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eXtreme Unit Buttons  Popular! (More than 5000 hits)

Version: v2.0
by: tayedaen [More]

This highly configurable mod allows players to associate buttons to unit frames. It is meant as a replacement to GroupButtons which stopped functioning with the 2.0 patch in December 2006. The mod extends the capabilities of GroupButtons by providing these additional features:

  1. an unlimited number of buttons per unit frame
  2. Buttons which turn on/off depending on the amount of damage a unit has
  3. Buttons which are dimmed if a unit as that buff or a related buff applied.
  4. Buttons which appear when a debuff is applied to a unit.
  5. Buttons which allow you to have any type of "/" slash or macro command on a button
  6. A variety of a modes for different activities in the game. For example, a set of buttons
  7. for soloing, buttons for instances, buttons for raids, buttons for specific bosses (such as Baron Geddon in MC (to all priests to debuff), buttons for PvP, etc.
  8. Assign buttons to unit frames that when clicked cast spells on different units. This feature allows, for example, buffs and heals for the player unit to appear within the target buttons to minimize the amount of mouse movement between buttons.
  9. Works for any kind of non-casting classes; specifically warriors and rogues.

Version 2.0 (Dec 06, 2010) (by tayedaen)

I know that the documentation is a complete mess at the moment, I am already working on it.
But I wanted to have a released version for cataclysm start.

Before upgrading, please read the included 'readme.txt'.

You will loose your config, so read carefully !

Hightlights of the changes since the last official release:

Code:
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
 Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
 This is an abbreviation for StandardButton.
 I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
 Example: CB_Renew,buff,Renew,$Renew
 This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
 A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
 A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
  'hostile'   and    'friendly'
  Example: MyGroupName,SB_Renew,*,hostile
  This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
 Here unit# will be rpalced at runtime with the unit the button is attached to.
 Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least: 
!!! Improved: Internals are mostly rewritten from scratch for better performance  !!!

Please refer to 'z_historic_Changelog.txt' for older changes.
Known problems:
XPerl's partypets get no buttons

Known blizzard bugs:
------------------------
'isUsableSpell' is broken, there is nothing I can do to change that.
That means: Some spells are reported 'not usable' if you target a hostile target or NPC (like 'PowerWord: Shield' for example).

Enjoy - Tayedaen

Hightlights of the changes since the last official release:
===========================================================
New: Support for default profiles for spec1 and spec 2
New: Wizards for Group and Profile generation
Please use them !
New: LDB button (and menu)
New: Default Buttons now always use the Prefix 'SB_'
This is an abbreviation for StandardButton.
I recommend to use 'CB_' as prefix for custom buttons.
New: '$' self condition for cast buttons (buff, debuff etc.)
Example: CB_Renew,buff,Renew,$Renew
This custom buutton will only chnge to the state BUFFED if the destination unit is buffed with your OWN Renew.
New: '!' inverts conditions for cast buttons (buff, debuff etc.)
New: new debuff condition "Death"
A button with this condition is only shown if the destination unit is dead.
New: new debuff condition "Purge"
A button with this condition is only shown if the destination unit has at least one buff to purge.
New: two keywords for exclude-units:
'hostile' and 'friendly'
Example: MyGroupName,SB_Renew,*,hostile
This button will be hidden on hostile units (= it will only be shown on friendly units)
New: Spell ranks have been removed (multiranking too)
New: Macro buttons support now '[target=unit#]'
Here unit# will be rpalced at runtime with the unit the button is attached to.
Example: /target [target=unit#]
Improved: Verification of buttons while configuring the addon

And last but not least:
!!! Improved: Internals are mostly rewritten from scratch for better performance !!!

Please refer to 'z_historic_Changelog.txt' for older changes.

