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Updated: | 12-06-10 04:15 PM |
Created: | unknown |
Downloads: | 24,306 |
Favorites: | 123 |
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This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:
New: Support for default profiles for spec1 and spec 2 New: Wizards for Group and Profile generation Please use them ! New: LDB button (and menu) New: Default Buttons now always use the Prefix 'SB_' This is an abbreviation for StandardButton. I recommend to use 'CB_' as prefix for custom buttons. New: '$' self condition for cast buttons (buff, debuff etc.) Example: CB_Renew,buff,Renew,$Renew This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew. New: '!' inverts conditions for cast buttons (buff, debuff etc.) New: new debuff condition "Death" A button with this condition is only shown if the destination unit is dead. New: new debuff condition "Purge" A button with this condition is only shown if the destination unit has at least one buff to purge. New: two keywords for exclude-units: 'hostile' and 'friendly' Example: MyGroupName,SB_Renew,*,hostile This button will be hidden on hostile units (= it will only be shown on friendly units) New: Spell ranks have been removed (multiranking too) New: Macro buttons support now '[target=unit#]' Here unit# will be rpalced at runtime with the unit the button is attached to. Example: /target [target=unit#] Improved: Verification of buttons while configuring the addon And last but not least: !!! Improved: Internals are mostly rewritten from scratch for better performance !!! Please refer to 'z_historic_Changelog.txt' for older changes.
File Name |
Version |
Size |
Author |
Date |
Type |
2.1beta4 |
104kB |
09-15-12 11:51 AM |
Addon |
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upload1 RC2 |
105kB |
12-01-10 11:42 AM |
Addon |
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Cosmic Cleric |
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Cosmic Cleric |
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Blink
I've been using XUB ever since GroupButtons died, and it's been superb - everything I've needed. Suddenly I'm trying to do something that ought to be simple, but I'm darned if I can get it to work - I'm wondering if I'm missing something obvious.
In summary - I want a button for my Shaman's "Purge" spell that will blink whenever my target has a removable effect on it. Ideally on the target frame (which is where I've been trying to put it), but elsewhere if that's what i have to do. I saw something in the fix notes that seemed to suggest that buffs and debuffs were reversed for the purposes of buffblink and debuffblink on the target frame, but maybe I misunderstood; at any rate, neither seem to do the job as I'm trying it right now. For example, _Purge,buffblink,Purge,,Magic blinks whether or not the target has a removable buff; _Purge,debuffblink,Purge,,Magic doesn't blink (or even appear) at all. If anyone has solved this, or knows what I'm missing, I'd appreciate advice on how to go about it. I'm running "1.8 RC5", apparently.
Last edited by fredddredd : 11-22-07 at 02:36 AM.
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fredddredd |
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A Kobold Labourer
Forum posts: 1
File comments: 43
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xjtufans |
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sag_ich_nicht |
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Code:
normal,player,SomeGroup normal,target,OtherGroup,-400,0 normal,party,ThirdGroup,25,300 Drome |
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paladindrome |
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A Kobold Labourer
Forum posts: 1
File comments: 43
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I just have one question, that all buttons locate on the same relative position of different unit frame, could you support buttons for player locate on the player unit frame right, butoons for target locate on the target unit frame left? Then I think this is a perfect plugin, Thanks. |
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xjtufans |
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Tay, can't reply to your post
Tay, when I try to reply to your post with the options for the multiple clicks for a single button post, I get
![]() Anyway, here's my reply to your post a couple of posts below this one... Couldn't we just do one of the following for now... * Add another argument to the special button definition line defining if its a left, center, or right button click that activates? * If a spell that has multiple ranks is assigned to a button, just auto-default the left button to the highest rank, the middle button to the middle rank, and the right button to the lowest rank of the spell? The first option gives more control to the add-on user but takes more configuration work, the second option is easier for the add-on user to configure but less sophistication in the definition. For the second option, if they specify a rank in the definition, then all buttons would do the spell at that rank. What do you think?
Last edited by Cosmic Cleric : 11-19-07 at 01:26 AM.
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Code:
normal,player,SomeButtons normal,player,CR normal,player,EvenMoreButtons |
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Cosmic Cleric |
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A Kobold Labourer
Forum posts: 1
File comments: 43
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This is a good plugin, but I don't know how to set use two rows.
I have set a profile and add many buttons to this profile, but these buttons all on one row. And I also have anthoer issue, all buttons on the same posotion of the different frame, I'd like to the buttons for party on the party frame right, the buttons for target on the tartget frame left, could you support this? Thanks. |
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xjtufans |
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Re: Re: Re: Assign multiple clicks to a single unit frame button/macro
We could assign the same functionality ("cast macro X") for different clicks on one button. Then your macro would work as intended. This could be done in the near future, but it's somewhat ugly. It would be much better to change the whole UI so that we could assign different functionality to different clicks, something that simply is not possible with the current UI. So in the end you would no longer use a macro but you would assign a different action to each different click. This would take much more time. A third possibility would be to totally rewrite the addon by using a lot of code from another addon. Let me explain. The best button addon I know at the moment is Moongaze's "Lunarsphere" (available here) The buttons and the assignment UI there are nearly perfect. Now a possible plan for the future of XUB could be to take code from Lunarsphere, and mix it with XUB ![]() ![]() ![]() The new version would have buttons attached to units instead to a single sphere, but we could keep the whole UI and functionality of LunarSphere. We could call this LunarizedUnitButtons or simply LUB ![]() Of course we would need Moongaze's approval for this. cu tay |
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tayedaen |
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A Kobold Labourer
Forum posts: 0
File comments: 2
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Re: Re: Re: Re: Assign multiple clicks to a single unit frame button/macro
![]() BTW, this mod definitely is one of my top 5 "have-to-have" addons... in fact, I'd have to say it's in my top 2, especially when it comes to my priest. A while back one of the Blizzard patches resulted in my group background texture being reenabled, and that was making it impossible for me to push the buttons above my groupmates that were overlapped by the background. I almost had to stop playing my priest until I figured out what was going on. ![]() ![]() Thanks for the quick response. Nice to know that there devs & testers are actively watching the commentary. ![]() -Dek |
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Dekarath |
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Re: Re: Re: Assign multiple clicks to a single unit frame button/macro
Well I'm not the developer on this, just a full-time tester ![]()
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Cosmic Cleric |
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A Kobold Labourer
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Re: Re: Assign multiple clicks to a single unit frame button/macro
/castsequence [button:1] reset=combat/target/shift Curse of Exhaustion, Siphon life, Corruption; [button:2] Unstable Affliction, Immolate This is set up so that any time I have enough room between myself and the mob to cast one of the spells that requires me to be stationary and takes a bit of casting time, I can quickly do it without having to move the mouse around. This doesn't work if I create it as an XUB button, because the button2 isn't recognized. Are there any plans to make it so that the buttons will recognize clicks other than with button1? Another thing that would be nice (if possible) would be support for macro buttons to support range information. I don't know if this is hard/impossible, but given that creating a standard macro button with /castsequence will display ranging/useability icons if created, I'm hoping it's do-able. ![]() |
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Dekarath |
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Re: Assign multiple clicks to a single unit frame button/macro
http://forums.worldofwarcraft.com/th...d=1&pageNo=1#3 I'm not sure how to interpret the log, I thought I had read that the first add-on on the list that has the taint message is the real culprit. Are you sure this is a XUB issue/problem?
Last edited by Cosmic Cleric : 11-17-07 at 09:48 PM.
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Cosmic Cleric |
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