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TTSpellTimer  Popular! (More than 5000 hits)

Version: 1.24.20100
by: twig314159 [More]

After many painstaking hours of development and testing (huge thanks to all my friends that helped test!) my newest creation is ready for the general public.

TTSpellTimer

Summary
This is a stand-alone addon that will display various debuff and timer related effects for a large number of spell and abilities. Each class has a supported set of spells, which will be listed later in this document. Using this addon does not require you to create macros for each of your spell or abilities. Just install and play as normal!

Features

  • Non-Intrusive. Timer window is shown in the far right.
  • Works with numerous spells and abilities across all the classes.
  • No need for you to create macros of anything! Just use spells/abilities as normal!
  • The timer window can be moved and its position is saved for the next gaming session.
  • Timer window can list up to 8 timers in two horizontal rows that only show the spell icon and time remaining. Plus 8 timers in a single vertical row that show the spell icon, time remaining, target name, and the name of the ability/spell.
  • You can left-click on a specific timer to automatically target the named mob! (Note: This is inconsistant in PvE when multiple mobs have the same name, but great for PvP!)
  • You can shift-left-click on a specific timer to remove it from the timer window. This is useful if you have timers that do not automatically remove themselves.
  • TTSpellTimer will automatically modify the timer durations based on the rank of the spell cast!
  • TTSpellTimer will automatically modify the timer durations if you have points in the appropriate talents!
  • Each spell is highly configurable by using the settings interface, which can be reached through the slash command "/ttst".
  • Each timer can be individually enabled/disabled. (In the spell/ability list on the left side of the settings window, disabled spells/abilities are colored grey.)
  • Each timer can be configured to automatically post a message when it occurs. TTSpellTimer will only post a message once, first trying Emote, then Raid, then Party, then Yell, and finally Say. You can check/uncheck the appropriate options. If you uncheck all the options, no message will be posted.
  • Each timer can be configured to display the spell name and/or the target's name. If both of these option are unchecked, the timer will be layed out in one of the two horizontal rows.
  • Each timer can be configured to automatically be removed when you exit combat. Great for those debuffs that can last for minutes!
  • Warlock pets are now supported! Seduction and Spell Lock!
  • Shaman totems are now supported!
  • Hunter pets are now supported!
  • In the settings window is a new "General" option to modify a few addon wide settings.
  • You can now disable TTSpellTimer through the "General" option in the settings window.
  • You can now set the scaling for the timer window through the "General" option in the settings window.
  • You can now position the timer window without having a timer active. To do this, use the "Move Window" button in the "General" options. When moving the window, click and drag it to anywhere you want, then press "Done". The four buttons that appear at the corners when moving are to force the timer to grow in that direction. Just click the button before clicking "Done". For example: You move the window to the lower right corner of the screen and you want it to grow up and to the left. Just click the small button in the upper left of the timer window then click "Done".
  • Nearly a complete French localization! It still contains many bugs, but should work okay.
  • Supports Rebirth, Concussive Shot, Counterattack, Scatter Shot.
  • You can now set auto messages to post when casting begins.
  • You can now disable timers/messages independently for each spell/action.
  • Optional progress bars for spell timers!
  • Message posting to a custom channel!

Supported Spells
  • Druid - Abolish Poison, Bash, Challenging Roar, Demoralizing Roar, Entangling Roots, Faerie Fire, Hibernate, Innervate, Insect Swarm, Lacerate, Maim, Mangle, Moonfire, Pounce, Rake, Rebirth, Regrowth, Rejuvenation, Rip, Sooth Animal.
  • Hunter - Concussive Shot, Counterattack, Hunter's Mark, Scare Beast, Scatter Shot, Scorpid Sting, Serpent Sting, Silencing Shot, Viper Sting, Wing Clip, Wyvern Sting.
  • Hunter Pets - Bestial Wrath, Intimidation, Screech, Scorpid Poison.
  • Mage - Blast Wave, Cone of Cold, Counterspell, Dragon's Breath, Fireball, Flamestrike, Frost Nova, Frostbolt, Polymorph, Pyroblast, Slow, Summon Water Elemental.
  • Paladin - Avenger's Shield, Consecration, Hammer of Justice, Redemption, Repentance, Turn Undead.
  • Priest - Abolish Disease, Devouring Plague, Hex of Weakness, Holy Fire, Mind Control, Mind Soothe, Power Infusion, Power Word: Shield, Psychic Scream, Renew, Resurrection, Shackle Undead, Shadow Word: Pain, Silence, Vampiric Embrace, Vampiric Touch.
  • Rogue - Blind, Cheap Shot, Distract, Expose Armor, Garrote, Gouge, Hemorrhage, Kick, Kidney Shot, Premeditation, Riposte, Rupture, Sap.
  • Shaman - All Totems, Earth Shield, Earth Shock, Flame Shock, Frost Shock, Reincarnation, Stonestrike.
  • Warlock - Banish, Corruption, Curse of Agony, Curse of Doom, Curse of Exhaustion, Curse of Recklessness, Curse of Shadow, Curse of the Elements, Curse of Tongues, Curse of Weakness, Enslave Demon, Fear, Hellfire, Howl of Terror, Immolate, Inferno, Ritual of Doom, Ritual of Summoning, Siphon Life, Soulstone Resurrection, Unstable Affliction.
  • Warlock Pets - Seduction, Spell Lock.
  • Warrior - Berserker Rage, Challenging Shout, Concussion Blow, Demoralizing Shout, Disarm, Hamstring, Intimidating Shout, Mocking Blow, Mortal Strike, Piercing Howl, Pummel, Rend, Shield Bash, Sunder Armor, Thunder Clap.

