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Updated:03-27-07 05:19 PM
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moveFrames  Popular! (More than 5000 hits)

Version: 1.0.61
by: chuckg [More]

Features:
- Quickly move Blizzard frames wherever you want.
- Frames will recall their location when re-opened.
- Unmodified Blizzard frames will function as normal.

Description:
moveFrames does exactly what it's name implies, it allows you to move the basic Blizzard frames anywhere you would like. No more frames locked to the left and center of the screen. Think of it as a lightweight version of MobileFrames, MoveIt, or DiscordFrameModifier only without all the extra stuff. It doesn't do anymore than it's name implies. moveFrames is very unobtrusive, there are no visible frames or buttons cluttering up the UI or special slash commands used to move a frame.

To move a frame, simply drag by the 'title bar' to the location you want the frame placed. The next time you re-open the frame, it will open in it's newly placed position and no longer adhere to the "frame push" behavior when opened or closed like the default. Frames that have not been moved using moveFrames retain the default blizzard behavior, opening on the left and pushing currently open ones to the middle.

moveFrames works with just about every frame, including the LoadOnDemand frames like the TradeSkillFrame or TalentUI. Currently, every frame is enabled by default but you may turn off / lock individual frames; check the 'Usage' section on the wiki for more details.


Usage:
The slash commands offer a number of options and may be accessed in one of two ways: /moveframes or /mf
/mf reset - This will reset all of the moveFrames positional data. The next time frames are opened, they will use the default Blizzard positioning.
/mf lock - This toggle a global lock on all moveFrames, frames will not be moveable with this toggled.

There are also a number of ways to handle individual frame settings by click on the TitleBar area or, in the case of frames like QuestWatch and WorldStateCaptureBar, on the frame itself.
Left-Click+Drag - Move a frame wherever you want. Pretty straight forward.
Right-Click - This will lock the selected frame into position. To un-lock the frame, just right-click it again.
Shift+Right-Click - This will reset the moveFrame data. Do this if there is one frame that needs to be reset without losing every frames positional data.


moveFrames wiki

ChangeLog

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Unread 06-23-07, 03:40 PM  
Djagamoone
A Deviate Faerie Dragon

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im getting sick of mods ... I realize you people have lives ... but whats the point of this ... the amount of time the 100s of people waste messing around with trying to get these mods to work ... only to have them abandon or un-updated for a month or two ... is just asinine.
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Unread 06-22-07, 09:27 AM  
Snarfle
A Murloc Raider

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So, back to mobile frames I guess?
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Unread 06-01-07, 04:27 PM  
Snarfle
A Murloc Raider

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Any update on the update?
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Unread 05-23-07, 10:29 PM  
darf
A Kobold Labourer

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Anyway to modify this to be able to move the minimap?
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Unread 05-22-07, 10:12 PM  
chuckg
A Fallenroot Satyr
 
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Re: Looks like some library updated are needed for the 2.1 patch

Originally posted by nogudnik
Looks like the embedded ace libraries need to be updated for the 2.1 patch.
Indeed they do, but I'm in the middle of rewriting them without Ace. So hopefully in the next few days or so I'll have something up for you guys to work with. Until then, I'd suggest checking out FluidFrames, hell you might even it's implementation more. But if you want to stick with moveFrames, just delete the libs folder and it should pickup on the updated libraries from any other Ace addons you have. There are also some issues w/ placed frames moving when aonther is opened, and I've also got that resolved in the next release.
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Unread 05-22-07, 10:00 PM  
nogudnik
A Defias Bandit
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Looks like some library updated are needed for the 2.1 patch

Looks like the embedded ace libraries need to be updated for the 2.1 patch.

