Download
(4MB)
Download
Updated: 09-28-07 06:04 PM
Pictures
File Info
Updated:09-28-07 06:04 PM
Created:unknown
Downloads:44,375
Favorites:153
MD5:

Totemus  Popular! (More than 5000 hits)

Version: 2.2 - R1
by: Poolpy [More]

Totemus is mod to help the Shaman manage the totems, buffs, potions, drink/food and messages.

It provides a variety of buttons for common spells in an easy-to-use, small, convinient package.

The idea was adapted from Venantes and Necrosis LdC to make it usable by shamans.

Totemus will provide you a sphere and 10 buttons. The sphere will display information and the outer buttons will provide quick access for several things.

Totemus is splitted into 3 mods.

Totemus - the main mod TotemusOptions - configuration dialog SphereLoader - loads Totemus only if the toon is a shaman

Sphere

* Left click/Right click to activate a configured action
* You can put the Totemus Sphere wherever you want
* Detach the buttons from the sphere and move them whereever you like.
* Show or remove any of the visible buttons
* Rotate the buttons around the sphere to fit your settings

Sphere Circle - selectable

* Nothing!
* Current Mana
* Current Health
* Current XP

Sphere Text - selectable

* Nothing!
* Current Mana
* Current Health
* Drink/Food Count

Buttons

* Air Menu
* Earth Menu
* Fire Menu
* Water Menu
* Weapon Buffs Menu
* 2 Action buttons
-- Left click/Right click to activate a configured action

* Mount Button
-- Right click to use hearthstone or Astral Recall

* Potion Button
-- Left click: Health Potion -- Right click: Mana Potion

* Drink/Food Button
-- Left click: Drink -- Right click: Food

Random chat messages

* available for Ancestral Spirit and mounting.
* configurable to a short, raid-ready version (disables ancestral spirit/mount messages)

Post A Reply Comment Options
Unread 01-14-07, 08:21 PM  
eck
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Originally posted by Poolpy
Reset timer with Totemic Call is in my "todo" too but i forgot to write it^^

I release the first version of TotemusTimer just because i want to release one before BC
I still get nothing but errors when it come to the timers. Also, another bug/issue I've found is that the food/water button won't pick up anything but vendor bought food. My cooked food and fish are not showing up. Also, the random war stomp button changing thing is still happening- any idea why that may be occurring?

EDIT: I got the files from Curse Gaming and everything is working so far. However, cooked food still isn't showing up as food.
Last edited by eck : 01-15-07 at 06:02 PM.
Report comment to moderator  
Reply With Quote
Unread 01-14-07, 01:30 PM  
Poolpy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 1
Reset timer with Totemic Call is in my "todo" too but i forgot to write it^^

I release the first version of TotemusTimer just because i want to release one before BC
Report comment to moderator  
Reply With Quote
Unread 01-14-07, 01:05 PM  
Osar
A Defias Bandit

Forum posts: 3
File comments: 13
Uploads: 0
Is there any way to rearrange the element alignment witht he timers?

For a Horizontal bar, it shows them in the order of: Air, Water, Fire, Earth. Is there a way (or planned) to change this to whatever we wish (ex. Fire, Earth, Air, Water)?


Also, the timers currently do not reset when you cast Totemic Call.


Otherwise, nice addition!


Edit: Nvm on the changing of element order; I see in the ToDo.txt file you already plan to do that. Resetting the timer with Totemic Call, however, would be a good addition.

Edit2: It also appears that even with the TotemusTimer unchecked (ie. off), the basic bar will always load when you log in. You have to check 'Show TotemusTimers' and then uncheck it to make it go away again. Seems the variable isn't being saved completely.
Last edited by Osar : 01-14-07 at 01:25 PM.
Report comment to moderator  
Reply With Quote
Unread 01-14-07, 09:05 AM  
Poolpy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 1
Totemus - 2.0 Release 4 now available ^^

Contents :
* Added TotemusTimers !!!
* Added any spells and mounts to database.

