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Detached MiniMap Buttons  Popular! (More than 5000 hits)

Version: 0.9.47
by: borohir [More]

This mod attempts to 'detach' all your minimap buttons, allowing you to place them anywhere on your screen. Positions are saved per server/character and restored next login.

This is the first version of this mod, I am sure not all kinks are worked out. I have tested it only with the mods I have, so please let me know which mods create buttons that I cannot detach so I can load them and see what-is-what.

Not all minimap buttons are detected at start up (such as FuBar plugin mods, which has its own moving anyway). A slash command is provided so you can rescan for buttons: /dmbs. This will also reposition any buttons it failed to find at startup.

Special thanks to AnduinLothar without whose code and ideas in Mobile Minimap Buttons I would not have thought of this.

Very special thank to acruz2772 on wowinterface for guiding me to changes for TBC! His excellent explanation made things much easier!

Slash Commands:
/dmbs : look for new buttons.
/dmbs nodock : buttons will NOT try to dock to Minimap when close to it.
/dmbs dock : buttons will try to dock to Minimap when close to it. This is default.
/dmbs reset : reset all buttons back to initial positions.
/dmbs config: bring up UI
CHANGES:


0.9.35:Removed the hooking stuff for SMM and lockdown as it is no longer needed! Big thank you to Arjuna of SMM!
Changed variable isMoving to isDragging, this will fix compatability with mods which also use this.isMoving (like ImprovedErrorFrame).
Changed event back to PLAYER_ENTERING_WORLD since VARAIBLES_LOADED didn't help.
Changed TOC to 20003 (no 20004 or 20005?).
0.9.36:Added LFGX support.
Fixed (?) ICU button.
Added UI configuration: /dmbs config. This is a first attempt, if all goes well, I will clean it up and release this as version 1.0.0. Here is what the config does:
The first TAB are global options:
Use Grid X and Y turn on/off positioning buttons by grid coordinates. The sliders specify how big the grid is. Grid anchors
are always TOP and LEFT of the button. X,Y grid scale can be set independent of each other. Grid changes take place without a
restart.
Force Scale to 1.0 forces all buttons to a scale of 1.0 at start up. Good for strange scaled buttons. This only affects buttons at start up.
Lock All Buttons prevents DMBS from dragging buttons. This does not mean other addons cannot move the buttons.
The second TAB contains controls PER BUTTON:
On the left is a list of all the buttons DMBS knows about. Not in the list, then I do nothing to it.
Along the right/bottom are some sliders for moving buttons.
Scale allows you to change the size of a button from 30% to 200%. NOTE THIS DOES NOT WORK FOR ALL BUTTONS, so try it and see.
Force Hidden forces a button to be invisible. Unchecking will attempt to show the button, but the button is not forced to be
visible. NOTE: OTHER ADDONS MAY HIDE/SHOW A BUTTON. I MAKE NO EFFORT TO PREVENT THAT.
Lock Button stops DMBS from dragging a button. This does not mean other addons cannot move the buttons.
At the bottom are some buttons to reset position/center a button in case it gets lost.
0.9.37:Updated TOC for 2.1.
Added support for PoliteWhisper.
0.9.38:Added CraftBot support.
Added XCalc support.
Fixed up the /dmbs help text.
Removed some debug stuff.
Attempted fix for scaling error.
0.9.39:Updated TOC.
Fix for Tracking Frame on PTR.
Added some (maybe all) of the buttons produced by ShardAce.
0.9.40:Added profile copying. Use /dmbs config and select a profile, the use the copt button.
Possible fix for Gatherer notes not appearing. Switched event to VARIABLES_LOADED and then delay by 20 seconds before going after buttons.
Added AtlasLootEnhanced.
Added ClearFont2.
Added PhanxChat.
Added Sunn Viewport.
Fix for ShardAce right click on the count button.
0.9.41:Update 2.3 TOC.
Added command: '/dmbs copy [realm]/char' to copy profiles. If realm is NOT given, then current realm is assumed. Realm/Char names are CASE SENSITIVE.
0.9.42:Try to fix up initialization and button placements. Maybe screwed up when Blizz fixed UIEffectiveScale.
Possible fix for ShardAce Healthstone button.
0.9.43:Fix for Alarm Clock Wrangler.
Update TOC.
Fix for NX button.
Fix for scale being nil when clicking a button in UI.
Check GetLeft(),GetTop sometimes not returning anything?
Added Reinhearthe to TOC. Thanks for the updates!!

0.9.44:Fix for WoTLK tracking button.
0.9.45:Greatly reduce CPU usage (finally!)
0.9.46:Attempt to stop taint issues, check InCombat in Update.
Changed the way included and excluded frames are listed and added many more to skip over.
Fix for Chinchilla mouse scroll.
Add libDBIcon to lookups.
Fixes for tracking icon being wierd.
0.9.47:Fixed scroll bar in config.
Added bejeweled. Use RIGHT mouse to move that one, like tooltip says.
Post A Reply Comment Options
Unread 09-24-06, 12:34 PM  
fred
A Cobalt Mageweaver

Forum posts: 208
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thanks for the added minimap button support!
fyi, I use Charcoal ( based on Discord) , and that seems to work well.
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Unread 09-24-06, 09:51 AM  
borohir
A Kobold Labourer
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Re: Square Minimaps?

Originally posted by BlackKnight6667
Will this work with any of the square minimap mods that are out there (the dock funtionality). I use Simple Mini Map for example, and I want all my buttons on the top in a straight line across, currently they arc as if it was a round minimap. If not the dock Functionality I will try with undocked and that might/should work.

Thanks
I will try this out and see what happens. I am thinking perhaps docking
is too tricky with all the variations on minimap borders
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Unread 09-24-06, 09:31 AM  
BlackKnight6667
A Fallenroot Satyr
 
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Square Minimaps?

Will this work with any of the square minimap mods that are out there (the dock funtionality). I use Simple Mini Map for example, and I want all my buttons on the top in a straight line across, currently they arc as if it was a round minimap. If not the dock Functionality I will try with undocked and that might/should work.

Thanks
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Last edited by BlackKnight6667 : 09-24-06 at 09:32 AM.
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Unread 09-24-06, 09:25 AM  
borohir
A Kobold Labourer
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0.9.5

Originally posted by fred
YAtlas abd Panza were 2 on mine that wouldn't move....not bad though, excellant mod!!!! Really cool that I can move all those buttons around!!!
I've added both YTlas and Panza to next build..coming soon!
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Unread 09-24-06, 05:25 AM  
fred
A Cobalt Mageweaver

Forum posts: 208
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YAtlas abd Panza were 2 on mine that wouldn't move....not bad though, excellant mod!!!! Really cool that I can move all those buttons around!!!
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