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Updated: | 09-26-09 01:39 PM |
Created: | unknown |
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World of Warcraft Talent Planner v3.10
Talent Planner adds planning capabilities to the talent frame. Left clicking on a talent increases (and right clicking decreases) your planned rank for that talent. If the talent preview interface option is enabled, control left and right clicking increase/decrease the preview rank; otherwise, control left clicking actually buys the talent. For all intents and purposes, preview mode is treated by Talent Planner as if you actually have the previewed talents, except that you can change them on the fly. Talent Planner fully supports dual spec: each spec has their own separate set of talent goals, etc. Slash commands all act on the "current" spec, i.e. the spec you are currently viewing. Note that you can make changes to the inactive talent goals without switching specs.
The talents are color coded to indicate their status (see below) and a description of the planned rank is added to the tooltip. It's similar in nature to the talent calculators on the Blizzard website, but slightly more complicated because it needs to show you not only what talents you've planned but also what you currently have. The bottom right numbers are your current rank/max rank. The bottom left number is your goal rank.
There are several states a talent can be in, each with its own color.
If you do not currently have points to spend:
Grey: You have not planned any ranks in this talent but you could do so.
Blue: You have planned some ranks in this talent, but not to its maximum.
Purple: You have planned to max this talent out.
Gold: You have maxed out this talent.
Red: You have more ranks in this talent than you had planned.
Additionally, if you have one or more points to spend:
Cyan: You have not planned any ranks in this talent, but you could still spend a point on it if you want.
Green: You have planned some ranks in this talent and can now spend a point on it.
Slash commands:
/tp or /planner [help]
Shows this help text.
/tp or /planner standby
Enables/Disables the mod.
/tp or /planner reset
Clears your talent goals for your current spec.
/tp or /planner current
Sets your talent goals to those talents you currently have.
/tp or /planner save <name>
Saves your current goals under the name <name>.
If there is already a saved set with that name, this will overwrite it.
/tp or /planner load <name>
Loads the goals saved as <name>. This will overwrite your current goals.
/tp or /planner rename <old> <new>
Renames the goals saved as <old> to <new>.
/tp or /planner import <name> <alt> [realm]
Imports the goals saved as <name> from the alt named <alt> on realm [realm].
/tp or /planner delete <name>
Deletes the set saved as <name>.
/tp or /planner list [alt] [realm]
Lists saved goals for the alt named [alt] on realm [realm] or for yourself if no alt specified.
Future plans:
1. Add support for pet talent trees.
2. Make the colors configurable. Some may not agree with my color choices, seeing as how I have no artistic sense whatsoever.
3. Allow for alt-viewing. Currently it only shows the tree for the current character. It would be a pain to store all the textures and whatnot in order to be able to view one character's talent goals on another character in the normal graphical talent pane, but perhaps a text listing would work.
4. Allow all three talent trees to be seen at once.
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thegabbert |
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06-27-07, 10:01 AM | |
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littel wish forit
hi nice very nice
have a litttel wish : a funktion too whisper too a player of planed or used talents hope you can this relaese . |
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Prismatech |
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10-19-07, 08:23 AM | |
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PTR 2.3 compatibility update
Changes only for wow 2.3 currently on the PTR (do not make on live version).
Following changes will fix "fatal" errors. (addon posting error messages and preventing the talent frame or inspection talent frame from drawing properly) All occurences of TalentFrame* must be replaced by PlayerTalentFrame* Examples: TalentFrame_Update -> PlayerTalentFrame_Update "TalentFrameTalent"..i -> PlayerTalentFrameTalent"..i TALENT_BRANCH_ARRAY is now scoped under its parent frame so TALENT_BRANCH_ARRAY[reqRow][reqCol].id -> PlayerTalentFrame.TALENT_BRANCH_ARRAY[reqRow][reqCol].id "TalentFrameTalent"..id -> "PlayerTalentFrameTalent"..id and so on. Since changes are quite numerous to list by line I'm posting a link to a package with above modifications done. Non-fatal bugs that are still present: Page detection doesn't work. You can plan / unplan talents normally for the selected tree but when you switch to another you will see your planned ranks there too. Webdata will need updates with the new talent descriptions where applicable. Hopefully it will help thegabbert squash the final bugs when 2.3 becomes live. I'll post an update if I fix the last glitches. http://tinyurl.com/3372yy |
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Dridzt |
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10-26-07, 02:54 PM | ||
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Re: PTR 2.3 compatibility update
Edit: 2.7 is up.
Last edited by thegabbert : 10-26-07 at 04:26 PM.
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thegabbert |
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10-27-07, 01:25 PM | |
A Deviate Faerie Dragon
Forum posts: 11
File comments: 67
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With the French WoW client, left clicking on a talent actually buys it, as if the addon wasn't there.
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stqn |
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11-14-07, 12:12 AM | |
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Version 2.8 is up with Dridzt's changes made official, talent data updated, and various other small tweaks made.
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thegabbert |
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11-14-07, 06:20 AM | |
A Kobold Labourer
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thanks for your hard work
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FearWhat |
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11-14-07, 09:13 AM | |
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So very nice to see my favourite talent addon updated! THanks ever so much.
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SirQuester |
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Phanx |
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thegabbert |
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01-08-08, 09:47 PM | |
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v2.9 is up to support WoW 2.3.2.
Can anyone else reproduce the lag bug Phanx is having? |
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thegabbert |
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01-08-08, 10:23 PM | |
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I've discovered that the addon SpecialTalent ( http://sagez.net/amuseum/wow/addons.html#talent ) also causes the lag on the same actions. I don't have any other addons that touch talents, and it seems odd that it happens with the character frame and spellbook when those aren't really talent-related, but I'll do some more testing and see if I can narrow it down a bit.
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Phanx |
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01-17-08, 08:31 PM | |
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There is a problem with the hunter talents. The Second Tier in all three tree's requires that only 5 points have been spent in that tree. The Third Tier only requires that 10 point have been spent in that tree. I did not check beyond that, but I did check the talent calculators at worldofwarcraft.com/info/classes/hunter/talents.html and all the information is correct there.
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Moosetrax |
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01-18-08, 05:18 PM | ||
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thegabbert |
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01-18-08, 09:37 PM | ||
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Last edited by Moosetrax : 01-18-08 at 09:54 PM.
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Moosetrax |
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