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Compatible with Retail, Classic & TBC
Updated: 03-20-24 12:03 AM
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Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-20-24 12:03 AM
Created:unknown
Downloads:518,907
Favorites:2,148
MD5:
10.2.6

ArkInventory  Popular! (More than 5000 hits)

Version: 3.10.27
by: arkayenro [More]

PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY

Legion changes you really need to know are here (please read them first), theres also the the FAQ and Wiki

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket




ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.


You can also over-ride the default category by creating a rule that matches either a single or multiple items.


Overview:

* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categories to the bar of your choice
* configurable bars per row
* configurable width
* display bank, bag, keyrings for current and alts across all realms
* separate keybindings for bag, keyring and bank viewing


Key Bindings:

Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

3.10.27 (20-MAR-2024)
  • fixed - https://github.com/arkayenro/arkinventory/issues/1871 - updated object code to handle any new INVTYPE values better

known issues
  • some default frames (vendor/merchant at minimum) that would normally open via the PlayerInteractionFrameManager no longer open if you are in combat, you just get an addon error. there is currently no workaround.
  • (dragonflight) reagentbank slots are no longer readable unless the bank is open
  • recipes on vendors are showing item counts for the items they create, not the recipe
  • Enum.ItemConsumableSubclass is missing the Flask entry and everything after has moved down a value which screws up the category names (have hardcoded a workaround for the moment)
  • items with an active cooldown dont allow comparison tooltips to generate
  • cooldowns no longer start automatically. you can close/open the bag to get them to show (if you enable that option). all of the cooldown events ACTIONBAR_UPDATE_COOLDOWN, BAG_UPDATE_COOLDOWN, PET_BAR_UPDATE_COOLDOWN, SPELL_UPDATE_COOLDOWN, appear to trigger off other players as well, but do not provide any indication whether the event was triggered by you or them, so cooldowns will trigger window refreshes fairly constantly when you are around large numbers of players. even limiting it to one update per second generated too much lag, especially in massive groups.
  • chat link for a battlepet in the guild bank will not send
  • the first time you click on a hyperlink in chat it wont show the item counts

to do
  • double check all categories show/hide for the right clients
  • confirm things havent broken in classic, wrath, or shadowlands
  • restack disable - maybe change this to require a modifier key instead of a straight disable? might be easier to shift/alt/ctrl click on it than turning it on/off and its not like youll accidentally do it (which is why the disable was added)
  • backpack tokens to scroll when max width reached on second line
  • extend the categoryset actions to individual items for additional granular control.
  • add action; move (bank to bag, bag to bank, bag to vault, vault to bag)
  • add actions to items
  • allow multiple actions on a category / item
Archived Files (30)
File Name
Version
Size
Author
Date
3.10.25
1MB
arkayenro
03-07-24 04:12 AM
3.10.24
1MB
arkayenro
01-29-24 05:47 PM
3.10.23
1MB
arkayenro
01-19-24 04:36 PM
3.10.22
1MB
arkayenro
12-30-23 07:27 PM
3.10.21
1MB
arkayenro
12-17-23 04:49 AM
3.10.20
1MB
arkayenro
12-15-23 06:22 AM
3.10.19
1MB
arkayenro
11-25-23 04:33 AM
3.10.18
1MB
arkayenro
10-10-23 03:05 PM
3.10.17
1MB
arkayenro
09-01-23 06:06 PM
3.10.16
1MB
arkayenro
05-07-23 11:49 PM
3.10.15
1MB
arkayenro
02-21-23 03:30 AM
3.10.14
1MB
arkayenro
01-19-23 03:11 PM
3.10.13
1MB
arkayenro
01-08-23 01:37 AM
3.10.12
1MB
arkayenro
12-04-22 04:07 PM
3.10.11
1MB
arkayenro
12-03-22 07:06 PM
3.10.10
1MB
arkayenro
11-29-22 07:27 AM
3.10.09
1MB
arkayenro
11-23-22 11:32 PM
3.10.07-alpha-6
1MB
arkayenro
11-23-22 05:58 PM
3.10.07
1MB
arkayenro
11-19-22 04:52 AM
3.10.05
1MB
arkayenro
11-15-22 10:33 PM
3.10.04
1MB
arkayenro
11-03-22 03:20 PM
3.10.03
1MB
arkayenro
10-29-22 02:17 AM
3.10.02
1MB
arkayenro
10-27-22 12:14 AM
3.10.01
1MB
arkayenro
10-25-22 09:52 PM
3.09.68
1MB
arkayenro
09-08-22 06:16 AM
3.09.67
1MB
arkayenro
06-04-22 11:38 PM
3.09.66
1MB
arkayenro
03-18-22 02:14 AM
3.09.65
1MB
arkayenro
03-16-22 05:42 AM
3.09.64
1MB
arkayenro
02-22-22 06:34 PM
3.09.63
1MB
arkayenro
02-18-22 05:48 PM


