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SSPVP3  Popular! (More than 5000 hits)

Version: r20090804
by: Shadowed [More]

SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <[email protected]>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* Fuck it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
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Unread 07-02-07, 09:17 AM  
Shadowed
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Unless you can duplicate it with only SSPVP enabled, it's another addon causing it.
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Unread 07-02-07, 06:14 AM  
hnau
A Kobold Labourer

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Using my dismount/stealth macro

Code:
/dismount
/cast [nomount] stealth
causes:

Code:
Date: 2007-07-02 05:10:30
ID: 18
Error occured in: AddOn: SSPVP
Count: 1
Message: Error: AddOn SSPVP attempted to call a forbidden function (UNKNOWN) from a tainted execution path.
Debug:
   [C]: ?
   [C]: CastSpellByName()
   ..\FrameXML\ChatFrame.lua:1381: value()
   ..\FrameXML\ChatFrame.lua:3388: ChatEdit_ParseText()
   ..\FrameXML\ChatFrame.lua:3098: ChatEdit_SendText()
   ..\FrameXML\ChatFrame.lua:2350:
      ..\FrameXML\ChatFrame.lua:2344
   [C]: ?
   [C]: ?
   [C]: UseAction()
   ..\FrameXML\SecureTemplates.lua:218: SecureActionButton_OnClick()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
   (tail call): ?
   [C]: securecall()
   ..\FrameXML\SecureStateHeader.lua:998:
      ..\FrameXML\SecureStateHeader.lua:979
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Unread 06-29-07, 10:45 PM  
Sythalin
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File comments: 373
Uploads: 15
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\SSPVP\battlegrounds\eots.lua line 202:
attempt to index global 'carrierNames' (a nil value)
Debug:
SSPVP\Dongle.lua:249:
SSPVP\Dongle.lua:246
SSPVP\Dongle.lua:334:
SSPVP\Dongle.lua:328

Happens whenever someone picks up the flag in EotS.

Edit: using ver. r72b
Last edited by Sythalin : 06-30-07 at 02:39 AM.
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Unread 06-29-07, 12:18 PM  
Shadowed
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File comments: 2513
Uploads: 83
Will look into it tomorrow since it's EoTS holiday anyway.


Am able to reproduce Izadore's problem with SSPVP installed only... submitted a bug report with details, not sure if that was the right place since people seem to just do it here.
Here would be easier if you wouldn't mind.

The only thing I can think of besides that is a scale issue, it's a new error and SSUI hasn't been majorly worked on since the recode 6 months ago, and the last change was probably the new priority widget which was 3-4 months.
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Unread 06-28-07, 11:44 PM  
keLston
A Deviate Faerie Dragon

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EotS error

Error: attempt to index global 'carrierNames' (a nil value)
AddOn: SSPVP
File: eots.lua
Line: 207
Count: Infinite
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Unread 06-28-07, 02:53 PM  
Loomyth
A Fallenroot Satyr

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[2007/06/28 22:53:13-794-x1]: SSPVP\battlegrounds\eots.lua:202: attempt to index global 'carrierNames' (a nil value)
<in C code>: in function `SetBattlefieldScoreFaction'
Interface\FrameXML\WorldStateFrame.lua:669: in function <Interface\FrameXML\WorldStateFrame.lua:655>:
<in C code>: in function `WorldStateScoreFrameTab_OnClick'
<string>:"*:OnShow":3: in function <[string "*:OnShow"]:1>
<in C code>: ?
<in C code>: in function `Show'
Interface\FrameXML\UIParent.lua:1077: in function `SetUIPanel':
Interface\FrameXML\UIParent.lua:837: in function `ShowUIPanel':
Interface\FrameXML\WorldStateFrame.lua:272: in function <Interface\FrameXML\WorldStateFrame.lua:226>:
<in C code>: ?
<in C code>: in function `WorldStateScoreFrame_Update'
<string>:"*:OnEvent":4: in function <[string "*:OnEvent"]:1>

---

[2007/06/28 22:30:55-794-x100]: SSPVP\battlegrounds\eots.lua:202: attempt to index global 'carrierNames' (a nil value)

---
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Unread 06-28-07, 12:09 PM  
williamding
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Originally posted by Shadowd
It's another mod causing it most likely, probably your font thats causing the positioning issues.
Am able to reproduce Izadore's problem with SSPVP installed only... submitted a bug report with details, not sure if that was the right place since people seem to just do it here.
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Unread 06-28-07, 11:42 AM  
Loomyth
A Fallenroot Satyr

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[2007/06/28 19:28:57-793-x2]: SSPVP\extras\config.lua:42: bad argument #2 to 'HasModule' (string, table expected, got nil)
Bagnon\lib\Dongle.lua:243: in function <Interface\AddOns\Bagnon\lib\Dongle.lua:232>
Bagnon\lib\Dongle.lua:302: in function `HasModule'
SSPVP\extras\config.lua:42: in function `OnChange'
SSUI\SSUI.lua:593: in function `func'
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

---
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Unread 06-25-07, 04:08 AM  
BlackEagle75
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Missing UI

Missing UI in SSPVP.zip file of rev. 72
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Unread 06-24-07, 11:58 PM  
quicksylver
A Murloc Raider
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I would love it if when you get prompted to join a new battleground that it doesn't ask you 4 times with popups. Can you set it to when you "Cancel" a BG popup and when already inside a BG that it will not popup again?
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Unread 06-24-07, 05:31 PM  
Shadowed
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It's another mod causing it most likely, probably your font thats causing the positioning issues.
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Unread 06-24-07, 02:55 PM  
Sythalin
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BUG

Having an issue with the GUI frames being dimmed out and misaligned. There are the rare occasions that it shows up correctly, but for the most part it's always:

http://www.rucls.net/~chaosinc/wowpics/sspvp.jpg

Edit:

Also, an option to automatically leave queues for the other BGs when you join your "highest priority" would be kinda nice.
Last edited by Sythalin : 06-24-07 at 02:56 PM.
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Unread 06-22-07, 02:15 AM  
Fiorina
A Kobold Labourer

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mover.lua:235: attempt to index a nil value

mover is still broken?
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Unread 06-22-07, 12:47 AM  
Rotanimret
A Kobold Labourer

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i have the same issue as nissan. It seems to happen mostly after quickly opening and closing the map. After that error, autojoin doesn't work anymore.
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Unread 06-19-07, 06:11 PM  
marvel
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Auto-Join Override

Is it possible to add an auto-join override capability where if the BG available dialog comes up and I click hide, then the auto-join is aborted? Right now when I click Hide, SSPVP still auto-join for me. Sometimes when I am in the middle of something important (conversation or fighting a rare monster) and I don't want to join a BG and can simply click Hide and go on.
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