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Updated: | 07-29-18 04:26 AM |
Created: | unknown |
Downloads: | 155,718 |
Favorites: | 751 |
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I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me. |
(*) As of Patch 5.4 using Up/Down to access previously entered chat lines without the Alt key is limited to non-secure commands only. If you need to access previously entered secure commands (like /cast or /use) you will still need to hold the Alt key.Options & Commands
(**) If a channel is sticky, then after talking in that channel, the chat input box will open to the same chat type again, rather than making you type /g or /ra again.
Some additional options, such as customizing which channels are made sticky and what abbreviations are used for channel names, are available by editing the Core.lua file in a plain-text editor such as Notepad. If you break something, download a fresh copy and try again.Language Support
Please DO NOT send me PMs asking for help, reporting bugs, or requesting features. To report a bug or suggest a feature, see the instructions below. To get help, post a comment. I read and respond to every ticket and comment!
Works in all languages. Translated into English, Deutsch, Espańol, Français, Portuguęs, Русский, 한국어, 简体中文, and 繁體中文 (partial). Add or update translations for any locale on CurseForge!Feedback
Post a ticket or comment. If you are reporting a bug, please include directions I can follow to reproduce the bug, whether it still happens when all other addons are disabled, and the exact text of the related error message (if any) from Bugger.
The following features will never be added to PhanxChat, and requests for them will be deleted, so please just don't bother posting such requests:
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Vayder |
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Phanx |
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07-03-07, 03:46 PM | |
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Please add timestamps!
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Codex |
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07-01-07, 08:31 PM | |
A Kobold Labourer
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Nice, thanks for the update.
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Jackalantern |
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Phanx |
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06-25-07, 11:37 PM | |
A Kobold Labourer
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Oh yeah it's the same with Blood Elf, my main is horde as well. I was testing on my alt at the time I posted.
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Jackalantern |
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Phanx |
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Jackalantern |
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06-24-07, 03:52 AM | |
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I think the problem was that it was too specific, and wasn't picking up all variations with guild names, zone names, etc, so now it only matches for the first part of the pattern, with "Name - Level X Race Class " and doesn't bother with the end part. Could you possibly provide some specifics on which names it isn't picking up? With guild name and zone if possible.
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Phanx |
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06-24-07, 03:48 AM | |
A Kobold Labourer
Forum posts: 1
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Btw sorry if my comment reporting what exactly I meant with the bug seemed a bit smart ass or ungrateful. I appreciate yer work and I now use Phanx Chat, it's the perfect mod for me.
HOWEVER ""Anyway, r06 changes the search pattern for short who queries to be less specific"" Any way you could make it even more specific? I downloaded and tested revision 06. Seemed to work fine...almost. I discovered that some names did not colour themselves when shift click. I'd say this would occur 1 out of 10 names give or take.
Last edited by Jackalantern : 06-24-07 at 03:50 AM.
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Jackalantern |
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06-23-07, 11:02 PM | |
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Oops. Uploading a repack now with the lib entires in the TOC. I delete them in my personal working copy, since having nonexistent files in the TOC adds to load time and fills up the FrameXML error log, and put that in the zip instead of the public release copy.
Anyway, r06 changes the search pattern for short who queries to be less specific (this should fix your problem Jackalantern), and adds an extra check to prevent errors when validating items in AtlasLoot. I need to dig through the AL code and see why this is happening in the first place, but for now this will work. |
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Phanx |
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06-23-07, 10:29 PM | |
A Murloc Raider
Forum posts: 8
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Might want to readd the Ace2 libraries to the .toc file -- this is the only Ace addon I use and the libs never get loaded. Just a note The .toc file from the last RC works beautifully.
