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TradeTabs  Popular! (More than 5000 hits)

Version: 1.8.1
by: tardmrr [More]

TradeTabs is a small addon to add spellbook-like tabs to the TradeSkillFrame. It will add one for each of your professions and one for each of the profession "suppliment" abilities (cookfire, disenchant, milling, etc)

It should work in any locale but has only been tested in enUS.


Known Issues:
When the player learns a new profession, TradeTabs does not add a tab for it right away. This is because TradeTabs only populates the list of professions when it loads. The next time you load your interface (/console reloadui) or log into the game, the tab will appear.

v 1.8.1 (2012-8-31)
* Updated for WoW 5.0


v 1.7 (2009-2-19)
* Added support for Prospecting, Milling, Disenchanting and Basic Campfire
* Added redundancy to the loading process to keep from missing being initialized.

v 1.6 (2008-11-24)
* Added support for Runeforging

v 1.5.1 (2008-10-22)
* Fixed Folder structure

v 1.5 (2008-10-21)
* Removed Rogue Poisons since they're gone as well

v 1.5-beta (2008-10-21)
* Drycode update for 3.0

v 1.4 (2008-5-03)
* Added support for Skillet

v 1.3 (2008-4-26)
* Changed the spell detection system to use spell IDs so that localization is now automatic
* Added support for Enchanting and Beast Training

v 1.2 (2007-11-26)

* Fixed a bug that caused no tabs to appear if TradeTabs was loaded before PLAYER_LOGIN or while in combat (or both).
* Added zhTW localization

v 1.1 (2007-11-12)

* Updated for patch 2.3
* Includes a probably broken Korean Localization because I'm 90% sure my text editor hates me.
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
1.5
1,526
2kB
tardmrr
10-21-08 06:44 PM


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Unread 05-15-09, 10:22 AM  
bossmansmith
A Murloc Raider

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I can get this to work only after /reloadui any idea how to fix this issue?
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Unread 05-04-09, 05:07 AM  
Fragglerock
An Aku'mai Servant

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Originally posted by tilyene
... is there any way to make this nifty little addon work with ATSW?
to make this work with ATSW open TradeTabs.lua and replace all occurrences of "SkilletFrame" with "ATSWFrame"

For some reason the buttons show up a little off of the frame, but they work. If anyone has more experience with coding and knows how to change the button offset that would be greatly appreciated I'm amazed at myself for even figuring out how to make them work at all lol
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Unread 04-24-09, 05:11 PM  
tilyene
A Defias Bandit

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... is there any way to make this nifty little addon work with ATSW?
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Unread 03-26-09, 06:17 AM  
khurzog
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http://www.wowinterface.com/download...GemHelper.html is making this mod not work

not sure whos side the problem is on, so i posted a msg over there as well.
Last edited by khurzog : 03-26-09 at 06:18 AM.
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Unread 03-15-09, 02:43 AM  
Zair
A Kobold Labourer

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Similar problem, with Skillit. Trade Tabs 1.6 worked fine with Skillet, but 1.7 doesn't show up at all. I tried adding the "## OptionalDeps: Skillet" line suggested below, but that did not help.
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Unread 03-02-09, 10:59 PM  
ragnarok00
A Kobold Labourer

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I have a similar issue with TradeTabs and Skillet
But what's more I have used is LilSparky's Workshop
With TradeTabs version 1.6, it works fine
But with version 1.7, it simply doesn't work, the tabs don't show up
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Unread 02-24-09, 10:10 AM  
forty2j
A Cobalt Mageweaver

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Originally posted by Dridzt
I had removed the 2nd conditional (IsAddonLoaded("Blizzard_TradeSkillUI")) since that appeared to be the only change relevant to the issue with Skillet,
and have no initial load problems after that.

I will revert to the unmodified 1.7 file and try adding the OptDep to toc.

Edit: Added OptDep to Skillet in .toc I still have the issue on my installation.

