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XBar  Popular! (More than 5000 hits)

Version: 4.13
by: drdoom [More]

XBar for WoW (World of Warcraft)

* A customizable interface framework for supporting custom, movable button bars.

By Dr Doom (Shalune on Kargath)

FEATURES:

* Movable
* Orientable (rotate/reverse)
* Sizable
* Modular: Lets you easily create addons using this framework
* Customizable: Add your own unique features to your bar
* Pop-out menus: Use the toggle buttons
* Dynamic, all-in-one configuration window
* Supporting option sets for each or multiple characters
* Localized in several languages
* Skinnable via ButtonFacade
* Customizable Key Bindings

USAGE

* See the in-game options screen under Interface->Addons for command line support.
* Move the bars by Ctrl + right click and drag
* Show/Hide bars with 1-click toggle buttons.

SHIPS WITH THESE BARS AND SPECIAL FEATURES

* XBuffBar
* XCompanionBar
* XCustomBar - Allows user-created XBars via an in-game interface
* XPetStuffBar - Also includes floating Pet XP Bar
* XRogueBar
* XSealBar
* XTradeBar
* XTrapBar
* XWarlockBar

INSTALLATION NOTES

* To install, extract the .ZIP file to your WoW Addons folder
* EXAMPLE: C:\Program Files\World of Warcraft\Interface\AddOns
* Install the other bars you want in the same fashion
* XBAR MUST BE INSTALLED AND ENABLED FOR THE OTHER XBAR ADDONS TO WORK
* XBar does not provide action bars for itself, this is accomplished via plugins

SPECIAL THANKS

* Permetheus (Original Author of 'AspectBar' and 'TrapBar')
* Murkeli (Author of 'TrackBar')
* CRiSPyToWN (for keeping the bar mods going and making some new bars)
* Cilraaz (Author of 'BlessingBar' and 'SealBar'
* The following people for localization help: Norova (zhTW), PeliasLMEP (esES), Aphelandra - Todeskrallen (deDE), Jokhond (frFR), Gerar (esES)
* dtylerb and Ravenswing for making and keeping XPortalBar a success. See xportalsbar\readme.txt.
* A HUGE thanks to all of those in the WoW community that have helped to make these previous mods a success, and to those who convinced me to keep these things going.

ADDON-SPECIFIC NOTES

* See readme.txt in each addon folder for additional information about included features for that specific addon. If there is no file, either the author didn't explain it fully or there are no addon-specific features that are not self explanatory or generic to XBar.

TROUBLESHOOTING & FAQ

* See FAQ.txt for additional info on how to use the advanced features of XBar and troubleshoot issues before posting a question or issue here.

Version 4.13 by Dr. Doom

* TOC Update for patch 4.3
* XBuffBar: Add Ardent Defender, Holy Shield
* All bars will now initialize later if player logs in during combat a lockdown
Optional Files (0)


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Unread 06-13-07, 09:18 AM  
drdoom
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Finally Done!

Version 1.00 Final by Dr. Doom

* Fixed a spanish localization error.
* Fully localized for French (thanks to Jokhond).
* Fixed the TrackBar texture update (really this time).


Thanks to all who helped with localizations and testing, I'm calling this mod "complete" at this time. Feel free to write custom bar interfaces using this framework. Even if you are an experienced developer, you will find this mod a powerful backbone to your bar mod.
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Unread 06-09-07, 08:08 AM  
drdoom
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Re: Extraneous Bars not in Config Menu

BonusBar, BagStatus and Cast Bar don't ship with XBar. I don't know who makes them. If you don't use an addon, you can simply delete it from your addons folder. XBar only manages bars that are created specifically to work with it.

If you are attempting to make these bars yourself, try using one of the existing mods as a template. Read scriptnotes.txt for some insight on the inner workings of the mod.
Last edited by drdoom : 06-09-07 at 11:07 AM.
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Unread 06-09-07, 07:38 AM  
emma.hair
A Kobold Labourer

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Extraneous Bars not in Config Menu

Hey, I'm loving this mod, finally managed to create my self a melee bar etc, the only problem I'm having is that there are 6 bars in a different style to the rest, they aren't in the config options and all I seem to be able to do is move them around. 3 of them are fine and useful but I really don't want BonusBar, BagStatus or Cast Bar. They're really big and useless. I figure there must be some way to get rid of them, but how!?

Thanks for your help.
Em
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Unread 06-08-07, 06:06 PM  
drdoom
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RC1

Version 1.00 RC1 by Dr. Doom

* Fully localized the Taiwan locale for updates from beta 4 (thanks again Norova).
* Fully localized for Spanish.
* Fixed some other minor localization issues.
* Changed the default screen position so it does not get covered up by FuBar or TitanPanel.
* Changed the way cooldowns were handled so that mods like OmniCC, which hook into the blizzard function call 'CooldownFrame_SetTimer' to read cooldowns will be able to detect casting events properly.
* Removed the need for the spell list argument on the XBar_Update function.
* Added Toggle buttons to show/hide the spell bar. To show or hide them, type "/xbar toggle"
* Found some neat functions to dynamically create bindings without macros, made a link in the readme file.
* I think it's finally stable enough for release, as far as the data format and features, so I'm taking the individual bars out of beta, and changing the XBar core to a release candidate.
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Unread 06-07-07, 10:25 PM  
drdoom
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Originally posted by TazRulez
i mean by having it placed on the right side for one toon, on the left side for another, on the bottom for another. not the order of the spells, the position of the bar itself.
Yes, create a separate option set to use on each one. Lets say you have your main (a rogue) and an alt (a hunter), and you want to make a separate layout for each of them, but use a standard layout for all your other toons.

