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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-22-14 05:10 AM
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Natur Enemy Castbar  Popular! (More than 5000 hits)

Version: 60000-R1
by: Codermik [More]





Natur Enemy Castbar is based on a very old excellent PvP/PvE addon originally created by Naturfreund.


The following have been implemented:


•Show a targets Beneficial buffs and debuffs with the option to ignore certain spells or abilities.
•Target & Focus - Bar display can be switched to your target/focus only, or you can show all player casts around you. In target/focus mode the bars show a T or an F on the right showing you where the cast is from.
•Movable Groups - Groups can be grouped as one or split up.
•Shows your targets cooldowns, beneficial buffs and much more!
•Killing Blow Sounds - Plays a Unreal sound when you get a killing blow on another player - both male and female sounds are provided. This option can be turned off or played during questing normal mobs.
•Play a fun DeathKnight sound!
•Bar Customization – Edit the bar height, width, texture, direction and bar max.
•Rogue warning – Natur detects Stealth, Vanish etc and warns you that a hostile rogue is near by a UI border flash and UI text warning.
•Diminish Returns Timers – also plays warning when your target is immune or resists your abilities. Support is also provided to show others DR timers.
•Correctly shows duration of a cast which your target already started!


For the purpose of the Ability/Spell ignore feature, the following English client abilities and spells are ignored by default:


power word: fortitude
prayer of fortitude
prayer of spirit
divine spirit
prayer of shadow protection
shadow protection
inner fire
mark of the wild
gift of the wild
thorns
seal of righteousness
blessing of might
greater blessing of might
blessing of sanctuary
greater blessing of sanctuary
blessing of kings
greater blessing of kings
arcane intellect
well fed
pirate costume


[OPTIONS]


For in game options please type /natur
Other quick commands are /natur anchor which toggles the group titles.


A list of the available options are below:


Split Timer Groups
Default is ON : this option splits buffs, debuffs, cooldowns etc into their own seperate groups which can be dragged to a suitable area of your screen. When off, all those timers are sent to the Primary Group which is all grouped
together.


Show Friendly Casts
Show Hostile Casts
Default is ON : This shows what your target/focus is casting (unless you have Show Casts Without T/F on), if the target is friendly then it will be sent to the correct group unless you have Split Timer Groups turned off. However, bars show a red/green T/F icon indicating if its a target or focus and if its friendly or hostile.


Show T/F Debuffs
Default is ON : This option tells Natur to show your target/focus debuffs (Dots etc) and their durations. This group is also used by the option "Show Buffs/Debuffs on me" and will therefore not switch off the group anchor if one of the two options is turned on.


Show T/F Gains
Default is ON : As with the "Show T/F Debuffs", this options shows beneficial buffs on your target or focus. The same applies regarding the "Show Buffs/Debuffs on me" options where the group will still show when either of these options are turned on.


Show Target Cooldowns
Default is ON : Natur attempts to calculate the targets cooldowns but will only function correctly if your target used his spell or ability in range of your combat log.


Show Diminish Returns
Default is ON : Displays a 18 second timer when spells which have a diminish return restriction enforced by Blizzard. Show Others DR's : Default is OFF : Displays others DR's around you, this can be quite spammy at the moment in battlegrounds such as Wintergrasp. I will be changing this to a target/focus like the rest of the addon at a later date.


Show Buffs/Debuffs on me
Default is OFF : Any buffs/debuffs applied to me such as renew, corruption etc will show with this option.


Show everyones buffs/debuffs on target and not just mine
Default ON : With this option on you will see all buffs/debuffs on your target or focus. When OFF, only timers are shown for spells you applied to your target or focus.


Show Casts without T/F
Default is OFF : Shows all casts (both friendly/hostile) around you. Nice and spammy in a city


Announce Applied Crowd Controls
Default is ON : Sends a message to chat that you have applied a crowd control spell to your target. Announce When It Breaks : Default is ON : Sends a message to chat when your target breaks from its crowd control spell. Play Sound : Default ON : Play a warning sound when your target breaks. Flash GUI : Default ON : Flashes the border of your screen red when your target breaks.


Announce Crowd Control Immune
Default is ON : Announces to chat when a attempt to crowd control fails, i.e. when diminish returns kick in or in a raid when a mob is immune.
- Play Sound
- Flash GUI


Display Rogue Warning
Default is ON : As it says on the box, displays a rogue warning if a spell is detected nearby by a hostile rogue.
- Play Sound
- Flash GUI


Auto Reputation Bar
Default is ON : Switches your reputation bar to the faction you just received reputation from. Handy when rep grinding in battlegrounds or with factions.