Post A Reply Comment Options
Unread 09-13-12, 05:02 PM  
arkayenro
A Deviate Faerie Dragon
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Originally Posted by eldavido
Hiya,

just a minor thing I've noticed, but i picked up a binding in Molten Core, and it had a grey border instead of the orange one. The actual Thunderfury is fine tho...

Ta
will be fixed in 3.03.05
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Unread 09-13-12, 05:01 PM  
arkayenro
A Deviate Faerie Dragon
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Uploads: 3
Re: Client crash (ptBR game client)

Originally Posted by AlmaSebosa
Only one of my toons is getting this problem. When I try to open my bank in SW (not tested in other npc or city), the game crash and I got this on wowerror window:

Any idea?
that toon has an item in its bank that blizzard has deleted off its system, disable AI and open the bank using the normal interface - slowly mouse over each item, when you get to the problem item the game will crash.

once you know what the item is lodge an in-game ticket with blizzard to have it deleted - and let me know what the item is.

any mod that tries to build a tooltip for an invalid item will cause a game crash - it one way how they stop people from making fake item links.
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Unread 09-13-12, 03:37 PM  
eldavido
A Kobold Labourer

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Hiya,

just a minor thing I've noticed, but i picked up a binding in Molten Core, and it had a grey border instead of the orange one. The actual Thunderfury is fine tho...

Ta
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Unread 09-12-12, 06:22 PM  
AlmaSebosa
A Kobold Labourer
 
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Client crash (ptBR game client)

Hey there.

Sorry for my bad english but I'll try to explain my problem as best as I can.

Only one of my toons is getting this problem. When I try to open my bank in SW (not tested in other npc or city), the game crash and I got this on wowerror window:

Code:
Current Addon: ArkInventory
Current Addon function: ARKINV_ScanTooltip:SetBagItem
Current Addon object: (null)
I tried delete the profile of this toon entering with other toon and from Arkinventory config window I deleted the toon profile. When I disable Arkinventory, I can open my bank. I'm using ElvUI compilation.

Any idea?
Last edited by AlmaSebosa : 09-12-12 at 06:24 PM.
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Unread 08-19-12, 04:21 AM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Originally Posted by endx7
I've been getting this error on the beta server:
Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:3202: code failure: unknown class [battlepet] for object [Bombay Cat]

I don't think the rest of the traceback is significant. Interestingly enough I do have a caged battle pet in my inventory. I'm guessing this is probably caused by the caged pet having a different hyperlink type for tooltip purposes in one of the GetContainerItemInfo return values.
pets got totally redone, theyre no longer classed as items, so yes their hyperlink has changed, they dont even use the standard tooltip any more.

youll also have issues summoning pets, and possibly mounts, via AI until i fix everything
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Unread 08-15-12, 11:12 PM  
endx7
An Aku'mai Servant
 
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I've been getting this error on the beta server:
Interface\AddOns\ArkInventory\ArkInventoryStorage.lua:3202: code failure: unknown class [battlepet] for object [Bombay Cat]

I don't think the rest of the traceback is significant. Interestingly enough I do have a caged battle pet in my inventory. I'm guessing this is probably caused by the caged pet having a different hyperlink type for tooltip purposes in one of the GetContainerItemInfo return values.

(Oh, and of course, the error doesn't occur without the caged battle pet)
Last edited by endx7 : 08-15-12 at 11:27 PM.
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Unread 08-15-12, 07:39 AM  
bravejohn
A Deviate Faerie Dragon

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Hello and thanks for the addon :P I would like to add if there is anywhere a place that I can download profiles for this addons from people that have created a well-thought and good amount of rules. I know there is a tutorial of how to do it, but I lack imagination and/or more experienced users know better what need to be ruled or not. thanks :P
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Unread 08-09-12, 04:44 AM  
arkayenro
A Deviate Faerie Dragon
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Originally Posted by arkayenro
something must have changed.
they got around to removing the ranged slot from the api. should be fixed now
Last edited by arkayenro : 08-09-12 at 04:44 AM.
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Unread 08-08-12, 05:00 AM  
arkayenro
A Deviate Faerie Dragon
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Originally Posted by txc265
AI is not working. only the blizz bags are opening. and if i want to enter the options i got that LUA error.

Oh its on the Beta
something must have changed. i dont play the beta so im waiting for a 20gb download before i can get back in to test it.
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Unread 08-08-12, 04:59 AM  
arkayenro
A Deviate Faerie Dragon
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Re: Anchoring/Sorting

Originally Posted by Zerashk
Currently I have it anchored to the bottom right, where all my items are in the correct position and are sorted properly, but I do not like having the blank/missing spaces at the top left. I want to have the bags anchored to the top left, as I've seen how it looks, without having all the spaces reversed.
bar anchor point are where the bars start from and item anchor point is where the items start from inside the bars.

i think you want the bar anchor set to top left and the item anchor left at bottom right?

alternatively you may have to move the empty slot categories to a different bar once youve changed the anchor point.
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Unread 08-06-12, 05:57 AM  
txc265
A Kobold Labourer

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I fond out that ist possible to enter it by using a hot key

Originally Posted by txc265
AI is not working. only the blizz bags are opening.
and if i want to enter the options i got that LUA error.

Oh its on the Beta


Code:
Message: ...ceConfig\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1803: AceConfigRegistry-3.0:ValidateOptionsTable(): ArkInventory.args.ldb.args.mounts.args.water.args: expected a table, got 'nil'
Time: 08/06/12 13:24:25
Count: 6
Stack: [C]: ?
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:50: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:45>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:187: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:224: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:231: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:231: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:231: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:259: in function `ValidateOptionsTable'
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:300: in function `app'
...ceConfig\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1803: in function `Open'
Interface\AddOns\ArkInventory\ArkInventoryConfig.lua:3847: in function `Frame_Config_Show'
Interface\AddOns\ArkInventory\ArkInventoryConfig.lua:85: in function <Interface\AddOns\ArkInventory\ArkInventoryConfig.lua:84>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ceConfig\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...ceConfig\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[4]"]:9: in function <[string "safecall Dispatcher[4]"]:5>
(tail call): ?
...ns\ArkInventory\Externals\Ace3-AceGUI\AceGUI-3.0.lua:314: in function `Fire'
...xternals\Ace3-AceGUI\widgets\AceGUIWidget-Button.lua:28: in function <...xternals\Ace3-AceGUI\widgets\AceGUIWidget-Button.lua:25>

Locals: (*temporary) = "AceConfigRegistry-3.0:ValidateOptionsTable(): ArkInventory.args.ldb.args.mounts.args.water.args: expected a table, got 'nil'"
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Unread 08-06-12, 05:29 AM  
txc265
A Kobold Labourer

Forum posts: 0
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AI is not working. only the blizz bags are opening.
and if i want to enter the options i got that LUA error.

Oh its on the Beta


Code:
Message: ...ceConfig\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1803: AceConfigRegistry-3.0:ValidateOptionsTable(): ArkInventory.args.ldb.args.mounts.args.water.args: expected a table, got 'nil'
Time: 08/06/12 13:24:25
Count: 6
Stack: [C]: ?
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:50: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:45>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:187: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:182>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:224: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:231: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:231: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:231: in function <...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:196>
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:259: in function `ValidateOptionsTable'
...nfig\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:300: in function `app'
...ceConfig\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1803: in function `Open'
Interface\AddOns\ArkInventory\ArkInventoryConfig.lua:3847: in function `Frame_Config_Show'
Interface\AddOns\ArkInventory\ArkInventoryConfig.lua:85: in function <Interface\AddOns\ArkInventory\ArkInventoryConfig.lua:84>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ceConfig\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...ceConfig\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[4]"]:9: in function <[string "safecall Dispatcher[4]"]:5>
(tail call): ?
...ns\ArkInventory\Externals\Ace3-AceGUI\AceGUI-3.0.lua:314: in function `Fire'
...xternals\Ace3-AceGUI\widgets\AceGUIWidget-Button.lua:28: in function <...xternals\Ace3-AceGUI\widgets\AceGUIWidget-Button.lua:25>

