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Updated: | 07-29-18 04:26 AM |
Created: | unknown |
Downloads: | 156,161 |
Favorites: | 751 |
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I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me. |
(*) As of Patch 5.4 using Up/Down to access previously entered chat lines without the Alt key is limited to non-secure commands only. If you need to access previously entered secure commands (like /cast or /use) you will still need to hold the Alt key.Options & Commands
(**) If a channel is sticky, then after talking in that channel, the chat input box will open to the same chat type again, rather than making you type /g or /ra again.
Some additional options, such as customizing which channels are made sticky and what abbreviations are used for channel names, are available by editing the Core.lua file in a plain-text editor such as Notepad. If you break something, download a fresh copy and try again.Language Support
Please DO NOT send me PMs asking for help, reporting bugs, or requesting features. To report a bug or suggest a feature, see the instructions below. To get help, post a comment. I read and respond to every ticket and comment!
Works in all languages. Translated into English, Deutsch, Espańol, Français, Portuguęs, Русский, 한국어, 简体中文, and 繁體中文 (partial). Add or update translations for any locale on CurseForge!Feedback
Post a ticket or comment. If you are reporting a bug, please include directions I can follow to reproduce the bug, whether it still happens when all other addons are disabled, and the exact text of the related error message (if any) from Bugger.
The following features will never be added to PhanxChat, and requests for them will be deleted, so please just don't bother posting such requests:
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Revv |
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12-14-07, 02:54 AM | ||
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Phanx |
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12-28-07, 05:41 PM | |
A Murloc Raider
Forum posts: 8
File comments: 68
Uploads: 0
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High memory usage
Phanx Chat has by far the highest memory usage of all my mods. Right now it uses 6.92 MB and the next biggest uses only 1 MB.
How is that possible? Did I turn on an option that uses so much memory? |
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Muscular Beaver |
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12-29-07, 10:55 PM | |
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Do you have "save name class colors" enabled? If so it's going to save colors for every name you get a class color for, forever, and that's going to add up into a very large database. I don't use this option myself, as I think it's completely unnecessary, but added it due to many many requests and very little additional code. Toggling this option off and then back on will reset the database of saved names.
If you don't have this option enabled, I have no idea why it would use this much memory. Right now it's using 132 KiB of memory on my machine, with mostly default settings. |
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Phanx |
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01-19-08, 03:17 PM | |
A Deviate Faerie Dragon
Forum posts: 17
File comments: 4
Uploads: 0
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Screenshots??
This seems to be a very popular Chat mod... I would like to see some screenshots if possible?
Planning to add any? |
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MrRotten |
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01-19-08, 06:43 PM | |
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No, not really. The addon has no graphical elements; it simply modifies the behavior of the chat frames, and modifies the appearance of text only very slightly. The description on this page lists everything it does... there's really nothing to show, unless you're actually unable to visualize how shortening [2. Trade] into [T] would look, or how the chat frame would look without the arrow buttons next to it...
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Phanx |
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01-20-08, 01:03 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 77
Uploads: 0
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Updated?
Was this just updated? Because I am still seeing the old version for D/L.
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Oxides |
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01-20-08, 09:05 PM | |
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No, I just updated the addon listing to mark it as working in 2.3, as no changes were needed.
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Phanx |
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01-24-08, 10:34 PM | |
A Murloc Raider
Forum posts: 6
File comments: 3
Uploads: 0
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I thought I posted this earlier, but I can't seem to find it...
I have my chat windows all over the place, and I have certain channels going to different windows and the like, but for some reason the yellow system text no longer appears in my general tab. I can't see anyone's info if I shift click them, nor can I see guildies / friends logging in or out. I haven't found a way to enable / disable those 'system' messages, so where did they go?? |
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Plarz |
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01-24-08, 10:53 PM | |
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PhanxChat doesn't touch system messages or the message/window assignment system. Some other addon is interfering, or you've somehow turned off the system message group for that chat frame. I don't know the /script commands offhand to add the system message group. You can either look them up and figure it out, or delete the chat-cache.txt file in the World of Warcraft \WTF \<AccountName> \<Server> \<Character> folder (while WoW is *not* running) and recreate your chat settings, but it's not caused by PhanxChat.
Last edited by Phanx : 01-24-08 at 10:54 PM.
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Phanx |
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01-27-08, 08:09 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
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Is there a way to have the character level show next to their name in the chat window? ChatMOD has this function and is kinda nice.
Thanks |
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Tarlenian |
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01-27-08, 11:42 PM | |
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No. Personally I don't see any use at all for this feature.
Like class coloring for player names, the player's level is only known (and thus displayable) for players you'd moused over, grouped with, /who queried, or who were on your friends list or in your guild, so it doesn't help you identify unknown players. Unlike class coloring, though, player levels don't improve at-a-glance name recognition for known players... and do add extra text clutter to the chat frame, which is one of the things I wrote this addon to eliminate. |
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Phanx |
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02-05-08, 01:45 AM | |
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Just as a general update, I'm currently working on a completely rewritten version of PhanxChat that will consume fewer system resources and no longer depend on any libraries. Should have a beta ready for public testing fairly soon.
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Phanx |
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02-13-08, 11:33 AM | ||
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any update on when? |
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Jdtigg |
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02-13-08, 04:52 PM | |
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Right now it's about 95% functional if you don't try to change any settings. Once I fix the other 5% I'll post a beta. Probably a day or so, and certainly no later than this weekend.
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Phanx |
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