Since it's a rather easy edit on my side to solve it locally,
I wouldn't spend any time on it unless other users report same issue

Latest feature additions are much appreciated btw, thanks.
I run both without modification and don't see the issue, for whatever that's worth..
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Unread 02-20-09, 10:55 AM  
Dridzt
A Pyroguard Emberseer
 
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I had removed the 2nd conditional (IsAddonLoaded("Blizzard_TradeSkillUI")) since that appeared to be the only change relevant to the issue with Skillet,
and have no initial load problems after that.

I will revert to the unmodified 1.7 file and try adding the OptDep to toc.

Edit: Added OptDep to Skillet in .toc I still have the issue on my installation.

Since it's a rather easy edit on my side to solve it locally,
I wouldn't spend any time on it unless other users report same issue

Latest feature additions are much appreciated btw, thanks.
Last edited by Dridzt : 02-20-09 at 05:53 PM.
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Unread 02-20-09, 10:00 AM  
tardmrr
Lua Ninja
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Originally posted by Dridzt
v1.7 seems to have broken Skillet support, will revert to v1.6 to verify.
(there's a chance something changed in Skillet and the timing threw me off)

Edit: Not exactly broken
TradeTabs appears with Skillet after a ReloadUI in 1.7, it works off the bat with 1.6.
I can't reproduce this issue, but I think I see how it's happening. Try adding this line to TradeTabs.toc
Code:
## OptionalDeps: Skillet
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Unread 02-19-09, 06:22 PM  
Dridzt
A Pyroguard Emberseer
 
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v1.7 seems to have broken Skillet support, will revert to v1.6 to verify.
(there's a chance something changed in Skillet and the timing threw me off)

Edit: Not exactly broken
TradeTabs appears with Skillet after a ReloadUI in 1.7, it works off the bat with 1.6.
Last edited by Dridzt : 02-19-09 at 06:34 PM.
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Unread 02-19-09, 02:38 PM  
Pseudopath
A Murloc Raider
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Re: Re: Re: Re: Re: 3.0.8

Originally posted by tardmrr
In version 1.7 I have done something similar to what ofdeath posted (among other things...). Please let me know if this resolves the loading problem for you.
The new code is working fine for me. Cheers for the fix.

- Pseudopath.
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Unread 02-19-09, 05:03 AM  
tardmrr
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Re: Re: Re: Re: 3.0.8

In version 1.7 I have done something similar to what ofdeath posted (among other things...). Please let me know if this resolves the loading problem for you.
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Unread 02-16-09, 03:11 PM  
Pseudopath
A Murloc Raider
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Re: Re: Re: 3.0.8

Originally posted by Fragglerock
Yes that fixed it! Thankyou!
Same, here. Thanks.

- Pseudopath.
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Unread 01-30-09, 07:24 AM  
Fragglerock
An Aku'mai Servant

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Re: Re: 3.0.8

Originally posted by ofdeath
I think this code will work.

TradeTabs.lua:117
Code:
if IsAddOnLoaded("Blizzard_TradeSkillUI") then
	TradeTabs:Initialize()
else
	TradeTabs:RegisterEvent("TRADE_SKILL_SHOW")
	TradeTabs:RegisterEvent("UNIT_SPELLCAST_SUECCEEDED")
	TradeTabs:SetScript("OnEvent",TradeTabs.OnEvent)
end
Yes that fixed it! Thankyou!
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Unread 01-26-09, 08:33 AM  
ofdeath
A Kobold Labourer

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Re: 3.0.8

I think this code will work.

TradeTabs.lua:117
Code:
if IsAddOnLoaded("Blizzard_TradeSkillUI") then
	TradeTabs:Initialize()
else
	TradeTabs:RegisterEvent("TRADE_SKILL_SHOW")
	TradeTabs:RegisterEvent("UNIT_SPELLCAST_SUECCEEDED")
	TradeTabs:SetScript("OnEvent",TradeTabs.OnEvent)
end
Last edited by ofdeath : 01-26-09 at 08:34 AM.
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