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eXtreme Unit Buttons  Popular! (More than 5000 hits)

Version: v2.0
by: tayedaen [More]

This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:

  1. an unlimited number of buttons per unit frame
  2. Buttons which turn on/off depending on the amount of damage a unit has
  3. Buttons which are dimmed if a unit as that buff or a related buff applied.
  4. Buttons which appear when a debuff is applied to a unit.
  5. Buttons which allow you to have any type of "/" slash or macro command on a button
  6. A variety of a modes for different activities in the game. For example, a set of buttons
  7. for soloing, buttons for instances, buttons for raids, buttons for specific bosses (such as Baron Geddon in MC (to all priests to debuff), buttons for PvP, etc.
  8. Assign buttons to unit frames that when clicked cast spells on different units. This feature allows, for example, buffs and heals for the player unit to appear within the target buttons to minimize the amount of mouse movement between buttons.
  9. Works for any kind of non-casting classes; specifically warriors and rogues.

Version 2.0 (Dec 06, 2010) (by tayedaen)

I know that the documentation is a complete mess at the moment, I am already working on it.
But I wanted to have a released version for cataclysm start.

Before upgrading, please read the included 'readme.txt'.

You will loose your config, so read carefully !

Hightlights of the changes since the last official release:

Code:
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
 Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
 This is an abbreviation for StandardButton.
 I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
 Example: CB_Renew,buff,Renew,$Renew
 This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
 A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
 A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
  'hostile'   and    'friendly'
  Example: MyGroupName,SB_Renew,*,hostile
  This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
 Here unit# will be rpalced at runtime with the unit the button is attached to.
 Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least: 
!!! Improved: Internals are mostly rewritten from scratch for better performance  !!!

Please refer to 'z_historic_Changelog.txt' for older changes.
Known problems:
XPerl's partypets get no buttons

Known blizzard bugs:
------------------------
'isUsableSpell' is broken, there is nothing I can do to change that.
That means: Some spells are reported 'not usable' if you target a hostile target or NPC (like 'PowerWord: Shield' for example).

Enjoy - Tayedaen

Hightlights of the changes since the last official release:
===========================================================
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
This is an abbreviation for StandardButton.
I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
Example: CB_Renew,buff,Renew,$Renew
This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
'hostile' and 'friendly'
Example: MyGroupName,SB_Renew,*,hostile
This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
Here unit# will be rpalced at runtime with the unit the button is attached to.
Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least:
!!! Improved: Internals are mostly rewritten from scratch for better performance !!!

Please refer to 'z_historic_Changelog.txt' for older changes.

Known problems:
XPerl's partypets get no buttons
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.1beta4
104kB
09-15-12 11:51 AM
Addon
upload1 RC2
105kB
12-01-10 11:42 AM
Addon


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Unread 04-19-08, 05:02 PM  
Bronzeburn
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RC1 in raid

finally I got around to testing 1.9 RC1 in Karazhan and still get no buttons on party frames in left edge of screen. Also, dont seem to be able to get buttons on the Blizzard raid frames either. Or am I just being stupid using "party" for raid buttons?
Last edited by Bronzeburn : 04-19-08 at 11:13 PM.
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Unread 04-12-08, 04:04 PM  
paladindrome
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Originally posted by Deca
Where can I find 1.8.1? I want to give that a try.

The download off of teh main page is 1.8.1 and is TOC 2.3. 1.9 RC1 is the top file off of the Optional Files Page.

Drome
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Unread 04-12-08, 03:40 PM  
Deca
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Originally posted by paladindrome
I have uploaded an interim 1.8.1 version. Not a lot of new functionality but it has an updated TOC , the taint fix and a couple of UI changes. It is working its way through the approval process so we should see it soon.

Drome
Where can I find 1.8.1? I want to give that a try.
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Unread 04-10-08, 11:09 PM  
Cosmic Cleric
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Re: Re: Beta 9

Originally posted by tayedaen
But exchanging rightclick with middleclick can be done, yes.
I am not sure hovewer if the majority of the users will like this change since most addons use the buttons that way.
(and most users thend to have at least 3 buttons ).

Any other users care to comment ?
I'd say High Rank left button, Middle rank middle button, Low rank right button. Seems the most intuitive that way to me.
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Unread 04-10-08, 02:32 PM  
drwoods
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Re: Re: Choosing different Buffs by level

Originally posted by tayedaen
We can have only one spell per button at the moment.

We could change that, but the changes would make the addon even harder to config.
So as long as we have not better/easier way to configure the addon I would rather not implement such a change.

cu
tay
Ok, that's fine. Thanks.
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Unread 04-10-08, 10:15 AM  
tayedaen
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Re: Choosing different Buffs by level

Originally posted by drwoods
Anyway, I was wondering if I can have them on the same button, but display ice armor if it exists or level is above a certain value - I'll look up when ice armor becomes available.
We can have only one spell per button at the moment.

