Download
(263Kb)
Download
Updated: 10-13-12 07:11 AM
Pictures
File Info
Updated:10-13-12 07:11 AM
Created:unknown
Downloads:27,099
Favorites:193
MD5:
Categories:Raid Mods, Bags, Bank, Inventory, Miscellaneous

PassLoot  Popular! (More than 5000 hits)

Version: r139
by: Odlaw [More]

What this mod does

This mod will allow you to automatically roll greed, need, pass, or if the setting is disabled, let you manually roll on loot based on customized loot rules.

By adding customized rules, you can do things like roll greed on all Bind on Equip items, except in Karazhan. You could also let it ignore all Bind on Pickup items, to let you manually roll on them.

Features
Automatic loot settings for each category:

  • Need - This will roll need on the loot in this rule.
  • DE - If an enchanter is present this will roll disenchant.
  • Greed - This will roll greed on the loot in this rule.
  • Pass - This will automatically pass on the loot in this rule.
  • If no loot method is selected, you will have to manually roll on the items.
  • You may select multiple methods.

Loot rules can filter loot based on the following:
  • Bind on status
  • Can I Roll filter - Checks if you can roll differently
  • Class / Spec
  • Equip slot
  • Group/Raid
  • Guild Group - When the group has a percentage of guild mates.
  • Inventory - Do you already own an item
  • Item Level (or formula based on current equipped level)
  • Item Name (partial or exact)
  • Item Price
  • Item Type and SubType
  • Learned Item (recipes/mounts)
  • Loot Won Counter/Comparison - How often you have won an item with the rule
  • Player Name
  • Quality
  • Required Level (or formula based on current level)
  • Uniqueness
  • Usable Items (things that you can equip/use)
  • Zone
  • Zone Type
  • Confirm BoP filter to accept BoP item popups
  • Confirm DE filter to accept DE item popups (use care with this one)

Logic
  • Rules are checked for a match in the order they appear.
  • You may have more than one of the same type of filter.
  • Each filter type must have at least one match.
  • Items may not match any exception.
  • If ( matched rule ) then ( roll ) else ( skip rule )
  • Rolling is attempted in the following order: Need > DE > Greed > Pass. (Depending on what is selected)

Logic Example 1
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> None
  • Binds on -> Equip
  • Binds on -> Use
This will match IF (Rare OR Epic) AND (None OR Equip OR Use)

Logic Example 2
  • Item Type -> Armor
  • Item Type -> Weapon
  • Item Type -> Plate Armor (exception)
  • Item Type -> 2hd Maces (exception))
This will match IF (Armor OR Weapons) AND NOT (Plate OR 2hd Mace)

Logic Example 3
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> Pickup
  • Usable -> Unsuable
  • Zone Name -> Halls of Reflection (exception)
  • Zone Name -> Pit of Saron (exception)
This will match IF (Rare OR Epic) AND (BoP) AND (Unusable) AND NOT (HoR OR PoS)

Roll Logic Examples
  • -Need +DE +Greed -Pass = DE > Greed
  • +Need -DE +Greed -Pass = Need > Greed
  • +Need -DE -Greed +Pass = Need > Pass
  • -Need +DE -Greed -Pass = DE > Manual roll

Basic Usage
  • To open the configuration menu, type /passloot
  • Use Add button to create a new rule (Rules are processed in the order they are listed)
  • To remove a rule, select the rule and click the remove button
  • To move a rule up and down in the list, select the rule and click the up/down buttons
  • Once a rule has been selected, you can edit the description or change it's filters.
  • To add a filter to the selected rule, select the filter you wish to add and click add.
  • To remove a filter, select the filter in the Active Filters window and click remove. (You can also shift-right click the filter)
  • To edit an active filter, select the filter in the Active Filters window and change it's properties. (You may have multiple filters of the same type to match)
  • To test an item to see how PassLoot would roll, type /passloot test <shift-click an item>

Example 1
If you want to roll greed on all BoE items, except when on a raid in Karazhan, you can do the following:
  • Rule 1:
    • Zone -> Karazhan (Exception)
    • Binds on -> Equip

