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Necrosis LdC  Popular! (More than 5000 hits)

Version: 3.0 - RC1
by: Lomig [More]

Necrosis LdC 3.0
(Ver 3.0 RC1)

Best regards

Lomig

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Unread 12-08-06, 02:06 AM  
FalconSpirit
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Originally posted by Lomig
And even more: Cryolysis, as nearly every Necrosis fork, does not respect GPL : They removed my credits from their mod...
I actually remember many comments in the old Curse-Gaming forums from the Cryolysis developer who gave credit to Necrosis many, many times for the origin of Cryolysis. It was Arcanum who didn't give credit to either Necrosis or Cryolysis for the fork.

In fact, going into the last copy of Cryolysis (1.2.7), I see find this in the Readme.txt

Cryolysis
-------------------------------

- Based on Necrosis LdC by Lomig and Nyx (http://necrosis.larmes-cenarius.net)
- Original Necrosis Idea : Infernal (http://www.revolvus.com/games/interface/necrosis/)
- Cryolysis Maintainer : Kaeldra of Aegwynn

-------------------------------
1 - What is Cryolysis?
-------------------------------

cry·ol·y·sis (kri-ol'i-sis) n. Destruction by cold.


Cryolysis is a mod to help mage managing their portals, conjured items, buffs, and spells.
It provides a variety of buttons for common spells in an easy-to-use, small, convinient package.
The idea and code was adapted from Necrosis LdC to make it usable by mages.
And this in Cryolysis.lua

-- Cryolysis
--
-- Based on Necrosis LdC by Lomig and Nyx (http://necrosis.larmes-cenarius.net)
-- Original Necrosis Idea : Infernal (http://www.revolvus.com/games/interface/necrosis/)
-- Cryolysis Maintainer : Kaeldra of Aegwynn
So I really have no idea why you say there is no credit to Necrosis.

Disclaimer: I am in no way associated with the author of Cryolysis. In fact, Kaeldra no longer plays WoW, which is the main reason Cryolysis hasn't been updated for a few months now.
Last edited by FalconSpirit : 12-08-06 at 02:07 AM.
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Unread 12-08-06, 07:52 AM  
Xelded
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First off let me just say THX for this incredible mod that I could not live without!

Secondly, I wanted to ask about a change to the Healthstone button in this newest version. Before, I would left click to summon a HS, then target a group/raid member and left click to trade it to them. Yesterday, on my first raid since getting the recent update after patch, the left click would NOT trade the HS, it just wanted to summon another one (but the error came up that I had one already) then I noticed the tooltip said to MIDDLE click to trade. Well my issue here is, my mouse doesn't have a middle button so I could not figure out how to trade and ended up doing it the *gasp!* old fashioned way from my bag.

What I was hoping was, is there some way to change that in the menu to make it work the old way or to set it to another mouse click perhaps? Of all the wonderful things Necrosis does, this is probably the feature I use the most... handing out Healthstones to 35+ folks in raids since I'm usually the ONLY 'lock there with the 1440 versions. LOL
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Unread 12-08-06, 11:54 AM  
Lomig
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My mistake then for Cryolisys -- I knew I was quite upset against one of the necrosis fork for mages. That actually must be Arcanum :P



Anyway, if he stopped playing, and if nobody want to be maintainer for Cryolysis, and if I have enough time, eprhaps will I take it back...

No promise.


-----

Well, 1.6 uploaded

PLEASE read changelog

Francais : http://larmes-cenarius.net/wiki/fr:changelogs:2.0
English : http://larmes-cenarius.net/wiki/en:changelogs:2.0
Deutsch : http://larmes-cenarius.net/wiki/de:changelogs:2.0
Espanol : http://larmes-cenarius.net/wiki/es:changelogs:2.0




@Xelned :
I cannot do such a thing. Blizzard new restrictions.
Last edited by Lomig : 12-08-06 at 12:04 PM.
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Unread 12-09-06, 07:11 PM  
Lomig
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2.0 beta 1.7.1 uploading.