A. Log into the rogue and type /xbar options new Rogue
(This will create a new option set named 'Rogue')

B. Type /xbar options view
You'll see a list like this:
1) *default
2) Rogue

You are currently using default. Type /xbar options set 2
Your screen will reload, and you'll get to position them how you want.
Note that if you type /xbar options view, you'll see this:
1) default
2) *Rogue

C. Log out and back into your hunter. Type /xbar options new Hunter
Type /xbar options view and you'll get:
1) *default
2) Rogue
3) Hunter

D) now type /xbar options set 3 (screen reloads)
/xbar options view shows:
1) default
2) Rogue
3) *Hunter

Position away!

E) If you have other classes, you can make other profiles for them. If you have bank alts or whatever that you don't care about the bars, leave them on default and hide the bars.

NOTE: More than one class can share an optionset, and changes to one will affect the other characters as well.
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Unread 06-07-07, 08:32 PM  
TazRulez
A Murloc Raider

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i mean by having it placed on the right side for one toon, on the left side for another, on the bottom for another. not the order of the spells, the position of the bar itself.
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Unread 06-06-07, 08:51 PM  
drdoom
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Reorganizing a bar

Originally posted by TazRulez
I use the XTradesBar for all my toons. is there a way that u can set it so thet i can have it in a different spot for each one?
You can reorder the spells by changing the order they appear in the localization files.
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Unread 06-06-07, 02:37 PM  
TazRulez
A Murloc Raider

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I use the XTradesBar for all my toons. is there a way that u can set it so thet i can have it in a different spot for each one?
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Unread 06-06-07, 11:26 AM  
rpar01
A Fallenroot Satyr
 
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If you feel like digging, change line 578 in XBar.lua (Function XBar_UpdateCooldowns) to:
CooldownFrame_SetTimer(cooldown,start, duration, enable);
(This is towards the end of the function after the 'if (start>0 and duration>0) then' statement)
Did that and it works great. Thank you for the quick response and great addon.
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Unread 06-06-07, 07:49 AM  
drdoom
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Timers

For those two timer mods:

OmniCC hooks into a blizzard function call to intercept cooldown update calls.
CooldownCount looks for a predefined set of buttons to watch for cooldown updates.

Since my mod uses its own frames, you'd have to manually add which bars you want to monitor into CooldownCount. You could try something like NaturEnemyCastBar, which (I believe) monitors the combat text for abilities. It may not be as accurate for your own spells, but also shows timers for other stuff as well.

If you feel like digging, change line 578 in XBar.lua (Function XBar_UpdateCooldowns) to:
CooldownFrame_SetTimer(cooldown,start, duration, enable);
(This is towards the end of the function after the 'if (start>0 and duration>0) then' statement)

This should make it work with OmniCC.

Some timer is better than no timer. And if the only cooldown reducing ability you have is Beast Lord, you're going to take at least one hit while retrapping basing entirely off of watching the cooldown frame to recast. If you have the talent, you should be able to just retrap as soon as you get the cooldown up and have no problem. That's what I do.
Last edited by drdoom : 06-06-07 at 08:23 AM.
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Unread 06-05-07, 09:37 PM  
rpar01
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I love this addon, it is way overdue and I appreciate you taking the time to make it. I noticed today however that my timers don't work on my trapsbar. As a hunter this is a feature that i have realy come to rely on. I tried two different cooldown mods. Omnicc and cooldown count and neither worked on my trapsbar. Is support for those something that can be added?
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Unread 06-04-07, 11:24 PM  
drdoom
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beta4

Quick update to beta4. Had some typos, missing spells, etc...

While I was localizing for Spanish, I found several spells I missed or misspelled, so I feel the spell database is a bit more complete now.

Keep in mind that XBuffBar is meant to hold party/self buffs. Several things that I won't be including in it are teleports, mages' mana stones, conjuring food/water, etc... (Notice that the warlock stones are in XWarlockBar)
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Unread 06-04-07, 11:12 PM  
Moonragond
A Kobold Labourer

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Originally posted by drdoom
When you add a new spell to an addon that has loaded already, the mod doesn't have any way to detect it, so it sets it's option to show the bar to false (effectively). All you have to do is go into the options pane and place a checkmark by the new spells. You'll see them.
Duh <me>

Thanks
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Unread 06-04-07, 10:52 PM  
drdoom
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Originally posted by Moonragond
I edited the xbuffbar.lua to include Totemic call and Ghost Wolf under shaman and changed the number at the top to reflect my additions. However I can't get them to show at all.

I made a racebar and it works fine.
When you add a new spell to an addon that has loaded already, the mod doesn't have any way to detect it, so it sets it's option to show the bar to false (effectively). All you have to do is go into the options pane and place a checkmark by the new spells. You'll see them.
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Unread 06-04-07, 04:58 PM  
Moonragond
A Kobold Labourer

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I edited the xbuffbar.lua to include Totemic call and Ghost Wolf under shaman and changed the number at the top to reflect my additions. However I can't get them to show at all.

I made a racebar and it works fine.
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