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TTSpellTimer  Popular! (More than 5000 hits)

Version: 1.24.20100
by: twig314159 [More]

After many painstaking hours of development and testing (huge thanks to all my friends that helped test!) my newest creation is ready for the general public.

TTSpellTimer

Summary
This is a stand-alone addon that will display various debuff and timer related effects for a large number of spell and abilities. Each class has a supported set of spells, which will be listed later in this document. Using this addon does not require you to create macros for each of your spell or abilities. Just install and play as normal!

Features

  • Non-Intrusive. Timer window is shown in the far right.
  • Works with numerous spells and abilities across all the classes.
  • No need for you to create macros of anything! Just use spells/abilities as normal!
  • The timer window can be moved and its position is saved for the next gaming session.
  • Timer window can list up to 8 timers in two horizontal rows that only show the spell icon and time remaining. Plus 8 timers in a single vertical row that show the spell icon, time remaining, target name, and the name of the ability/spell.
  • You can left-click on a specific timer to automatically target the named mob! (Note: This is inconsistant in PvE when multiple mobs have the same name, but great for PvP!)
  • You can shift-left-click on a specific timer to remove it from the timer window. This is useful if you have timers that do not automatically remove themselves.
  • TTSpellTimer will automatically modify the timer durations based on the rank of the spell cast!
  • TTSpellTimer will automatically modify the timer durations if you have points in the appropriate talents!
  • Each spell is highly configurable by using the settings interface, which can be reached through the slash command "/ttst".
  • Each timer can be individually enabled/disabled. (In the spell/ability list on the left side of the settings window, disabled spells/abilities are colored grey.)
  • Each timer can be configured to automatically post a message when it occurs. TTSpellTimer will only post a message once, first trying Emote, then Raid, then Party, then Yell, and finally Say. You can check/uncheck the appropriate options. If you uncheck all the options, no message will be posted.
  • Each timer can be configured to display the spell name and/or the target's name. If both of these option are unchecked, the timer will be layed out in one of the two horizontal rows.
  • Each timer can be configured to automatically be removed when you exit combat. Great for those debuffs that can last for minutes!
  • Warlock pets are now supported! Seduction and Spell Lock!
  • Shaman totems are now supported!
  • Hunter pets are now supported!
  • In the settings window is a new "General" option to modify a few addon wide settings.
  • You can now disable TTSpellTimer through the "General" option in the settings window.
  • You can now set the scaling for the timer window through the "General" option in the settings window.
  • You can now position the timer window without having a timer active. To do this, use the "Move Window" button in the "General" options. When moving the window, click and drag it to anywhere you want, then press "Done". The four buttons that appear at the corners when moving are to force the timer to grow in that direction. Just click the button before clicking "Done". For example: You move the window to the lower right corner of the screen and you want it to grow up and to the left. Just click the small button in the upper left of the timer window then click "Done".
  • Nearly a complete French localization! It still contains many bugs, but should work okay.
  • Supports Rebirth, Concussive Shot, Counterattack, Scatter Shot.
  • You can now set auto messages to post when casting begins.
  • You can now disable timers/messages independently for each spell/action.
  • Optional progress bars for spell timers!
  • Message posting to a custom channel!