Example 2
The only way to have it roll Need if condition X is met, and Greed if condition Y is met is to have 2 separate rules.
You wish to manually roll on all epic items, roll greed on all rare non-bop items items, and roll Disenchant on anything else (and greed if no disenchant option is available)
  • Rule 1: (nothing checked)
    • Quality -> Epic
  • Rule 2: (Greed)
    • Binds on -> Pickup (exception)
    • Quality -> Rare
  • Rule3: (Greed + Disenchant)
    • (no filters added)

Notes
  • Default settings
    • Mod: On (If this setting is off, it won't do automatic pass/greed/need on anything)
    • Quiet: disabled (If this setting is enabled, you won't see what it rolls on)
    • All loot categories are disabled by default to let you manually roll on them.
  • When rolling greed or need on BoP items, WoW will still ask you if you are sure you want to roll since it will bind on pickup. If you want to auto click yes on the BoP confirmations, add a Confirm BoP filter to the rule.
  • The Loot Won Counters are only incremented when you win loot. It will remember what rule was matched and will increment that counter accordingly.

Translation
  • Translation is done through the localization system at www.wowace.com/projects/pass-loot/localization/

- r139 -
ClassSpec - Add Guardian spec
ConfirmDE - Add preferredIndex in popup

- r138 -
Update Equipable - Monk, and a few other class updates.

- r137 -
Fixed some variables that were not defined local.
Changed some StaticPopupDialogs to use a preferred index.
Added Monk to ClassSpec.
Fixed typo in TypeSubType.

- r136 -
Updated for 5.0

- r135 -
Updated libraries and localization

- r134 -
Add LDB to open menu and show last 10 looted items

- r133 -
Locale update - frFR - thanks Blia

- r131 -
Add option to copy/export rules (right click on rule)
Add ptBR and esMX locale files.

- r131 -
toc update

- r130 -
toc update

- r129 -
toc update

- r128 -
More localization updates. Thanks BMSSMB (zhTW) and Shadow11 (deDE)

- r127 -
repackage for updated localization

- r126 -
toc update

- r125 -
Fix Guild Group module.

- r124 -
Type / SubType: Add Trade Goods-Tackle Box, Trade Goods-Item Enchantment, Recipe-Inscription, Gem-Hydraulic, Gem-Cogwheel
Type / SubType: Remove Trade Goods-Armor Enchantment, Trade Goods-Weapon Enchantment

- r123 -
Added Armor - Relic in Type / SubType

- r122 -
Equipable filter: added 2hd axes to dk and paladins

- r121 -
Hopefully fix Equipable module.

- r120 -
Fixed updating which rules get skipped if you remove unknown filters manually.

- r119 -
Added option to display unknown filter variables.
Unknown filter variables show up as gray in the active filters list.
Unknown filter variables can be removed by either the 'Clean Rules' in the options, or 'Remove' on each one in the active filter list. (Unknown filter variables will cause passloot to skip the rule if skip rules is enabled)
Skip rules option now default to off
Changed some text descriptions to be a bit more clear.

- r118 -
Added defaults for SkipRules and SkipRulesWarning
Fix for Can I Roll module
Added option for RegEx matches for Item Name filter (option in modules menu)
Locale updates (zhTW - alpha2009)

- r117 -
Fixed error when it can't figure out what is being rolled on if it is told something is being rolled on.
Modules changes: Will not save empty tables if they were not added to a rule.
Options for skipping rules if a rule has a setting from a module that is disabled or obsolete.
Option to clean disabled / obsolete module settings from rules in profile.
Bug Fix: removes variables from default template when a module is disabled.
deDE - Thanks CuDiLLA
zhTW - Thanks alpha2009

- r116 -
toc update

- r115 -
Add equipable filter - Will match on class based armor and weapons.
zhTW update - thanks alpha2009

- r114 -
Added GuildGroup module - Matches when the group has a percentage of guild mates.

- r113 -
Bug fix for ItemLevel module.

- r112 -
ItemLevel can now use formulas and allows the keyword 'current' for your currently equipped item level.

- r111 -
toc fix

- r110 -
Add options to change the loot rolling text.
Added requested "Can I Roll" filter. (If you can roll need, you might want to look at it before rolling)
Updated toc: ## X-Compatibile-With: 40000

- r109 -
Fix error if some addon removes CONFIRM_LOOT_ROLL from StaticPopups.
Fix display bug with edit box not hiding if you don't press enter/escape in a few dropdowns
Don't load a few modules if a couple libraries are not available.