As usual, please read changelog...
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Unread 12-09-06, 09:29 PM  
askjosh
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Awesome I hope you do pickup Cryolysis or what would be really awesome is if ya could make your addon modular, by that I mean seperate the design and code elements so that you could have a core circular bar and buttons that is shared by all casting classes, then a necro addon for warlocks, a mage version, and priest version. each version would have a call to the core for much of the design and form elements but the actual spells and such would be specific to each caster addon.

by doing this you could create a core addon with hooks that other authors could use to create addons for different caster classes, and because most of the design elements are in the core addon it would reduce the amount of code that is needed for each caster addon.

anyways these are just some ideas
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Unread 12-09-06, 10:34 PM  
Eilidh
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Originally posted by askjosh
Awesome I hope you do pickup Cryolysis or what would be really awesome is if ya could make your addon modular, by that I mean seperate the design and code elements so that you could have a core circular bar and buttons that is shared by all casting classes,
Amazing idea I have 3 classes that use variations of this mod (Serenity, Cryo, and..well, of course the one and only Necrosis.

Lomig: Thanks for getting this up and running again. I've been using Necrosis since forever, and it's definitely a mod I didn't want to live without

Je t'aime!
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Unread 12-09-06, 10:39 PM  
Kamishimi
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Lomig, if you would consider making Necrosis modular such that support for multiple classes could be build into it I would be happy to assist you on the mage-side of the programming since it might help to have someone that plays that class to weed out common mistakes.

If not, would you support someone taking your latest release of Necrosis and building/reworking it to make it modular as long as it respected the GPL license?
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Unread 12-10-06, 12:23 AM  
Aypeus
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I'm giving up this add-on now, it has been great and I have used it for so long, but this auto open everything while in combat is just crap and cant been turned of it seems I guess, but anyways thx for keeping it updated and so.
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Unread 12-10-06, 12:52 AM  
Eilidh
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Originally posted by Aypeus
I'm giving up this add-on now, it has been great and I have used it for so long, but this auto open everything while in combat is just crap and cant been turned of it seems I guess, but anyways thx for keeping it updated and so.
If you had bothered to look at the changelog (as Lomig suggested) at http://larmes-cenarius.net/wiki/en:changelogs:2.0, you'd see:

Code:
#
Add those following temporary commands :

    *
      /necro demon : Toggle the automatic opening of the demon menu while in combat.
    *
      /necro buff: Toggle the automatic opening of the buff menu while in combat.
    *
      /necro curse : Toggle the automatic opening of the curse menu while in combat.
These work just fine, and for now are the temp fix to cure those problems.
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Unread 12-10-06, 06:38 AM  
Lomig
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Originally posted by Kamishimi
Lomig, if you would consider making Necrosis modular such that support for multiple classes could be build into it I would be happy to assist you on the mage-side of the programming since it might help to have someone that plays that class to weed out common mistakes.

If not, would you support someone taking your latest release of Necrosis and building/reworking it to make it modular as long as it respected the GPL license?
I cannot find the time to do such a thing, but Yes, I would support any people which could provide me such a code :P


By the way, a modular Necrosis already exists : It is called Henge, and works with Ace2 libraries
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Unread 12-10-06, 08:00 AM  
kappe
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a modular Necrosis already exists : It is called Henge, and works with Ace2 libraries
lol it seems i'm the only one who cant see henge working
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Unread 12-10-06, 04:07 PM  
Chicotuita
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Since CountDoom is not yet compatible with the patch, and Overtime sucks IMO (you get negative times after the DOT expires), I´m sticking with Necrosis´s DOT timers for now.
The Corruption time is already fixed, but Fear is showing like a 30 or 35s spell... anyone else having this problem?
And, is it possible to clear the timers after you get out of combat?
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Unread 12-11-06, 07:12 AM  
Lomig
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Try DoTimer.

Very efficient. I am going to work with its author to improve Necrosis Timers
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Unread 12-11-06, 08:51 AM  
Nunspa
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I have a sudjestion for the "opening menus in combat" issue...

can you alow us to change the alpha of these buttons? maybe make then darken on mouse over..

Also alow us to "turn off" some of the buttons, I dont summon most of my demons, so maybe alow me to limit the menu to Imp and Felguard.

So when the buttons open up... they dont have as many buttons, just the ones we use.

The best way to do this would be through the gui menu...

make a new tab for each menu which check boxes.. we just check the buttons we want.

I wish I was able to code, I would help.
__________________
Pb
Last edited by Nunspa : 12-11-06 at 08:52 AM.
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Unread 12-11-06, 02:15 PM  
Lomig
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Do not bother about this "issue"

I acutally succeed in handling the SecureStateHeader functions provided by Blizzard. Next beta build, we will be able to open and close menus even in combat.
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