Supported Spells
  • Druid - Abolish Poison, Bash, Challenging Roar, Demoralizing Roar, Entangling Roots, Faerie Fire, Hibernate, Innervate, Insect Swarm, Lacerate, Maim, Mangle, Moonfire, Pounce, Rake, Rebirth, Regrowth, Rejuvenation, Rip, Sooth Animal.
  • Hunter - Concussive Shot, Counterattack, Hunter's Mark, Scare Beast, Scatter Shot, Scorpid Sting, Serpent Sting, Silencing Shot, Viper Sting, Wing Clip, Wyvern Sting.
  • Hunter Pets - Bestial Wrath, Intimidation, Screech, Scorpid Poison.
  • Mage - Blast Wave, Cone of Cold, Counterspell, Dragon's Breath, Fireball, Flamestrike, Frost Nova, Frostbolt, Polymorph, Pyroblast, Slow, Summon Water Elemental.
  • Paladin - Avenger's Shield, Consecration, Hammer of Justice, Redemption, Repentance, Turn Undead.
  • Priest - Abolish Disease, Devouring Plague, Hex of Weakness, Holy Fire, Mind Control, Mind Soothe, Power Infusion, Power Word: Shield, Psychic Scream, Renew, Resurrection, Shackle Undead, Shadow Word: Pain, Silence, Vampiric Embrace, Vampiric Touch.
  • Rogue - Blind, Cheap Shot, Distract, Expose Armor, Garrote, Gouge, Hemorrhage, Kick, Kidney Shot, Premeditation, Riposte, Rupture, Sap.
  • Shaman - All Totems, Earth Shield, Earth Shock, Flame Shock, Frost Shock, Reincarnation, Stonestrike.
  • Warlock - Banish, Corruption, Curse of Agony, Curse of Doom, Curse of Exhaustion, Curse of Recklessness, Curse of Shadow, Curse of the Elements, Curse of Tongues, Curse of Weakness, Enslave Demon, Fear, Hellfire, Howl of Terror, Immolate, Inferno, Ritual of Doom, Ritual of Summoning, Siphon Life, Soulstone Resurrection, Unstable Affliction.
  • Warlock Pets - Seduction, Spell Lock.
  • Warrior - Berserker Rage, Challenging Shout, Concussion Blow, Demoralizing Shout, Disarm, Hamstring, Intimidating Shout, Mocking Blow, Mortal Strike, Piercing Howl, Pummel, Rend, Shield Bash, Sunder Armor, Thunder Clap.

Known Bugs
  • Spells with a casting time (eg. Howl of Terror, Soulstone) and spells that do not apply a debuff may sometimes display a timer even if you cancel the spellcasting. This is a limitation of how Blizzard implemented the event messaging for spells. It can be worked around, but is not easy, so I have chosen to not fix it for the moment.
  • The timer is very reliable solo, but can sometimes create timers for spells even though the spell was resisted. This is only occurs in large raids. At this time, it is easy for a user to work around this issue by just being aware of what abilites are resisted. I WILL have this fixed some day as soon as I find a method that I feel is reliable enough.
  • Cancelling some spells with ESC while a targeting cursor is up may result in a timer being created. (Ritual of Summoning is notorious for this. Still investigating a fix.)

Instructions
Just install and use! Don't forget that using "/ttst" will bring up the settings window!

Conclusion
Please send or post any comments, bugs, or suggestions you have!

Future Features
- Paladin seals and judgements.
- Hunter traps.

Troubleshooting

Q: The timer window doesn't seem to be appearing. What's the problem?
A: Make sure that the addon is actually loaded. You can verify this by using the slash command "/ttst". If the TTSpellTimer Settings window does not appear then the addon was not properly loaded by WoW.
A: It is possible that the timer window is appearing off screen and is working, but not visible. To reset the window location to its default position use this slash command "/ttst reset window".

Q: Is there a way to restore a spell's settings to the default settings?
A: Yes there is! Use the following slash command to reset a specific spell's settings to its default values, "/ttst reset <spell name>". Example: "/ttst reset Howl of Terror"
A: To reset all spells to their default settings use this slash command, "/ttst reset all".

Version Information

1.24.20100
- Updated .toc to the latest Blizzard interface version (20100).
- Minor bug fixes.
- Better reliability when detecting the application of spells. It will no longer create timers for resisted spells.

1.23.20000
- New spells/abilities: Redemption, Resurrection,
- Fixed combo modifier problem with Rupture.
- Attempted to fix problems with Spell Lock and Seducion. If you continue to have problems, let me know!
- Timers should now have the proper target name when using click-casting! Let me know (in detail) if you continue to see problems in this area.

1.22.20000
- Some debugging code made it into the 1.21.20000 release. I've now removed that.

1.21.20000
- Various bugs fixed which were caused by the update to WoW 2.0.

1.20.20000
- Updated .toc to the latest Blizzard interface version (20000).
- Updated to work with WoW client 2.0!
- Many new spells added and bugs fixed!

