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Updated: | 11-30-11 03:07 PM |
Created: | unknown |
Downloads: | 315,275 |
Favorites: | 1,457 |
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Recipe Radar assists players in finding recipes. It knows about vendors who sell recipes in the current region or by profession. It has a number of filtering options and can even locate vendors on the world map.
Classic version available at: https://www.wowinterface.com/downloads/info25229-RecipeRadarClassic.html
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Rhaeth |
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02-06-07, 03:51 AM | ||
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PS. I get weird problems with the foglight on the areas of the Bone Wastes and Auchindoun in Terokkar Forrest. What it does is not display all of my discovered areas, instead they are still shaded as if I have not been to them. It's very odd and only occurs in the Bone Wastes.
Last edited by Alarius : 02-06-07 at 03:53 AM.
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Alarius |
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02-02-07, 09:03 AM | |
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Does anyone know if this plays well with Cartographer?
http://www.wowinterface.com/downloads/info6403-Cartographer.html
Last edited by Moosetrax : 02-02-07 at 09:55 AM.
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Moosetrax |
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01-28-07, 04:15 AM | |
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you're welcome
BTW: "Krater von Un'Goro" doesnt show a map or recipes on deDE |
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Elkano |
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ladenedge |
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Elkano |
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Evil_Tux |
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ladenedge |
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Lichbane |
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11-29-06, 03:03 PM | |
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Please pardon the lateness of my reply! There is in fact a way to clear data. Try:
Code:
/rrdr clear [name] Code:
/rrdr clear Gandalf |
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ladenedge |
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11-12-06, 01:25 AM | |
A Kobold Labourer
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File comments: 1
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Help?
I had a quick question. I made a low-level character that I stopped using and later "destroyed" to make a new one. Recipe Radar is still reading info for this char. Is there any way to stop this? I have it set so once all Alts know the recipe, it should disappear (go grey)... but it still shows green/red based on this dead chars stats.
Thanks in advance if anyone knows how to fix this.... |
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Thagar |
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10-17-06, 04:11 PM | |
A Kobold Labourer
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Can't link from Recipe Radar to chat
When I shift-click from Recipe Radar, I get an error message...
[string "RecipeDetailIcon:OnClick"]:3: attempt to call global 'RecipeRadar_LinkItem' (a nil value) I didn't have this problem before so perhaps something got changed in the latest version? Any help would be appreciated. Thanks! Edit: I just noticed that there's a newer version out -- will try that to fix problem.
Last edited by peony : 10-17-06 at 04:49 PM.
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peony |
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07-15-06, 01:38 PM | |
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well, what you say perfectly fits
Have you ever heared of the embedded library CompostLib? -> http://wiki.wowace.com/index.php/CompostLib Maybe using this will help you with your problem. What it does is basicaly the following: if you finished using a table you hand it over to CompostLib which will result in the GC not collecting it. When you need a new table, instead of creating one you ask CompostLib for an old one. Thus new tables are only allocated when there are no old ones left. It's used in a lot of addons by now and seems to run perfecly fine And thanks for taking your time to look into that |
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Elkano |
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07-13-06, 07:40 PM | |
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MetaMap?
Since installing RecipeRadar, I have been getting errors with MetaMap It also appears to cause the MetaMap Points of Interest to become misaligned.
Count: 1 Error: Interface\AddOns\MetaMap\MetaMap.lua:2727: attempt to index a nil value -------------------------------------------------- Count: 5 Error: Interface\AddOns\MetaMap\MetaMap.lua:2309: attempt to index field `?' (a nil value) I have posted the information on both addons. Hopefully, it's not too hard to get them to play nicely together. Thank you! <3
Last edited by laerbeejo : 07-13-06 at 07:55 PM.
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laerbeejo |
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07-13-06, 01:55 PM | |
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Okay, I've spent some time with the memory problem you found. The main thing I've learned is that it doesn't seem to be a major problem. DebugProfiler tests how much memory an OnUpdate function allocates, and then adds that number to a running total. This total does not indicate how much memory a function (or addon) is *using*, because there is no way for addon code to discern when that memory is released.
So it ends up working like this: Recipe Radar allocates a bunch of local tables in the minimap icon OnUpdate function 10 times per second (this makes for smooth icon movement). This turns out to be a couple of kbytes per second, or so (the resolution on LUA's gcinfo() is only 1k). This memory adds up until LUA decides to do some garbage collection, which seems to happen when the amount of memory you have allocated to addons (in the login screen) is reached. At that point, all of the unused memory is freed and it starts to accumulate again. Of course, DebugProfiler can't really see this - or anyway, it can't attribute freed memory to any particular addon's total. So RR's numbers just keep going up, ad infinitum. If you stick a collectgarbage() call at the end of RR's OnUpdate (in Minimap.lua), you'll see that RR never registers on DebugProfiler because RR doesn't actually retain any of the memory it allocates during that function. Having said all that, I have made a couple minor changes. While there isn't a memory leak or anything serious, RR's memory usage is excessive and the downside is that garbage collection happens more often that it probably should - about every 10 minutes on my system, though it depends on your addons and memory pool size. So, first I changed my tables to variables, which seems to decrease overhead about fivefold. And secondly, I now save some state information in the OnUpdate function so that it only updates when the player is moving. Not huge changes, and it's still quite possible to see 10M of memory usage on RR in DebugProfiler, but the moral of the story is that the negative effects of this are apparently minimal. (Also note that Gatherer behaves basically the same way, though it updates less frequently than RR.) I very much appreciate the heads up, as this was an interesting learning experience. If something I've said doesn't sound right, or you have further suggestions, please let me know! |
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ladenedge |
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