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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,335,054 |
Favorites: | 3,746 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
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1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
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423kB |
04-28-11 03:12 PM |
Patch |
Comment Options |
Mikord |
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08-22-06, 12:33 PM | |
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As I posted on the portal page (http://mikord.wowinterface.com), I will be releasing minor revision 2.11 with the updated toc for patch 1.12 later tonight. It will also disable Blizzard's floating text when MSBT is enabled and re-enable Blizzard's floating text when MSBT is disabled.
Version 3.0 with several new features is still in the works. I wanted to release it concurrent with patch 1.12, but due to being too busy I didn't get it done in time. I should have it out within a couple of weeks.
Last edited by Mikord : 08-22-06 at 06:18 PM.
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Mikord |
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Limarah |
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Mikord |
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08-28-06, 03:46 PM | |
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sweeet
First, thanks for the mod - i LOVE IT! much much nicer, cleaner and more memory friendly than SCT ever was!
second, hwen i was using SCT, i was also using a plugin for it called SpellAlertSCT (sasct) found here http://ui.worldofwar.net/ui.php?id=2538 . it's spellalert but instead of showing the messages in the chat window or separate window, it puts the enemy spell messages into the SCT area. think there's a possible way to incorporate that functionality into MSBT? thanks /salute |
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speak |
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08-29-06, 08:23 AM | |
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Thanks for the feedback speak.
There was a post earlier in the thread where someone said that WitchHunt 2.0, a SpellAlert type of mod, has support for MSBT. |
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Mikord |
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08-30-06, 10:17 PM | |
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ah, thanks!
here's the link to WitchHunt2.0 for anyone else interested:
http://www.wowace.com/forums/index.p...ic,1654.0.html gonna try it out in a bit |
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speak |
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09-14-06, 12:43 PM | |
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Hey folks,
As you can see, I've released version 3.0. A quick note on the trigger system: I had to make a choice whether or not to make event types required for a trigger. If the event types were not required, it would easier to setup a trigger because you wouldn't need to know what events to specify, but it would also mean that you take a huge performance hit since every single combat event would have to be searched instead of just the pertinent ones. Since I've put a lot of work into making this mod optimized, I chose to make the event types required and therefore was able to provide highly optimized searching against any number of triggers. Hopefully it is not too difficult to use. I've included some instructions on how to create a new trigger in the included readme.html file. You can also view the "How do I create a new trigger?" entry in the FAQ on MSBT's portal site http://mikord.wowinterface.com/portal.php?id=156&a=faq.
Last edited by Mikord : 09-14-06 at 02:15 PM.
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Mikord |
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09-14-06, 06:47 PM | |
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How do you supress messages?
Your documentation is pretty slim on the topic of suppressing messages. I'm a warrior and I want to supress all my stance changes. How do I do this?
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sid67 |
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09-14-06, 10:00 PM | |
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Sid,
While I was answering your question, I discovered a bug where adding more than one suppression was not working properly. I updated the mod to version 3.01 to correct that. You probably want to grab it before you create the suppression. Check out the "How do I create a new suppression?" FAQ entry in the new version's readme.html file or on MSBT's portal page (http://wowinterface.com/portal.php?id=156&a=faq). The example I used is how to suppress warrior stances. I also added a section on the topic of the suppression system to the readme.html.
Last edited by Mikord : 09-14-06 at 10:31 PM.
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Mikord |
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Abyss111 |
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09-16-06, 12:15 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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Salute and Curious
Great Mod! Switched SCT for this.I like the GUI and the options which are neat and laid out well. I can see alot of thought went into the Mod. I a little skeptic on ACE2 as when one mod updates to the latest lib, another, if not updated, cant use whats already loaded by an updated ACE2 addon. To much to keep track for me.
Anyways, in a previous post here, the idea of havng some sort of spell alert would be neat. Also anyway of having an Aggro elert? Curious and wonder if its possible for this Mod! Thnks!
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katerisg |
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09-16-06, 08:24 PM | ||
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However, I recently tried SCT again, and disliked it immensely. Why use MSBT over SCT? Personal preference. Besides, diverse choices are better for the community. Otherwise why buy a PC when there are Macs? Why eat steak when you can have hamburger? Why drive a Ford when you can drive a Honda?
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Theondry of Perenolde |
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Theondry |
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09-18-06, 01:36 AM | ||
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Re: Salute and Curious
It is working great. There was a bug in the library update routine once but that has been a while and should be fixed now. ACE2 is working as a charm right now. |
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LaRIC |
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09-18-06, 08:14 AM | |
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Theondry said it best.
MSBT does things that SCT does not, and conversely SCT does things MSBT does not. I haven't used SCT in several versions, so I really can't give a point by point comparison. What I can say though is that while the principle is the same (parse combat messages and animate them on the screen), the two mods are different in several ways. The parsing engines are different, the animation style is different, the amount of things that can be customized are different, etc. As I posted in the mod's FAQ on the portal site, Ace2 is a great set of rapid development libraries, but moving MSBT to it would not provide any tangible benefit to the end user as MSBT is already highly optimized. Incidentally for users that don't have any other Ace2 mods, it would actually make MSBT take up more memory to use Ace2. Why not try both out and see which one suits your tastes better? |
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Mikord |
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