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Saeris's LootLink.
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Updated:01-12-08 03:55 PM
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Saeris's LootLink 8.2.9 Fixed  Popular! (More than 5000 hits)

Version: 8.2.9 Fixed 5
by: Siz [More]

This is a modified version of Saeris's LootLink 8.2.9, which is currently the last released version. I'm uploading this since no official update has been posted for so long. I want to emphasize that this amazing addon is all Saeris' work, I just found a band-aid for it. This is not a forked version. I will delete this once an official version takes its place. *Update* Saeris has recently posted a successor to his LootLink addon called LinksList, I suggest you check it out.

Here are changes that I remember making from Saeris' last released 8.2.9a version:
- Enforces a 2 second interval between !item query responses to prevent you from being disconnected if someone spams you with requests.
- Tooltip showing 20 most recent items only shows as many lines as there were items instead of always showing 20 lines even if they were blank.
- Added support for Gem type and corresponding subtypes which were added in wow 2.1. This fixes errors that appear any time you see a gem link.
- Fixed the error when trying to use the premade database.
- Extracts scaled suffix from the uniqueID to save memory.

You should Reparse your database occasionally so that your database can be updated with the new Subtypes added in 2.3.

Changes:
Second Version:
-Improved Fake Tooltip appearance. Simply displays all lines from the fulltext cache. Also shows empty socket icons and colors socket bonus lines gray.
-Fixes color of extra tooltip information added by lootlink to either be all white or all teal instead of always having teal values.
-Added hint for moving minimap button to tooltip.
-Other stuff?
Third Version: [TOC: 20300]
-Added support for new item subtypes in 2.3 (enUS and deDE only)
-Implemented the GetSellValue API and uses the API to get sell values from other addons.
Fourth Version:
-Now parses items in the inbox
-Add support for Leatherworking Bags (enUS and deDE only)
-Support changed subtypes (enUS and deDE only)
-Fix hooks for tooltip functions
-Support SetGuildBankItem
Fifth Version:
-Fix GameTooltipMoneyFrame errors. Thanks to Xinhuan for the guidance.


Useful Scripts:
- Remove items from your database which do not meet the minimum stored rarity setting:

Code:
/script for baseID, itemTable in pairs(LootLink.Database) do if (itemTable[2] < LootLink.Config.MinStoredRarity) then LootLink:ItemTables_RemoveBaseItem(baseID,false) end end

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Unread 06-16-07, 01:29 PM  
Siz
A Wyrmkin Dreamwalker
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Good find. I would have thought that the uniqueID would be ignored in the hashing. I'll admit that I didn't really look closely yet.

FYI, the line you commented out is a line that I added in my efforts to change LootLink to convert uniqueIDs to their scaled random suffix. Perhaps I need to make the change sooner, or in another place so that it does not affect the reparsing.
Last edited by Siz : 06-16-07 at 09:45 PM.
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Unread 06-16-07, 07:58 PM  
Nepharean
A Kobold Labourer

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Thanks

For those of you who are "sort of" maintaining this, thanks a lot. I haven't built up the desire to dig into lua programming, but I really like this addon. You just saved me.

Nepharean of Browncoats on Sentinals
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Unread 06-17-07, 07:47 AM  
NachtkindFX
A Kobold Labourer

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LootLink_Localization_deDE.lua

DISPLAY_TYPE_GEMS = ("Edelsteine");
PARSE_TYPE_GEMS = ("Edelstein");

DISPLAY_RED = ("Rot");
DISPLAY_BLUE = ("Blau");
DISPLAY_YELLOW = ("Gelb");
DISPLAY_PURPLE = ("Violett");
DISPLAY_ORANGE = ("Orange");
DISPLAY_GREEN = ("Gr\195\188n");
DISPLAY_META = ("Meta");
DISPLAY_SIMPLE = ("Einfach");
DISPLAY_PRISMATIC = ("Prismatisch");


