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TTSpellTimer  Popular! (More than 5000 hits)

Version: 1.24.20100
by: twig314159 [More]

After many painstaking hours of development and testing (huge thanks to all my friends that helped test!) my newest creation is ready for the general public.

TTSpellTimer

Summary
This is a stand-alone addon that will display various debuff and timer related effects for a large number of spell and abilities. Each class has a supported set of spells, which will be listed later in this document. Using this addon does not require you to create macros for each of your spell or abilities. Just install and play as normal!

Features

  • Non-Intrusive. Timer window is shown in the far right.
  • Works with numerous spells and abilities across all the classes.
  • No need for you to create macros of anything! Just use spells/abilities as normal!
  • The timer window can be moved and its position is saved for the next gaming session.
  • Timer window can list up to 8 timers in two horizontal rows that only show the spell icon and time remaining. Plus 8 timers in a single vertical row that show the spell icon, time remaining, target name, and the name of the ability/spell.
  • You can left-click on a specific timer to automatically target the named mob! (Note: This is inconsistant in PvE when multiple mobs have the same name, but great for PvP!)
  • You can shift-left-click on a specific timer to remove it from the timer window. This is useful if you have timers that do not automatically remove themselves.
  • TTSpellTimer will automatically modify the timer durations based on the rank of the spell cast!
  • TTSpellTimer will automatically modify the timer durations if you have points in the appropriate talents!
  • Each spell is highly configurable by using the settings interface, which can be reached through the slash command "/ttst".
  • Each timer can be individually enabled/disabled. (In the spell/ability list on the left side of the settings window, disabled spells/abilities are colored grey.)
  • Each timer can be configured to automatically post a message when it occurs. TTSpellTimer will only post a message once, first trying Emote, then Raid, then Party, then Yell, and finally Say. You can check/uncheck the appropriate options. If you uncheck all the options, no message will be posted.
  • Each timer can be configured to display the spell name and/or the target's name. If both of these option are unchecked, the timer will be layed out in one of the two horizontal rows.
  • Each timer can be configured to automatically be removed when you exit combat. Great for those debuffs that can last for minutes!
  • Warlock pets are now supported! Seduction and Spell Lock!
  • Shaman totems are now supported!
  • Hunter pets are now supported!
  • In the settings window is a new "General" option to modify a few addon wide settings.
  • You can now disable TTSpellTimer through the "General" option in the settings window.
  • You can now set the scaling for the timer window through the "General" option in the settings window.
  • You can now position the timer window without having a timer active. To do this, use the "Move Window" button in the "General" options. When moving the window, click and drag it to anywhere you want, then press "Done". The four buttons that appear at the corners when moving are to force the timer to grow in that direction. Just click the button before clicking "Done". For example: You move the window to the lower right corner of the screen and you want it to grow up and to the left. Just click the small button in the upper left of the timer window then click "Done".
  • Nearly a complete French localization! It still contains many bugs, but should work okay.
  • Supports Rebirth, Concussive Shot, Counterattack, Scatter Shot.
  • You can now set auto messages to post when casting begins.
  • You can now disable timers/messages independently for each spell/action.
  • Optional progress bars for spell timers!
  • Message posting to a custom channel!

Supported Spells
  • Druid - Abolish Poison, Bash, Challenging Roar, Demoralizing Roar, Entangling Roots, Faerie Fire, Hibernate, Innervate, Insect Swarm, Lacerate, Maim, Mangle, Moonfire, Pounce, Rake, Rebirth, Regrowth, Rejuvenation, Rip, Sooth Animal.
  • Hunter - Concussive Shot, Counterattack, Hunter's Mark, Scare Beast, Scatter Shot, Scorpid Sting, Serpent Sting, Silencing Shot, Viper Sting, Wing Clip, Wyvern Sting.
  • Hunter Pets - Bestial Wrath, Intimidation, Screech, Scorpid Poison.
  • Mage - Blast Wave, Cone of Cold, Counterspell, Dragon's Breath, Fireball, Flamestrike, Frost Nova, Frostbolt, Polymorph, Pyroblast, Slow, Summon Water Elemental.
  • Paladin - Avenger's Shield, Consecration, Hammer of Justice, Redemption, Repentance, Turn Undead.
  • Priest - Abolish Disease, Devouring Plague, Hex of Weakness, Holy Fire, Mind Control, Mind Soothe, Power Infusion, Power Word: Shield, Psychic Scream, Renew, Resurrection, Shackle Undead, Shadow Word: Pain, Silence, Vampiric Embrace, Vampiric Touch.
  • Rogue - Blind, Cheap Shot, Distract, Expose Armor, Garrote, Gouge, Hemorrhage, Kick, Kidney Shot, Premeditation, Riposte, Rupture, Sap.
  • Shaman - All Totems, Earth Shield, Earth Shock, Flame Shock, Frost Shock, Reincarnation, Stonestrike.
  • Warlock - Banish, Corruption, Curse of Agony, Curse of Doom, Curse of Exhaustion, Curse of Recklessness, Curse of Shadow, Curse of the Elements, Curse of Tongues, Curse of Weakness, Enslave Demon, Fear, Hellfire, Howl of Terror, Immolate, Inferno, Ritual of Doom, Ritual of Summoning, Siphon Life, Soulstone Resurrection, Unstable Affliction.
  • Warlock Pets - Seduction, Spell Lock.
  • Warrior - Berserker Rage, Challenging Shout, Concussion Blow, Demoralizing Shout, Disarm, Hamstring, Intimidating Shout, Mocking Blow, Mortal Strike, Piercing Howl, Pummel, Rend, Shield Bash, Sunder Armor, Thunder Clap.