Known Bugs
  • Spells with a casting time (eg. Howl of Terror, Soulstone) and spells that do not apply a debuff may sometimes display a timer even if you cancel the spellcasting. This is a limitation of how Blizzard implemented the event messaging for spells. It can be worked around, but is not easy, so I have chosen to not fix it for the moment.
  • The timer is very reliable solo, but can sometimes create timers for spells even though the spell was resisted. This is only occurs in large raids. At this time, it is easy for a user to work around this issue by just being aware of what abilites are resisted. I WILL have this fixed some day as soon as I find a method that I feel is reliable enough.
  • Cancelling some spells with ESC while a targeting cursor is up may result in a timer being created. (Ritual of Summoning is notorious for this. Still investigating a fix.)

Instructions
Just install and use! Don't forget that using "/ttst" will bring up the settings window!

Conclusion
Please send or post any comments, bugs, or suggestions you have!

Future Features
- Paladin seals and judgements.
- Hunter traps.

Troubleshooting

Q: The timer window doesn't seem to be appearing. What's the problem?
A: Make sure that the addon is actually loaded. You can verify this by using the slash command "/ttst". If the TTSpellTimer Settings window does not appear then the addon was not properly loaded by WoW.
A: It is possible that the timer window is appearing off screen and is working, but not visible. To reset the window location to its default position use this slash command "/ttst reset window".

Q: Is there a way to restore a spell's settings to the default settings?
A: Yes there is! Use the following slash command to reset a specific spell's settings to its default values, "/ttst reset <spell name>". Example: "/ttst reset Howl of Terror"
A: To reset all spells to their default settings use this slash command, "/ttst reset all".

Version Information

1.24.20100
- Updated .toc to the latest Blizzard interface version (20100).
- Minor bug fixes.
- Better reliability when detecting the application of spells. It will no longer create timers for resisted spells.

1.23.20000
- New spells/abilities: Redemption, Resurrection,
- Fixed combo modifier problem with Rupture.
- Attempted to fix problems with Spell Lock and Seducion. If you continue to have problems, let me know!
- Timers should now have the proper target name when using click-casting! Let me know (in detail) if you continue to see problems in this area.

1.22.20000
- Some debugging code made it into the 1.21.20000 release. I've now removed that.

1.21.20000
- Various bugs fixed which were caused by the update to WoW 2.0.

1.20.20000
- Updated .toc to the latest Blizzard interface version (20000).
- Updated to work with WoW client 2.0!
- Many new spells added and bugs fixed!

1.17.11200
- Updated .toc to the latest Blizzard interface version (11200).
- New feature: Optional progress bars for timers!
- New feature: Post messages to a custom channel!
- New feature: Optional display of tenths of a second for timers!
- Bug fix: Distract should now work properly.

1.16.11100
- Version 1.15.11100 was inadvertently released with a new feature that wasn't yet completed. That new feature is displaying tenths of a second when the time remaining on a timer is less than 1 minute. While the feature does work, it has a few bugs and there is no way to change it back to the default display. This new update changes it back to the default until this new feature is complete and ready for distribution.

1.15.11100
- Fixed the bug with Polymorph and Shackle Undead not updating their timers when a target was re-polymorphed or re-shackled before it broke from the previous effect.
- Fixed a problem with CastSpellByName not working if the "self" parameter was specified as "true".

1.14.11100
- Corrected the durations for many Shaman totems.
- Added Reincarnation for the Shaman.
- Made sure that the Mage spells Polymorph: Pig and Polymorph: Turtle work properly.

1.13.11100
- Update for the lastest WoW patch 1.11.
- Bug fixes to correct stuff that was broken because of patch 1.11.

1.12.11000
- Bug fix for saving the position after it's been moved. Thanks Hshh!
- Added Rogue's Kidney Shot and Rupture. Thanks Hshh!
- Complete Simplified Chinese localization. Huge thanks to Hshh!