It's the first of TotemusTimers, in future i will add some functions (see ToDo.txt).
Report comment to moderator  
Reply With Quote
Unread 01-13-07, 09:30 PM  
eck
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Totem timers currently borked. I'm getting nil value errors any time I try to enable them, and they aren't showing up anywhere.
Report comment to moderator  
Reply With Quote
Unread 01-13-07, 08:42 AM  
Osar
A Defias Bandit

Forum posts: 3
File comments: 13
Uploads: 0
Quote: For Totemic Call, you have a "?" but the spell works or not ?
You play on English, French or German client ?



I am using the English client. Setting any action button for Totemic Call shows a "?" for the icon. The spell itself still works (I can click the ? and it casts Totemic Call), it just doesn't have the proper graphic.
Report comment to moderator  
Reply With Quote
Unread 01-13-07, 05:08 AM  
Soulbreaker
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Weapon buffs for dual weilding

Could you add an option to add a second buff button for the off hand weapon. That would make changing buffs on the fly really easy. Or perhaps left click = main hand middle click = off hand.

Otherwise a nice mod.
Report comment to moderator  
Reply With Quote
Unread 01-13-07, 01:30 AM  
eck
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Another weird bug I'm experiencing is this: Every time I log on, one of my custom buttons changes slightly. I have one of them set to War Stomp/Shamanistic Rage, but when I log in it becomes Heroism/Shamanistic Rage. It also just so happens that heroism and war stomp are right next to each other in the slider. Maybe that has something to do with it?
Report comment to moderator  
Reply With Quote
Unread 01-12-07, 01:12 PM  
Welsley
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Poolpy
@Welsley: Maybe keybinding will be added in future version but, for the moment, i concentrate my works to include TotemusTimer in Totemus ^^

good news, keep up the great work. . .

much appreciated!
Report comment to moderator  
Reply With Quote
Unread 01-12-07, 12:19 PM  
Poolpy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 1
Well, black war raptor is missing in the database, i will add it in next version ^^
Report comment to moderator  
Reply With Quote
Unread 01-12-07, 10:44 AM  
eck
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
Originally posted by Poolpy
@Eck: It's not a problem with Totemus. You use another addon using same library as Totemus (PT library), and the library of this addon isn't up to date.

If you want to update it, copy the file "PTEmbedElemMisc.lua" of Totemus\Libs\PT\Elements\Misc folder, and paste it in the folder of the addon using it too.
I only have 1 addon using that library, and totemus is it.
Report comment to moderator  
Reply With Quote
Unread 01-12-07, 06:04 AM  
Poolpy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 1
@Eck: It's not a problem with Totemus. You use another addon using same library as Totemus (PT library), and the library of this addon isn't up to date.

If you want to update it, copy the file "PTEmbedElemMisc.lua" of Totemus\Libs\PT\Elements\Misc folder, and paste it in the folder of the addon using it too.
Report comment to moderator  
Reply With Quote
Unread 01-12-07, 12:50 AM  
eck
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
also, I'm a tauren but I use the Black War Raptor (I got it from pvp in last patch). Totemus doesn ot recognize the mount, but it WILL recognize my kodo. Could this get fixed, pelase? I want my dino back.
Report comment to moderator  
Reply With Quote
Unread 01-11-07, 07:33 PM  
eck
A Kobold Labourer

Forum posts: 0
File comments: 11
Uploads: 0
One thing I would also love to see added is the ability to change the order of the buttons, or the order of the spells in the totem menus. Another would be a way, preferably on a per-menu basis, to have the expanding menus go up or down as opposed to only left and right. For example, have earth totems expand up on top, fire to the left on the left side, air to the right on the right side, and water expand downwards on the bottom.
Report comment to moderator  
Reply With Quote
Unread 01-11-07, 05:45 PM  
Poolpy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 19
Uploads: 1
@xomar: For Totemic Call, you have a "?" but the spell works or not ?
You play on English, French or German client ?

@Welsley: Maybe keybinding will be added in future version but, for the moment, i concentrate my works to include TotemusTimer in Totemus ^^
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: