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Updated: | 12-06-10 04:15 PM |
Created: | unknown |
Downloads: | 24,299 |
Favorites: | 123 |
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This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:
New: Support for default profiles for spec1 and spec 2 New: Wizards for Group and Profile generation Please use them ! New: LDB button (and menu) New: Default Buttons now always use the Prefix 'SB_' This is an abbreviation for StandardButton. I recommend to use 'CB_' as prefix for custom buttons. New: '$' self condition for cast buttons (buff, debuff etc.) Example: CB_Renew,buff,Renew,$Renew This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew. New: '!' inverts conditions for cast buttons (buff, debuff etc.) New: new debuff condition "Death" A button with this condition is only shown if the destination unit is dead. New: new debuff condition "Purge" A button with this condition is only shown if the destination unit has at least one buff to purge. New: two keywords for exclude-units: 'hostile' and 'friendly' Example: MyGroupName,SB_Renew,*,hostile This button will be hidden on hostile units (= it will only be shown on friendly units) New: Spell ranks have been removed (multiranking too) New: Macro buttons support now '[target=unit#]' Here unit# will be rpalced at runtime with the unit the button is attached to. Example: /target [target=unit#] Improved: Verification of buttons while configuring the addon And last but not least: !!! Improved: Internals are mostly rewritten from scratch for better performance !!! Please refer to 'z_historic_Changelog.txt' for older changes.
File Name |
Version |
Size |
Author |
Date |
Type |
2.1beta4 |
104kB |
09-15-12 11:51 AM |
Addon |
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upload1 RC2 |
105kB |
12-01-10 11:42 AM |
Addon |
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Shaymon |
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01-27-07, 06:29 PM | |
A Kobold Labourer
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Glad you got it fixed Mob. I was just going to tell you that I had that same problem at first. I then realized I had to click the upper left corner
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Shaymon |
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01-27-07, 06:19 PM | |
A Kobold Labourer
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Thanks for the great addon!
The main things that messed me up when setting the mod up was the following. Hopefully it will help others 1)It has been discussed in this thread already. The opacity for out of range party members, targets etc. is 0% It took me a while to figure this out. I just thought it wasn;t working. So...just remember that 2)Don't forget case sensativity....I screwed up by using a capital letter when I should have used lowercase. Bugs I have noticed. Spells with appostrophes do not function on any frame but "player" For instance. Nature'sSwiftness and Tiger's Fury. They act like an out of range and are unclickable. When I reload my UI, I lose all the info in the config, however, the profiles are still there. I then have to open config, verify and save and then start over. EDIT*****>>I also lose all my info when loggin out then back in Anyone Else have this problem? EDIT****>New Bug-I had 2 groups. One named Healing and one named Self. For some reason the Self group started attaching to the second party member... EDIT****>It is supposed to be like this When changing settings in options, I have to save and exit then reload the profile for changes to appear. This may be as intended so far? Questions It was asked in the post below. How do you start another line. i saw in the PDF that there is a group "CR" but it never explains how to set it up. it's possible I missed it but I have read through the entire PDF a couple times. Wants You mentioned disabling the out of range opacity. I think it would be great if you could leave it as it is a nice feature and just make it so the bars would just dissapear when the group member leaves or your target is untargeted. I think this mod is going to be the best thing going once it's finished Thanks for all your hard work! If I find more bugs or have questions, I'll post them. -Shaymon
Last edited by Shaymon : 01-29-07 at 07:37 PM.
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Shaymon |
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01-27-07, 06:14 PM | |
A Kobold Labourer
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Any help would be great
**** Disregard my posts, I figured it out ****
Needed to click in the upper left most corner of each box to be able to type in it. sorry for all of this. Hello all, Tourwaki, I noticed you have this working, can you tell me how you were able to make your buttons, I can not type anything in the /xub config window except in the profile area. Do I need to vreate a new file and type it all in there? Thanks, if anyone could help I would appreciate it
Last edited by Mobeater : 01-27-07 at 06:22 PM.
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Mobeater |
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01-27-07, 04:02 PM | |
A Defias Bandit
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Hello Elenesski,
Everything works fine for me. I tested the regular buttons and custom buttons, the player frame, party frame, focus frame and pet frame buttons. No issues so far. Thanks again for having put in the Poison/Disease/Magic option for the Cleanse spell. At the moment, you didn't include configuration options per group of buttons, so I created a separator button in case anyone is interested. It's a simple custom button : _Separator,heal,Flash of Light,,99999 It's useful if like me you like having same spells for different targets in the same column, but you have a different number of spells per target. Two questions : - how do you put your buttons in multiple rows ? I have them all in the same row. - is it possible for a spell to have multiple sister spells ? Two requests if I may : - an option for some buttons to appear only on a specific target type : humanoid, undead, demon, elemental etc. That would be great for spells like Shackle Undead or Banish. Another option would be for the spell to only appear if the target is valid. I'm not sure if there is an API option for that though. - a question about your future development : do you intend to seperate party1, party2... party4 buttons ? Or will party buttons always be shared by all party members (like GroupButtons did) ? In this case, will you be including an option per class ? So for example Blessing of Wisdom isn't showing in warriors' bars etc. |
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Torwauki |
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01-27-07, 02:02 PM | |
A Kobold Labourer
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A bit confused...
