Download
(165Kb)
Download
Updated: 08-04-09 02:13 AM
Pictures
File Info
Updated:08-04-09 02:13 AM
Created:unknown
Downloads:241,058
Favorites:611
MD5:

SSPVP3  Popular! (More than 5000 hits)

Version: r20090804
by: Shadowed [More]

SSPVP3 is mostly improvements and recodes to sections of code, along with adding support for 3.0.x features.

Herald yells inside Alterac Valley are changed to be more consistant and will be colored by the faction that triggered it, you can also see how many resources are gained via the Mines inside the overlay along with chat alerts when the Captains are slain by a faction. Timers for how long until graveyards, bunkers and towers are included for Arathi Basin and Alterac Valley.

Includes match information like time left, nodes to win, final scores for Arathi Basin and Eye of the Storm. Along with flag carriers inside Warsong Gulch and Eye of the Storm, including coloring by flag carrier class and carriers health (when available). Other features are things like modifying the players arena panel to show both weekly and seasonal stats instead of having to toggle them as well as displaying team leader even if they're offline, or showing break down by server/class on the battlefield scoreboard and more, see configuration for a better list on all the features SSPVP3 has.

See, /sspvp ui for configuration, /arena for different data functions like games required to hit 30%, points -> rating or rating -> points conversions.

Thanks Narvinye on Die Argustwacht (EU) for German localization.

Note Post bug and feature requests on my issue tracker

Author: Shadowed <[email protected]>
Date: Tue Aug 4 00:31:23 2009 -0700
* Updated to use _G instead of getglobal

Date: Sun Aug 2 01:03:01 2009 -0700
* Fixed all leaked globals
* Removed all of the auto join code, 3.2 disables this (Blizzards fault not mine, I can't do anything about it)
* Updated EoTS and AB to use the new 1600 resource cap for calculations
* Updated time before port features to not divide by 1000 as it's not needed now
* Changed overlay to be unlocked by default
* Changed /sspvp to open up the configuration by default, /sspvp suspend still works thought
* Cleaned up localization
* Library update
* Updated TOC to 30200

Date: Sun May 3 05:39:44 2009 +0000
* Reverted the score request change, forgot that its actually used in a few things (Fixed flag carrier names not being colored)

Date: Mon Apr 27 23:38:38 2009 +0000
* Wintergrasp shows second to last in configuration now
* Fixed a bug with score/pvp frame positioning being messed up due to UI scale
* Removed RequestBattlefieldScoreData call as it's not needed anymore
* Fixed minor typo in status messages for joining an arena

Date: Sat Apr 25 15:20:42 2009 +0000
* Fixed an error in wg.lua if you're no in a WOTLK zone
* Added a Wintergrasp timer to the overlay for when the battle will start (Includes an option to only show it when the match is about to start within X minutes)

Date: Sun Apr 12 21:08:36 2009 +0000
* Fixed an error in battlefield.lua from API changes in 3.1
* TOC bump + library update

Date: Mon Dec 29 00:47:03 2008 +0000
* Fixed join priority not including strands
* Fixed queue overlay not hiding if you disable it while it's visible
* Fixed minimap checks for battlefields, uses the showBattlefieldMinimap CVar now
* Library update
* Added a failed warning to screenshots (Can screenshots even fail to be saved?)
* Added a bomb timer for Strands
* Removed some old code that isn't needed anymore with 3.0

Date: Sat Oct 18 20:36:43 2008 +0000
* Updated a bunch of libraries
* Fixed an error with AcceptBattlefieldPort
* Removed all of the WoTLK checks as 3.0 is live

Date: Sun Sep 21 17:10:57 2008 +0000
* Swapped back to our old method of rechecking the totals for overlays since the new fancy way was too buggy
* Fixed a possible error in score.lua at #103

Date: Fri Sep 19 17:07:53 2008 +0000
* Actually works with both now
* SSPVP (SHOULD) work with wrath and live now
* Fixed the auto release disabled text never showing if auto release is disabled
* Fixed battlefield window not working in WoTLK
* Fixed score not working in WoTLK
* Updated battlefield auto releasing, now supports Strand of the Ancients and Wintergrasp
* Added Strands of the Ancient module, all this does right now is hide the "X Defending" and "Y Attacking" world states
* Moved slash commands to config.lua
* Fixed rows not being shown if it was shown, removed, then shown again

