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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-17-14 08:24 PM |
Created: | unknown |
Downloads: | 1,335,062 |
Favorites: | 3,746 |
MD5: |
Announcements:
/msbt Shows the options interface. /msbt reset Resets the current profile to the default settings. /msbt disable Disables the mod. /msbt enable Enables the mod. /msbt version Shows the current version. /msbt help Shows the command usage.
File Name |
Version |
Size |
Author |
Date |
Type |
8.2.0.1 |
18kB |
07-31-19 11:36 AM |
|||
1.0.1 |
590kB |
08-20-16 02:58 PM |
Patch |
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5.5.91d |
560kB |
05-06-11 05:53 PM |
Patch |
||
423kB |
04-28-11 03:12 PM |
Patch |
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xromania |
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morydees |
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duhwhat |
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Alisu |
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Mikord |
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11-30-09, 02:20 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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That worked great! Thank you so much for the quick fix!
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morydees |
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Felthor |
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Mikord |
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Sharpeye |
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Felthor |
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12-07-09, 06:51 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Envenom!!! - trigger at 4 combo points
I was wondering (after searching quite a bit and not finding it) if a trigger can be made when I have 4 combo points on a target?
Thanks for your great mod - I'm sure it can do this but it was easier to ask than spend 3 hours messing it up on my own. Thanks!! |
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mykjonz |
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12-08-09, 01:33 PM | |
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Sharpeye:
Enable the built-in game damage via the Interface Options panel (Escape->Interface->Combat Text). Then you can disable the outgoing scroll area in MSBT (or the individual outgoing events depending on exactly what you want to see). Felthor: By default, damage amounts are colored according to their type (physical = white, frost = blue, etc). You can disable each type via the General tab->Damage Colors dialog, but realize that affects all events. mykjonz: That's isn't currently possible since there isn't a main trigger event for combo point changes defined. |
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Mikord |
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12-08-09, 03:18 PM | |
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I'm seeing an error after logging on with the latest release here.
Message: ...ace\AddOns\MikScrollingBattleText\MSBTAnimations.lua:107: Usage: <unnamed>:SetFont("font", fontHeight [, flags]) Time: Tue Dec 8 16:13:27 2009 Count: 2 Stack: ...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:412: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:344> ...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:794: in function <...terface\AddOns\MikScrollingBattleText\MSBTParser.lua:791> |
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Talryn |
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12-08-09, 04:37 PM | |
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Talryn:
Make sure the font(s) you have selected still exist. Automatic updaters tend to delete the entire folder when updating an AddOn and can and wipe out custom font files in the process. I'll make a change to prevent the error and fall back on the default font as intended, but the above should fix your issue in the mean time. |
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Mikord |
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12-08-09, 08:44 PM | |
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MikScrollingBattleText-5.4.70\MSBTAnimations.lua:107: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
MikScrollingBattleText-5.4.70\MSBTAnimations.lua:107: in function <...ace\AddOns\MikScrollingBattleText\MSBTAnimations.lua:104> MikScrollingBattleText-5.4.70\MSBTAnimations.lua:283: in function <...ace\AddOns\MikScrollingBattleText\MSBTAnimations.lua:225> MikScrollingBattleText-5.4.70\MSBTAnimations.lua:379: in function <...ace\AddOns\MikScrollingBattleText\MSBTAnimations.lua:342> MikScrollingBattleText-5.4.70\MSBTMain.lua:1156: in function <MikScrollingBattleText\MSBTMain.lua:1136> Locals: tbl = <table> { __index = <function> @ MikScrollingBattleText\MSBTAnimations.lua:104: } fontPath = nil isValid = true testFontString = <unnamed> { 0 = <userdata> } DEFAULT_FONT_SIZE = 18 DEFAULT_OUTLINE = "" string_lower = <function> defined =[C]:-1 --- And I'm using the fonts that came with MSBT, nothing outside of that.
Last edited by Kelem : 12-08-09 at 08:45 PM.
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Kelem |
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