Keep up the great work! This addon is everything I need for my chat window. |
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dylanm |
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06-22-07, 05:37 PM | ||
A Kobold Labourer
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Example: Step 1. Jackalantern types a sentence in Trade Chat to sell something. Step 2. Random "Phanx Chat" user wants to know what class Jackalantern is and have his name coloured and stored in the database, this user shift-clicks Jackalantern's name in his chat window to do that. Step 3. Random "Phanx Chat" user notices that a couple seconds after he shift clicks Jackalantern's name that his name is not coloured at all when Jackalantern types his second sentence in trade chat. - Conclusion: It does not work, I am using the English Client, and it is in the format you posted. Why it does not work I do not know, I am not a coder. However I do know that other chat mods such as "Prat" does work in this manor. Also, even if you go into the actual "Who" tab and click on Jackalantern's name it will still not be coloured the next time he makes a message, for anything to be coloured with this mod you either have to A) Directly click on them B) Have them on your friends or guild list. - that means if I want a strangers name who is a world away to be coloured I have to /who them and add them to my friends list, then remove for it to be coloured.
Last edited by Jackalantern : 06-23-07 at 02:12 AM.
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Jackalantern |
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06-22-07, 04:17 PM | |
An Aku'mai Servant
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I completely understand that you wouldn't want to update to too many places, was just curious, an I certainly use addons that are not Aced and take full advantage of the email notify of this site. For me, the more addons I can update through WAU the better, but just because an addon doesn't use that, wont stop me from enjoying it
Last edited by Fragglerock : 06-22-07 at 04:17 PM.
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Fragglerock |
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06-22-07, 04:11 PM | |
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It's not available from files.wowace.com because it isn't hosted on the Wowace SVN. I have several reasons for choosing not to host it on Wowace.
First, I already have three places to upload it any time I make a change or fix a bug, and I'd rather not add a fourth, especially since posting it on Wowace would require me to download, install, and learn to use SVN client software, rather than simply filling in a form in my web browser. Far more work than I want to do just to make it more work to release updates! Second, I don't want other people making changes or additions to my code, and if it's on the SVN, other addon authors or maintainers have open access to do whatever they want to the code, while that code stays part of my addon, with my name on it, even though I may not approve of or even know about what they've done to it. Sure, I could ask the SVN administrators to lock it so that I only I can make changes, but again, it's a lot more effort than should be needed, and more than I'm willing to expend just to making releasing updates more work. Third, I like the fact that people can't update my addon through WAU. WAU is great and wonderful, yes, and I use it myself, but it has the unfortunate effect of being so easy to use that it ends up reinforcing the "Ace is better" misconception. The more people who use only addons they can update through WAU, the more people who are using only Ace addons, and the more people who are missing out on all the other great addons out there. I've seen many, many forum threads -- on this site, on Wowace, and on other sites -- where people have listed a bunch of addons and said "I want to get rid of these, what are Ace alternatives?". These kinds of posts are extremely ignorant, and many times the lists include addons that already use Ace libraries (including PhanxChat) simply because the poster assumes that all Ace addons are on Wowace, and that all addons not on Wowace don't use Ace. Not only is this assumption wrong, it's also wrong to think that simply because an addon uses Ace, it's automatically better than an addon that doesn't use Ace. The purpose of Ace is to make it easier, faster, and more efficient for authors to develop addons. The inclusion of exclusion of Ace -- or any other library -- in an addon shouldn't even be a consideration for users. If it works for you, use it, if it doesn't, use something else. The building blocks of an addon are not nearly as important as the construction -- i.e. how well the author coded it. You can have poorly written addons using Ace libraries, and well written addons not using Ace libraries. In closing, turn on email notification for favorites updates, and it's less work for you to download it from WoWInterface than it would be for me to keep it updated on Wowace. Also, PhanxChat may not use Ace libraries forever, and most of the other addons I maintain don't use Ace libraries. It's also about 1000x easier to keep track of comments, bug reports, and feature requests on a site like WoWInterface than it is to track those things in a forum thread on Wowace, which is where they'd all go if it was available for download there. |
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Phanx |
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