Date: Thu Sep 18 05:14:29 2008 +0000
* Fixed a possible error if RemoveRow is called before the category has been setup
* Fixed a few bugs with ACTIVE_CATS and ACTIVE_ROWS in overlay.lua causing weird-ness

Date: Wed Sep 17 20:59:07 2008 +0000
* Fixed an error in EoTS at line #74
* Recoded the overlay to fix horrible usage of tables, as well as fix an anchor to ourself error when configuring it

Date: Fri Sep 12 19:58:44 2008 +0000
* Removed a bunch of unused localizations
* Cleaned up queue overlay and the joining code a little bit
* Fixed overlays creating new tables for ids more than once if they had been removed
* Fixed a typo in the higher priority message
* Flag settings are actually saved now since I remembered to register it was a namespace not a new DB
* Removed some useless variable creation in in eots.lua and score.lua

Date: Wed Sep 10 23:59:04 2008 +0000
* Fixed flag positioning in EoTS
* Fixed error inside AV about compare nil value
* Fixed our chat filter in AV
* Fixed error on line #280 in flag.lua
* Cleaned up OOC updating, no longer creates a table EVERYTIME we register something
* Removed the option to release in battlegrounds, instead you can choose which battleground to release (and arenas)
* Removed the level option on score board
* Removed the leave confirmation when a match ends
* Configuration should be fully implemented now, the priorities are a little hackish but not sure how I want to clean them up yet
* Cleaned up av.lua, timer outputting should work better, removed most of the table usage, cleaned up Snowfall detection, changed our ChatFrame_OnEvent hook to a method thats friendly with both live and WoTLK
* Pulled in the Overlay and Flag configuration (Still more to do)
* Pulled in the SSFlags/ code
* Changed EoTS WorldStateAlwaysUpFrame_Update hook to a regular one instead of secure
* Cleaned up overlay.lua, no longer passing tables for OnClick handlers but a single string, you should also be able to switch between grow up and normal without reloading (NTS: Improve this)
* Removed AceConsole-3.0, OptionHouse, HousingAuthority usage
* Renamed lib/ -> libs/
* Removed arena.lua (split into SSArena)

Date: Tue Sep 9 13:57:23 2008 +0000
* Fuck it, I can't get the other method to a way I like so I'll just continue SSPVP3 as it is.
Optional Files (0)


Post A Reply Comment Options
Unread 03-27-08, 04:53 PM  
HyperGig
A Cyclonian

Forum posts: 46
File comments: 20
Uploads: 0
Originally posted by Shadowd
SSPVP fixed to actually work now.

SSPVP never did sound sound HyperGig.
Oh I feel like a retard.... what mod was that then? It use to say stuff when you final blow (giggle) someone? It would way "First Blood" "Dominated!" "Killing Spree!"
Report comment to moderator  
Reply With Quote
Unread 03-27-08, 04:14 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
SSPVP fixed to actually work now.

SSPVP never did sound sound HyperGig.
Report comment to moderator  
Reply With Quote
Unread 03-27-08, 02:44 PM  
HyperGig
A Cyclonian

Forum posts: 46
File comments: 20
Uploads: 0
FIRST BLOOD!!

Hey i miss my sound bits, did you take them away or do i have to turn them on or something?
Report comment to moderator  
Reply With Quote
Unread 03-25-08, 09:31 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
whitez: Go to the world map and look at the top left corner, it should have an option for when to show the battlefield minimap.
Report comment to moderator  
Reply With Quote
Unread 03-20-08, 09:29 AM  
whitez
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Battlefield minimap

Hi there,im using your mod for months now im simply pleased with it although have no idea how to turn on battlefield minimap in SSPVP2 (had old version untill now) otherwise simply the best ,thx for your job Shadowd.
Last edited by whitez : 03-20-08 at 09:36 AM.
Report comment to moderator  
Reply With Quote
Unread 03-15-08, 06:03 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Erubus / theNick: I'll look into it and see whats going on

incith: Correct, it's normal.
Report comment to moderator  
Reply With Quote
Unread 03-14-08, 06:48 PM  
theNick
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
hey,
i really love this addon, but there is one really annoying bug (same Lewzephyr described).
The location of the score frame does not save when i start a new session or log on another character.
I do not have vista or any copy protection on the file and any other addon works just fine. I even tried to enter the coords for the frame manually(in saved variables), then put a writing protection on the file, but even that didnt help.
I tried version 566 and 622 so far.

