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eXtreme Unit Buttons  Popular! (More than 5000 hits)

Version: v2.0
by: tayedaen [More]

This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:

  1. an unlimited number of buttons per unit frame
  2. Buttons which turn on/off depending on the amount of damage a unit has
  3. Buttons which are dimmed if a unit as that buff or a related buff applied.
  4. Buttons which appear when a debuff is applied to a unit.
  5. Buttons which allow you to have any type of "/" slash or macro command on a button
  6. A variety of a modes for different activities in the game. For example, a set of buttons
  7. for soloing, buttons for instances, buttons for raids, buttons for specific bosses (such as Baron Geddon in MC (to all priests to debuff), buttons for PvP, etc.
  8. Assign buttons to unit frames that when clicked cast spells on different units. This feature allows, for example, buffs and heals for the player unit to appear within the target buttons to minimize the amount of mouse movement between buttons.
  9. Works for any kind of non-casting classes; specifically warriors and rogues.

Version 2.0 (Dec 06, 2010) (by tayedaen)

I know that the documentation is a complete mess at the moment, I am already working on it.
But I wanted to have a released version for cataclysm start.

Before upgrading, please read the included 'readme.txt'.

You will loose your config, so read carefully !

Hightlights of the changes since the last official release:

Code:
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
 Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
 This is an abbreviation for StandardButton.
 I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
 Example: CB_Renew,buff,Renew,$Renew
 This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
 A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
 A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
  'hostile'   and    'friendly'
  Example: MyGroupName,SB_Renew,*,hostile
  This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
 Here unit# will be rpalced at runtime with the unit the button is attached to.
 Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least: 
!!! Improved: Internals are mostly rewritten from scratch for better performance  !!!

Please refer to 'z_historic_Changelog.txt' for older changes.
Known problems:
XPerl's partypets get no buttons

Known blizzard bugs:
------------------------
'isUsableSpell' is broken, there is nothing I can do to change that.
That means: Some spells are reported 'not usable' if you target a hostile target or NPC (like 'PowerWord: Shield' for example).

Enjoy - Tayedaen

Hightlights of the changes since the last official release:
===========================================================
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
This is an abbreviation for StandardButton.
I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
Example: CB_Renew,buff,Renew,$Renew
This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
'hostile' and 'friendly'
Example: MyGroupName,SB_Renew,*,hostile
This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
Here unit# will be rpalced at runtime with the unit the button is attached to.
Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least:
!!! Improved: Internals are mostly rewritten from scratch for better performance !!!

Please refer to 'z_historic_Changelog.txt' for older changes.

Known problems:
XPerl's partypets get no buttons
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.1beta4
104kB
09-15-12 11:51 AM
Addon
upload1 RC2
105kB
12-01-10 11:42 AM
Addon


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Unread 04-01-07, 11:38 PM  
Elenesski
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Re: Re: Re: Health Buttons - Issue

Originally posted by Peregran
Finally got the right combo "Shadow Word: Death". I had to do several tests. I even looked in the make groups area and that didnt help.
This problem will go away when I finish the Button Maker mechanism.
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Unread 04-01-07, 05:27 PM  
Peregran
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Re: Re: Health Buttons - Issue

Originally posted by Vetus
Try putting spaces between the word of the spell...

_swd,health,Shadow Word Death,,-400

If that's doesn't word, tell us what it says when you hit 'verify'
Finally got the right combo "Shadow Word: Death". I had to do several tests. I even looked in the make groups area and that didnt help.
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Unread 04-01-07, 05:09 PM  
fantomex
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range check broken?

I manually commented all the lines that disable my buttons (I don't like mods disabling/enabling buttons because it reduces my healing per second).

however it appears that range check is now broken. the buttons don't fade out. this was not the case with the previous version which I edited in the same way.
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Unread 04-01-07, 04:48 PM  
Vetus
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Re: Health Buttons - Issue

Originally posted by Peregran
Created the follow custom button in v1.5

_swd,health,ShadowWordDeath,,-400


It doesn't like ShadowWordDeath. Tried a ShadowWordPain, doesn't like it. Tried with combination of spaces, no go.

Help please!
Try putting spaces between the word of the spell...

_swd,health,Shadow Word Death,,-400

If that's doesn't word, tell us what it says when you hit 'verify'
Last edited by Vetus : 04-01-07 at 04:53 PM.
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Unread 04-01-07, 04:23 PM  
Peregran
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Health Buttons - Issue

Created the follow custom button in v1.5

_swd,health,ShadowWordDeath,,-400


It doesn't like ShadowWordDeath. Tried a ShadowWordPain, doesn't like it. Tried with combination of spaces, no go.

Help please!
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Unread 04-01-07, 12:04 PM  
Vetus
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Originally posted by paladindrome
I dont know where this would be on the priority list. I know one of the mods i used prior to BC used to maintain a timer on buff spells (it was pallypower or something like that). It would let you know when a spell was about to run out via a heads up message. In the XUB world I could see something like

mybuf,timeblink,mybuf,,270

where the last number is the number of seconds to start blinking the icon (4 1/2 minutes = 270 seconds which is a typical paladin buff)

Drome
Yeah, I also figured the priority wouldn't be high... Although I would think any Druid would be happy to see a way to change this... I just hate not being able to know when someone needs healing while I'm fighting, without watching all the HP bars... In Cat or Bear... And without feedback from the buttons, I guess I can just add a new Trinity bar...