Short fix for deDE clients.
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Unread 06-19-07, 09:12 PM  
Marthisdil
An Onyxian Warder
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When I try and import the PremadeDatabase, it tells me not enough memory is allocated. Says I have -55000 or something
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Unread 06-19-07, 09:34 PM  
Siz
A Wyrmkin Dreamwalker
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Originally posted by Marthisdil
When I try and import the PremadeDatabase, it tells me not enough memory is allocated. Says I have -55000 or something
Open ...\Interface\AddOns\LootLink\LootLink_Main.lua and go to line 389. Change this line from
Code:
local maxMemory = tonumber(GetCVar("scriptMemory"));
to
Code:
local maxMemory = 150000;
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Unread 07-05-07, 09:36 AM  
mrdearnaley
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Everything works great with this updated addon. The only problem that I am having is that my LL icon is in the dead center of the screen. Is there anyway to configure the positioning of the icon?
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Unread 07-05-07, 01:08 PM  
Siz
A Wyrmkin Dreamwalker
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Originally posted by mrdearnaley
Everything works great with this updated addon. The only problem that I am having is that my LL icon is in the dead center of the screen. Is there anyway to configure the positioning of the icon?
Yes, you can Shift/Alt/Ctrl + Click and drag the icon anywhere.
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Unread 07-11-07, 01:11 PM  
Lombra
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I'm glad someone took over this, if even temporarily. I don't know if you plan to maintain this until Saeris eventually shows up, but I hope so, so I got something here for ya!

First a few requests for some new simple (hopefully) options:

- Hiding "Clear quick search" button
- Locking search and options frame
- Enable quick chat link suggestions _but_ disable suggestion button

Also some bugs/fix requests
- The dropdown menu for equip location in the search frame requires you to hover over the arrows to spawn a sub menu while other dropdown submenus does not.
- The option to use white text instead of teal doesn't colour the actual value text. Ie, it looks like this
Item level: 113

And something that I've always wanted, but apparently is a bit trickier to implement;
- An option not to store/display quest items.

Quite a few things to do, I know, but if you can look into some of them I'd be pleased!

Thanks
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Unread 08-04-07, 01:47 PM  
Siz
A Wyrmkin Dreamwalker
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Lombra,

I don't think I will be able to add everything that you requested, but it was easy to fix the teal colored values when white is specified. There are some lines in the localization which had the teal color hardcoded around the value. Removing this causes the full line to be colored white or blue as you specify.

I'll try to look into the issue with the "dropdown menu for equip location in the search frame" as well.

I've made some other changes relating to the Fake tooltip display for uncached items as well. All items (that have been parsed fully) should display all tooltip information now. Stats on Jewels should show up and colored sockets now have icons and have gray text.
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Unread 08-05-07, 05:26 PM  
Buio
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Some more very nice fixes, thanks Siz.
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Unread 08-06-07, 03:26 PM  
Maischter
A Defias Bandit

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could you add an itemsync (i mean the mod) to lootlink sync function?
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Unread 08-08-07, 04:43 PM  
Corlaran
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light

Hey all, Could someone please explain to me excatly what the difference between light and full mode is? And exactly what i would lose if I switched from full to light... I know in the mod it says that it removes the option for full text searches but what does that mean? Does it mean that none of the items would have any information about them like stats and whatnot?

Thanks for the help!
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Unread 08-10-07, 04:42 PM  
Siz
A Wyrmkin Dreamwalker
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Originally posted by Maischter
could you add an itemsync (i mean the mod) to lootlink sync function?
I've coded a function for this, but can't test it quite yet.

Originally posted by Corlaran
Could someone please explain to me excatly what the difference between light and full mode is? And exactly what i would lose if I switched from full to light...
Light mode ignores all of the lines from an item's tooltip within the LootLink database. This information is used for reconstructing fake tooltips for items which are not cached locally since the last patch.

*Edited for correctness*
Last edited by Siz : 08-11-07 at 07:54 PM.
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Unread 08-11-07, 03:25 PM  
Buio
A Kobold Labourer

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Originally posted by Siz
Light mode stores all of the lines from an item's tooltip within the LootLink database. This information is used for reconstructing fake tooltips for items which are not cached locally since the last patch.
So Light mode is in fact heavier on memory as it stores all info in the database? Think I have missed something in SLL then, because thats the functionality I want. I often get "empty" tooltips from items I have seen before.
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Unread 08-11-07, 07:53 PM  
Siz
A Wyrmkin Dreamwalker
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Originally posted by Buio
So Light mode is in fact heavier on memory as it stores all info in the database? Think I have missed something in SLL then, because thats the functionality I want. I often get "empty" tooltips from items I have seen before.
No, sorry, I mistyped. When Saeris' LootLink is in Light Mode, it will not store all lines of the tooltip in its database. Enabling light mode will remove this information from the database and this will cause the fake tooltips that LootLink creates from its cached data to be incomplete.

If you see empty tooltips for items that are not cached locally (fake tooltips from LootLink) and you know that Light Mode is not enabled, you should be able to click the item once to query its information from the server, then use the Reparse feature to bring the item's fulltext information into the LootLink database. When items are added to the database from being seen in chat channels, the item is not queried and thus LootLink can only access the name, quality, and item ID. Items found in this manner will need to have their fulltext (tooltip lines) scanned by reparsing.
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