- r108 -
Repackaged with LibSink-2.0 r70 (custom channels)

- r107 -
Update ZoneType for dynamic instances.

- r106 -
filter regex characters in ItemName match.

- r105 -
Multiple Loot rolling methods can be selected. Order is tried Need > DE > Greed > Pass > Manual Roll (depending on what is selected)
Move modules ui to ace config options menu
Rework Confirm BoP / DE .. no more hooking.
Add Player Name filter.
Add Class/Spec filter.
esES update (yllelder)
zhCN update (pauleldwan)

- r99 -
Added inventory filter to check for items that you already have (checks bank/bags/equipped). It checks for the base items.

- r98 -
Update Bind, Unique filters to scan more lines (heroic items or colorblind mode adds extra lines)
Add an option to let multiple confirm loot popups show. (Blizzard only allows one confirm popup at a time)

- r97 -
Add /passloot test <itemlink> to see how passloot would roll on an item.

- r96 -
localization fix

- r95 -
Change RequiredLevel to allow for logic based rules.

- r94 -
Change dropdown menus with edit boxes to hide better.

- r93 -
Sigh.. add the Usable filter to the toc file.

- r92 -
New filter: Usable - checks for items that are usable (Using tooltip scanning for the red color.. so if anyone knows a better way, let me know)
Sort the filter list.

- r91 -
deDE update (Thanks Slicerdice)

- r90 -
Added ability for filters to become exceptions to a rule. Not all filters can become an exception.
Fix edit boxes in the DropDown menu boxes of some filters to hide properly.
LearnedItem filter: Scan more lines for the 'Already known' text.
Confirm BoP/DE: Allow user to manually roll on an item and will confirm the message.
deDE localization updates (thanks T-Base)

- r89 -
prevent hooking the static popup functions more than once.
fix Confirm BoP and Confirm DE item matching in the popup windows (regex special cases)

- r88 -
Added a confirmation box when you attempt to add the Confirm DE filter. (Endure the confirmation box here so you don't have to endure them later.)
Added a Learned Item filter. Good for Recipes, Mounts, Pets, etc.

- r87 -
Add ConfirmBoP to toc (sigh)
Fix status message if you have DE as an option and ignore as fallback.
Added a Confirm DE filter module. Be careful with this one.

- r86 -
Add the ConfirmBoP module since I said I would.
ruRU update (thanks StingerSoft)

- r85 -
toc update
Adjust the UI a little (make name font smaller to fit better and other small changes)
Added the Confirm BoP module. (We can trade items so I don't see the need for this to be separate addon anymore)
Add DE options for each rule. Rules with DE marked will try to roll for disenchant first, greed/need/pass second.

- r84 -
Shrunk the UI a tiny bit so it could fit in the Blizzard Interface Panels. UI is now displayed there.
ZoneType dropdown expanded a little.

- r83 -
Workaround libsink deforming item links.

- r82 -
Moving from UI from xml to lua coded.

- r81 -
Refresh Active/Available filter lists after disabling a module.

- r80 -
Fixed the tooltip frame that was supposed to be passed to modules.
Removed the settings and profiles tabs, and moving them to Ace config menu.
Renamed some localization keys.
ItemPrice: 3.2 does not need LibItemPrice any longer I believe.
ZoneType: 3.2 changes for 10/25 man normal/heroic modes.
Renamed Zone.lua to ZoneName.lua
Removed PassLoot.xml and Modules.xml
Updated .toc for 3.2

- r79 -
Translation repackage - Russian update (Thanks StingerSoft and lacostes)

- r78 -
toc update (Adding X-WoWI-ID for Minion updater support)

- r77 -
Changed ItemPrice to use a money input frame, and display money with some icons.

- r76 -
Repackaged with updated libraries.

- r75 -
correct toc version

- r74 -
Support for Raid Normal/Heroic in ZoneType filter.
toc update

- r71 -
Added RollMethod to PassLoot_OnRoll message.

- r70 -
Moved the PassLoot_OnRoll event to before the actual rolling occurs, and added the RollID to it's arguments.

