim ownership of your program? NO they can't and that's exactly the same thing. No program written with visual studio can run without using Microsoft's API (just like you are using Blizzard's API). Thats like saying any program I write that runs under windows Microsoft own's and can charge me for. Guess what they don't and they can't (although some dipstick on that thread claimed that making games for windows required a license, he was wrong). I do write programs for windows so I am familiar with what I can and can't do with code.

Anyhow I hope you do continue on and don't let Blizzard scare you away, it would be a loss for the players and Blizzard would not even blink (or notice).
Last edited by Turgis : 04-04-09 at 07:21 PM.
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Unread 04-04-09, 06:25 PM  
Shefki
An Aku'mai Servant
 
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Originally posted by Turgis

And beating a dead horse here.. what language were you reading about derivative works and being worried your using someone elses code would get you in trouble with Blizzard (or anyone)? I just read the policy over twice and didn't read any of that into it, in fact it seems more like they want the code open and modifiable by anyone. They even allow for donations still just not asking for it in game or requiring a charge (I only know of 1 or 2 addons that make you pay right now). I am curious to know because I was looking at working on some mods myself.
The policy says that addons must be free. The policy is directed at addon authors not players of their game. Copyright law gives the copyright owner the exclusive right to control distribution and copying of their work. The only direct way of enforcing that is to claim a copyright interest in all the addons.

You can read a post a while back that goes into a fair amount of detail on my reasoning here:
http://forums.worldofwarcraft.com/th...&pageNo=19#366
and
http://forums.worldofwarcraft.com/th...&pageNo=20#392
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Unread 04-04-09, 01:19 PM  
Turgis
A Fallenroot Satyr

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Intended behavior, close the window and then reopening triggers a resort and a lot of people don't want that. So in general the addon never closes the window unless you tell it to.
Could you add it as an option? I am really liking this mod and even getting used to it not closing but that would be a nice option.

edit--

Of course now I see your comment about no longer working on the project. That seems a bit drastic but I have not read this new rules only heard they no longer allow people to ask for donations (which seems unenforceable other than banning accounts I suppose..). I hope you will reconsider this is defiantly a nice mod and a shame to lose.

edit 2 --

And beating a dead horse here.. what language were you reading about derivative works and being worried your using someone elses code would get you in trouble with Blizzard (or anyone)? I just read the policy over twice and didn't read any of that into it, in fact it seems more like they want the code open and modifiable by anyone. They even allow for donations still just not asking for it in game or requiring a charge (I only know of 1 or 2 addons that make you pay right now). I am curious to know because I was looking at working on some mods myself.
Last edited by Turgis : 04-04-09 at 01:37 PM.
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Unread 04-03-09, 02:39 PM  
Shefki
An Aku'mai Servant
 
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It has been 3 weeks since the new UI Addon Development Policy was posted. Since then I've done no work on my addons. I have done this because I strongly disagree with the new policy.

While I agree with Blizzard having absolute control over their game and what goes on inside it. The policy dictates the terms under which I can distribute my addons. While I've always given away my addons, never asked for donations and honestly never planned to. I do believe that control of the distribution of my work is a right given exclusively to me (and the other authors) of my copyrighted work.

Additionally, if Blizzard believes that my addons are derivative works (as it seems they do) it leaves them in very legal limbo situation. As it stands now I was never able to get get in contact with Talos and get permission to continue TBag. I have no idea what permission was or was not given with respective to the fork of EngBags. This has been very much a legal limbo situation from the beginning. However, the possibility of additional rights assertions from Blizzard makes the situation too risky to continue.

As a result I will no longer be updating TBag-Shefki. I will not be pulling the addon from distribution, simply because I believe that it should continue to be available to the original authors from whom the work is derived. The good news is that TBag will work just fine with 3.1, with only one small issue that may actually get fixed on Blizzard's end before 3.1 actually ships.

Probably the most notable problems will be simply new items will not added to the sorts or existing sorting rules updated to deal with changes to the game.

I wish things could go back the way they were. But without a clarification or changes to the policy from Blizzard, I feel unable to continue to work on this addon.
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Unread 03-29-09, 11:04 PM  
Shefki
An Aku'mai Servant
 
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Originally posted by Turgis
nice mod, 2 questions is there a way to make the bags list left to right instead of right to left? I have 1 bar per line and would prefer if they "grew" to the right.


No option, nobody has ever asked for it before.

Also and most annoying is why does the bag window not auto close when you exit from a vendor window? If there is an option for this I can't find it. Please fix this I hate having to close 2 windows. Otherwise this addon rocks.
Intended behavior, close the window and then reopening triggers a resort and a lot of people don't want that. So in general the addon never closes the window unless you tell it to.
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Unread 03-29-09, 01:14 AM  
Turgis
A Fallenroot Satyr

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nice mod, 2 questions is there a way to make the bags list left to right instead of right to left? I have 1 bar per line and would prefer if they "grew" to the right.

Also and most annoying is why does the bag window not auto close when you exit from a vendor window? If there is an option for this I can't find it. Please fix this I hate having to close 2 windows. Otherwise this addon rocks.
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Unread 02-17-09, 04:05 PM  
Wyldmagick
A Kobold Labourer

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Red face Re: Re: Blonde moment!

Originally posted by Shefki
This command will print all the characters you have data stored for:
/tbag printchars

You can remove a character with:
/tbag deletechar CHAR SERVER

For example let's say I wanted to delete a Shefki on Laughing Skull I'd do:
/tbag deletechar Shefki Laughing Skull
Thank you so much! Thank you for keeping this fantastic addon available...I don't know how anyone lives without it!

Huggggggggggggggggggggggggggggggz!!!
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