1.11.11000
- This should fix consistancy problems people have been having ever since WoW patch 1.10. Many times, the addon would stop working when doing this that would force a load, like zoning.

1.10.11000
- Gah, fix another bug that causes first time users to not have the addon enabled by default.

1.09.11000
- Instant cast spells were not working as of WoW v1.10. Now fixed. I have no idea how I missed something this large. My apologies to every that has download an update again.

1.08.11000
- New supported spells.
- Can now hide the timer background.
- Can now move the timer window without having an active timer.
- Spell/Actions cast from macros should now be timed properly.

1.07.11000
- Bad upload. Use v1.08.11000

1.06.10900
- Hunter pets are now supported!
- The timer window can now be scaled!
- You can now disable TTSpellTimer completely from the settings window!
- Fixed a bug with Grounding Totem.
- I missed the Tranquil Air Totem in the previous release. It has now been added.

1.05.10900
- Shaman totems are now supported!
- Fixed a bug that was exposed by using chat addons (eg ChatEx)

1.04.10900
- Fixed a bug where some timers would stop appearing after a while.
- Fixed a bug where casting a debuff on top of the safe debuff (Corruption on top of Corruption) would not create a timer for the second casting.
- Made sure that Shadow Word: Pain was taking talents into account.

1.03.10900
- Fixed bug when using ALT+number to target self.
- Fixed a bug where sometimes a timer would appear without a target name. This bug was most apparent with spells that had a casting time.
- Updated the Insect Swarm icon to be the new icon Blizzard created for patch 1.9.
- Added Emote auto-chat feature.
- Added warlock pet abilities.

1.02.10900
- Fixed an error on login when the user had moved the spell timer window to another location.

1.01.10900
- Initial release. Enjoy!

Post A Reply Comment Options
Unread 12-19-06, 11:11 AM  
Taeson
A Kobold Labourer

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Originally posted by Melkor
I seem to be suffering from a recurring error when using the succubus (and hence seduction) when in battlegrounds. It causes "Interface\AddOns\TTSpellTimer\TTSpellTImer.lua:1190: attempt to compare a string witha number". Any ideas?
I am having this same issue, I have posted a bug report, however the servers are down so I can't get the correct line number.
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Unread 12-18-06, 08:13 AM  
Melkor
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I seem to be suffering from a recurring error when using the succubus (and hence seduction) when in battlegrounds. It causes "Interface\AddOns\TTSpellTimer\TTSpellTImer.lua:1190: attempt to compare a string witha number". Any ideas?
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Unread 12-16-06, 05:09 PM  
twig314159
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

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Re: Clique, Healbot

Originally posted by Zeeeseez
Having the same problems with my renews when using click casting with Clique and healbot. Instead of showing the person's name im casting the renew on it shows my name, Any way to fix this??... This mod is great, works better than any others ive used and I will continue to use it, would just be nice to actually see who the spell is on, instead of memorizing the order in which I renewed the tanks

other than that, great job and thanks for this mod!!
Yup, I'll be sure to get this fixed. Just need a bit more time.
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Unread 12-16-06, 02:25 PM  
Zeeeseez
A Kobold Labourer

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Clique, Healbot

Having the same problems with my renews when using click casting with Clique and healbot. Instead of showing the person's name im casting the renew on it shows my name, Any way to fix this??... This mod is great, works better than any others ive used and I will continue to use it, would just be nice to actually see who the spell is on, instead of memorizing the order in which I renewed the tanks

other than that, great job and thanks for this mod!!
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Unread 12-15-06, 02:37 PM  
Rayug
A Defias Bandit

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It's not showing the proper spelltarget when you use an addon like Clique and use click-casting. I really would love this addon if that worked to track me renews etc.

Thanks!
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Unread 12-14-06, 05:47 PM  
Ed0kun
A Kobold Labourer

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Works fine now, thank you for you're quick reply.

Nice mod
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Unread 12-14-06, 01:00 PM  
twig314159
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

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Re: I probably did something wrong...But what???

Originally posted by Ed0kun
Hello, seems to be a cool mod, so i wanted to install it ( used nova and sheepwatch before 2.0) but it seems i did something wrong ...

When the games start, i got an error message like this one:

...\TTspelltimer\TTspelltimerSpelldata.lua:4928: Table index is nil

I tried to launch the /ttst menu, and it launched, but i got an error like this one:

...\TTspelltimer\TTspelltimerSettings.lua:284: attempt to index field '?' (a nil value)

i got a different error message on each section >_< and nothings appears in sub sections.

So I tried to exit and relaunch the game, i shut down all my other addons, and launch 2 of my chars. But I still got the same error messages with the 2 different characters. So, i tried to install v1.21 and 1.20, same errors again
Anyone got any idea about what's wrong?
Thank you and sry for the inconvenience
Thanks for the error report. I've sent you a private message on how to fix this problem.

