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FuBar - SkillsPlusFu  Popular! (More than 5000 hits)

Version: 4.1.3
by: Jayhawk [More]

Please note I activated my Portal to keep track of bugs and features request more easily. Thanks.

FuBar - SkillsPlusFu v4.1.3
Release Date: 2011.05.03

This add-on combines the functionality of avngr's FuBar_ProfessionsFu, Kemayo's FuBar_KungFu, and smuggles FubarTradeCooldownFu. This add-on is uploaded with their approval. I decided to merge the the first two because they seemed to have a rather large overlap, although both had bits that were unique and very useful (or just plain good looking). I have tried to keep the best of both. Next I wanted to get rid of another add-on on my bar and added the Trade Cooldown functionality. It took me a while to get the salt shaker support correct, as I'm still figuring out the event flow.

On popular demand, I added the option to show the skills for your other toons.

SkillsPlusFu is currently localised only for English, but should be easy to expand to cover other languages. However, by using BabbleLib it should at least properly for those languages supported by that library.

Use
The FuBar menu will display either Skills or the name of a skill that can be used to make things (so, say, Mining doesn't show, but Smelting does). Behind the skill (name and/or icon depending on your preferences) the number of cooldown items is displayed. This display show (total item - items ready) This will not be shown when you have no cooldown items for any of the toons you play.

By selecting the (right-click) menu you see all skills that you can use to make things with for your current toon. Selecting one of these skills will open the relevant skill window and put it's name/icon up in the FuBar. Clicking this later will open the associated skill window again. The last used skill is saved between sessions.

Options
Show skill label - Toggles the display of the skill name (or the text skills) on the FuBar. Use this when you want to show only the icon and the cooldown info.
Show boolean skills - Toggles skills that do not progress, this includes proficiencies.
Show other player skills - Allows you to select which other toons and skills are shown.
Show cross faction skills - Toggles whether the skills mentioned above include those of other faction toons.

Show player names - Toggles display of the player names in the cooldown info
Show cooldown notification - Toggles displaying the cooldown info on the FuBar
Clear current cooldown data - Clears the current cooldown database.
Hide cooldown data for - Allows you to hide a specific cooldown

Complete changelog

Acknowledgements
This add-on is based on avngr's FuBar_ProfessionsFu, Kemayo's FuBar_KungFu, and smuggles FubarTradeCooldownFu. Thanks guys!

I'd like to add a special thank you to avngr who put me on this path by pointing out to me how easy it was to expand FuBar_PetInfo to my wishes.

Furthermore I'd like to thank all of you who helped me by logging bugs and offering suggestions. Thanks!

4.1.2 - fixed COMBAT_LOG_EVENT_UNFILTERED by adding hideCaster parameter
4.1.1 - updated TOC
4.1.0 - added option to show toon levels (Comicus), fixed issue with Fire Prism (Retlaw)
4.0.2 - removed debuggers
4.0.1 - fixed issue with disappeared own skills and cooldowns
4.0.0 - updated to Cataclysm
removed boolean and weapon skills and languages
added cooldowns for Cataclysm spells (Alchemy, Jewelcrafting, Tailoring)
3.3.1 - removed cooldowns for Titansteel Bar, Moonshroud, Spellweave and Ebonweave (Patch 3.3.3).
added cooldown for Glacial Bag (Patch 3.3.3).
3.3.0 - updated TOC
3.2.0 - added cooldown for new Alchemy transmutes (3.2)
updated TOC
3.0.6 - added cooldowns for Mooshroud, Ebonweave, Spellweave and Icy Prism (serious2)
3.0.5 - removed level 70 cloth cooldowns (patch 3.0.8)
3.0.4 - fixed a possible reason for cooldowns resetting
3.0.3 - added cooldown for Smelt Titansteel (Calesta)
added cooldown for Transmute: Titanium
added cooldown for Northrend Alchemy Research
3.0.2 - added safety catch for viewing other people's trade skills (Myster)
- removed link to TradeSkillInfo as it was broken (Zidomo)
- more rework to try and fix bug with cooldown issues for Alchemy and Enchanting
3.0.1 - bugfix embed.xml, Salt Shaker cooldown
3.0.0 - updated for WotLK, streamlined code, added Inscriptions
2.4.7b - cleaned up code (still possible Alchemy problems)
2.4.7 - bugfix for alchemy cooldoown issue, added transmutes for WotLK (untested)
2.4.6 - removed cooldown for Mooncloth (Patch 2.4.3)
2.4.5 - updated cooldowns (Patch 2.4.2), cleaned up code, fixed problem with Alchemy cooldown failing
2.4.4f - hopefully fixed memory issue.
2.4.4 - updated TOC, redone cooldowns for v. and p. spheres (by Ackis), redone salt shaker, elune's lantarn and snowmaster 9000 (thanks Seerah), removed Alchemy Hack (Ackis)
2.4.3 - updated TOC, zhTW localisation updated (helium), koKR localisation added (7destiny/ochocobo)
2.4.2 - redone cooldowns for v. and p. spheres (by Ackis), updated T.O.C. Fixed Blood Elf issue. Hacked alchemy issue.
2.4.1 - attempted to add cooldowns for void and prismatic spheres
2.4.0b - fixed BabbleRace again
2.4.0 - updated TOC
- added herbalism, mining and skinning to the Other toons skills
- Traditional Chinese (zhTW) localisation added by helium
2.3.1 - fixed bug with showing other toons
- fixed bug in Babble-Race for "Blood Elf"
2.3.0 - added interface to hide specific cooldowns and skills (or a specific toon) as suggested by Highend
2.2.8 - expanded cooldowns for new cloth (hopefully)
- added Blood elf to faction check
2.2.7 - added Jewelcrafting
2.2.6 - fixed some more library issues
- changed datamodel for better functionality
- fixed Purge option
- added fishing skill back to the list of saved skills for other toons
- added a partial French translation for the Cooldown functionality (ID1755), courtesy of sturmy
2.2.5 - actually removed dewdrop:Close()
2.2.4 - added German translation to TOC again (ID2631)
2.2.3 - finally fixed library issues
- set LoadOnDemand to 0 (false) so it will run without FuBar
2.2.2 - added German translation, courtesy of Xanatandor
- added CloseWhenClickd to dewdrops back in (ID2400)
2.2.1 - fixed sloppy coding and removed unnecessary libraries
2.2.0 - updated to WoW 2.0
- updated libraries
- using SkillsPlus to Disenchant, Fish or Pick Locks is no longer possible
Post A Reply Comment Options
Unread 10-05-06, 07:33 AM  
Jayhawk
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Re: Lockpicking bug

