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eXtreme Unit Buttons  Popular! (More than 5000 hits)

Version: v2.0
by: tayedaen [More]

This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:

  1. an unlimited number of buttons per unit frame
  2. Buttons which turn on/off depending on the amount of damage a unit has
  3. Buttons which are dimmed if a unit as that buff or a related buff applied.
  4. Buttons which appear when a debuff is applied to a unit.
  5. Buttons which allow you to have any type of "/" slash or macro command on a button
  6. A variety of a modes for different activities in the game. For example, a set of buttons
  7. for soloing, buttons for instances, buttons for raids, buttons for specific bosses (such as Baron Geddon in MC (to all priests to debuff), buttons for PvP, etc.
  8. Assign buttons to unit frames that when clicked cast spells on different units. This feature allows, for example, buffs and heals for the player unit to appear within the target buttons to minimize the amount of mouse movement between buttons.
  9. Works for any kind of non-casting classes; specifically warriors and rogues.

Version 2.0 (Dec 06, 2010) (by tayedaen)

I know that the documentation is a complete mess at the moment, I am already working on it.
But I wanted to have a released version for cataclysm start.

Before upgrading, please read the included 'readme.txt'.

You will loose your config, so read carefully !

Hightlights of the changes since the last official release:

Code:
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
 Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
 This is an abbreviation for StandardButton.
 I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
 Example: CB_Renew,buff,Renew,$Renew
 This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
 A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
 A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
  'hostile'   and    'friendly'
  Example: MyGroupName,SB_Renew,*,hostile
  This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
 Here unit# will be rpalced at runtime with the unit the button is attached to.
 Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least: 
!!! Improved: Internals are mostly rewritten from scratch for better performance  !!!

Please refer to 'z_historic_Changelog.txt' for older changes.
Known problems:
XPerl's partypets get no buttons

Known blizzard bugs:
------------------------
'isUsableSpell' is broken, there is nothing I can do to change that.
That means: Some spells are reported 'not usable' if you target a hostile target or NPC (like 'PowerWord: Shield' for example).

Enjoy - Tayedaen

Hightlights of the changes since the last official release:
===========================================================
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
This is an abbreviation for StandardButton.
I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
Example: CB_Renew,buff,Renew,$Renew
This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
'hostile' and 'friendly'
Example: MyGroupName,SB_Renew,*,hostile
This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
Here unit# will be rpalced at runtime with the unit the button is attached to.
Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least:
!!! Improved: Internals are mostly rewritten from scratch for better performance !!!

Please refer to 'z_historic_Changelog.txt' for older changes.

Known problems:
XPerl's partypets get no buttons
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.1beta4
104kB
09-15-12 11:51 AM
Addon
upload1 RC2
105kB
12-01-10 11:42 AM
Addon


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Unread 08-11-08, 06:37 AM  
paladindrome
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Re: Re: Target Frames and Button Visibility

Originally posted by Cosmic Cleric From what I can remember, buttons can't be disabled anymore, so that the clicks pass through them to the items below. It was a change done purposely by Blizzard a ways back. The coders can confirm this.
CC's answer is spot on. They can't be changed in Combat - although out of combat we can do a lot more. The difficult part is that the in combat / out of combat distinction messes up the design.

I think this is a great suggestion!

Drome
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Unread 08-11-08, 06:33 AM  
paladindrome
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Re: WotLK

Originally posted by tayedaen
I am already in the beta working on getting XUB ready for WotLK.
So far I got the buttons working, but the GUI needs a lot of work since UIDropDown is not working as before.
Same Experience. Note the Unit Buff changes - I am going to say they come from the "discussions" we started a while ago. It looks like we will be able to get dispells working correctly (IE find out type of spell on a non party member). Time will tell.

I used all my xfers so i have my pally/lock/warrior/mage on the PvE - NorthRend. My son has a Death Night on the PvP - Lich King and my daughter has a DN on NorthRend. If you want any help testing send me an email and we can set up a time.