Plx help
Report comment to moderator  
Reply With Quote
Unread 03-14-08, 02:40 PM  
incith
A Murloc Raider
 
incith's Avatar

Forum posts: 8
File comments: 19
Uploads: 0
Re: UI Buttons Blank

Originally posted by birdy827
Hi

Not sure if anyone else is having this problem, but I have a macbook pro with leopard, and all three buttons on the bottom I presume for OK, Cancel, etc are blank.. Infact, they're blacked out as if someone yanked them.

Any ideas? I didn't have a SSPVP2 folder previously, nor did I have it on this installation ever (new laptop).

Thanks!!
I also have this problem, anyone have any ideas?

Edit: Guess this is normal per the OptionHouse screenshot.. http://s.wowinterface.com/preview/pvw9013.png
Last edited by incith : 03-14-08 at 02:45 PM.
Report comment to moderator  
Reply With Quote
Unread 03-12-08, 03:51 PM  
Erubus
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Not sure if this was already brought up, but for some reason every time I relog, the PvP objective anchor gets moved back to its original position. Also, the PvP "score board" kinda thing (with the player stats and all), after I open it the first time, it wont refresh until I relog. Any way to fix this? :O
Report comment to moderator  
Reply With Quote
Unread 03-09-08, 05:16 AM  
Timple
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Thank you so much! It's now working.

Here is what you need to get it working with the frFR client:

Code:
if( GetLocale() ~= "frFR" ) then
	return
end

SSPVPLocals = setmetatable({

	["Warsong Gulch"] = "Goulet des Chanteguerres",
	["Arathi Basin"] = "Bassin d'Arathi",
	["Alterac Valley"] = "Vallée d'Alterac",
	["Eye of the Storm"] = "L'Œil du cyclone",

	["Blade's Edge Arena"] = "Arène des Tranchantes",
	["Nagrand Arena"] = "Arène de Nagrand",
	["Ruins of Lordaeron"] = "Ruines de Lordaeron",
	["All Arenas"] = "Toutes les arènes",

}, {__index = SSPVPLocals})
Thanks again!
Report comment to moderator  
Reply With Quote
Unread 03-08-08, 02:54 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
It works with any client, but it requires localization work to be done. If I recall, the specific parts you need to localize to get auto join working are the battleground names.

Go to Interface\AddOns\SSPVP2\localization.frFR.lua

Below

Code:
SSPVPLocals = setmetatable({
Add

Code:
	["Warsong Gulch"] = "Warsong Gulch",
	["Arathi Basin"] = "Arathi Basin",
	["Alterac Valley"] = "Alterac Valley",
	["Eye of the Storm"] = "Eye of the Storm",

	["Blade's Edge Arena"] = "Blade's Edge Arena",
	["Nagrand Arena"] = "Nagrand Arena",
	["Ruins of Lordaeron"] = "Ruins of Lordaeron",
	["All Arenas"] = "All Arenas",
Now what you want to do is translate them into the frFR version, so for example lets say the translation of "Warsong Gulch" is infact "Battle Gulch", you'd want it to look like

Code:
	["Warsong Gulch"] = "Battle Gulch",
	["Arathi Basin"] = "Arathi Basin",
	["Alterac Valley"] = "Alterac Valley",
	["Eye of the Storm"] = "Eye of the Storm",

	["Blade's Edge Arena"] = "Blade's Edge Arena",
	["Nagrand Arena"] = "Nagrand Arena",
	["Ruins of Lordaeron"] = "Ruins of Lordaeron",
	["All Arenas"] = "All Arenas",
Repeat that with all 8 of those and do a /console reloadui and auto join should start working.
Report comment to moderator  
Reply With Quote
Unread 03-08-08, 01:55 PM  
Timple
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Originally posted by Shadowd
Are you using a game client besides enUS?
Actually, I use the frFR client since I'm European (France).

Does this only work with the english client on US realms?
Report comment to moderator  
Reply With Quote
Unread 03-08-08, 01:51 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Are you using a game client besides enUS?
Report comment to moderator  
Reply With Quote
Unread 03-08-08, 12:40 PM  
Timple
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Originally posted by Shadowd
Can you give a screenshot of your full priorities as well
Sure. Here it is :

http://img137.imageshack.us/img137/2144/55191694lo0.jpg

Thanks again for your help, it's greatly appreciated.
Report comment to moderator  
Reply With Quote
Unread 03-08-08, 12:22 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Can you give a screenshot of your full priorities as well
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.