Play fun sound when using Deathknight Deathgrip
Default is ON : Plays a fun "Get over here" or "come here" when you use Deathgrip.


Play PvP Death Sounds
Default is ON : Plays a fun Unreal sound when you get a killing blow on a player (or NPC) if the below option is set.
- Include NPC's


Spell fade monitoring
Default is ON : Turns on spell monitoring which will notify you if a spell has expired or has been dispelled. Note that you must also include the spell name to monitor for this feature to work correctly.

- fixed to work with 6.0 - may not be perfect so please report issues.
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Unread 05-26-07, 05:52 AM  
Kaomie
A Scalebane Royal Guard
 
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Originally posted by Naturfreund
Errors fixed with NECB 7.8.6

I am on holidays until 4th of June ;-)
Thanks for the quick fix and enjoy your holiday
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Unread 05-26-07, 05:18 AM  
Naturfreund
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Errors fixed with NECB 7.8.6

I am on holidays until 4th of June ;-)
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Unread 05-25-07, 09:35 PM  
Kaomie
A Scalebane Royal Guard
 
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Originally posted by Grimicus
I just got 7.8.5 and I got this bug when I started casting my dots on a target:

Error: attempt to concatenate local 'spellstacks' (a nil value)
AddOn: CECB_Debuffs
File: CECB_Debuffs.lua
Line: 271
Count: Infinite
I am getting the same error with my Shadow Priest using 7.8.5. Here is the error path with !BugGrabber:
Code:
CECB_Debuffs\CECB_Debuffs.lua:271: attempt to concatenate local 'spellstacks' (a nil value)
CEnemyCastBar\CEnemyCastBar.lua:3399: in function `CEnemyCastBar_Control'
CECB_Debuffs\CECB_Debuffs.lua:515: in function `NECBGatherDebuffs'
CECB_Debuffs\CECB_Debuffs.lua:535: in function `NECB_GatherDebuffsCompensation'
CEnemyCastBar\CEnemyCastBar.lua:571: in function `CEnemyCastBar_OnEvent'
It pops out about 30-40 times each DoT but it's probably throttled by BugGrabber so could be more.

EDIT: whoops it's already been reported to the author primary mirror site:
http://wow-en.curse-gaming.com/downl.../2786/?cpage=1
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Last edited by Kaomie : 05-25-07 at 10:07 PM.
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Unread 05-25-07, 01:46 PM  
Grimicus
A Murloc Raider

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I just got 7.8.5 and I got this bug when I started casting my dots on a target:

Error: attempt to concatenate local 'spellstacks' (a nil value)
AddOn: CECB_Debuffs
File: CECB_Debuffs.lua
Line: 271
Count: Infinite
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Unread 04-27-07, 04:07 PM  
Naturfreund
A Defias Bandit
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Which traps in particular do you want to see? I need the exact name of the debuff they apply and I will see what is possible.

Originally posted by Ratheri
I have a really stupid question...
I am for the most part very happy with this mod, however, there is one thing I'm not very clear on...

Is there a way to get the duration of my hunter traps to show up? everything else works beautifully.

Oh, and I should probably specify... I'm looking for the duration after they go off, not after they are set.
Thanks!
------------
Yeah, I considered this a lot of times.
At the end I always see no gain in doing it. I coded all algorithms I needed myself and have a lot more creative potential without caring about libraries updated by other mods and so on.

The only reason would be a little easier localization + some less events that are currently catched by NECB although it could be done on a central basis with ParserLib.

At the end I concentrate on new features and an up to date addon instead of using Ace. To me it is not worth all the work and time...

And NECBs core wouldn't change with Ace anyway. So the computing time and garbage generation does not get much better.

Just my point of view.

--

And hi Sole,
there are alternatives, right. No more (no less)
--


I personally use bigwigs myself. One of the authors that worked for my PvE system (funkydude) work on bigwigs now. So I decided to only add basic support for instances to NECB (e.g. respawn timers and some debuffs, which bigwigs don't show).
Bigwigs for example is a nice modular, specialized boss mod, with individual code parts for every(!) boss.

NECB uses an universal code with spell flags in its database to provide a kind of toolbox.

Some NEWS:
I invested a lot of work to support some new patch 2.1.0 API ways: Rogue poisons, all kinds of debuff procs, appearing timers just by reading the target's/focus' debuffs + a cool new kind of HoT support; and some old goodies like cooldown database + a good working diminishing return support + costum bars, version checks, an internal chat system + some gimicks...