Drome
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Unread 08-10-08, 08:18 PM  
Cosmic Cleric
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Re: Raid?

Originally posted by bincebear
Does this work for raids? If so, how? The windows are so small or do I need another add on for raids?
Yes, it works for raids. It puts a button bar next to each person's name. You can set the size of the buttons via the configuration options. You can define a different set of buttons for a party vs. a raid (vs. solo).
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Unread 08-10-08, 08:16 PM  
Cosmic Cleric
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Re: WotLK

Originally posted by tayedaen
Hi,

I am already in the beta working on getting XUB ready for WotLK.
So far I got the buttons working, but the GUI needs a lot of work since UIDropDown is not working as before.

cu
tay
Wow, didn't think that XUB might 'break' for the xpac. Thanks for looking into this, and congrats on getting into the beta.
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Unread 08-10-08, 11:56 AM  
bincebear
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Raid?

Does this work for raids? If so, how? The windows are so small or do I need another add on for raids?
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Unread 08-10-08, 05:12 AM  
tayedaen
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WotLK

Hi,

I am already in the beta working on getting XUB ready for WotLK.
So far I got the buttons working, but the GUI needs a lot of work since UIDropDown is not working as before.

cu
tay
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Unread 08-09-08, 02:47 PM  
Daggersong
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Character buttons and Group buttons move.

Hello,

I created spell buttons for my Paladin and then created group buttons. I moved my spell buttons to lower right hand-side of my screen to access them quickly in fight. When I grouped with a few people, I noticed that the group buttons also had moved from under their group portraits to lower right hand side of my screen. Is there a way to just move my spell buttons and and not affect the group buttons?

I did look at the options and could not discern if there is a setting to do this or not.

Thank you for your help.
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Unread 08-04-08, 07:59 PM  
Cosmic Cleric
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Re: Target Frames and Button Visibility

Originally posted by Quintain
I believe I have the next to last release of XUB, and I am using it on all my toons (Priest, Hunter, Rogue and eventually Druid).

The only issue I have re: the mod is when I use it on my rogue. This situation is kind of difficult to describe, so I will do my best:

The problem lies in the use of the "far out of range" setting for buttons when the related frame is hidden...causing them to disappear...which is natural. However, when I have a target but it falls into the "far out of range" category, not having the buttons visible is disconcerting. But I do not want to have buttons visible when I don't have a target selected which causes probems when I want to click on an world object that is close by but just happens to be underneath the buttons that XUB creates.

Is there any way to set XUB to show buttons (for a target frame) when the frame exists/not hidden only instead of using range settings?

As an example, this is what I am looking for:

No target: Buttons Hidden
Target Selected -- Far out of Range ->>> buttons visible, colored
Target Selected -- Out of Range ---> buttons visible, faded
Target Selected -- In Range ----> buttons visible, normal

Can this be done?
Not sure about the coding (others can answer that), but even if the buttons are invisible they still exist, and will block you from clicking on things below the button (the world, etc.).

From what I can remember, buttons can't be disabled anymore, so that the clicks pass through them to the items below. It was a change done purposely by Blizzard a ways back. The coders can confirm this.

If I'm right, perhaps the buttons could be resized to a 1x1 pixel sized button when "disabled"? Again, coders will have to answer that.
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Unread 08-01-08, 10:11 AM  
Quintain
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Target Frames and Button Visibility

I believe I have the next to last release of XUB, and I am using it on all my toons (Priest, Hunter, Rogue and eventually Druid).

The only issue I have re: the mod is when I use it on my rogue. This situation is kind of difficult to describe, so I will do my best:

The problem lies in the use of the "far out of range" setting for buttons when the related frame is hidden...causing them to disappear...which is natural. However, when I have a target but it falls into the "far out of range" category, not having the buttons visible is disconcerting. But I do not want to have buttons visible when I don't have a target selected which causes probems when I want to click on an world object that is close by but just happens to be underneath the buttons that XUB creates.