I am not sure if I am doing something wrong, but I can not type anything in the Custom Button Box or the Group box in the config window. mebbe I missed something, but is the config window working to do this, or do we need to write this in a separate file somewhere and put it in the addon folder? sorry if this has been covered, but I have not found anything on it.
Thank you **edited for spelling**
Last edited by Mobeater : 01-27-07 at 02:03 PM.
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Mobeater |
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01-27-07, 01:13 PM | |
A Kobold Labourer
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Ummm... am I doing something wrong? My info is not being saved when I quit. I click the Exit and Save and all of that.
Matt |
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grey_falcon1 |
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01-27-07, 10:39 AM | ||
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The only thing I can think of is that you've messed up your options in some way. I'd review them via "/xub options" and make sure your "Out Of Range" setting is 0%, any other value will cause the buttons to appear when they are out of range or the target/party is deactivated. In fact you can make them appear at full intensity when they are not selected with a setting of 100%. In a future version I'll remove the "Out Of Range" setting
Last edited by Elenesski : 01-27-07 at 10:41 AM.
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Elenesski |
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01-27-07, 03:16 AM | ||
A Kobold Labourer
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Groups -------------- attack,ShadowWordPain,* attack,MindBlast,* attack,Smite,* attack,HolyFire,* attack,MindFlay,* attack,Starshards,* attack,VampiricEmbrace,* attack,Dispell,* attack,PsychicScream,* group,PowerWordFortitude,* group,PowerWordShield,* group,FlashHeal,* group,Heal,* group,Renew,* group,PrayerofHealing,* group,DispelMagic,* me,InnerFire,* me,PowerWordFortitude,* me,PowerWordShield,* me,FlashHeal,* me,Heal,* me,Renew,* me,PrayerofHealing,* me,DispelMagic,* Profiles ----------- group,player,me group,party,group group,target,attack Now, if I WAS in a party but not currently and I load the profile it will load up the action bar as if I was still in the party. (ie. I had a party of 2, quit it, then loaded my profile, I would then have 2 Action Bars underneath where my party members would've been.) Same thing for the targetting. When I untarget something the action bar still stays there just faded out a little. |
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grey_falcon1 |
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01-27-07, 03:05 AM | ||
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Please review the MAGE specification in Appendix A of the PDF user manual.
Last edited by Elenesski : 01-27-07 at 03:06 AM.
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Elenesski |
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01-27-07, 01:50 AM | ||
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Last edited by Elenesski : 01-27-07 at 01:50 AM.
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Elenesski |
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01-27-07, 01:34 AM | |
A Kobold Labourer
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Is there anyway I can get a config for your Priest? I'm having trouble configuring this right now and if I had an example of a priest config it would help. I just don't know what I'm suppose to have in the boxes.
EDIT: Alright, I've figured out the whole attacking part. Is there a way to make the buttons not visible unless you have a target selected? As of right now the spells still stay there even when I do not have a target but I'd like for them to disappear. Matt
Last edited by grey_falcon1 : 01-27-07 at 01:54 AM.
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grey_falcon1 |
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01-26-07, 10:07 PM | ||
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/cast [target=player,button:1]Flash Heal(Rank 1); [target=player,button:2]Flash Heal(Rank 2); [target=player,button:3]Flash Heal(Rank 3) The only problem is, the macro button is always visible which may or may not be an issue for you. To define the button in XUB, you'd create a custom button with this definition: _MultiHeal,macro,5,/cast [target=player,button:1]Flash Heal(Rank 1); [target=player,button:2]Flash Heal(Rank 2); [target=player,button:3]Flash Heal(Rank 3) |
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Elenesski |
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01-26-07, 09:48 PM | ||
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Re: Re: Party Pets and Multiple Debuff Support
What I've done is create a row of friendly spells and a row of hostile spells and they display one row or the other. Also, you can have different button combinations (called Modes) for different activities. So if you are battling Nefarian you can turn off any beneficial spell buttons from the target (while out of combat), then set it back to the general "raid" mode once the boss is defeated. #2 -- The mod has the infrastructure to support any kind of unit frame, but it is not currently implemented. In the interim, if you know the names of the frames your Unit Frame mod uses, you can hack the XUB mod in the function called "XUB_SetUnitFrames" to define what they are. |
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Elenesski |
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01-26-07, 07:25 PM | |
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Sounds great, I'll have to check it out.
One suggestion, after reading through your PDF manual (thanks so much for that it really helps). In a future release it would be great to have one button be able to cast different ranks of a spell depending on the type of click. For example, left click = rank one, right click = rank two, alt click = rank three. That way you could have one button with the functionality of several. |
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Moosetrax |
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