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Battle for Azeroth (8.0.1)
Updated:07-21-18 10:57 AM
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Outfitter  Popular! (More than 5000 hits)

Version: 5.20.3
by: mundocani [More]

About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.

Version 5.20.3 changes

* FIXED: Prevented more custom events from being registered with the system

Version 5.20.2 changes

* FIXED: Storing outfits on the server no longer gives an error

Version 5.20.1 changes

* FIXED: Outfitter's custom event types should longer give errors about being unknown

Version 5.20 changes

* FEATURE: Updated for patch 8.0
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Unread 08-06-09, 03:22 PM  
Tinuviel
A Defias Bandit
 
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For whatever reason, it fixed itself. Maybe it was another addon causing issues.
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Unread 08-06-09, 12:57 PM  
Vilkku
An Aku'mai Servant
 
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It seems to dislike the new epic gems, whining about trying to equip unique-equipped gems - seems it assumes all epic gems are unique-equipped?
Last edited by Vilkku : 08-06-09 at 01:05 PM.
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Unread 08-06-09, 09:23 AM  
mundocani
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Re: ilevel in tooltips?

Originally posted by Tinuviel
For whatever reason, I cannot see the ilevel of gear in tooltips when using Outfitter (yes, I do have it turned on in Interface Options).

Is there something else I need to do in this addon to make them show up?
They're working for me so I'm not sure what's interfering. If you disable just Outfitter do they start showing up?

You can try disabling in-game like this btw:

/run DisableAddOn("Outfitter")
/reload

Then see if it starts working. To turn Outfitter back on without logging out, do

/run EnableAddOn("Outfitter")
/reload
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Unread 08-06-09, 06:24 AM  
Unda
A Kobold Labourer

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the chef's hat scripts seems to work fine

thank you very much
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Unread 08-06-09, 06:11 AM  
Tinuviel
A Defias Bandit
 
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ilevel in tooltips?

For whatever reason, I cannot see the ilevel of gear in tooltips when using Outfitter (yes, I do have it turned on in Interface Options).

Is there something else I need to do in this addon to make them show up?
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Unread 08-05-09, 09:40 PM  
mundocani
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Originally posted by Unda
Anyone have an idea how i could let outfitter autoequip the chef's hat when the cooking skill window is open?
I've added a script for that in Outfitter 4.8, which I'm still working on. It should work on 4.7.x though, here it is:

-- $EVENTS TRADE_SKILL_SHOW TRADE_SKILL_CLOSE

if event == "TRADE_SKILL_SHOW" then
if GetTradeSkillLine() == Outfitter.LBI.Cooking then
equip = true
end
elseif event == "TRADE_SKILL_CLOSE" then
if didEquip then
equip = false
end
elseif event == "TRADE_SKILL_UPDATE" then
if GetTradeSkillLine() == Outfitter.LBI.Cooking then
equip = true
elseif didEquip then
equip = false
end
end
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Unread 08-05-09, 08:29 PM  
Unda
A Kobold Labourer

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Anyone have an idea how i could let outfitter autoequip the chef's hat when the cooking skill window is open?
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Unread 08-05-09, 11:52 AM  
mundocani
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It's crashing internally, which is causing it to fail badly afterwards. I've uploaded 4.7.4 which should be compatible with patch 3.2.
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Unread 08-05-09, 10:21 AM  
sindalee
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outfitter seems to only want to recognize one of my outfits.

bugsack error:
[2009/08/05 12:18:40-2560-x1]: <string>:"OutfitterSlotEnables:OnShow":1: attempt to index global 'PlayerTitleDropDown' (a nil value)
<in C code>: in function `Show'
Outfitter-4.7.3\Outfitter.lua:2625: in function `SelectOutfit'
Outfitter-4.7.3\Outfitter.lua:2757: in function `WearOutfit'
Outfitter-4.7.3\Outfitter.lua:2219: in function `Item_OnClick'
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

chatlog error whenever i try to switch to an outfit it doesn't like:
[ERROR] [MCSchedulerLib] Error calling task anonymous: Interface\AddOns\Outfitter\OutfitterEquipment.lua:155: attempt to index field '?' (a nil value)
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Unread 07-21-09, 01:57 PM  
panga666
A Murloc Raider

Forum posts: 8
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I saw some strange behaviour on my DK tonight...

Ill try to explain , i don't think it is Outfitters fault , but maybe you can figure out what is causing this.

