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eXtreme Unit Buttons  Popular! (More than 5000 hits)

Version: v2.0
by: tayedaen [More]

This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:

  1. an unlimited number of buttons per unit frame
  2. Buttons which turn on/off depending on the amount of damage a unit has
  3. Buttons which are dimmed if a unit as that buff or a related buff applied.
  4. Buttons which appear when a debuff is applied to a unit.
  5. Buttons which allow you to have any type of "/" slash or macro command on a button
  6. A variety of a modes for different activities in the game. For example, a set of buttons
  7. for soloing, buttons for instances, buttons for raids, buttons for specific bosses (such as Baron Geddon in MC (to all priests to debuff), buttons for PvP, etc.
  8. Assign buttons to unit frames that when clicked cast spells on different units. This feature allows, for example, buffs and heals for the player unit to appear within the target buttons to minimize the amount of mouse movement between buttons.
  9. Works for any kind of non-casting classes; specifically warriors and rogues.

Version 2.0 (Dec 06, 2010) (by tayedaen)

I know that the documentation is a complete mess at the moment, I am already working on it.
But I wanted to have a released version for cataclysm start.

Before upgrading, please read the included 'readme.txt'.

You will loose your config, so read carefully !

Hightlights of the changes since the last official release:

Code:
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
 Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
 This is an abbreviation for StandardButton.
 I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
 Example: CB_Renew,buff,Renew,$Renew
 This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
 A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
 A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
  'hostile'   and    'friendly'
  Example: MyGroupName,SB_Renew,*,hostile
  This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
 Here unit# will be rpalced at runtime with the unit the button is attached to.
 Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least: 
!!! Improved: Internals are mostly rewritten from scratch for better performance  !!!

Please refer to 'z_historic_Changelog.txt' for older changes.
Known problems:
XPerl's partypets get no buttons

Known blizzard bugs:
------------------------
'isUsableSpell' is broken, there is nothing I can do to change that.
That means: Some spells are reported 'not usable' if you target a hostile target or NPC (like 'PowerWord: Shield' for example).

Enjoy - Tayedaen

Hightlights of the changes since the last official release:
===========================================================
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
This is an abbreviation for StandardButton.
I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
Example: CB_Renew,buff,Renew,$Renew
This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
'hostile' and 'friendly'
Example: MyGroupName,SB_Renew,*,hostile
This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
Here unit# will be rpalced at runtime with the unit the button is attached to.
Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least:
!!! Improved: Internals are mostly rewritten from scratch for better performance !!!

Please refer to 'z_historic_Changelog.txt' for older changes.

Known problems:
XPerl's partypets get no buttons
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.1beta4
104kB
09-15-12 11:51 AM
Addon
upload1 RC2
105kB
12-01-10 11:42 AM
Addon


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Unread 09-28-07, 11:13 AM  
paladindrome
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2.2 Patch

Anyone noticed any wierdness? I had one case where the tooltips gor confused bu other then that it has been good.

If not i will update TOC and republish.

Drome
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Unread 09-29-07, 11:14 PM  
Cosmic Cleric
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Re: 2.2 Patch

Originally posted by paladindrome
Anyone noticed any wierdness? I had one case where the tooltips gor confused bu other then that it has been good.

If not i will update TOC and republish.

Drome
I've seen weirdness, but thats with v1.8 RC2.
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Unread 09-30-07, 01:19 AM  
Tiger
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Thank you very much Cosmic Cleric. That was exactly what I needed to know and now I am a very happy WoW player

Fantastic mod!
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Unread 10-01-07, 09:26 AM  
tayedaen
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Re: 2.2 Patch

Originally posted by paladindrome
Anyone noticed any wierdness? I had one case where the tooltips gor confused bu other then that it has been good.

If not i will update TOC and republish.

Drome
I will publish RC3 tonight - or should I submit to you first so that you can make a merge ?

cu
tay
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Unread 10-02-07, 10:20 AM  
Cosmic Cleric
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Originally posted by Tiger
Thank you very much Cosmic Cleric. That was exactly what I needed to know and now I am a very happy WoW player


Sure, np. I use that feature allot myself; its nice to have.

Fantastic mod!
It really is, and you have these fine people to thank for it...

Elenesski
Paladindrome
Tayedaen
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Unread 10-03-07, 11:31 AM  
paladindrome
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Put up a 1.7.2 for the WoW 2.2 update.

there are no functional changes from 1.7.1 - no issues were raised so i have only changed the TOC. There is an undated quickstart quide. Tay is making great progress on 1.8 - stay tuned.


Enjoy.

drome
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Unread 10-11-07, 10:48 AM  
Pirhotek
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When a long way into a raid I am often finding the buttons are not actually targetting the correct unit (i.e. the one they are next to). I click the heal button next to Player A but it ends up healing Player B instead. I think this happens when the raid leader moves around players in the various groups in the raid. Does XUB not automatically detect this? Do I need to be aware of any player position changes in the raid and reload the profile after a change happens?