1.17.11200
- Updated .toc to the latest Blizzard interface version (11200).
- New feature: Optional progress bars for timers!
- New feature: Post messages to a custom channel!
- New feature: Optional display of tenths of a second for timers!
- Bug fix: Distract should now work properly.

1.16.11100
- Version 1.15.11100 was inadvertently released with a new feature that wasn't yet completed. That new feature is displaying tenths of a second when the time remaining on a timer is less than 1 minute. While the feature does work, it has a few bugs and there is no way to change it back to the default display. This new update changes it back to the default until this new feature is complete and ready for distribution.

1.15.11100
- Fixed the bug with Polymorph and Shackle Undead not updating their timers when a target was re-polymorphed or re-shackled before it broke from the previous effect.
- Fixed a problem with CastSpellByName not working if the "self" parameter was specified as "true".

1.14.11100
- Corrected the durations for many Shaman totems.
- Added Reincarnation for the Shaman.
- Made sure that the Mage spells Polymorph: Pig and Polymorph: Turtle work properly.

1.13.11100
- Update for the lastest WoW patch 1.11.
- Bug fixes to correct stuff that was broken because of patch 1.11.

1.12.11000
- Bug fix for saving the position after it's been moved. Thanks Hshh!
- Added Rogue's Kidney Shot and Rupture. Thanks Hshh!
- Complete Simplified Chinese localization. Huge thanks to Hshh!

1.11.11000
- This should fix consistancy problems people have been having ever since WoW patch 1.10. Many times, the addon would stop working when doing this that would force a load, like zoning.

1.10.11000
- Gah, fix another bug that causes first time users to not have the addon enabled by default.

1.09.11000
- Instant cast spells were not working as of WoW v1.10. Now fixed. I have no idea how I missed something this large. My apologies to every that has download an update again.

1.08.11000
- New supported spells.
- Can now hide the timer background.
- Can now move the timer window without having an active timer.
- Spell/Actions cast from macros should now be timed properly.

1.07.11000
- Bad upload. Use v1.08.11000

1.06.10900
- Hunter pets are now supported!
- The timer window can now be scaled!
- You can now disable TTSpellTimer completely from the settings window!
- Fixed a bug with Grounding Totem.
- I missed the Tranquil Air Totem in the previous release. It has now been added.

1.05.10900
- Shaman totems are now supported!
- Fixed a bug that was exposed by using chat addons (eg ChatEx)

1.04.10900
- Fixed a bug where some timers would stop appearing after a while.
- Fixed a bug where casting a debuff on top of the safe debuff (Corruption on top of Corruption) would not create a timer for the second casting.
- Made sure that Shadow Word: Pain was taking talents into account.

1.03.10900
- Fixed bug when using ALT+number to target self.
- Fixed a bug where sometimes a timer would appear without a target name. This bug was most apparent with spells that had a casting time.
- Updated the Insect Swarm icon to be the new icon Blizzard created for patch 1.9.
- Added Emote auto-chat feature.
- Added warlock pet abilities.

1.02.10900
- Fixed an error on login when the user had moved the spell timer window to another location.

1.01.10900
- Initial release. Enjoy!

Post A Reply Comment Options
Unread 02-23-07, 03:26 PM  
Olivier Mayeres
A Kobold Labourer

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Casting time

Hello,
It is possbile ton add the casting time inTTST_EventHandler_Generic?
i want do shomething like "I begin to cast sheep on %t, casting time: 1,5 sec"
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Unread 02-23-07, 08:35 AM  
Olivier Mayeres
A Kobold Labourer