- r69 -
Removed embeds.xml, updated .toc

- r68 -
WotLK compatibility.
Binds: Added Bind on Account
TypeSubType: Added Sigils, Inscription Bag, Glyphs, Armor and Weapon Enchantments,
OptionFrameBoxTemplate replacement.
Description change
Added a Settings tab, moved Quiet/Enable mod checkboxes there
Added option to change output to different chat frames using LibSink
Added ItemLevel and RequiredLevel filters
Changed ShowTooltip()
Added ItemPrice filter. Must have a item price library/mod that gives GetSellValue(), or have ItemPrice-1.1 library.
Removed a few remaining arg1 and this's
Small code change to look more uniform.
Added some more data validation checks.

- r79132 -
Redesigned the UI a bit
You may now have multiple filters of the same type (Must have at least 1 match from each filter type)

- r77429 -
PassLoot is now modular. Each filter is it's own module, allowing people to create their own modules.
Changed the layout a little bit.

- r76645 -
Added Group/Raid selection to check if you are in a group or raid.
Added Zone Type to check what type of zone you were in (outside, normal group, heroic group, or raid instance)
Added a Loot Won Comparison and Loot Won Counter. The counter for each rule is incremented only when you win loot based on that rule.

- r65855 -
Updated toc for 2.4

- r64541 -
Updated toc
Changed a few formatting strings
zhTW and zhCN translations from a few people
libbabble-inventory-3.0 seems to have been updated to support more languages as well

- r63489 -
Added a locales.xml
Fixed externals issue.

- r63478 -
Updated .toc to allow embeded files to be loaded separately
Changed versioning to reflect the svn #s instead.

- 3.0.0 -
Changed EquipSlot to a 2-tier dropdown menu style. Dividing up the slots into armor/weapon/misc slots
Merged ItemType and ItemSubType dropdowns into a single dropdown. Also using the 2-tier style.
Removed the command line functions of menu, quiet, enable. (it goes directly to the config window)
Rewrote a few functions (localization, db, event handling) using Ace.

- 2.8.1 -
Fixed error message. (Unique setting wasn't being set on upgrade)

- 2.8.0 -
Added tooltip scanning back in to check for binding and uniqueness
Binding now has the following options: Any, None, Equip, Pickup, Use, Quest
Added a unique check with the following options: Any, Unique, Not (unique)

- 2.7.0 -
Added a button to create a copy of the current profile.
Fixed highlighting text bug.
Added small bits of german localization (item types, subtypes, and equip locations) Untested.

- 2.6.0 -
Updated for 2.3.0
Added the new categories for items in Consumable and Trade Goods, and Containers.

- 2.5.1 -
Updated toc

- 2.5 -
Displays what rule was matched when it rolls on an item.
Combined the ranged weapons for equip slots (guns were showing up under wands).
Combined the chest location to include robes.
Updated a few tooltip descriptions

- 2.4 -
Changed item names to be case-insensitive.
Added a checkbox to turn on/off the mod from the menu.
Added profiles. You can now create your own, or use the default. The default profile can not be deleted. (although individual rules can)
Added a tab menu to switch between rules and profiles.
Changed the way Equip slot works. It is now an equip type.
Removed Armor and Weapon types.
Added Type, and SubTypes. You can now select armor, weapon, recipes, gems, etc from the Type dropdown. SubType will be individual types.

Note: the Miscellaneous Type covers pretty much everything that isn't covered by the other types. (Just the way Blizzard defines items)
It should convert armor / weapon / equip slots to the new format, but double check to make sure it was converted correctly.

- 2.3 -
Fixed quality of loot checking.
Changed zone check to be case-insensitive.

- 2.2 -
It wasn't checking rules sequentially, now it should.
Should no longer keep checking rules if it finds a rule that matches and that rule lets you manually roll on it.