My humble apologies, for some stupid reason the lockpicking I added back in v0.7.1 had disappeared from the localisation file. It shoul dbe fixed in v2.0.1.

NB. Babblisation is progressing steadily.
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Unread 10-05-06, 07:08 AM  
Khuas
A Kobold Labourer

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Same as Hakker and jpupz, not playing a rogue either:

Interface\AddOns\FuBar_SkillsPlusFu\SkillsPlusFu.lua:394: AceLocale-2.1: Translation for SKILL_LOCKPICKING not found
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Unread 10-05-06, 06:07 AM  
Hakker
A Murloc Raider

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error confirmed

Originally posted by jpupz
I'm getting an error when right-clicking SkillsPlusFu in FuBar to bring up the tooltip. It mentions that lockpicking isn't found (I'm not playing a rogue).
same error rises here and i'm not a rogue either.
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Unread 10-05-06, 05:45 AM  
jpupz
A Murloc Raider

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I'm getting an error when right-clicking SkillsPlusFu in FuBar to bring up the tooltip. It mentions that lockpicking isn't found (I'm not playing a rogue).
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Unread 10-04-06, 09:40 AM  
Elkano
A Flamescale Wyrmkin
 
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For information wrt svn/acesvn see the following pages:
- http://wiki.wowace.com/wiki/What_is_the_SVN%3F
- http://www.wowace.com/wiki/SVN_Rules
- http://www.wowace.com/wiki/Server_Status#Latest_Update

and for infos on BabbleLib check thisone:
- http://wiki.wowace.com/wiki/BabbleLib

And you are right, this won't keep you from providing translations for the menus but at least it will deal with spell names. So your addon should be fully functional on the clients that are supported by BabbleLib (which should be almost all, don't know about the spanish client) and only the menus would show up in English if there is no translation available.
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Unread 10-04-06, 01:50 AM  
Jayhawk
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Originally posted by Elkano
Would you mind putting it on the acesvn?
Please explain? I've seen it mentioned, but...

Originally posted by Elkano
And wrt localization, are there any problems that aren't solved using BabbleLib?
Spellwise, it would probably do well with BabbleLib, however, I would still need to provide translations for the menus. Apart from that, I'd have to figure out how to use BabbleLib, though. Is there API documentation for it?
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Unread 10-03-06, 05:44 AM  
Elkano
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Would you mind putting it on the acesvn?
And wrt localization, are there any problems that aren't solved using BabbleLib?
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Unread 10-02-06, 10:23 PM  
Jayhawk
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Re: Changes and bugs/Localisation

Originally posted by SaiBork
Ok, when I use 0.7.1 on my gnome warrior which has blacksmithing and engineering it works. But when i use it on my main char, human rogue which has skinning and herbalism it doesnt.
I'm not quite sure what goes wrong, but I would like to say that neither skinning, not herbalism will show up on the bar, as both are professions without a dialog, i.e. you can't make anything with them, nor do you have to select from your spellbook anything to make them work.
Smelting (part of mining) will show up as that does have a dialog, as will disenchant, which needs to be activated through the spellbook normally.

