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Updated: | 12-06-10 04:15 PM |
Created: | unknown |
Downloads: | 24,299 |
Favorites: | 123 |
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This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:
New: Support for default profiles for spec1 and spec 2 New: Wizards for Group and Profile generation Please use them ! New: LDB button (and menu) New: Default Buttons now always use the Prefix 'SB_' This is an abbreviation for StandardButton. I recommend to use 'CB_' as prefix for custom buttons. New: '$' self condition for cast buttons (buff, debuff etc.) Example: CB_Renew,buff,Renew,$Renew This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew. New: '!' inverts conditions for cast buttons (buff, debuff etc.) New: new debuff condition "Death" A button with this condition is only shown if the destination unit is dead. New: new debuff condition "Purge" A button with this condition is only shown if the destination unit has at least one buff to purge. New: two keywords for exclude-units: 'hostile' and 'friendly' Example: MyGroupName,SB_Renew,*,hostile This button will be hidden on hostile units (= it will only be shown on friendly units) New: Spell ranks have been removed (multiranking too) New: Macro buttons support now '[target=unit#]' Here unit# will be rpalced at runtime with the unit the button is attached to. Example: /target [target=unit#] Improved: Verification of buttons while configuring the addon And last but not least: !!! Improved: Internals are mostly rewritten from scratch for better performance !!! Please refer to 'z_historic_Changelog.txt' for older changes.
File Name |
Version |
Size |
Author |
Date |
Type |
2.1beta4 |
104kB |
09-15-12 11:51 AM |
Addon |
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upload1 RC2 |
105kB |
12-01-10 11:42 AM |
Addon |
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jupiterz |
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04-07-07, 10:02 AM | |
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Version 1.6 is now available
It's most significant changes are better start up abilities for first time users and multiple modes on a profile specification.
For multiple modes, you can now specify several modes to be loaded when you specify a "/xub p" command. I put several examples in the v1.6 comments above. Have fun, - El |
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Elenesski |
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04-07-07, 09:58 AM | ||
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Some of the changes that are coming are:
I have listened to your and a lot of other people's suggestions for changes and will try very hard to incorporate as many as I can in the rewrite. Regards, - El |
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Elenesski |
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04-07-07, 08:51 AM | ||
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Last edited by Vetus : 04-07-07 at 08:53 AM.
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Vetus |
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04-07-07, 07:40 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 6
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The button does not fade if the target is not hostile since it is a macro but aside from that it works well
Last edited by AFrench : 04-07-07 at 07:42 AM.
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AFrench |
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04-07-07, 01:41 AM | |
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okay, hopefully this will be my last stupid question for awhile...
I've got almost everything set up the way I want, except I want to try to add a "pet attack" button to the target frame for my hunter. I know the basic syntax I need to use now, but I'm stuck with the spell name, as it doesn't appear in the group maker. Is the spell name simply "pet attack"? or is it more complicated than that? If I knew how to make it into a macro I know I could get it to work... |
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Ratheri |
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04-05-07, 10:15 AM | ||
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Regards, - El |
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Elenesski |
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04-05-07, 10:14 AM | ||
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Elenesski |
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04-05-07, 02:49 AM | ||
A Kobold Labourer
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Is there anyone with french version who managed to create this kind of buttons ? |
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lyanaeran |
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04-05-07, 02:00 AM | ||
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Code:
_DECURSE,debuff,Remove Lesser Curse,,Curse |
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Elenesski |
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04-04-07, 07:35 PM | ||
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On the assumption that this is the problem, I'll make a change to the mod to see if this reduces the problem. It might be worthwhile increasing the time between updates. |
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Elenesski |
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04-04-07, 11:36 AM | |
A Kobold Labourer
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This add on is great, once you get it working.
I just found some kind of game hanging when there is a change in the raid. My question is: is this hanging normal? or it can be fixed some way i dont know? For everything else it's perfect. Congratulations. Edit: i use ag_unitframes
Last edited by alexdrack : 04-04-07 at 11:42 AM.
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alexdrack |
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04-04-07, 03:10 AM | |
A Defias Bandit
Forum posts: 3
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Hello Elenesski,
This add-on is still by far my favorite, and I thank you again for that ! I finally found something to complain about, and I hope it's just a mis-configuration issue on my side : - All buttons briefly appear when I'm in a PvP battleground each time the raid composition changes. Is there a fix for that ? In Alterac Valley, the raid composition changes so often that I can no longer know whether people are actually debuffed/missing a buff or not. I'm using Ag_UnitFrames if that can help. Thanks again ! |
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Torwauki |
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04-04-07, 02:34 AM | |
A Kobold Labourer
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Hello,
Many thanks for this great add-on, I think it's even better than Group Button ! I'm with french version too, everything is ok exept curse. I can use Poison buttons witch appears when someone is poisoned, works great. (Poison is the same in french). But the same button for curse (Malédiction in french) dos not work. Do I have to put Curse in english for the button, or to do sth special to have this work ? Anyone can help me ? Thanks again for XUB |
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lyanaeran |
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04-03-07, 06:51 PM | ||
A Kobold Labourer
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AFrench |
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