Download
(126Kb)
Download
Updated: 08-01-08 12:25 PM
Pictures
File Info
Updated:08-01-08 12:25 PM
Created:unknown
Downloads:9,696
Favorites:51
MD5:

Shockolate  Popular! (More than 5000 hits)

Version: 0.06003
by: Elayneff [More]

Shockolate Information Page - With Updates for Future Versions

Multiple rings can be created via the Shockolate FuBar or MiniMap icon Menus. Each ring consists of a large button with a left and right click function and 8 smaller buttons with one function. Any spell, any rank, can be used for any of the buttons.
- Hold down Shift while dragging to use the specific Rank of spell dragged.
- When dragging to the Main button, hold down Ctrl to set the spell as Right Click. Do not use Ctrl for the spell to be set as Left Click (primary).
- Hold down Shift while attempting to drag spells away. Not holding Shift will do nothing, as the buttons will be locked.

Multiple set-ups can be created as well, one for each class you use by default.

Please note that the old UI is no longer available. Everything is set up via drag-and-drop or the Menu.

If you find any problems, please submit them via the Bug Reports link or a comment for the mod. I will look into fixing them as soon as I am able. Everything seems to be in working order though.

Please note that you may need to reset your Shockolate settings the first time you use v0.06000.

Change Log (v0.06003):

  • Added Spell Rank to center button.
  • Fixed a bug causing the center button icon to change to Strength of Earth Totem when adding or removing a ring.

Change Log (v0.06002):
  • Updated Ace Libraries.

Change Log (v0.06001):
  • Ensure Unlimited number of Rings.
  • Fix FuBar Text show/hide, and minimap button positioning.
  • Added a "Lock Positions" function to the FuBar menu. Defaults to Unlocked. Shared among all characters.
  • Hotkeys added for all buttons via FuBar menu.
    Shockolate>RingName>Keybindings. Hold Ctrl/Alt/Shift as desired, press desired key. Then press [Enter] to save the hotkey. Use [Escape] then [Enter] with "None" displayed to remove hotkey. (This function WILL overwrite over functions assigned to this hotkey, but will inform in chat as to what was un-bound.)
  • If you hide a Ring then click Show, it shows ALL buttons, not just those that were visible originally (hidden smaller buttons reappear). -- Fixed.

Change Log (v0.06003):
  • Added Spell Rank to center button.
  • Fixed a bug causing the center button icon to change to Strength of Earth Totem when adding or removing a ring.

Change Log (v0.06002):
  • Updated Ace Libraries.

Change Log (v0.06001):
  • Ensure Unlimited number of Rings.
  • Fix FuBar Text show/hide, and minimap button positioning.
  • Added a "Lock Positions" function to the FuBar menu. Defaults to Unlocked. Shared among all characters.
  • Hotkeys added for all buttons via FuBar menu.
    Shockolate>RingName>Keybindings. Hold Ctrl/Alt/Shift as desired, press desired key. Then press [Enter] to save the hotkey. Use [Escape] then [Enter] with "None" displayed to remove hotkey. (This function WILL overwrite over functions assigned to this hotkey, but will inform in chat as to what was un-bound.)
  • If you hide a Ring then click Show, it shows ALL buttons, not just those that were visible originally (hidden smaller buttons reappear). -- Fixed.
Post A Reply Comment Options
Unread 04-23-07, 11:15 AM  
Elayneff
A Defias Bandit
 
Elayneff's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 22
Uploads: 5
Originally posted by Morghus
My first thought was a module-system where you have the main core, and 'class-modules' you can enable/disable in the 'Addons'-button at character selection. It'd greatly reduce the system-load, and make it far easier to weed out bugs and such as well ( atleast I think so, I'm not a programmer XP ). Though I suppose that'd be a bit of an extra chore. I just know alot of addons can get too big after a while, with no disabling choices for the things I don't need/want

Something that would also be really cool would be "half-moons" I can place on edges of something, where I only see half a ring, or a quarter of a ring!

Got a few ideas... *grins* ... sorry
Ideas are good.

I had actually considered having class modules. I'm not entirely sure yet, but that's probably the route I'll end up taking.

I don't imagine it would take too much extra, just pulling out a bit of code (Totem stuff, mainly) and putting it in the Shaman Module add-on.

Anyway, keep them coming!
__________________
Alleria - 80 Paladin, Druid
70+ Warlock, Warrior, Priest
http://elayneff.wowinterface.com
Report comment to moderator  
Reply With Quote
Unread 04-21-07, 08:44 PM  
Morghus
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Elayneff
Still trying to figure out how I want it to work for other classes (that is, as a separate mod, or as one) ... But definitely looking in to it.

And thanks!

Looking in to the other suggestions. As always, my "To Do" list is updated on the link provided at the top.
My first thought was a module-system where you have the main core, and 'class-modules' you can enable/disable in the 'Addons'-button at character selection. It'd greatly reduce the system-load, and make it far easier to weed out bugs and such as well ( atleast I think so, I'm not a programmer XP ). Though I suppose that'd be a bit of an extra chore. I just know alot of addons can get too big after a while, with no disabling choices for the things I don't need/want

Something that would also be really cool would be "half-moons" I can place on edges of something, where I only see half a ring, or a quarter of a ring!

Got a few ideas... *grins* ... sorry
Report comment to moderator  
Reply With Quote
Unread 04-20-07, 03:33 PM  
Elayneff
A Defias Bandit
 
Elayneff's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 22
Uploads: 5
Originally posted by Morghus
Managed to make it work, none of your fault. Working great, amazing job done here. One thing I was wondering, would it be possible to add this for other classes too in some way? It's a sweet-looking addon that works beautifully, I'll recommend it for others.
Still trying to figure out how I want it to work for other classes (that is, as a separate mod, or as one) ... But definitely looking in to it.

And thanks!

Looking in to the other suggestions. As always, my "To Do" list is updated on the link provided at the top.
__________________
Alleria - 80 Paladin, Druid
70+ Warlock, Warrior, Priest
http://elayneff.wowinterface.com
Report comment to moderator  
Reply With Quote
Unread 04-18-07, 06:10 PM  
Morghus
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Managed to make it work, none of your fault. Working great, amazing job done here. One thing I was wondering, would it be possible to add this for other classes too in some way? It's a sweet-looking addon that works beautifully, I'll recommend it for others.
Report comment to moderator  
Reply With Quote
Unread 04-10-07, 01:36 PM  
Voodoobie
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
okay, the "other" group needs a cooldown timer, an out of range indicater would also be nice

I have my shocks in my "other/weapon" group, i have no way of knowing exactly when I can recast a certain shock (a fade out when casts and a fade back in so I know would be extremely helpfull) and as a shaman i try to do as much damage to a mob before i go toe to toe with them so I run up till my lightning bolt is just within range and continue to cast it till the mob is up on me so knowing exactly when I am within range would be great. Very nice mod. Thank you.
Last edited by Voodoobie : 04-10-07 at 01:55 PM.
Report comment to moderator  
Reply With Quote
Unread 04-10-07, 11:31 AM  
Spiff00
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Looks good

Consider Acing it up and only loading it for shamans
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: