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Updated:09-25-07 03:36 PM
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Fizzwidget TrackMenu  Popular! (More than 5000 hits)

Version: 2.2
by: Gazmik [More]

According to my psychometrician colleague, the average adventurer can only hold in his or her head the working knowledge to perform (or use) seventy or so skills (or items) -- on short notice, that is. Those who have time to consult their spellbooks can recall and put to use anything they've ever learned... but that's little comfort if you find yourself in a Devilsaur's belly because you couldn't remember fast enough how to Track Beasts. And the more one tries to keep in this limited working memory ("action slots", the expert calls it), the more easily distracted one is by all the clutter.

Enter Fizzwidget TrackMenu! This handy device attaches to your current navigation equipment and keeps all your tracking skills at your fingertips, without undue confusion... leaving you more room to keep other abilities or items readied.

Features:

  • Mousing over the minimap tracking icon (the part of the Blizzard default UI that shows which tracking skill is currently active) will show a menu of the tracking skills you have. Click a button in the menu to switch to that tracking skill.
  • If you have tracking skills but none are active, the minimap tracking icon will still be shown, with an "X" icon (so that you can still use the menu to pick one).
  • Unlike straight ports of older tracking menu addons, Fizzwidget TrackMenu is built from the ground up for WoW 2.0 -- it works the same regardless of whether you're in combat.

v. 2.2 - 2007/09/25
  • Updated TOC to indicate compatibility with WoW Patch 2.2.
  • Track Humanoids is now always in the menu for Druids (though it won't work if you try to cast it while not in cat form).
v. 2.1.1 - 2007/07/20[list][*]Refined behavior of the tooltip shown when mousing over the minimap tracking icon (with Blizzard-provided tracking spell info and TrackMenu instructions):
  • If the menu is set to show on mouseover, the tooltip won't.
  • If the menu is set to show on click, the tooltip will disappear when moving the mouse into the tracking spells menu or shift-clicking to get TrackMenu's options menu.
  • There's now also an option to keep the tooltip from appearing at all.
[*]The invisible frame we use for opening the menu on click or mouseover is now at the proper depth; the menu should no longer open unexpectedly when clicking/mousing over frames (e.g. bags) that obscure the minimap.[*]We also make sure said frame moves appropriately when the display resolution changes (or you switch between windowed and fullscreen); the menu should remain useable in such cases now.

(See fizzwidget.com for full release notes.)

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Unread 10-25-07, 11:42 AM  
Frigidman
A Kobold Labourer

Forum posts: 1
File comments: 46
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I like this addon, its pretty nice to have for those track buttons not wasting toolbar space with.

However... all this is, is a popup over a pre-exiting minimap icon... why does it take half a meg of memory for that? Is it because it uses tons of included library files all of which you maybe use one or two functions from to popup, select, hide...? Seems a waste?

Are you sure dont want to make this into a cleaner, compact and singular mod for all of us who do not install, or want installed, the evil of ACE?
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Unread 11-05-07, 06:03 AM  
Zidomo
A Cliff Giant
 
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Originally posted by Frigidman
I like this addon, its pretty nice to have for those track buttons not wasting toolbar space with.

However... all this is, is a popup over a pre-exiting minimap icon... why does it take half a meg of memory for that? Is it because it uses tons of included library files all of which you maybe use one or two functions from to popup, select, hide...? Seems a waste?

Are you sure dont want to make this into a cleaner, compact and singular mod for all of us who do not install, or want installed, the evil of ACE?
"Evil of ACE" eh? (chuckle) . A giant number of useful mods use Ace2, including this one. Get over it.

If you run more than one mod using Ace2, only one copy of the libraries gets loaded, saving memory.

As to the mod itself, v2.2 works pretty well. One of the very few track menu/bar addons that (finally) works properly in WoW 2.x (no frame tainting). But a fairly major issue have run into here with it. Its frame strata is set too high.

When the character bags overlap the minimap, the TrackMenu minimap button overrides one or two slots in the top right bag, making it difficult or impossible to manipulate items in those slots.
Last edited by Zidomo : 11-05-07 at 06:05 AM.
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Unread 02-23-08, 06:02 PM  
Sepioth
A Molten Giant
AddOn Author - Click to view AddOns

Forum posts: 894
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I get a few errors ... copied from Bug Sack

[2008/02/23 18:52:20-685-x1]: GFW_TrackMenu-2.2\TrackMenu.lua:316: attempt to index global 'MiniMapTrackingFrame' (a nil value)
<in C code>: ?
AceEvent-2.0-56171 (Ace2):300: in function `TriggerEvent'
AceEvent-2.0-56171 (Ace2):914: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:907>

--------------

[2008/02/23 18:52:20-685-x4]: GFW_TrackMenu-2.2\TrackMenu.lua:296: attempt to index global 'MiniMapTrackingFrame' (a nil value)
<in C code>: ?
AceEvent-2.0-56171 (Ace2):300: in function `TriggerEvent'
AceEvent-2.0-56171 (Ace2):914: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:907>

--------------

[2008/02/23 18:52:22-685-x1]: GFW_TrackMenu-2.2\TrackMenu.lua:247: attempt to get length of field 'SpellButtons' (a nil value)
<in C code>: ?
AceEvent-2.0-56171 (Ace2):300: in function `TriggerEvent'
AceEvent-2.0-56171 (Ace2):914: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:907>


Any ideas???
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