Code:
[2007/05/22 23:25:38-188-x1]: 
moveFrames-1.0\core.lua:79: AceHook-2.1: Attempt to hook a non-existant function "MovePanelToCenter" 
<in C code>: ? AceEvent-2.0-36482 (FuBar):253: 
in function `TriggerEvent' AceEvent-2.0-36482 (FuBar):1031: 
in function <...face\AddOns\FuBar\libs\AceEvent-2.0\AceEvent-2.0.lua:1024
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Unread 05-07-07, 04:56 PM  
Haran
A Kobold Labourer

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Re: Re: Bug fix...

Originally posted by chuckg
Thanks for the report, but I don't exactly see where it is that you made that change in regards to the CastingBar. The only instance of "this:SetPoint("BOTTOMRIGHT", 0, 0);" I could find or remember in the XML was in concern to the WorldStateAlwaysUpFrame.
Thats exactly were I changed it... but when I look at the code again I can see that it should not have an impact... hmmm I'm not that good at XML...
well... it fixed my problem

Edit
Or it might just be a stroke of luck... coz now its back to the way it was before

Edit 2
Sorry man... it was Titan Panel that f**ked it all up... just my luck that it didn't do it when I changed the code... my bad (Did some hacking to Titan panel instead... hope it will fix it )
Last edited by Haran : 05-07-07 at 05:37 PM.
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Unread 05-07-07, 01:03 PM  
chuckg
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Re: Bug fix...

Originally posted by Haran
I changed the "this:SetPoint("BOTTOMRIGHT", 0, 0);" to "this:SetPoint("BOTTOMRIGHT", parent, 0, 0);" and it fixed it... u might want to add this in the next version.
Thanks for the report, but I don't exactly see where it is that you made that change in regards to the CastingBar. The only instance of "this:SetPoint("BOTTOMRIGHT", 0, 0);" I could find or remember in the XML was in concern to the WorldStateAlwaysUpFrame.
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Unread 05-07-07, 08:01 AM  
Haran
A Kobold Labourer

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Bug fix...

Hello.

Thx for an excellent add-on!

I had some problem whit the CastingBarFrame not displaying as it should... the frame moved but the progress got stretched out, almost as if it didn't move whit the frame.
So i took the liberty of making a small change in ur code to get it to work.

I changed the "this:SetPoint("BOTTOMRIGHT", 0, 0);" to "this:SetPoint("BOTTOMRIGHT", parent, 0, 0);" and it fixed it... u might want to add this in the next version.

Best Regards

/Haran
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Unread 04-28-07, 02:11 PM  
Shark
A Defias Bandit

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does not work with 2.1, Acehook error, MovePanelToCenter does not exist
Last edited by Shark : 04-28-07 at 02:13 PM.
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Unread 04-06-07, 08:45 PM  
OttoDeFe
A Chromatic Dragonspawn
 
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The UI Error frame'd be spiffy, too!
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Unread 04-06-07, 06:06 PM  
Samasnier
A Deviate Faerie Dragon
 
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I would like to be able to move the breath timer frame (I think it's MirrorBar) and the GM ticket frame (I've been reporting a lot of gold-sellers with SpamSentry).

Awesome AddOn, BTW!
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Unread 03-19-07, 03:42 PM  
chuckg
A Fallenroot Satyr
 
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It probably gets missed because there are so few quests which involve the timer and they're typically all lower level ones which we never see. I'll put it on my todo list, Loucifer.
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Unread 03-19-07, 05:34 AM  
Loucifer
A Murloc Raider
 
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All of these moveable frame addons always forget the quest timer frame, the one that comes up when you get one of those annoying timed quests.

After all the elements of the screen are moved around with all these different addons, the timer always shows up under something else or hidden by other mod frames.
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Unread 03-15-07, 04:11 PM  
Zharre
A Kobold Labourer

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Oh... thank you. This removes what was probably my biggest annoyance. While there are a few things that would be nice to have added (and you might already have on a to-do list), just being able to drag my most-used windows around whenever I need to, to wherever they need to go, is exactly what I've been wanting. Thank you so very, very much!
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