Known Bugs
  • Spells with a casting time (eg. Howl of Terror, Soulstone) and spells that do not apply a debuff may sometimes display a timer even if you cancel the spellcasting. This is a limitation of how Blizzard implemented the event messaging for spells. It can be worked around, but is not easy, so I have chosen to not fix it for the moment.
  • The timer is very reliable solo, but can sometimes create timers for spells even though the spell was resisted. This is only occurs in large raids. At this time, it is easy for a user to work around this issue by just being aware of what abilites are resisted. I WILL have this fixed some day as soon as I find a method that I feel is reliable enough.
  • Cancelling some spells with ESC while a targeting cursor is up may result in a timer being created. (Ritual of Summoning is notorious for this. Still investigating a fix.)

Instructions
Just install and use! Don't forget that using "/ttst" will bring up the settings window!

Conclusion
Please send or post any comments, bugs, or suggestions you have!

Future Features
- Paladin seals and judgements.
- Hunter traps.

Troubleshooting

Q: The timer window doesn't seem to be appearing. What's the problem?
A: Make sure that the addon is actually loaded. You can verify this by using the slash command "/ttst". If the TTSpellTimer Settings window does not appear then the addon was not properly loaded by WoW.
A: It is possible that the timer window is appearing off screen and is working, but not visible. To reset the window location to its default position use this slash command "/ttst reset window".

Q: Is there a way to restore a spell's settings to the default settings?
A: Yes there is! Use the following slash command to reset a specific spell's settings to its default values, "/ttst reset <spell name>". Example: "/ttst reset Howl of Terror"
A: To reset all spells to their default settings use this slash command, "/ttst reset all".

Version Information

1.24.20100
- Updated .toc to the latest Blizzard interface version (20100).
- Minor bug fixes.
- Better reliability when detecting the application of spells. It will no longer create timers for resisted spells.

1.23.20000
- New spells/abilities: Redemption, Resurrection,
- Fixed combo modifier problem with Rupture.
- Attempted to fix problems with Spell Lock and Seducion. If you continue to have problems, let me know!
- Timers should now have the proper target name when using click-casting! Let me know (in detail) if you continue to see problems in this area.

1.22.20000
- Some debugging code made it into the 1.21.20000 release. I've now removed that.

1.21.20000
- Various bugs fixed which were caused by the update to WoW 2.0.

1.20.20000
- Updated .toc to the latest Blizzard interface version (20000).
- Updated to work with WoW client 2.0!
- Many new spells added and bugs fixed!

1.17.11200
- Updated .toc to the latest Blizzard interface version (11200).
- New feature: Optional progress bars for timers!
- New feature: Post messages to a custom channel!
- New feature: Optional display of tenths of a second for timers!
- Bug fix: Distract should now work properly.

1.16.11100
- Version 1.15.11100 was inadvertently released with a new feature that wasn't yet completed. That new feature is displaying tenths of a second when the time remaining on a timer is less than 1 minute. While the feature does work, it has a few bugs and there is no way to change it back to the default display. This new update changes it back to the default until this new feature is complete and ready for distribution.

1.15.11100
- Fixed the bug with Polymorph and Shackle Undead not updating their timers when a target was re-polymorphed or re-shackled before it broke from the previous effect.
- Fixed a problem with CastSpellByName not working if the "self" parameter was specified as "true".