We could change that, but the changes would make the addon even harder to config.
So as long as we have not better/easier way to configure the addon I would rather not implement such a change.

cu
tay
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Unread 04-10-08, 08:57 AM  
drwoods
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Choosing different Buffs by level

Hi,

Is there a way to have a different buff show up based on level?

I've created profiles for a while now that are class based. So my 61 mage has Ice Armor in a floating bar. I just started a mage on another server and used the same profile. But since this mage only has frost armor, nothing appears on the float bar for this char. This is kind of an unusual situation since ice armor eventually replaces frost armor, but is a different spell.

Anyway, I was wondering if I can have them on the same button, but display ice armor if it exists or level is above a certain value - I'll look up when ice armor becomes available.

P.S. Great mod. Keep up the good work. I've been using it over a year and couldn't live without it

Thanks,
Don
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Unread 04-09-08, 01:47 PM  
Bronzeburn
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Re: Re: Fix for rank problem

Great!

Originally posted by tayedaen
I posted RC 1 instead, which includes the fix you need.

Have fun
tay
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Unread 04-09-08, 11:38 AM  
tayedaen
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Re: Fix for rank problem

Originally posted by Bronzeburn
Would it be possible to publish the necessary changes to fix the spell rank issue I described below? I can't really use XUB without it fixed and love the raid performance improvements in the 1.9 betas...

Thanks in advance

Bronze
I posted RC 1 instead, which includes the fix you need.

Have fun
tay
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Unread 04-09-08, 11:37 AM  
tayedaen
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Re: Curious

Originally posted by Elenesski
I come back to these forums to check on the progress of XUB from time to time. I'm really happy to see you guys have continued the mod and have a large following. While I don't read every comment, it's great to see so many folks here continuing to use the mod, over a year after it was released.

The lag issue was a bug I just couldn't isolate and resolve. Can you you tell me what you did to fix it ... I'm really quite curious.

Cheers,
- El
Hi E., nice to see you back here.
The mod is doing well, and is still using the base you provided

Next thing that will be done is UI improvements, something that must be done to make the mod more usable.
Unfortunately we still haven't someone willing to do the task

The performance improvements come mostly from the fact that we no longer recreate all buttons if the raid/group has changed.
When the raid leader now moves player X from group1 to group 2, then we no longer recreate ALL buttons - only the buttons for player X in group 1 are deleted, and buttons for player one in group2 are added.
Of course there are a lot of other improvements as well, but I think this change had the biggest impact.

I invite you to have a look at the code, and send me some feedback.

cu
tay
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Unread 04-09-08, 10:12 AM  
Elenesski
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Curious

I come back to these forums to check on the progress of XUB from time to time. I'm really happy to see you guys have continued the mod and have a large following. While I don't read every comment, it's great to see so many folks here continuing to use the mod, over a year after it was released.

The lag issue was a bug I just couldn't isolate and resolve. Can you you tell me what you did to fix it ... I'm really quite curious.

Cheers,
- El
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Unread 04-07-08, 06:37 AM  
paladindrome
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Re: Group Buttons in Raid

Originally posted by Certus
I use my Group Frame in Raid too. In Version 8 the unit buttons for group are still available in Raids, now i have only the player und raid unit buttons...is it possible to make the group buttons in raid available again?

Is this for version 1.8.1 or 1.9Beta8?

Drome
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Unread 04-06-08, 03:50 PM  
Bronzeburn
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Fix for rank problem

Would it be possible to publish the necessary changes to fix the spell rank issue I described below? I can't really use XUB without it fixed and love the raid performance improvements in the 1.9 betas...

Thanks in advance

Bronze
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Unread 04-06-08, 06:15 AM  
Certus
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Group Buttons in Raid

"It seems you are still displaying party frames while in raid. I never thought of that possibility, and I will think of a way to handle this.
However I would recommend you to use raidframes, and hiding the group frames while in raid.
You gain so much space on your screen by doing this, you will never regret it."


I use my Group Frame in Raid too. In Version 8 the unit buttons for group are still available in Raids, now i have only the player und raid unit buttons...is it possible to make the group buttons in raid available again?

best wishes
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Unread 04-05-08, 08:34 AM  
Vamplil
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Re: Re: Lowest Health Bar

Originally posted by paladindrome
Unfortunately one of Blizzards goals was to stop mods from making the decision. A mod cannot dynamically choose the target (say person with lowest health) or spell (big heal or little heal). The only thing we can do is provide the function to the user and try to provide some visual clue to help the player make the decision.

Drome
Bah, annoying blizzard again. Well thanks for the fast reply!
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