Is there any way to set XUB to show buttons (for a target frame) when the frame exists/not hidden only instead of using range settings?

As an example, this is what I am looking for:

No target: Buttons Hidden
Target Selected -- Far out of Range ->>> buttons visible, colored
Target Selected -- Out of Range ---> buttons visible, faded
Target Selected -- In Range ----> buttons visible, normal

Can this be done?
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Unread 07-30-08, 11:32 PM  
Norman
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[quote]Originally posted by paladindrome
[b]Are buttons showing up for more then 10 frames with 1.9rc4 or does it show the same problem?

The problem of "the only ten frames" just exist with the 2 or 3 last 1.8 version, no problem with 1.9rc4



When you say "he xub bottons shift" do you mean that the buttons move on the screen (IE the ten frames that the buttons were attached to are moved to ten other frames) or thet the buttons cast the spell against against a different player?

The second way is my problem


What verision of Perfect raid are you useing?

r130-tocupdate


i m going to try the new last version of perfect raid but y ave no time now ,i m going to travel
and i dont play wow for a week

Salutations
Nono


Nono
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Unread 07-30-08, 07:06 PM  
paladindrome
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Originally posted by Norman
Y use XUB with Perfect Raid and y like it

But y have some problems :
The V1.8.2 version doesnt work correctly (only 10 frames of the raid works)
then i use the 1.9rc.4 now
but i have alway some problem with the frames of the raid when players come in or out of this :the xub bottons shift
Are buttons showing up for more then 10 frames with 1.9rc4 or does it show the same problem?

When you say "he xub bottons shift" do you mean that the buttons move on the screen (IE the ten frames that the buttons were attached to are moved to ten other frames) or thet the buttons cast the spell against against a different player?

What verision of Perfect raid are you useing?

Drome
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Unread 07-30-08, 01:40 AM  
Norman
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Hello
Sorry for my english,i'm french
thanks for this addon
Y use it for a long time

Y use XUB with Perfect Raid and y like it

But y have some problems :
The V1.8.2 version doesnt work correctly (only 10 frames of the raid works)
then i use the 1.9rc.4 now
but i have alway some problem with the frames of the raid when players come in or out of this :the xub bottons shift
i hope you know what i mind




Nono
French Palouf
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Unread 07-27-08, 08:22 AM  
paladindrome
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Originally posted by Nathan06
Still using this wonderful addon, very well done guys. I have but 1 issue, when im in raid my party frame buttons show, even though I have party frames disabled while in raid.

I'm using pitbull unit frames, with XUB set for pitbull frames on both party and raid frames. I noticed from reading back a bit, people have wanted party buttons to show while in raid, im assuming it was implented, I just dont know how to disable it. regardless great addon, and ty for any help once again : P

Nathan
Are you using 1.8 or one of the 1.9 release candidates?

As a warnign - pitbull support is experimental - your milage may vary.

Drome
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Unread 07-23-08, 05:37 PM  
Nathan06
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Still using this wonderful addon, very well done guys. I have but 1 issue, when im in raid my party frame buttons show, even though I have party frames disabled while in raid.

I'm using pitbull unit frames, with XUB set for pitbull frames on both party and raid frames. I noticed from reading back a bit, people have wanted party buttons to show while in raid, im assuming it was implented, I just dont know how to disable it. regardless great addon, and ty for any help once again : P

Nathan
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Unread 05-17-08, 11:34 PM  
Elenesski
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Re: Re: Raid pet frames...

Originally posted by paladindrome
I would guess the E put in framework for pets - but never got around to supporting the frames themselves. Speculation at best.
Drome
Drome, you are correct.

The idea was to support pets in raids, but it was less of a priority than just getting raids to work. There were major performance issues in raids, which I understand that tayedaen resolved a number of months ago.

- E
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