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Updated: | 12-06-10 04:15 PM |
Created: | unknown |
Downloads: | 24,393 |
Favorites: | 123 |
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This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:
New: Support for default profiles for spec1 and spec 2 New: Wizards for Group and Profile generation Please use them ! New: LDB button (and menu) New: Default Buttons now always use the Prefix 'SB_' This is an abbreviation for StandardButton. I recommend to use 'CB_' as prefix for custom buttons. New: '$' self condition for cast buttons (buff, debuff etc.) Example: CB_Renew,buff,Renew,$Renew This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew. New: '!' inverts conditions for cast buttons (buff, debuff etc.) New: new debuff condition "Death" A button with this condition is only shown if the destination unit is dead. New: new debuff condition "Purge" A button with this condition is only shown if the destination unit has at least one buff to purge. New: two keywords for exclude-units: 'hostile' and 'friendly' Example: MyGroupName,SB_Renew,*,hostile This button will be hidden on hostile units (= it will only be shown on friendly units) New: Spell ranks have been removed (multiranking too) New: Macro buttons support now '[target=unit#]' Here unit# will be rpalced at runtime with the unit the button is attached to. Example: /target [target=unit#] Improved: Verification of buttons while configuring the addon And last but not least: !!! Improved: Internals are mostly rewritten from scratch for better performance !!! Please refer to 'z_historic_Changelog.txt' for older changes.
File Name |
Version |
Size |
Author |
Date |
Type |
2.1beta4 |
104kB |
09-15-12 11:51 AM |
Addon |
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upload1 RC2 |
105kB |
12-01-10 11:42 AM |
Addon |
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GallopingCow |
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Elenesski |
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03-13-07, 12:21 AM | ||
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Re: Re: Re: Re: Re: V1.3 Broke my Targets Buttons
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Elenesski |
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03-12-07, 11:05 PM | ||
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There's two issues right now that makes the app difficult to use, one, getting your head around the different features of groups, buttons, special buttons, etc., and two, typing the information correctly w/o any syntax errors or missing stuff. If you automate the typing process at least it would make the app someone easier to deal with. Just a few thoughts. |
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Cosmic Cleric |
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03-12-07, 11:02 PM | ||
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Re: Re: Re: Re: V1.3 Broke my Targets Buttons
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Cosmic Cleric |
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03-12-07, 10:19 PM | ||
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I'll issue a patch shortly. |
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Elenesski |
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03-12-07, 10:08 PM | ||
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The problem is, because I decided to create unlimited buttons with unlimited groups per profile, I have to create a screen that edits and scrolls. Temper that with things like a variety of button types (spell, buff, debuff, health and macro) and all of a sudden you have something that is several orders of magnitude more difficult to build than a simple UI dialog. If you look at Group Maker dialog, the scrolling region to the left must handle all of the standard spells a player has + all of the custom buttons they create, and when the click a button I have to know what the name of the button is, what icon to use whether it is a spell or a macro. And all this dialog does is generate some text that the user cuts-and-pastes into another dialog. How long that take? 5 days. And that's something simple. True I was just learning, but still. So a full UI configuration dialog is weeks of work, which slows down development of other features. In other words, don't hold your breath for a GUI. It would be months away if I started now. So why even put in the effort? It works for me now. |
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Elenesski |
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03-12-07, 09:53 PM | ||
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Re: Re: Re: V1.3 Broke my Targets Buttons
But what they would like is one row of both friendly and hostile buttons; for which I have no solution. |
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Elenesski |
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03-12-07, 08:27 PM | ||
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Ok, having said that (please don't hit me, I was just teasing!), I would totally agree with you that creating UIs in WoW is not an easy matter. Its an order harder to do than just the non-UI coding portions of LUA/WoW. So I can understand (and agree) with why you had a text-entry only way of setting the configuration of your add-on. I would be glad to offer my services in creating GUI's for you to use in your app. If you take a look at the screenpics for AutoShoutOut (http://www.wowinterface.com/download...ShoutOut.html), I have some experience in creating WoW UIs (though its pre-2.0 experience, I think I could still be helpful). If you are interested in my help, just let me know, and I can get from you an idea of how you want the configuration screens to be, and whip something up for you. |
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Cosmic Cleric |
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03-12-07, 08:11 PM | ||
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Re: Re: V1.3 Broke my Targets Buttons
That way I can set up my target display in two rows, and have the top row be for friendly spells and the second row be for hostile spells, and either the top row or the bottom row would be visible, based on the target friendly/hostile attribute.
Last edited by Cosmic Cleric : 03-12-07 at 08:31 PM.
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Cosmic Cleric |
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03-12-07, 07:04 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
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First off, thanks for an excellent mod. I never thought I'd be able to play my druid effectively again after GroupButtons was killed off.
