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Updated:09-17-09 09:19 PM
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LayMacroTooltip

Version: 1.4b
by: Layrajha [More]

This small addon allows the user to customize the tooltips displayed when mouseovering macro icons in an action bar. Without this addon, the base UI would only show the name of the macro.


You can install it by extracting the folder to your addon folder, as any other addon.


Tooltips for character-specific macros and for account macros are now saved separately. The new behavior can be summed up by this example:

- You have 3 characters: Alice, Bob and Charlie,
- You have a shared macro called "Mount" that Alice uses,
- Bob and Charlie both use a custom "Mount" macro, not the shared one.

What happens is that Alice will see the macro tooltip set for the shared version. Bob will see the macro tooltip for his personal Mount macro, and so will Charlie.



Known issues:

- 2 macros with the same name in the same category (character/account) will have the same tooltip

Please post about any bug you encounter and I will try to fix them as soon as I can. I am too lazy to spend hours testing my addons, so there are sometimes minor bugs in odd situations that I do not know about.



Change log:

1.4b:
- bug fix: an already customized tooltip no longer sometimes disappears from the editbox when you click it to start editing it
- another bug fix: renaming a macro no longer generates a lua error

1.4:
- tooltips for character-specific macros are stored per character, independently from account-wide macros
- unused tooltips are now deleted
- changing a macro's name will not make the user lose the tooltip associated to the macro
- corrected a bug in v1.3 where the macro tooltips would not show correctly until the macro window had been opened at least once after each login or /rl

1.3:
- fixed for the 3.2 client of the game
- some of the code is only executed when the macro frame is opened for the first time

1.2:
- included a GUI linked to the build-in macro frame
- removed the "/run" commands
- updated the .toc so that LayMacroTooltip isn't shown as "out of date" anymore
- restructured the whole code

1.1:
- minor change allowing a better display of long texts (automatic text wrap)

1.0:
- initial release

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Unread 09-24-09, 02:32 PM  
Meraxes
An Aku'mai Servant

Forum posts: 31
File comments: 28
Uploads: 0
Wow would never had noticed this addon if it wasn't recently updated.. Love it!

I am noticing one error, and I can duplicate it almost all the time (Though I was stupid and keep forgetting to capture the entire text).

Basically I have a bunch of alts that I use for bank purposes, they run ZERO mods (all disabled).

if I log onto any of those first.. then onto my main char.. I get an LUA error from Laymacrotext saying something about "failed to load command LoadGUI" (I'll get the exact text again later if needed).

It does not happen if the character with this addon enabled is the first char to play.. nor to any other chars if they are enabled.. it only seems to come up if I load a character who does NOT have it enabled, and THEN load a a character with it enabled.. probably an easy fix.. but though you should know.

EDIT:

HEre's the exact error:
Message: Interface\AddOns\LayMacroTooltip\Core.lua:423: attempt to call field 'LoadGUI' (a nil value)
Time: 09/24/09 22:30:08
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: in function `LoadGUI'
Interface\AddOns\LayMacroTooltip\Core.lua:423: in function <Interface\AddOns\LayMacroTooltip\Core.lua:419>
[C]: in function `LoadAddOn'
Interface\AddOns\LayMacroTooltip\Core.lua:428: in main chunk

Locals:
Last edited by Meraxes : 09-24-09 at 08:32 PM.
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Unread 07-27-07, 11:57 PM  
Xanithon
A Cobalt Mageweaver
 
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Forum posts: 203
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I like it! 5 stars.

I've had no problems with it.
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Unread 07-18-07, 09:41 PM  
Layrajha
A Frostmaul Preserver
 
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Here it is. I haven't played with it much, but it should work fine. I hope you'll enjoy the GUI ^^

Please report any bug you find
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Unread 07-16-07, 12:19 PM  
Layrajha
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Originally posted by slice3
it's says incompatible for me, can you update it for curent wow version
I've been working on a GUI for it a long time ago, but didn't complete it, so I'll just finish the GUI, optimize the currently ugly code, and update the interface version by the way. It should be online by the middle of the week if everything goes well.
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Unread 07-13-07, 08:58 AM  
slice3
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it's says incompatible for me, can you update it for curent wow version
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