But not being a programmer, I didn't know if there might be an easy fix... I love this mod, but I'm losing too much of it's functionality... Keep in mind, none of the buttons change while I'm fighting... No 'out of range', or 'needs rebuffing', or 'needs healing', or 'is poisoned'... Not even on myself... Just dead buttons...
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Unread 04-01-07, 10:59 AM  
paladindrome
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Originally posted by Vetus

My problem is that all of the buttons stay dark while he's in cat form... I'm sure this is because he cannot cast any of the spells/buffs/debuffs while in cat form...
I dont know where this would be on the priority list. I know one of the mods i used prior to BC used to maintain a timer on buff spells (it was pallypower or something like that). It would let you know when a spell was about to run out via a heads up message. In the XUB world I could see something like

mybuf,timeblink,mybuf,,270

where the last number is the number of seconds to start blinking the icon (4 1/2 minutes = 270 seconds which is a typical paladin buff)

Drome
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Unread 04-01-07, 06:16 AM  
Vetus
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I also appreciate your hard work on this great addon...

But I have a problem...

I have a level 34 druid that is speced ferel... And therefore he is usually in cat form... He even stays in cat form between fights unless he needs to rebuff (like Thorns) or he needs some healing...

My problem is that all of the buttons stay dark while he's in cat form... I'm sure this is because he cannot cast any of the spells/buffs/debuffs while in cat form...

But then means features like buffblink aren't working until be goes back to caster form...

Any ideas or workaround that you can think of? I'd like the buttons to flash in cat form even if that means I have to shape shift back to use the spells...
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Unread 04-01-07, 02:08 AM  
Zax
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Re: Re: Macro with multiple instructions

unfortunately most of the ways result in me being disconnected from the server ... which makes it hard to test.
Just call this fonction "SelfDestruct()"

To be serious, thanks for working on this feature
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Unread 03-31-07, 04:39 PM  
Elenesski
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Re: Macro with multiple instructions

Originally posted by Zax
Hello,

Still no way to use buttons with multiples instructions?
Something like:
Code:
/use myTrinket
/cast mySpell
As a healer I use ExtremeUnitButtons to have a heal bar under the Focus frame and I often forget to use my trinket before healing, that's why I would use such a multiple lines macro.
I've been looking for a way to have multiple lines in a macro .. unfortunately most of the ways result in me being disconnected from the server ... which makes it hard to test.
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Unread 03-31-07, 05:10 AM  
Zax
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Macro with multiple instructions

Hello,

Still no way to use buttons with multiples instructions?
Something like:
Code:
/use myTrinket
/cast mySpell
As a healer I use ExtremeUnitButtons to have a heal bar under the Focus frame and I often forget to use my trinket before healing, that's why I would use such a multiple lines macro.
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Unread 03-30-07, 08:49 PM  
Vetus
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Re: Re: Re: i just need some buttons for my raid frames

Originally posted by alexdrack
Where can i find this Quick start guide?
There's a .pdf file in the eXtreme folder in your addons folder.... (2 of them actually... )
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Unread 03-30-07, 07:19 PM  
alexdrack
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Re: Re: i just need some buttons for my raid frames

Originally posted by paladindrome
The setup can be daunting. Follow the Quick start guide to get a feel for what you need to do. In the Unit Frames dialog select Blizzard for the unit frames you use. You will need to add profile entries for raid, somthing like

normal,raid,heal
normal,raid,buff

Drome
Where can i find this Quick start guide?
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Unread 03-30-07, 05:13 PM  
Vetus
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Date: 2007-03-30 18:08:06
ID: 51
Error occured in: Global
Count: 1
Message: ...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua line 1507:
attempt to perform arithmetic on global 'i' (a nil value)
Debug:
[C]: ?
...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:1507: XUG_UpdateUnitButtons2()
...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:419: XUG_UpdateButtons()
...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:399:
...ace\AddOns\eXtremeUnitButtons\eXtremeUnitButtons.lua:376


I'm using

agUnitFrames, v05-01-07
eXtremeUnitButtons, v1.5 (Mar 28/07)

I set it up, and when I used Mark of the Wild on myself, I got that error... I did get the buff...
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Unread 03-30-07, 03:58 PM  
paladindrome
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Re: i just need some buttons for my raid frames

Originally posted by alexdrack
This add on looks like is what i need, since groupbuttons is not alive anymore. but i dont know if it is just me or this add on is very difficult to set up. I just need some buttons near my blizzard raid frames so i can heal a raid eficiently. I'd apreciate some help with this mod pls

TY
The setup can be daunting. Follow the Quick start guide to get a feel for what you need to do. In the Unit Frames dialog select Blizzard for the unit frames you use. You will need to add profile entries for raid, somthing like

normal,raid,heal
normal,raid,buff

Drome
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