A note to everyone else: This bug only exists if you're using the French version of the WoW client. I will be sure to get a fix for it in the next release.

Thanks!
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Unread 12-14-06, 08:45 AM  
Ed0kun
A Kobold Labourer

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Question I probably did something wrong...But what???

Hello, seems to be a cool mod, so i wanted to install it ( used nova and sheepwatch before 2.0) but it seems i did something wrong ...

When the games start, i got an error message like this one:

...\TTspelltimer\TTspelltimerSpelldata.lua:4928: Table index is nil

I tried to launch the /ttst menu, and it launched, but i got an error like this one:

...\TTspelltimer\TTspelltimerSettings.lua:284: attempt to index field '?' (a nil value)

i got a different error message on each section >_< and nothings appears in sub sections.

So I tried to exit and relaunch the game, i shut down all my other addons, and launch 2 of my chars. But I still got the same error messages with the 2 different characters. So, i tried to install v1.21 and 1.20, same errors again
Anyone got any idea about what's wrong?
Thank you and sry for the inconvenience
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Unread 12-12-06, 07:35 PM  
FoxOnTheNet
A Defias Bandit

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Just a brief stop to say thanks for this mod!
As a minor note, the rogue bleed progression on rupture is 6second base +2second per CP (making it 8sec at the first CP). It's currently set at 4sec per CP.
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Unread 12-12-06, 02:01 PM  
chwolfgang
A Defias Bandit

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This is a fantastic mod!!! Thank you so much. I noticed you are planning on putting in Paladin Seals and Judgements, and this will be soo cool.

I would also like to ask/beg that you put in:
Divine Protection
Divine Shield
Blessing of Protection

I am hoping this will be much easier than the Seals and Judgements.
Please, please. It is VERY usefull to know when your bubble is going to pop!!

Thanks again!!
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Unread 12-11-06, 08:51 PM  
Osar
A Defias Bandit

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Yeah, buff monitoring is the real pain currently. Since you don't always cast it on someone in your group and the Blizzard default buff list scrolls the buff past the viewable list at times. Guess I'll need to look for a better target window that shows more buffs.
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Unread 12-11-06, 08:38 PM  
twig314159
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

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Originally posted by Osar
I see the newest version has Earth Shield included (wooot!), but one thing I'm noticing on it. It's only keeping track of the timer itself. Is there any way it can monitor the charges too? So that if the target uses up the charges before the timer is up, the buff will reflect that (ie. time out). Might not be possible, but.. thought I'd ask
Probably possible, but not really feasible. There's no way for and addon to find out the charges remaining on a buff. The best I could do is assume 10 charges when cast and then monitor every single combat message and look for messages that affect the person Earth Shielded.

Unfortunately, this is a pain and prone to error. On top of that, you only get combat messages for units within a certain range of you (30 or 40ish yrds by default). If your target moves outside of this range, you will lose those messages and get an inaccurate count of how many changes have been consumed.

I thought about adding all of this, but decided not to at this time. I may decide to revisit it in the future.

The only other option is to monitor the target and see when the buff wears off. This would be simplier but once again, would require the unit to be in range at the time it expires.
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Unread 12-11-06, 08:34 PM  
twig314159
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

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Re: Hunter Serpent Sting?

Originally posted by SofaKing
If this mod checks the debuffs on a target, how does it distinguish between my Serpent Sting and another hunters sting?
It can't. There is no way to know who owns any given debuff.

When checking for the successful application of a debuff there are two ways to do it:
1 - Look at all the debuffs on the target and find the one that matches what you just cast.
2 - Look at the combat log to see if the target gained the debuff just cast.

For TTSpellTimer I chose the 1st route because I found it much more reliable than the 2nd option. The combat log doesn't distinguish who casted a debuff on a given target. So if JoeSchmoe could cast Corruption on Wolf and you cast Corruption on a rabbit, there's no way for the combat log to distinguish which of those corruptions was yours.

I wanted to minimize the number of false positives that occur, so I chose to use the 1st option for TTSpellTimer.

I hope that answers your question and clarifies what's going on.
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Unread 12-11-06, 08:33 PM  
Osar
A Defias Bandit

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I see the newest version has Earth Shield included (wooot!), but one thing I'm noticing on it. It's only keeping track of the timer itself. Is there any way it can monitor the charges too? So that if the target uses up the charges before the timer is up, the buff will reflect that (ie. time out). Might not be possible, but.. thought I'd ask
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Unread 12-11-06, 06:10 PM  
SofaKing
A Kobold Labourer
 
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Hunter Serpent Sting?

If this mod checks the debuffs on a target, how does it distinguish between my Serpent Sting and another hunters sting?
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