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Compatibility: | Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 12-07-14 06:03 AM |
Created: | unknown |
Downloads: | 242,800 |
Favorites: | 1,133 |
MD5: |
oGlow will light up your items, by adding a quality border to them. It will only display this border for common quality items and above.
It will currently only display the quality borders on the following places:
* Inventory
* Inspect
* Bank
* Guild bank
* Bags
* Mail
* Merchant
* Trade
* Professions
* Character fly-out
* Character
* Loot
* Void storage
I will make it support some other frames also, but this is it for now.
Credits
- Fizzle for the original idea
- Mikma for always being an ass (:---D)
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10-31-11, 09:07 AM | ||
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haste |
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Acca85 |
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10-30-11, 07:41 PM | |
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nice, now i have to check it out... Thanks a bunch.
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tralkar |
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10-30-11, 08:35 AM | |
A Fallenroot Satyr
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Thanks for the update! I can now see socketed gems when inspecting people!
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Maxen |
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10-30-11, 07:57 AM | |
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2.1.1 should have that solved
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haste |
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10-30-11, 07:54 AM | |
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Looks like there's a small typo in my DB upgrade path.
I'll push a fix shortly.
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haste |
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Lutherien |
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10-30-11, 06:33 AM | ||
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haste |
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10-29-11, 03:59 PM | ||
A Kobold Labourer
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This is what I need! |
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EridaNuuS |
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10-27-11, 11:23 AM | ||
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Change line #5 in displays/border.lua to: Code:
{ [3] = {1, 1, 0}, }, Here's a list of item quality numbers: - 0: Poor - 1: Common - 2: Uncommon - 3: Superior - 4: Epic - 5: Legendary - 6: Artifact - 7: Heirloom For now this is the easiest solution .
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haste |
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10-25-11, 05:39 PM | |
A Kobold Labourer
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how to change the color quality of a thing? such as the blue stuff to paint a yellow boarder?
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EridaNuuS |
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haste |
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08-17-11, 02:53 AM | ||
A Kobold Labourer
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Re: Re: Error LUA
Thank you for your fast help ! |
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Melekitto |
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08-16-11, 05:36 AM | ||
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Re: Error LUA
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haste |
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08-16-11, 04:49 AM | |
A Kobold Labourer
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Error LUA
Hello, I have an error with oglow. Every time I open my character for example, this error appear. (Sorry if my english isn't perfect but I'm french^^)
How can I fix it? Thank you Code:
Message: oGlow-1.12\core\glow.lua:41: attempt to index local "frame" (a nil value) Time: 08/16/11 12:43:34 Count: 6 Stack: Interface\AddOns\oGlow\core\char.lua:51: in function <Interface\AddOns\oGlow\core\char.lua:36> [C]: in function `Show' Interface\FrameXML\UIParent.lua:1508: in function `SetUIPanel' Interface\FrameXML\UIParent.lua:1352: in function `ShowUIPanel' Interface\FrameXML\UIParent.lua:1239: in function <Interface\FrameXML\UIParent.lua:1235> [C]: in function `SetAttribute' Interface\FrameXML\UIParent.lua:1943: in function <Interface\FrameXML\UIParent.lua:1931> [C]: in function `ShowUIPanel' Interface\FrameXML\CharacterFrame.lua:18: in function `ToggleCharacter' [string "TOGGLECHARACTER0"]:1: in function <[string "TOGGLECHARACTER0"]:1> Locals: (for generator) = <function> defined =[C]:-1 (for state) = <table> { 1 = "Head 1" 2 = "Neck" 3 = "Shoulder 2" 4 = "Shirt" 5 = "Chest 3" 6 = "Waist 4" 7 = "Legs 5" 8 = "Feet 6" 9 = "Wrist 7" 10 = "Hands 8" 11 = "Finger0" 12 = "Finger1" 13 = "Trinket0" 14 = "Trinket1" 15 = "Back" 16 = "MainHand 9" 17 = "SecondaryHand 10" 18 = "Ranged 11" 19 = "Tabard" 0 = "Ammo" } (for control) = 0 i = 0 value = "Ammo" CharacterFrame = CharacterFrame { 0 = <userdata> TitleText = CharacterFrameTitleText { } portrait = CharacterFramePortrait { } TopTileStreaks = CharacterFrameTopTileStreaks { } leftBorderBar = CharacterFrameLeftBorder { } topBorderBar = CharacterFrameTopBorder { } Expanded = true selectedTab = 1 numTabs = 4 topLeftCorner = CharacterFrameTopLeftCorner { } Inset = CharacterFrameInset { } portraitFrame = CharacterFramePortraitFrame { } } pairs = <function> defined =[C]:-1 items = <table> { 1 = "Head 1" 2 = "Neck" 3 = "Shoulder 2" 4 = "Shirt" 5 = "Chest 3" 6 = "Waist 4" 7 = "Legs 5" 8 = "Feet 6" 9 = "Wrist 7" 10 = "Hands 8" 11 = "Finger0" 12 = "Finger1" 13 = "Trinket0" 14 = "Trinket1" 15 = "Back" 16 = "MainHand 9" 17 = "SecondaryHand 10" 18 = "Ranged 11" 19 = "Tabard" 0 = "Ammo" } key = "Ammo" q = nil GetInventoryItemQuality = <function> defined =[C]:-1 self = nil G = <table> { ContainerFrame5Item7 = ContainerFrame5Item7 { } PowaDropDownAnim1ButtonHighlightTexture = PowaDropDownAnim1ButtonHighlightTexture { } FriendsFrameFriendsScrollFrameButton16SummonButtonHotKey = FriendsFrameFriendsScrollFrameButton16SummonButtonHotKey { } GetTrainerServiceTypeFilter = <function> defined =[C]:-1 UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms des unités." AchievementFrameStatsBG = AchievementFrameStatsBG { } ARKINV_Frame4ChangerWindowPurchaseInfoDetailMoneyFrameCopperButtonText = ARKINV_Frame4ChangerWindowPurchaseInfoDetailMoneyFrameCopperButtonText { } EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton { } DGVRow116Opt = DGVRow116Opt { } CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture { } NxIconNI38 = NxIconNI38 { } rallachiverepl4 = "Liste de tous les hauts faits dans" MultiBarLeftButton7 = MultiBarLeftButton7 { } AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture { } AchievementFrameSummaryAchievement3Shield = AchievementFrameSummaryAchievement3Shield { } MerchantItem6AltCurrencyFrameItem1Text = MerchantItem6AltCurrencyFrameItem1Text { } Ground16Text = Ground16Text { } CHAT_HEADER_SUFFIX = "*: " NxTeamHUD = NxTeamHUD { } Overachiever_SearchFrameContainerButton1TabardBackground = Overachiever_SearchFrameContainerButton1TabardBackground { } AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb { } AutoBarButtonMountFrameNormalTexture = AutoBarButtonMountFrameNormalTexture { } NxIconS43 = NxIconS43 { } BT4Button22Flash = BT4Button22Flash { } DugisTab2Row18Percent = DugisTab2Row18Percent { } ChatFrame6EditBoxFocusMid = ChatFrame6EditBoxFocusMid { |
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Melekitto |
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