I am not the original author.
NOTE: Your cache MUST be reset before using this addon. Log into the character select screen, click the addons button, and disable this addon. Log into the game (any character), and open a tradeskill. Then log out back to the character select screen and enable this addon. Failure to clear the cache will cause the game to hang.
This mod was originally created by Pinky and updated by Romualdo and Triadian. I have had previously modified it to work with Patch 2.4, and have now updated it for WotLK.
From the Readme.txt
How many times have you wanted to know what you could craft when taking into account the inventory in your bank? Well now you can! The standard TradeSkill screen (Alchemy, First Aid, Cooking, etc.) has been enhanced to not only include what you can craft from your current inventory (current behaviour), but also what you can craft if make a trip to the vendor, what you can craft if you include your bank contents, and what you can craft if you include the contents of your inventory and bank and make a trip to the vendor.
The information on the top pane of the trade skill screen has been changed from:
SkillName [INV]
to:
SkillName [TOT/TOTVEN]
where:
INV is the standard count of items you can craft based upon your inventory (normal WOW)
TOT is what you can craft using your inventory and bank items
TOTVEN is what you can craft using you inventory and bank, and a trip to the vendor
there is also two optional figures [ INV / INVVEN/ TOT/TOTVEN]
INVVEN is what you can craft with your inventory and a trip to the vendor
For example:
Healing Potion [7/20]
or
Healing Potion [4/4/7/20]
means that you have sufficient items in your inventory to make 4 healing potions, if you went to a vendor that sold vials you could still make 4, if you include the items in your bank you can make 7 healing potions, and you include a trip to the vendor you could make 20 healing potions.
If you see '-' for a column value that means you've got a weird case where everything to craft the item is buyable, you have some, but not all of those items. Not quite sure what to display for the case where all is buyable... conceivably you could create an infinite number of those items...
Additionally, in the bottom pane in the trade skill screen the reagent name now has additional information about the total available to the user. For example:
Plaguebloom [22]
means that you have 22 plaguebloom herbs in your inventory and bank (the number is your inventory is still displayed in the reagent icon next to the number needed for the item). This allows you to very quickly see what reagents you may still need to get for an item.
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History:
2005: Originally started using
KC_EnhancedTrades by Kaelten.
2006: Kaelten stopped updating KC_EnhancedTrades, and it fell into "The Land of Outdated Mods."
Went looking for a replacement and found
Enhanced Trade Skills (continued) by Triadian, which was an update of
Enhanced Trade Skills by Pinky (this was the mod Kaelten based his on).
2007 - Burning Crusade: ETS(continued) stopped working with Burning Crusade, and Triadian was no longer updating it, so I played around and got it mostly working.
- Patch 2.1: ETS(continued) broke hard with new Blizzard TradeskillUI functionality. I poked around under the hood, compared it to the Blizzard code, made a couple changes, closed the hood, and fired it up again.
Present: Seems to be working fine and playing nice (so far) with the other mods I have on my machine, so I thought I'd share what I have with the community.
- See Change Log tab for further updates/changes.
Please remember: This is a Beta version, and therefore it is still a work in progress. If you have any questions/problems, please post them here and I'll see what I can do, since I'm not really much of a coder. If someone else wants to take up this project, please feel free to do so.