With that said, I've got an error for you. Error: attempt to concatenate field '?' (a nil value) File: ...dOns\eXtremeUnitButtons\eXtremeUnitButtonsConfig.lua Line: 133 Count: 1 I had configured a couple buffs, basically following the quick start guide line for line. Everything was working splendidly until I decided to add another group for my poison/decurse spells. I thought everything was right because Verify didn't turn out any errors, but after I saved/exited, the buttons were gone and I get that error any time I try to do anything (/xub config, options, unitframes, etc). I can't get any of the config windows open to try and fix whatever went wrong. I didn't have much set up, so it's no big deal at all to just wipe the saved variables. I just figured I should submit the error I keep getting. edit: Apparently something was wrong with the Profile Specifications. I edited ...\SavedVariables\eXtremeUnitButtons.lua and deleted everything in XUGConfigProfiles = {} and I was able to open the config window again, and now everything works again. Again, thanks a lot for the superior heir to the GroupButtons throne.
Last edited by GallopingCow : 03-12-07 at 07:43 PM.
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GallopingCow |
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03-12-07, 11:46 AM | |
A Murloc Raider
Forum posts: 2
File comments: 16
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I agree, the text based UI is just fine. Takes a bit of getting used to, but certainly easy enough to grasp. I, like the previous poster, would rather you spend time fine tuning your mod rather than spend time working on a different UI.
Thanks again for your excellent work. |
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BlackWidow |
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03-12-07, 11:01 AM | |
A Kobold Labourer
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File comments: 8
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I like the text-based interface just fine, getting the mod working seamlessly seems much more important than adding bloat that will in turn cause more problems.
How hard would it be to include multiple profiles 'out of the box'? Another config window that you could select Druid > Heal, or Priest > Shadow, or whatever, then have the mod load up the text into the config screen? Then people could play right away without worring about the config, and when they want to change something they could just make minor edits instead of working hard to dot their ts and cross their is. And if they mess things up, they could just reload the default for their class. I can contribute my shadow priest buttons (nice because they drop you from shadowform to heal).
Last edited by Botch : 03-12-07 at 11:01 AM.
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Botch |
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03-12-07, 09:16 AM | ||
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Fortunately I use a tool called WOWUIDES which allows me to graphically put together a static interface. And that's how I created all the screens in XUB. I've looked at the code it creates and scratched my head wondering .. how could somebody think about and write that by hand? The biggest problem I have with the mod are users like Farley. Clearly they are having problems and I want to help them use the mod but I don't know what I can say or do to help them out; because they say they have a problem but don't give the right kind of details. But it is like most users, they don't how to articulate exactly what the problem is. It would be like me describing a banging noise in my car. I know virtually nothing about cars, but to describe where or what the banging noise is to a mechanic is a lot like most users describing a software problem. What common language do we have that allows us to communicate. For Farley, I'm sure it is the simplest of things. I don't know if they have given up or figured it out. I hope they have figured it out. But at the same time, I need people like Farley to identify weak points in either the software or documentation. In 1.3 I wrote logic to do a better job at parsing the text .. making sure that Spells were spelled correctly, and that the text was not sensitive to putting in spaces around commas. So in their descriptions of things and comments made by others, I picked up on the fact that the text parser required a better job at preventing people from making mistakes. And like GroupButtons, XUB takes time to configure. I wonder if the text helps or hinders people, and I constantly debate whether I should replace the text with a UI that will, by all accounts, take incredible amounts of time to write and maintain when I know myself that a text-based interface is all I need to get the mod to do what I need. Who am I writing the mod for? For everybody reading this post ... Please continue to provide feedback. And if you can help out with support, please do so. It's always appreciated when I can do less work. Less work for me equals more WOW time. Regards, - El |
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Elenesski |
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03-12-07, 02:24 AM | |||
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Hi,
The bug in question, btw, is a prime example of why you should not program using copy & paste Also, it's pretty obvious what went wrong and I SO should have found this myself when I was looking at line 533 yesterday, but bear in mind that I have no idea of how LUA and WOW-Addons in particular work. And from seeing just the code handling these raid frames, I have to say: This sucks. Every developer seems to have their own idea how stuff should be handled and you as an integrator have to work with each of the entirely different solutions (ag and bliz is somewhat similar, but CTRA is totally different, as will X-Perl be). And none of the addons are documented well enough. So working with these other addons doesn't just require you to be able to write LUA-code and understand your own code. You ALSO have to read and understand what other people (with varying talent and backgrounds) have written. So hats off for that. After looking at line 533 and the unified diff I got for 1.3a->1.3b - because I was interested to see how it's fixed), I really admire you and your work.
Again, many thanks for your incredibly nice work. Philip
Last edited by pilif : 03-12-07 at 03:21 AM.
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pilif |
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