Originally posted by Abacinate
Have you ever considered rewriting the mod into wowace ? Just curious if it would make a difference in memory etc.

great awesome mod though



There is already an Ace alternative.

Antagonist for tracking enemy buffs/casts/cooldowns.

And Chronometer for tracking your own spells.

Of course BigWiggs for boss timers.
Last edited by Naturfreund : 04-27-07 at 04:29 PM.
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Unread 04-21-07, 04:42 PM  
Sole
A Deviate Faerie Dragon
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Re: Re: Re: Renews

Originally posted by Abacinate
Have you ever considered rewriting the mod into wowace ? Just curious if it would make a difference in memory etc.

great awesome mod though
There is already an Ace alternative.

Antagonist for tracking enemy buffs/casts/cooldowns.

And Chronometer for tracking your own spells.

Of course BigWiggs for boss timers.
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Unread 04-12-07, 01:48 PM  
Ratheri
A Flamescale Wyrmkin
 
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I have a really stupid question...
I am for the most part very happy with this mod, however, there is one thing I'm not very clear on...

Is there a way to get the duration of my hunter traps to show up? everything else works beautifully.

Oh, and I should probably specify... I'm looking for the duration after they go off, not after they are set.
Thanks!
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Unread 04-06-07, 11:35 AM  
Abacinate
A Kobold Labourer

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Re: Re: Renews

Have you ever considered rewriting the mod into wowace ? Just curious if it would make a difference in memory etc.

great awesome mod though
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Unread 04-04-07, 10:09 AM  
mcmilk
A Fallenroot Satyr

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Make sure that you have "Show 'Mob Outs' even w/o target" checked.....this will keep the sap bar running even if you switch targets.


Originally posted by bind
I've always loved this mod since it's existence but as a rogue I have a few problems with the mod I can't quite figure out.

Firstly, when I sap a target and the countdown begins, if I target another character the timer for the sap and the diminishing returns notifier will disappear. This is extremely annoying because I might want to target or fight another target but still monitor those two factors while fighting.

Is there some setting I'm missing for this or lack of functionality?
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Unread 04-02-07, 11:53 PM  
Kobol
A Kobold Labourer
 
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Now that's odd, NECB tracks my HoTs (multiple Renews on different people) pretty well so far, but then again i'm using a older version, maybe things have changed.
Last edited by Kobol : 04-02-07 at 11:54 PM.
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Unread 04-02-07, 06:28 PM  
Naturfreund
A Defias Bandit
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Re: Renews

NECB does not track your own Buffs/Debuffs... but almost all other things

Originally posted by Deri
Hi, nice looking mod, however, there has to be something obvious im doing wrong!...

It doesnt appear to track my Renew, either 'right click cast' through Bartender3 or 'normal' casting by manually targetting myself and clicking the spell button?

Any help appreciated,

Thanks,

Deri

Hope you enjoy it for a long time
awesome mode can't believe i been without it for so long !
Last edited by Naturfreund : 04-02-07 at 06:29 PM.
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Unread 03-26-07, 10:25 AM  
Deri
A Kobold Labourer

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Renews

Hi, nice looking mod, however, there has to be something obvious im doing wrong!...

It doesnt appear to track my Renew, either 'right click cast' through Bartender3 or 'normal' casting by manually targetting myself and clicking the spell button?

Any help appreciated,

Thanks,

Deri
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Unread 03-25-07, 01:48 PM  
Abyss111
A Defias Bandit
 
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awesome mode can't believe i been without it for so long !
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Unread 03-25-07, 09:18 AM  
Naturfreund
A Defias Bandit
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Yeay, NECB does not notice any procs, only combat log messages, and there is none if a debuff/buff is reapplied.

So it does not detect that the poison has been renewed. No workaround planned for that :O

Originally posted by Shark
There is a problem with Crippling Poison. It gets displayed correctly for the first time, but if it procs again (within the 15 seconds) the bar does not start at position 0 again. so after 15 seconds the bar disappaers, even if the target is still poisoned (and reappears after a new proc).
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Unread 03-23-07, 08:00 AM  
Shark
A Defias Bandit

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There is a problem with Crippling Poison. It gets displayed correctly for the first time, but if it procs again (within the 15 seconds) the bar does not start at position 0 again. so after 15 seconds the bar disappaers, even if the target is still poisoned (and reappears after a new proc).
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