Known problems:
XPerl's partypets get no buttons
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.1beta4
104kB
09-15-12 11:51 AM
Addon
upload1 RC2
105kB
12-01-10 11:42 AM
Addon


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Unread 03-05-07, 06:36 PM  
Shaymon
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I am still getting that lock up. It is when I open a window(Mainly noticed on quest returning) The window opens over my xub buttons and then my buttons attempt to show over the window. During this time, it locks up briefly. I am using the AGunitframes and it is repeatable. Again, maybe it is something else, but I only notice it after the "Big" patch recently at the beginning of march. I could "Gasp" delete my saved variables...
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Unread 03-05-07, 07:25 PM  
silverhaze
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Hi,

I love this addon. Is there anyway that you can implement raid functionality for AG unitframe?
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Unread 03-06-07, 01:44 AM  
Cosmic Cleric
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Request

I would like to ask, could you could add new functionality, so that when you use the middle and/or right mouse buttons to click on a healing spell, that it casts a lower rank of the spell, instead of the one that would be casted for a left-click of the mouse.

This way I can do lower level heals, w/o having to add multiple buttons for the same spell but different ranks.

Thanks for helping out the community on a GroupButton replacement!
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Unread 03-06-07, 03:33 AM  
Elenesski
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Re: Request

Originally posted by Cosmic Cleric
I would like to ask, could you could add new functionality, so that when you use the middle and/or right mouse buttons to click on a healing spell, that it casts a lower rank of the spell, instead of the one that would be casted for a left-click of the mouse.

This way I can do lower level heals, w/o having to add multiple buttons for the same spell but different ranks.

Thanks for helping out the community on a GroupButton replacement!
Doing heals on party members significantly lower level that you is one of the reasons behind "modes". You can define a mode called, for example, "level50" which heals a group of level 50 characters. Or create a different mode called "level40", and so on, and have all of the spells and heals tuned for that type of group.

As well, you can now create macros, such as "/xub p level40", "/xub p level50", "/xub p solo" and put them on the float frame. See "Advanced XUB" in the PDF user guide in the install directory.
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Unread 03-06-07, 03:35 AM  
Elenesski
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Originally posted by Shaymon
I am still getting that lock up. It is when I open a window(Mainly noticed on quest returning) The window opens over my xub buttons and then my buttons attempt to show over the window. During this time, it locks up briefly. I am using the AGunitframes and it is repeatable. Again, maybe it is something else, but I only notice it after the "Big" patch recently at the beginning of march. I could "Gasp" delete my saved variables...
What are your update settings in XUB? Also what kind of computer are u running and the speed.

Thanks,
- El
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Unread 03-06-07, 03:36 AM  
Elenesski
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Originally posted by silverhaze
Hi,

I love this addon. Is there anyway that you can implement raid functionality for AG unitframe?
working on adding raid support for several unit frame mods, including ag.
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Unread 03-06-07, 03:37 AM  
Elenesski
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Re: Re: Question!!

Originally posted by pilif
Hi,



this is actually possible right now, but a bit awkward to do: Have a look at page 20 of the (excellent) users guide: You can give a x/y coordinate to a button of a group you create. If it's the first button, you are moving the whole row around.

Philip
You can do it with the "float" frame. I'll be adding more of these types of frames in the future (sort of a mini-unit frame mod).
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Unread 03-06-07, 06:29 AM  
shinx
A Defias Bandit

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is it possibel to insert layer´s for buttons ?

if a health button is not active the button layer will be BACKGROUND if the button will be active the layer changed to LOW,MIDDLE or HIGH so i can overlap some buttons.

crap english i know but iam to old to learn it
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Unread 03-06-07, 07:24 AM  
Etherfrog
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I tagged the first beta v0.x because it's my most wanted addon (old fan of GroupButton). Unfortunately I couldn't try out due to the lack of localization. Have you been able to add this feature, or is there an ETA for localization?

Please, please, please.
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Unread 03-06-07, 09:44 AM  
Shaymon
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Originally posted by Elenesski
What are your update settings in XUB? Also what kind of computer are u running and the speed.

Thanks,
- El
I can't login atm as the maintenance, however my update settings are default. I run an Athalon 64FX 55 2.61 with 2GB of Ram and a Geforce 7800 GTX with a fresh install of Windows XP Pro and WOW about 3 weeks ago. I will try to delete my XUB saved variables next time I log on and see what that does.

