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Updated: | 07-21-08 12:58 PM |
Created: | unknown |
Downloads: | 9,110 |
Favorites: | 36 |
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Guild Inventory is the solution to a guild banker's problems. It scans your guild bank character's bank (of which you may have multiple), and allows others in your guild to see its contents.
V3 - Now facilitates actual guild banks!
IMPORTANT: If nothing else, read the Initial Setup (either mass distribution or in-game) section, as it is crucial to the mod's operation!
Note: this also works for communities formed over several guilds. The difference is that bank data is "advertised" over raid, rather than guild messaging.
Data Transfer
Guild Inventory works by transferring data through (hidden) whispers, so it cannot be intercepted by unintended players. Every few seconds, Guild Inventory broadcasts the list of banks it has data for in the guild and raid (using the addon messages, so nobody will see anything even if they don't have the mod), and how recent the data is. Any other player with the addon that needs said bank data will ask for it, and if the password is correct, will receive it. No data is transmitted without being set up to be - e.g. your main character's inventory will never be sent unless you specifically set up the mod to do so.
Initial Setup - Mass Distribution
For the preferred distribution method, this mod requires an initial setup via modification of the GuildBanks.lua file with a standard text editor (although probably not Notepad, use Wordpad instead). The idea is that the guild or community leader will set the addon up with all the relevant bank details, and then upload it on to their website (or otherwise give it to all guild members).
In this file, you will find the following LUA function (approximately):
function GuildInventory_ResetCustom() GuildInventory_Banks = {}; GuildInventory_Banks["Example1"] = { ["name"] = "Guild Bank: Example 1", ["content"] = {}, ["password"] = "password", ["updated"] = 0; }; GuildInventory_Banks["Example2"] = { ["name"] = "Guild Bank: Example 2", ["content"] = {}, ["password"] = "password", ["updated"] = 0; }; GuildInventory_Banks["Example3"] = { ["name"] = "Guild Bank: Example 3", ["content"] = {}, ["password"] = "password", ["updated"] = 0; }; end
GuildInventory_Banks["Wizar"] = { ["name"] = "Guild: Books & Plans", ["content"] = {}, ["password"] = "****", ["updated"] = 0; };
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askjosh |
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Wintry |
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A Murloc Raider
Forum posts: 9
File comments: 10
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Great mod, my guild is going to be using this, i only have one minor complaint. Is there any way to remove the non click through large black backdrop? I really dont like it, and would prefer it be an option or not there. I changed the .lua and could change the xml too if you told me what to add or remove from it. Thanks and i hope to see this stay updated!
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Jakets |
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In the LUA file, search for: Code:
function GuildInventory_Command(data) if (data == "show") or (data == "") then GuildInventoryFrame_Background:Show(); GuildInventoryFrame:EnableKeyboard(true); elseif data == "hide" then GuildInventoryFrame_Background:Hide(); Code:
function GuildInventory_Command(data) if (data == "show") or (data == "") then GuildInventoryFrame:Show(); elseif data == "hide" then GuildInventoryFrame:Hide(); Code:
<Frame name="GuildInventoryFrame" frameStrata="FULLSCREEN_DIALOG" toplevel="true" movable="true" parent="GuildInventoryFrame_Background" hidden="false" enableKeyboard="true" enableMouse="true"> Code:
<Frame name="GuildInventoryFrame" frameStrata="FULLSCREEN_DIALOG" toplevel="true" parent="UIParent" hidden="true" enableMouse="true"> Note that with the backdrop disabled, you still can't drag/drop items from Guild Inventory ![]()
Last edited by Wintry : 01-02-07 at 06:30 PM.
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Wintry |
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A Murloc Raider
Forum posts: 9
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worked like a charm, thank you!
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Jakets |
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A Murloc Raider
Forum posts: 9
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Okay my guild has been playing with this for a while today and we have a few ideas.
First off the overall idea is great, this is what we have all been wanting, it just needs a few improvements. A GUI with options rather than all slash commands An option to turn off the black background an option to scale it and to set the amount of empty slots to show (theres way to many! its massive) Move-able Having these things would make this mod a must for most guilds, its just a bit restricting as it is now. The updates seem to work well, and the lua setup was fairly simple. I hope you take these into consideration, as we would love to keep using it. |
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Jakets |
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![]() As for background/scaling/movability, I'll try and implement that after I've finished off my current checklist: - Sending bank details to other players (not the bank contents, but the authentication for them) - A better sorting algorithm (currently it's just alphabetical) |
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Wintry |
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A Murloc Raider
Forum posts: 9
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I will be keeping a close eye on this, thanks again. |
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Jakets |
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Wow Awesome, want my guild intro this
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Cryptonic |
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Wintry |
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A Murloc Raider
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I would just like some sort of option on showing only a certain amount of buttons. Sorry if i cant be more clear of what im saying =P |
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Jakets |
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Wintry |
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A Kobold Labourer
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Uploading Bank contence to web page.
Hey, I was wondering is there curently a way for me to upload the information in my guildbanks to my guild page via a spread sheet or what ever using your mod?
Thx Drikel |
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Drikel |
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Re: Uploading Bank contence to web page.
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Wintry |
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Ok, Jakets, your 3 requests have now been satisfied in version 1.3
![]() - Movable panel (/gi movable) - Removal of the black background (when panel is movable) - Blank spaces considerably reduced. It now depends on the amount of space used, and picks the most appropriate size. |
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Wintry |
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