Locals: (*temporary) = "AceConfigRegistry-3.0:ValidateOptionsTable(): ArkInventory.args.ldb.args.mounts.args.water.args: expected a table, got 'nil'"
Last edited by txc265 : 08-06-12 at 05:31 AM.
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Unread 07-09-12, 02:20 PM  
Zerashk
A Kobold Labourer

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Anchoring/Sorting

Everything I have googled comes up with unrelated information and I can't seem to figure it out looking into it myself. Currently I have it anchored to the bottom right, where all my items are in the correct position and are sorted properly, but I do not like having the blank/missing spaces at the top left. I want to have the bags anchored to the top left, as I've seen how it looks, without having all the spaces reversed.
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Unread 07-07-12, 09:45 PM  
arkayenro
A Deviate Faerie Dragon
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Re: Re: Re: MoP Beta?

Originally Posted by Pelargonia
I get huge strings of errors while in combat when attempting to use Arkinventory in the beta.
those are both errors from a cooldown option key being nil or invalid (or at least it looks that way), i think your savevariables might be corrupted

try going into /ai config and under settings > bag > items > cooldown, see if you get errors there as well, or if you can actually toggle the options. check all the location tabs to cofirm they are valid as well.

failing that, you should be able to edit the savedvariable file and just delete the table structure for any "cooldown" section if youre comfortable doing that.
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Unread 07-07-12, 12:08 AM  
Pelargonia
A Defias Bandit
 
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Re: Re: MoP Beta?

Originally Posted by arkayenro
Originally Posted by Allcoast
Will there be a beta addon for this?
the current version works fine in mop (although i dint load all the other mods the rules can use to test those)
I get huge strings of errors while in combat when attempting to use Arkinventory in the beta. The windows pop up one right after the other so I cannot even see what I am doing. I am not trying out a lot of other mods but I am trying out Titan Panel and Ion at the same time. If I disable Arkinventory everything is fine.
Code:
Message: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:7: script ran too long
Time: Sat Jul  7 00:03:24 2012
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:7: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\ArkInventory\ArkInventory.lua:8309: in function <Interface\AddOns\ArkInventory\ArkInventory.lua:8297>
(tail call): ?
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1003: in function `?'
...ra_Broker_Guild_Friends\libs\CallbackHandler-1.0.lua:147: in function <...ra_Broker_Guild_Friends\libs\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ra_Broker_Guild_Friends\libs\CallbackHandler-1.0.lua:92: in function `Fire'
...rkInventory\Externals\Ace3-AceEvent\AceEvent-3.0.lua:120: in function <...rkInventory\Externals\Ace3-AceEvent\AceEvent-3.0.lua:119>

Locals: <none>

Message: ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:541: script ran too long
Time: Sat Jul  7 00:03:24 2012
Count: 1
Stack: ...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:541: in function `ScriptErrorsFrame_OnError'
[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:7: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
Interface\AddOns\ArkInventory\ArkInventory.lua:8309: in function <Interface\AddOns\ArkInventory\ArkInventory.lua:8297>
(tail call): ?
...nterface\AddOns\ArkInventory\ArkInventoryStorage.lua:1003: in function `?'
...ra_Broker_Guild_Friends\libs\CallbackHandler-1.0.lua:147: in function <...ra_Broker_Guild_Friends\libs\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ra_Broker_Guild_Friends\libs\CallbackHandler-1.0.lua:92: in function `Fire'
...rkInventory\Externals\Ace3-AceEvent\AceEvent-3.0.lua:120: in function <...rkInventory\Externals\Ace3-AceEvent\AceEvent-3.0.lua:119>

Locals: <none>
Those are just two of the pages that I get coming up.
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