1. I am standing in Blood Presence , with automated bloodpresence gear on (for simplicity i am only switching helmet) Stats , AP 2067 Armor 10033

2. Switch to Frost Presence with automated switch of the helmet. Stats AP2162 Armor 16261

Now , if i do this manually:

1 In BP , Ap 2067 Armor 10033 , switch on FP Gear (helmet) Stats change to AP 1995 Armor 10250

2 Switch to FP (no change of gear) Stats , AP Same 1995 , Armor changes to 16261

Theoretically they should be the same , shouldn't they. I have checked it many times now to try to figure out what is causing this , all i can come up with is that when i change automatically it seems like AP is calculated more correctly... (AP Should go up when using the FP-Helmet with FP-Presence due to Bladed armor increasing AP)

Edit: Did some more testing. Now it gets more strange...

I switch to FP , with automatic outfit change. AP at 2162
Then i manually switch to BP gear (again only helmet) AP goes up to 2231 (normal since its not that big difference in Armor , but a lot more Str)
Now i switch to BP , AP Stays at 2231 , armor goes down (as it should) to 10033


Edit2: Ok , now im certain. Its not outfitter. I disabled all addons , went in again , its probably either a bug , or failure to update the stats correctly.

If i switch helmet to Tank helmet , then back to DPS helmet , the AP stays the same when i switch to Blood-Pres again. So do i want 2062ap , or 2231ap ?? Hmmm.... Gonna check it on PTR if its the same there then report it as a bug.

Edit3: Bug is fixed on PTR.
Last edited by panga666 : 07-21-09 at 05:16 PM.
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Unread 07-20-09, 09:15 PM  
mundocani
A Defias Bandit
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Re: dual-spec macro

Originally posted by stonhinge
I *was* about to ask if there was anything to automate along with dual-specs. Then I looked. So I'll just toss a quick and easy macro out there for people:
Thanks for the tip! An alternative to scripting an outfit is to modify your macro to change the outfit. This can have the advantage of changing your gear earlier since it would be proactive instead of reactive, though for talent changes that probably doesn't matter much. It is useful for faster gear changes with stance/form/shapeshift/etc. swaps though:

/outfitter [spec:1] wear Secondary Talents Outfit [spec:2] wear Primary Talents Outfit
/usetalents [spec:1] 2; [spec:2] 1
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Unread 07-20-09, 09:12 PM  
mundocani
A Defias Bandit
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Originally posted by Kuzah
Outfitter can't seem to show/hide via outfit display when Mad Hatter is present. I was wondering if there was a way to fix that because I love outfitter's preset display helm/cloak option per set but like to toggle those on and off via ldb display click.
I think adding a toggle helm/cloak to Outfitter's LDB entry would be a little weird for most users (though it would work around this problem!).

I'll try to take a look at why MadHatter interferes with it -- all Outfitter does is call the standard WoW APIs to change the setting, so it should work unless MadHatter is blocking it or overriding it.
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Unread 07-20-09, 09:10 PM  
mundocani
A Defias Bandit
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Originally posted by subvertedhope
For some reason, Outfitter breaks TankPoints. TankPoints refuses to load and returns a ton of errors on login on my Death Knight, but works fine on my Warlock (and trust me, she needs to know how her gear is for tanking!...), and this is the only addon that is disabled for her but not my Death Knight.
I tried it but it worked fine for me, I would try disabling other addons on your DK. I know you said that they have the same addons enabled, but they will have different settings files and perhaps another addon is interfering with TankPoints with certain settings /shrug.

This reminds me that I need to take another look at adding TankPoints as an optimization option for building new outfits! I just have to figure out a way to do it without having to iterate through every combination of items...
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Unread 07-18-09, 10:49 PM  
stonhinge
A Kobold Labourer

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dual-spec macro

I *was* about to ask if there was anything to automate along with dual-specs. Then I looked. So I'll just toss a quick and easy macro out there for people:

switch spec macro:

/usetalents [spec:1] 2; [spec:2] 1

Then just set up Outfitter to automate with Primary and Secondary talents!

If there was a way to have Outfitter initiate the spec swap as well, that'd be really spiffy, but I'll take what I can get, hehe.
Last edited by stonhinge : 07-18-09 at 10:51 PM.
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Unread 07-17-09, 12:06 AM  
Kuzah
A Murloc Raider

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Sorry to bother you about another addon, but it doesn't seem like Mad Hatter will see a fix to this so I guess it's worth a shot to post here.

Outfitter can't seem to show/hide via outfit display when Mad Hatter is present. I was wondering if there was a way to fix that because I love outfitter's preset display helm/cloak option per set but like to toggle those on and off via ldb display click.

Maybe we could add a toggle helm/cloak from the click down menu from the outfitter's ldb display block.

Thanks for continuing this amazing addon!
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