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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,335,064 |
Favorites: | 3,746 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
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Gadzooks |
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06-16-08, 03:19 PM | ||
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Xamael |
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Aximous |
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06-16-08, 02:52 AM | |
A Kobold Labourer
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Thanks for the reply Mikord
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Ced-G60 |
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windrunner |
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dilafin |
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06-15-08, 09:49 AM | |
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Shhh:
The readme has a list under the trigger system section for 5.13. For the beta version, I haven't finished the documentation yet. For now, the available trigger codes in the beta version are: %r - name of the recipient unit %n - name of the source unit %s - skill name %a - amount StrikeQ: If you look at the combat log, the spell reflect event does not contain an amount. It only says something like You reflect SomeGuy's Skill. That is why you can't see an amount on the reflect. The next damage event you are seeing is because I added some logic to look specifically for somebody hitting themselves with the same spell you reflected within a very short period of time. Ced-G60: You can turn off "Power Gains" under Events->Notification Dilafin: Remember that there must be a combat log event to detect an event. When a buff/debuff already exists on a unit that does not stack, a refresh of it doesn't generate an event. If there is no event, mods won't know about it. That said, in the case of a totem, I think you can probably trigger on a "Cast Success" and see when it was cast, because I think the game does report that even if a totem i already up. I'll have to look into your other question because I've never really looked at the events for that. I am pretty sure grounding totems don't "die" when they absorb a fear rather they just trigger an internal cooldown. JediJessS: Liolin already answered you, but he is correct. The game does not provide recipient information for "Cast Start" events. I'll be removing the ability to select those fields on a cast start before the beta version goes live. Seamusmc: The game does not provide any way to turn off the built in XP gains. That is why the "Experience Gains" event in MSBT is disabled by default.
Last edited by Mikord : 06-15-08 at 09:50 AM.
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Mikord |
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06-13-08, 02:55 PM | ||
A Kobold Labourer
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I was interested in setting up the same trigger but unfortunately it is a limitation in the game that cast start events are not storing recipient information for MSBT to parse.
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Liolin |
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06-13-08, 11:24 AM | |
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WOW's XP Message Still Showing
I have a problem with WOW's Experience message still showing up after installing MSBT. I imagine it may be a conflict with another addon anyone else run into this?
Thanks. |
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seamusmc |
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06-12-08, 10:28 PM | |
A Kobold Labourer
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I'm trying to set up a trigger to fire when I am targeted with a polymorph spell.
Main Event - Cast Start Conditions: Skill Name - Is Equal To - Polymorph Recipient Unit Affiliation - Is Equal To - You Source Unit Reaction- Is Equal To - Hostile This trigger never seems to go off, I have tried switching the Recipient and Source and other tweaks but it only seems to fire if I only have the Skill Name condition in there and nothing else. Is it just not possible to determine the target of a spell cast at the time of the initial cast? So the source and recipient totally might not work the way I am trying to make them work. Thanks for any insight! |
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JediJesseS |
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06-12-08, 07:29 PM | |
A Kobold Labourer
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[quote[Luckily I saved the .lua file so I'll just load it up to double check[/quote]
Sorry I've been busy pushing in the arena so I hadn't gotten around to checking until tonight... You are correct Miklord, seems that when I thought I was successful I was seeing myself drink and not another unit. Unfortunately I'd like to tap into your resources once more:-) *Who wouldn't want to get the most out of such a great mod* Now I'm having a little issues another set of triggers that I'm trying to setup: Actually 2 sets... 1 set of triggers is the following: REFRESH TOTEM: Grounding / Tremor / Poison Cleansing / Windfury I am able to get the Trigger to work when the Totem expires by itself with the following parameters: Unit Death - recipient name - is like - poison cleansing totem - - recipient unit reaction - is equal to - friendly - But it isn't working when the totem is clipped by another player or when Grounding is absorbed or Tremor is absorbed Any ideas? I couldn't get it working with Unit Destroy either |
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dilafin |
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06-12-08, 11:54 AM | |
A Kobold Labourer
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Hi,
Love the addon ! Thanks to the maker. but i do have one question, I am trying to disable the rage points gained (all together) I just can' t find out the way to di it ? |
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Ced-G60 |
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06-11-08, 05:33 PM | |
A Kobold Labourer
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Spell Reflect
The spell reflect event prints out %a instead of the actual value. Looking in my combat log I don't see any entry there for spell reflect. But the usual damage event prints out the dmg spell reflect does, just the spell reflect event doesn't
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StrikeQ |
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06-11-08, 02:26 AM | |
A Kobold Labourer
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Ty
Okay Mikord thanks anyway,
Btw, where can i find a list of all % commands, to do my own events/trigers ? |
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Shh |
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06-10-08, 09:00 PM | |
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Shh:
That is not possible. MSBT is designed to replace it. Turkleton: Thanks for the heads up. Marshen: For an Aura Dispel it should be be %r for the recipient of the removal and %n for the source name. That's for the Beta version trigger system I'm referring to. Seife: The trigger system is based on single combat log events. A separate addon would have to be written in order to do multi-event logic like that. |
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Mikord |
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