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TTST_BroadcastMessage

Now wow replace %t by target
modify
in TTSpellTimer.lua
line 442 and 1028
Code:
TTST_BroadcastMessage(spellName, string.gsub(userProperties.AutoCha*****ssage, "%%target%%", spellTarget));
by
Code:
TTST_BroadcastMessage(spellName, userProperties.AutoCha*****ssage);
in TTSpellTimerSpellData.lua
replace all %target% by %t
But i some change for me:
i add
Code:
local duration"
to the line 403 before the if
so change
Code:
	local duration = TTST_GetSpellDuration(spellName, spellRank);
to
Code:
	duration = TTST_GetSpellDuration(spellName, spellRank);
replace the old line 442
Code:
TTST_BroadcastMessage(spellName, userProperties.AutoCha*****ssage);
by
Code:
local Message=userProperties.AutoCha*****ssage
		Message=string.gsub(Message, "%%spellname%%", spellName);
        local lspellRank=tostring(spellRank)
        if lspellRank =="nil" then
            lspellRank="";
        end
        local lduration=tostring(duration)
        if lduration == "nil" then
            lduration = "";
        end
        Message=string.gsub(Message, "%%spellrank%%", lspellRank); 
        Message=string.gsub(Message, "%%duration%%", lduration );
        TTST_BroadcastMessage(spellName,Message);
Last edited by Olivier Mayeres : 02-23-07 at 10:19 AM.
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Unread 02-21-07, 05:24 AM  
Olivier Mayeres
A Kobold Labourer

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Re: Re: Re: French Translation?

I do some changes but some translations are deprecate
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Unread 02-21-07, 02:56 AM  
Olivier Mayeres
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Re: Re: French Translation?

Originally posted by twig314159
I tried using a UTF8 editor, but for some reason it wouldn't work for me. Even if the file was saved as UTF8.
.
I am very surprised, I did the work for the version of spectego of acetimer. But I was not very unhappy when somebody change encoding utf8 by the characters codes.

I looked at Babble-Spell-2.2.lua but they do not use the utf8 encoding . I do not find that very readable
Last edited by Olivier Mayeres : 02-21-07 at 03:05 AM.
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Unread 02-20-07, 03:48 PM  
Kraygien
A Kobold Labourer

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Originally posted by twig314159
Currently, this is by design.
Thank you for taking the time to explain - totally unnecessary but very much appreciated. I don't doubt at all that keeping an addon updated is a huge job, especially the more popular it becomes. And I can see that you have at least TWO. Plus, rl obligations and you need to take some time to PLAY, too! And then there is sleep - we all do better with a bit of that. hehe It's interesting to hear what your dreams for the future are and I'm certainly in no hurry to receive what's being given as a gift. And besides, once it becomes a chore instead of something enjoyable to learn from it's not worth the effort anymore anyway.
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Unread 02-20-07, 02:42 PM  
twig314159
A Deviate Faerie Dragon
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Originally posted by Kraygien
I had an opportunity earlier today to try using seduction several times in a controlled environment. Every time I remained targeted on the mob I was seducing until the spell was cast the timer worked properly, and every time I targed on something before the spell cast was complete the timer would not show up. So it appears you're entirely correct with regard to this issue - thanks.

I'm assuming from your post that this is by design and it isn't something that can or is going to be addressed or "fixed," correct?
Currently, this is by design. A lot of people report it though. it would be nice to fix it, but could cause problems when there are multiple warlocks are around. I could parse the combat log for this information, but the combat log doesn't distinguish between you and other warlocks taking the same action.

If you plus one other warlock target two different mobs with the same name, then there will be two entries in the combat log, one for you, one for them. How would I know which is yours? More importantly, if one fails how do I know it was yours that fails?

When trying to solve this ambiguity, I decided to err on the side of no timer because in my opinion, it's better to have no timer than it is to have a bogus timer.

It appears I will be revisiting this issue though. TTSpellTimer needs a major rewrite in order to effectively work with "focus" targets. At that time, I'd love to try to fix this probably and add a few key features people have been wanting for a while now. (Stackable sunders, paladin judgements, etc.)

But first, I have to find the free time to do it all.
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Unread 02-20-07, 02:37 PM  
twig314159
A Deviate Faerie Dragon
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Re: French Translation?

Originally posted by Olivier Mayeres
Hello,
Can i use a UTF8 editor to update french translation?
Why not use Babble http://www.wowace.com/wiki/Babble-2.2? and TalentShow http://www.wowace.com/wiki/TalentShow-1.0
I tried using a UTF8 editor, but for some reason it wouldn't work for me. Even if the file was saved as UTF8.