- 2.1 -
Added Equipment slot match.
Added Weapon type match.
Added Armor type match.
Removed poor and common quality (you can't set loot threshold that low anyway)
Added color to the quality match.
Changed how Quality and Bind variables are saved.
Wrote a function to upgrade older rules. (hopefully it will keep all your BOE/BOP/Quality settings for each rule)

- v2.0 -
Rewrite to allow dynamic loot rules.
Post A Reply Comment Options
Unread 07-18-10, 11:43 AM  
Sheppard
A Kobold Labourer
 
Sheppard's Avatar

Forum posts: 0
File comments: 14
Uploads: 0
All Modules up and running perfectly. Thank you very much ^_^
Report comment to moderator  
Reply With Quote
Unread 07-18-10, 09:23 AM  
Odlaw
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 5
Okay.. r109 should fix the error of modules not being loaded (Was actually an error when it tried to do the multiple confirm loot window settings which occurs before loading modules)

Some addon must be removing the static popup dialog for loot windows and doing their own loot window stuff.
Report comment to moderator  
Reply With Quote
Unread 07-16-10, 02:35 PM  
Sheppard
A Kobold Labourer
 
Sheppard's Avatar

Forum posts: 0
File comments: 14
Uploads: 0
Re: Re: Re: Re: Class Spec

Originally posted by Odlaw
So the addon itself is unloaded? as in you can't type /passloot or see it in the interface menu?

Or is the addon just disabled - Like the addon is still loaded, but won't roll on anything?
No. The addon loads and works as advertised. My little hiccup I seem to be having is the Modules will not remain Enabled when logging in and out or switching characters. I have to re-enable the Modules each and every time I log into a character before queuing for a Raid or Dungeon so that filters will auto roll as I wish.
Report comment to moderator  
Reply With Quote
Unread 07-15-10, 01:19 PM  
Odlaw
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 5
Re: Re: Re: Class Spec

Originally posted by Sheppard
I'm running windows xp. I am this computers admin and only user.
The addon will remember my profiles and my custom filters but the mods will not remain active for the filters to work when re logging
So the addon itself is unloaded? as in you can't type /passloot or see it in the interface menu?

Or is the addon just disabled - Like the addon is still loaded, but won't roll on anything?
Report comment to moderator  
Reply With Quote
Unread 07-08-10, 12:48 PM  
Sheppard
A Kobold Labourer
 
Sheppard's Avatar

Forum posts: 0
File comments: 14
Uploads: 0
Re: Re: Class Spec

Originally posted by Odlaw
...probably a windows file permission setting.

When you copy files on the same drive, the permissions are set to whatever permissions of the folder you copied them into.

When you move files on the same drive, the permissions of the files are kept from whatever they were.

What usually happens is that you or some program extracted files into a temporary directory with different file permissions. Then, you or the program, moved the files instead of copying. As to which files / folders have permissions that don't let WoW write to the files I don't know.

There are many ways of fixing this problem, one of which is just running wow as admin, but I don't recommend it. Resetting file permissions is another way (search tech support forums, or Google on how to do this).
I'm running windows xp. I am this computers admin and only user.
The addon will remember my profiles and my custom filters but the mods will not remain active for the filters to work when re logging
Report comment to moderator  
Reply With Quote
Unread 07-03-10, 08:13 AM  
Odlaw
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 67
Uploads: 5
Re: Class Spec

Originally posted by Annyonne
So... what does the "class spec" option do?
Class Spec was basically what it sounds like, a way to filter based on what class / spec you are. It tries to count how many talent points you have and determine what spec you are. If the points are spread somewhat evenly in 2 specs, it will classify you as a dual spec, or if evenly among 3 specs it will classify you as hybrid.

Originally posted by Sheppard
My mods won't remain active when relogging. Why is this?
probably a windows file permission setting.

When you copy files on the same drive, the permissions are set to whatever permissions of the folder you copied them into.

When you move files on the same drive, the permissions of the files are kept from whatever they were.

What usually happens is that you or some program extracted files into a temporary directory with different file permissions. Then, you or the program, moved the files instead of copying. As to which files / folders have permissions that don't let WoW write to the files I don't know.

There are many ways of fixing this problem, one of which is just running wow as admin, but I don't recommend it. Resetting file permissions is another way (search tech support forums, or google on how to do this).
Last edited by Odlaw : 07-03-10 at 08:27 AM.
Report comment to moderator  
Reply With Quote
Unread 06-29-10, 12:37 PM  
Sheppard
A Kobold Labourer
 
Sheppard's Avatar

Forum posts: 0
File comments: 14
Uploads: 0
Mods disabling

My mods won't remain active when relogging. Why is this?
Report comment to moderator  
Reply With Quote
Unread 06-02-10, 06:20 PM  
Annyonne
An Aku'mai Servant

Forum posts: 30
File comments: 63
Uploads: 0
Class Spec

So... what does the "class spec" option do?
Report comment to moderator  
Reply With Quote
Unread 06-01-10, 05:50 PM  
Annyonne
An Aku'mai Servant

Forum posts: 30
File comments: 63
Uploads: 0
Re: Re: Pawn?