Please note this will make GrimStonemaul's request a bit difficult to implement fully. I'll need to ponder this.

As for the localisation, Xanatandor, I've started working on that in the Light version 2.0. However, I'm experiencing some serious troubles with the compatibility issues.

PS. Salbrook, you don't get any errors?
Oh, I just remember I've seen FuBar show up completely blank occasionally, but switching to the default profile and back, would normally reset it properly.
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Unread 09-30-06, 02:30 AM  
SaiBork
A Kobold Labourer

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Changes and bugs

Ok, when I use 0.7.1 on my gnome warrior which has blacksmithing and engineering it works.
But when i use it on my main char, human rogue which has skinning and herbalism it doesnt.

0.6.2 works, 0.7 and 0.7.1 just give me a blank FuBar
I cant enable any others either then.

I use:
FuBar-2.0.9980 + latest FuBar-compat-1.2

Other FuBar mods:
FuBar_AmmoFu_2.0.9831.zip
FuBar_ClockFu_2.0.7568.zip
FuBar_DurabilityFu_2.0.9763.zip
FuBar_GroupFu_v2.0.9b.zip
FuBar_HonorFu_2.0.8990.zip
FuBar_LocationFu_2.0.7853.zip
FuBar_MoneyFu_r2.0.9418.zip
FuBar_PerformanceFu_2.0.8055.zip
FuBar_TopScoreFu-r11984.zip
FuBar_VolumeFu_2.0.8671.zip

Im posting these because I have no idea where it goes wrong, I do not get any errors, just a blank FuBar

Oh and on a second not, good luck on the Ace2 progress
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Unread 09-28-06, 05:28 AM  
Xanatandor
A Defias Bandit

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International support not implemented yet ...
Last edited by Xanatandor : 09-28-06 at 05:35 AM.
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Unread 09-27-06, 12:03 AM  
Icerat
A Fallenroot Satyr

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Re: Re: Failing to load

Originally posted by Jayhawk
This Addon still requires the FuBar-compat-1.2 folder to installed in the Addons directory, as I haven't managed to convert the Addon to FuBar2.
The variable menus are giving me a hard time

many thx mate, found FuBar-compat-1.2 and got the last few addons i missed running,
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Unread 09-26-06, 10:59 PM  
Jayhawk
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Re: Skill Tracking

Originally posted by GrimStonemaul
Can you possibly allow us to choose from the FuBar SkillsPlusFu dropdown list a skill to track and have it as the text of the plugin with the value of the skill. I'd like to track my herbalism and be able to glance up and see how far I am. This is mainly because I'm learning it again on a level 60 and not just learning it as I go. This would be a great feature. Thanks.
I must say, I like that idea. I'd need to figure out how to get that implemented, though. However, as I still need to convert this to FuBar2.0, I'd like to keep it on the back burner for now. Then again, if I get stuck too much I may add it sooner.
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Unread 09-26-06, 10:56 PM  
Jayhawk
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Re: Failing to load

Originally posted by Icerat
Hi guys stumbled across fubar2 the other day and loved it but what ever i do i can not get this addon to load i
This Addon still requires the FuBar-compat-1.2 folder to installed in the Addons directory, as I haven't managed to convert the Addon to FuBar2.
The variable menus are giving me a hard time
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Unread 09-26-06, 02:26 PM  
Icerat
A Fallenroot Satyr

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Re: Skill Tracking

Hi guys stumbled across fubar2 the other day and loved it but what ever i do i can not get this addon to load i get

Interface\addons\fubar_skillsplusfu\skilssplusfu.lua:1: attempted to index a global`DewdropLib' (a nil value)

which is the same error for fubar_petinfor and fubar_rolls

I have ace 1.3.1 and ace 2 installed arew there other things i need to get this and probably the other mention addons to work?
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Unread 09-26-06, 08:19 AM  
GrimStonemaul
A Kobold Labourer
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Skill Tracking

Can you possibly allow us to choose from the FuBar SkillsPlusFu dropdown list a skill to track and have it as the text of the plugin with the value of the skill. I'd like to track my herbalism and be able to glance up and see how far I am. This is mainly because I'm learning it again on a level 60 and not just learning it as I go. This would be a great feature. Thanks.
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