As for Babble and TalentShow, I didn't even know they existed. Thanks!
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Unread 02-20-07, 12:07 AM  
Kraygien
A Kobold Labourer

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Originally posted by twig314159
To those using Banish, Entangling Roots, and Seduction
I had an opportunity earlier today to try using seduction several times in a controlled environment. Every time I remained targeted on the mob I was seducing until the spell was cast the timer worked properly, and every time I targed on something before the spell cast was complete the timer would not show up. So it appears you're entirely correct with regard to this issue - thanks.

I'm assuming from your post that this is by design and it isn't something that can or is going to be addressed or "fixed," correct?
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Unread 02-19-07, 11:49 AM  
AndrossX
A Kobold Labourer

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Spell Support

Could you add support for devastate? (Warrior Talent Ability at the top of the protection tree.)

Edit: Also I'm noticing, when you hit a sunder more than once, the effect doesn't stack, and it doesn't refresh existing timers for sunders. I think it should only show one sunder effect, and just refresh it everytime you hit another sunder, or hit devastate.
Last edited by AndrossX : 02-19-07 at 11:58 AM.
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Unread 02-19-07, 10:26 AM  
Olivier Mayeres
A Kobold Labourer

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French Translation?

Hello,
Can i use a UTF8 editor to update french translation?
Why not use Babble http://www.wowace.com/wiki/Babble-2.2? and TalentShow http://www.wowace.com/wiki/TalentShow-1.0
Last edited by Olivier Mayeres : 02-19-07 at 10:35 AM.
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Unread 02-14-07, 12:55 AM  
Kraygien
A Kobold Labourer

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Originally posted by twig314159
Are you changing targets before the spell finishes casting? If so, then that is likely the reason your timers are not appearing.
I never thought of this possibility. I'll try messing around with it the first chance I get and will report back. That would explain why this sometimes happens and sometimes doesn't - I'm pretty sure you've hit the nail on the head. When things get hectic and I need to call upon multiple abilities for multiple mobs, as you well know I'm sure, sometimes I have to be ready with the next cast for a separate mob. Other times, things are more slow and I have plenty of time to relax a bit. hehe
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Unread 02-13-07, 08:19 PM  
Tenson
A Fallenroot Satyr

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I gotta say this mod is awesome.

2 questions:

1. Is it possible to get SCT-like texts when spells are ready? I remember SCTD doing something like that, but not sure.

2. I realize that the name is "SpellTimer", but is it possible to expand to include buffs? Or is it too much re-work?
I'm using CT_Buffmod, but I'd like to using something else.
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Unread 02-12-07, 05:19 PM  
twig314159
A Deviate Faerie Dragon
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Thanks for all the bug reports everyone. I'll make sure to put in fixes for the following:

- Shaman using Totemic Call.
- Lifebloom

Still researching fixes for:

- Getting timers to show up when casting on your focus target instead of your actual target.

To those using Banish, Entangling Roots, and Seduction: Are you changing targets before the spell finishes casting? If so, then that is likely the reason your timers are not appearing. If you have the opportunity, try waiting for the cast to finish before switching targets.
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Unread 02-12-07, 01:17 PM  
Jumpee
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It would be great for Shaman if using Totemic Call caused the frame to hide just as leaving combat does.

if (event == "CHAT_MSG_SPELL_SELF_BUFF" and string.find(arg1, "Totemic")) then
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Unread 02-11-07, 02:37 AM  
Myrathi
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Exclamation Druid issues - Moonfire / Entangling Roots

Noticed problems with [Moonfire] and [Entangling Roots] on my druid but the latter seems to be related to macroed spells:

[Moonfire] - timer created for Rank 1 (only) is 3 secs too long (should be 9 seconds).

Macro problems

Casting [Bash] from an ability button: creates timer -- from a macro: fine.
Casting [Moonfire] from a spell button: creates timer -- from a macro: fine.
Casting [Entangling Roots] from a spell button: creates timer -- from a macro no timer.

I'm guessing it's something to do with non-instant spells from macros, since [Moonfire] and [Bash] work just fine. Haven't had a chance to test with other abilities, but my druid's not that high yet. =)
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