Originally posted by AnrDaemon
None, to my knowledge. AL list(s) is enough.
Your issue is solved in two global rules for each of your chars.
The AL list is great for my main lvl 80 toon. I'm hoping to avoid building a list for my lvl 20 alt...

edit: bold type bad, removed
Last edited by Annyonne : 06-01-10 at 05:52 PM.
Report comment to moderator  
Reply With Quote
Unread 06-01-10, 05:16 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Re: Pawn?

Originally posted by Annyonne
I thought PassLoot could read Pawn values, too, but didn't see it in the description text. I'm not real concerned with Pawn vs. StatScore vs. WeightWatcher vs. ____________... just wanted to know which, if any, were supported.
None, to my knowledge. AL list(s) is enough.
Your issue is solved in two global rules for each of your chars.

The only reason I have more for myself is because I was working on several vanilla raids and using some tricky rules to speed up the process.
Last edited by AnrDaemon : 06-01-10 at 05:17 PM.
Report comment to moderator  
Reply With Quote
Unread 06-01-10, 05:10 PM  
Annyonne
An Aku'mai Servant

Forum posts: 30
File comments: 63
Uploads: 0
Pawn?

OK, so I've built an AtlasLoot list for my main. I decided to greed everything else just in case I want to sell / trade something. I've maxed enchanting, so DE later is not a problem.

I am working on several alts. I thought PassLoot could read Pawn values, too, but didn't see it in the description text. I'm not real concerned with Pawn vs. StatScore vs. WeightWatcher vs. ____________... just wanted to know which, if any, were supported.

Thanks!
Report comment to moderator  
Reply With Quote
Unread 05-31-10, 06:49 PM  
avngr
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 21
Uploads: 1
Re: Re: Re: Re: one thing missing?

Originally posted by AnrDaemon
I can tell, why not.
Because it is increasing ambiguity, cluttering interface and essentially defeating the idea of this addon.
It isn't doing any of those things. It would be one additional available rule, if the author of PassLoot even wanted to add it. PassLoot has 20 other modules and presents myriad possible rules, but you seem to think this one goes too far. I don't agree.

Again, its not up to you or I anyway. Have a good one!
Report comment to moderator  
Reply With Quote
Unread 05-31-10, 05:02 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Re: Re: Re: one thing missing?

Originally posted by avngr
honestly, why not?
I can tell, why not.
Because it is increasing ambiguity, cluttering interface and essentially defeating the idea of this addon.
If you need this or that item - set rule to need and be with it.
If you don't need it, set it to something else.
Report comment to moderator  
Reply With Quote
Unread 05-30-10, 06:07 PM  
avngr
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 14
File comments: 21
Uploads: 1
Re: Re: one thing missing?

Originally posted by AnrDaemon
Erm... But honestly, why?
PassLoot is already collecting this data on every roll event at line 226 in PassLoot.lua using GetLootRollItemInfo(RollID). I'm only asking to enable it as a filter.

Filtering based on when Need is/isn't available seems within the scope of PassLoot considering it already has to know that information anyway. It is effectively already doing so when Disenchant is/isn't available. (Greed when not DE, etc.) This is in fact a simpler type of filter than many of those already available within the addon. It doesn't even require the text scanning that many of the others do as its built in.

When chaining instances, as is pretty common these days, a lot of loot one cannot use comes up naturally and Blizzard is already doing some simple per-class "filtering" for us by not allowing Need on many items. I'd often like to handle Need-able items myself while letting PassLoot handle all the ones I don't have that option on. Allowing PassLoot to enhance this existing filtering to efficiently separate the wheat from the chaff seems like a natural fit to me.

So...honestly, why not?

But all of this is really for the author to decide.
Report comment to moderator  
Reply With Quote
Unread 05-29-10, 02:43 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
Re: one thing missing?

Originally posted by avngr
I would like to be able to manually roll on items for which Need is an option, but Greed/DE anything else. Am I just missing how to do so?
Erm... But honestly, why?
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.