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Updated: | 10-27-19 12:17 PM |
Created: | unknown |
Downloads: | 34,347 |
Favorites: | 272 |
MD5: | |
Categories: | TradeSkill Mods, Auction House & Vendors, Bags, Bank, Inventory, Data Broker, ToolTip |
TradeskillInfo is an addon that gives you all the information that you need about tradeskills - including the ones that your character cannot craft.
It can add the following information to the tooltip of an item:
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10-19-06, 05:14 AM | |
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Great Ace2 memory-saving idea!
Its not ideal yet. As of this build it looks like a complete replacement of Component, no replacement of Fizzwidget's AdSpace or Recipe Radar (but as you note, those mod's info is not a design goal of this mod), a semi-replacement of Recipe Book, no replacement of Fizzwidget's Reagent Cost & no replacement of Master Trade Skills (see below). With the yet to be implemented "[Show who of your chars can use the item, and the difficulty level of those recipes]", to get that info we still need to use Master Trade Skills (MTS) and its unfortunate dependency Reagent Data (which is not updated any more). MTS is a "deluxe" version of Reagent Info which shows in item tooltips exactly what specific recipes in all tradeskills an item is used for. A well as a choice of showing either what character can use the recipe or what skill level number the recipe is for. Further questions/comments: --Recipe Book also color codes recipes in the AH that a character (& alts) already knows. Does TradeskillInfo do this yet? --Its not important to me personally, but RecipeBook also collects recipe info from your characters on other realms. Does or will ReagentInfo allow this? --It is stated that it shows if a recipe is vendor-bought. You don't, though (as you state), provide the same info that Fizzwidget's AdSpace does. As in providing vendor prices for virtually all recipes available from vendors (including limited-supply ones), as well as which vendors sell them. That info is absolutely invaluable for saving money without having to pull up Thottbot/Allakhazam every time you see a recipe on the AH. Its fairly compact with its memory usage too, unlike Recipe Radar which uses a massive ton of it (thanks to its included maps, etc.). A function for providing AdSpace/Recipe Radar text info (only) into this may or may not be something to consider adding. Question related to that: do you know if TradeskillInfo's tooltip info plays nicely with AdSpace's tooltip info (one doesn't override the others)? --As its currently implemented, the "Reagents" info this has in the tradeskill frame (similar to what Component provides) isn't particularly useful. Vendor pricing for items only available from drops/crafting/AH-buying means nothing. So hoping we can see your planned auction values soon. And hoping that when that is implemented, it can use AH data from both Auctioneer & KC_Items. Yes, Auctioneer is a bloated piggy, but KC_Items doesn't yet have enough of its functionality to be considered an adequate replacement (here and for many others, anyway). What I have long preferred over Component's auction reagent pricing in that frame area is Fizzwidget's ReagentCost (as mentioned above). It works in all tradeskill frames, including enchanting. I will be continuing to use this until you implement auction reagent pricing. One question: is there an option in your GUI (or command line) to disable the "Reagents:" line in the tradeskill window? It doesn't appear in your TradeskillInfoUI screenshot that that option is present. Such an option was added to Component long ago (at my urging, among other people's) so that folks could choose to use ReagentCost instead. ReagentCost shows up in the exact same place in the tradeskill window as your "Reagent:" line (and Component's similar line) and likely won't work if you don't have an option in your mod to turn the info off. --It would be cool if you could provide a summary of your chat commands in the item description. Had to search through TradeskillInfo.lua to find them. Not all users will be able to do that. Looking very forward to future development of this.
Last edited by Zidomo : 10-19-06 at 05:16 AM.
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Zidomo |
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wmrojer |
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wmrojer |
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possumboy |
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Zidomo |
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10-30-06, 12:33 PM | |
A Deviate Faerie Dragon
Forum posts: 17
File comments: 26
Uploads: 0
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I'm loving this so far! I've disabled Recipe Book and mildly miss the AH recipe colouring function, but I see in your notes that you plan on adding that function. Can't wait to see it implemented.
I have a question about the skill level display in the tradeskill window. I use Advanced Trade Skill Window, and I'm wondering if it would be possible to have the skill info displayed in Slartie's modified version of the tradeskill window. If there's something that would have to be added to ATSW to get that info from your mod, if you can point me to it, I'll pass that along to Slartie and request support in ATSW for TSI. Again, thanks for a great mod. It's already better and leaner than the mods you mention in your description. I've ditched all of them now in favour of TSI. Plato |
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NorthernPlato |
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10-30-06, 07:53 PM | |
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Another issue: for Blacksmithing, the "Alt known", "Alt can learn" and "Alt will be able to learn" selections in the TSI menu is not functioning properly.
For a 225 skill blacksmith, it shows _all_ known skills in green lettering, as though the BS hasn't learned them yet. In the description of each one it shows: "Learnable by: (alt name, skill)", even for those recipes he already knows. Similarly, it shows in green lettering on recipes found/in the AH: "Learnrable by: (alt name, skill)". Alchemy & Enchanting don't seem to have this problem. They properly show "Known By: (alt name)", "Will be learnable..." & "Learnable by..." for all applicable skills. Also, some BS recipes--titled in brown--are properly shown that are above 225 skill: "Will be learnable by: (alt name, skill)". But then there are other recipes above 225 that have red lettering and don't show anything for the alt (I guess you have to have declared armor or weapon smithing before it will show that the alt can learn them?).
Last edited by Zidomo : 10-30-06 at 08:09 PM.
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Zidomo |
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10-31-06, 06:43 PM | |
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News
First I want to say I'm sorry for the lack of update for a couple of days, but I'm sick so I can't play/code as much as I use to.
@Zidomo: Make sure you have opend the blacksmithing tradeskill window for you blacksmith. That's the only way it's possible for TSI to read what recipes you know. And yes, you will have to have learned the specialization before it will say learnable by for those recipes. Otherwise all different specializations would be learnable, which they ofcourse aren't. I will make the shortcut combination both configurable and optional. (That's more then can be said about most other addons out there. MailTo, Auctioneer, Component included. :P ) @NorthernPlato: Since I have never even seen Advanced Trade Skill Window I have no idea what would be required. @askjosh: An automatic lookup of unknown items is not likely to be implemented for two reasons. Firstly it's a slow process, secondly it would generate alot of support/bug reports in the style "WoW crash when ......" @possumboy: My misstake. AceHook-2.0.lua is missing in the zip file. I'll fix that in the next version. In the meanwhile you can fix it by installing Ace2 as a standalone addon. Ace and AceGui is not used by TSI. |
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wmrojer |
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11-01-06, 12:34 PM | |
A Murloc Raider
Forum posts: 4
File comments: 9
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Great, thanks for the heads up Wmrojer!
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possumboy |
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11-01-06, 05:37 PM | ||
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Re: News
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Zidomo |
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