Thanks for a great mod
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Unread 10-11-07, 04:10 PM  
Cosmic Cleric
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Originally posted by Pirhotek
When a long way into a raid I am often finding the buttons are not actually targetting the correct unit (i.e. the one they are next to). I click the heal button next to Player A but it ends up healing Player B instead. I think this happens when the raid leader moves around players in the various groups in the raid. Does XUB not automatically detect this? Do I need to be aware of any player position changes in the raid and reload the profile after a change happens?

Thanks for a great mod
This kind of thing (potentially) also happens when after getting new skills at a trainer, the mouse tooltip goes off by one too.

As a temporary workaround, either do a "/xub p", or if that does not work, a "/reloadui", after the the group/raid setup changes.

You should consider trying the latest version, 1.8 RC5, to see if the problem still occurs (download link at the top of this page). It seems really stable at this point, and your problem may be fixed, and if not, its good to report the bug on that page too (has its own comments section).

In either case, just use the workaround command for now, should keep you going.
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Unread 10-12-07, 07:15 AM  
paladindrome
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Originally posted by Pirhotek
When a long way into a raid I am often finding the buttons are not actually targetting the correct unit (i.e. the one they are next to). I click the heal button next to Player A but it ends up healing Player B instead. I think this happens when the raid leader moves around players in the various groups in the raid. Does XUB not automatically detect this? Do I need to be aware of any player position changes in the raid and reload the profile after a change happens?
What unit frames are you using? There is an event that occurs when a raid change occurs - I need ot look at the implementation for the unit frame to see if it uses it.

Drome
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Unread 10-12-07, 01:56 PM  
Pirhotek
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Originally posted by paladindrome
What unit frames are you using? There is an event that occurs when a raid change occurs - I need ot look at the implementation for the unit frame to see if it uses it.

Drome
I am using the default Blizzard frames. It happened to me again last night and I am pretty sure there were no raid group position changes since I turned on the profile, so I am really confused as to what is happening.
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Unread 10-15-07, 03:20 AM  
tayedaen
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Originally posted by Pirhotek
I am using the default Blizzard frames. It happened to me again last night and I am pretty sure there were no raid group position changes since I turned on the profile, so I am really confused as to what is happening.
@Pirhotek:
Which version of XUB are you using ?

cu
tay
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Unread 10-15-07, 04:52 PM  
paladindrome
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Originally posted by tayedaen
Which version of XUB are you using ?
I tried Blizz frames for a while and I could not replicate it - although it was only a two person raid. I did find another issue - not sure if it is XUB or not. While I was happily moving people around to groups I got into a state where the spacing of the buttons was messed up.



Note the second player buttons are on top of each other. What you are seeing is the Arcane intellect button on top of the dampen magic (IE if you click arcane magic is cast). /xub p wont bring it back - I assume a reloadui would - didnt try.

I will try to get in a raid and see if I can get it to fails as mentioned below. I tried 1.7.2 and 1.8rc5Drome


Drome
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Unread 10-18-07, 12:04 PM  
Pirhotek
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Originally posted by tayedaen
@Pirhotek:
Which version of XUB are you using ?

cu
tay
I am using 1.7.2. I have things setup to always show not matter range or whatever, but I doubt that makes a difference.
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Unread 10-18-07, 10:18 PM  
Cosmic Cleric
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Thumbs down Shaman Rockbiter spell question

Hello. Trying out a Shaman, and I created a custom button for the Rockbiter Weapon buff. My goal is for the button to be enabled if my weapon does NOT have the buff, and disabled/dimmed if my weapon has the buff. Here's the definition...

Code:
_Rockbiter,buffblink,Rockbiter Weapon,,Rockbiter Weapon
This doesn't work however, no matter what, the button is always enabled/viewable.

I tried some variations on the custom button configuration...

Code:
_Rockbiter,buffblink,Rockbiter Weapon,,Rockbiter Weapon/Rockbiter 1/Rockbiter/Short Staff
... but this didn't work either.

I never paid attention to any comments here about Shaman abilities, since I did not have a shaman before now. Is it already known that what I am trying to do will not work, or should it work and I am configuring the custom button wrong, or is it supposed to work and I'm configuring the custom button right but its just not working?
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Unread 10-19-07, 08:56 PM  
lunegotta
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Resto Druid Swiftmend support

Im using 1.8RC5

I use this definition to support my resto druids switfmend spell.

_SM,debuff,Swiftmend,,Rejuvenation/Regrowth.

The problem is it only displays the swiftmend button if I target it.
Much the same way the priest power word shield spell used to act.
It works fine if I have the player targeted.
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