It seems that I have to be logged on for a few minutes before I get the problems. And almost everytime I open up a window my xub buttons attempt to arrange to the top(overlapping the window) when they do this, I freeze for 2 seconds or so. (Keep in mind all of my windows open right over my party frames and xub buttons.)

-Shaymon
Last edited by Shaymon : 03-06-07 at 09:44 AM.
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Unread 03-06-07, 09:51 AM  
Elenesski
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Originally posted by Etherfrog
I tagged the first beta v0.x because it's my most wanted addon (old fan of GroupButton). Unfortunately I couldn't try out due to the lack of localization. Have you been able to add this feature, or is there an ETA for localization?

Please, please, please.
Unfortunately localization is a v2.x thing. I'm still working on basic functionality.

However, I might be able to do something sooner. Perhaps you could download the latest version and let me know about the minimum things that are required to get the mod running. Could we run a v1.x English version with the minimal localization, or do I need to convert all of the buttons, labels, messages, and internal codes to make it workable for a non-English speaker? If it turns out that there are really basic things we need to do get it to work then I could invest some of that time.

It's worth a shot anyway.

Regards,
- El
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Unread 03-06-07, 11:00 AM  
Elenesski
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Originally posted by Shaymon
I can't login atm as the maintenance, however my update settings are default. I run an Athalon 64FX 55 2.61 with 2GB of Ram and a Geforce 7800 GTX with a fresh install of Windows XP Pro and WOW about 3 weeks ago. I will try to delete my XUB saved variables next time I log on and see what that does.

It seems that I have to be logged on for a few minutes before I get the problems. And almost everytime I open up a window my xub buttons attempt to arrange to the top(overlapping the window) when they do this, I freeze for 2 seconds or so. (Keep in mind all of my windows open right over my party frames and xub buttons.)

-Shaymon
I have a 2.53 MHz Intel with a GTO X850. Not bad for a computer with an ADP port.

Anyway, the lag issue you are describing I don't get. I did in version 1.0 but the 1.1a rewrite solved them all. I wonder if it is an Intel vs. AMD issue? I've seen this before in other software. A friend has an AMD, I'll bug him for insights.
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Unread 03-06-07, 11:20 AM  
sstixrud
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Another GroupButtons Clone

Hey Elenesski,

Amazingly enough, I just noticed this mod after I submited my own mod to worldofwar, I too have been working on a GroupButtons clone (for the last 4 or 5 weeks in fact) some friends of mine were quite depressed when GroupButtons broke once Wow 2.0 was released. Our projects even have names that are amazing similar (UnitButtons vs Extreme UnitButtons):

http://www.wowinterface.com/download...itButtons.html

I have yet to use Extreme UnitButtons but we appear to have taken difference approaches to attacking the same problem =). We should chat and talk shop.

Cheers,
Shane
Last edited by sstixrud : 03-06-07 at 12:22 PM.
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Unread 03-06-07, 03:43 PM  
EvilDevil
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hello, my hero!

Need more Buttons @AG_Unitframe:

TargetTarget
FocusTarget


so long
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Unread 03-06-07, 11:07 PM  
Cosmic Cleric
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Re: Re: Request

Originally posted by Elenesski
Doing heals on party members significantly lower level that you is one of the reasons behind "modes". You can define a mode called, for example, "level50" which heals a group of level 50 characters. Or create a different mode called "level40", and so on, and have all of the spells and heals tuned for that type of group.

As well, you can now create macros, such as "/xub p level40", "/xub p level50", "/xub p solo" and put them on the float frame. See "Advanced XUB" in the PDF user guide in the install directory.
I've read your pdf's, both of them, from beginning to end, but, and I say this as an add-on developer (AutoShoutOut), I have the hardest time understanding how to configure the add-on for my needs.

Do modes auto-switch based on the level of the target/party/raid member? So I left click on a healing button, and it knows which mode to use and hence I can have scaled healing that way? Or do I need to manually set the mode all the time?

If its manual, I would ask you again to please consider adding mid and right-click actions for the buttons, and for healing actions, to auto-determine the lower level spell to cast (by that I mean if my max is level 5 have right be 3 and mid be level 1).
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