1.14.11100
- Corrected the durations for many Shaman totems.
- Added Reincarnation for the Shaman.
- Made sure that the Mage spells Polymorph: Pig and Polymorph: Turtle work properly.

1.13.11100
- Update for the lastest WoW patch 1.11.
- Bug fixes to correct stuff that was broken because of patch 1.11.

1.12.11000
- Bug fix for saving the position after it's been moved. Thanks Hshh!
- Added Rogue's Kidney Shot and Rupture. Thanks Hshh!
- Complete Simplified Chinese localization. Huge thanks to Hshh!

1.11.11000
- This should fix consistancy problems people have been having ever since WoW patch 1.10. Many times, the addon would stop working when doing this that would force a load, like zoning.

1.10.11000
- Gah, fix another bug that causes first time users to not have the addon enabled by default.

1.09.11000
- Instant cast spells were not working as of WoW v1.10. Now fixed. I have no idea how I missed something this large. My apologies to every that has download an update again.

1.08.11000
- New supported spells.
- Can now hide the timer background.
- Can now move the timer window without having an active timer.
- Spell/Actions cast from macros should now be timed properly.

1.07.11000
- Bad upload. Use v1.08.11000

1.06.10900
- Hunter pets are now supported!
- The timer window can now be scaled!
- You can now disable TTSpellTimer completely from the settings window!
- Fixed a bug with Grounding Totem.
- I missed the Tranquil Air Totem in the previous release. It has now been added.

1.05.10900
- Shaman totems are now supported!
- Fixed a bug that was exposed by using chat addons (eg ChatEx)

1.04.10900
- Fixed a bug where some timers would stop appearing after a while.
- Fixed a bug where casting a debuff on top of the safe debuff (Corruption on top of Corruption) would not create a timer for the second casting.
- Made sure that Shadow Word: Pain was taking talents into account.

1.03.10900
- Fixed bug when using ALT+number to target self.
- Fixed a bug where sometimes a timer would appear without a target name. This bug was most apparent with spells that had a casting time.
- Updated the Insect Swarm icon to be the new icon Blizzard created for patch 1.9.
- Added Emote auto-chat feature.
- Added warlock pet abilities.

1.02.10900
- Fixed an error on login when the user had moved the spell timer window to another location.

1.01.10900
- Initial release. Enjoy!

Post A Reply Comment Options
Unread 02-08-07, 07:28 AM  
Kraygien
A Kobold Labourer

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RE: Banish timer not showing up

I just ran CFR Slave Pens and had to use my succ's seduce spell very often. Most of the time I saw no timer show up - so apparently Banish isn't the only spell having difficulty.

I really have no concrete ideas at this point. I have wondered if perhaps when something is banished or seduced then another mob with the same name is killed it causes the timer to go away? Just a thought - it's not something I've been able to verify or anything yet.
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Unread 02-07-07, 08:21 AM  
Astrophel
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Paryer of mending does not show up. I was wondering if that could be adeed in?

It would be very helpful to see who it jumps to and such.
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Unread 02-05-07, 04:53 AM  
Kraygien
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the banish timer would never show up
I'm sorry I can't be of much help with this yet, but I did want to let you know that I'm having the same problem with the timer on the warlock ability banish. Sometimes the timer shows up and works just fine, but other times it either doesn't show up at all or disappears mid way through the fight. I have been trying to figure out what actions I am taking which might cause this issue but have been unsuccessful so far. Clicking on a different mob? Attacking a different mob? Being in a group? I'm just not sure yet. I do know that earlier verisons have worked fine for me, but I don't even know what version of ttst I was using when the problem started showing up.

I know, not very helpful, but I did at least want to get the issue out while I continue to try to figure things out a bit better.
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Unread 02-03-07, 09:34 AM  
yssaril
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love your mod but with warlock CC actually being useful now (banishing stuff) i had to switch to Dotimers since the banish timer would never show up

i use this macro for my banishing
Code:
#showtooltip Banish
#show Banish
/focus [button:1]
/cast [target=focus, exists] Banish
basically left click banishes the target and also sets it as my focus then if i need to rebanish i just right click the button and it will rebanish my focus without me having to switch my target

just wondering if this will be fixed in the future cause i don't really like Dotimers
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Unread 01-31-07, 03:51 PM  
killrissa
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I am also have problems with the spell timer recognizing the new healing ability: Lifebloom.
Is it currently supported, or will it be soon?
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Unread 01-29-07, 11:50 PM  
Syvnal
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Hello there. I seem to be having trouble with the timer mod: I want to track specifically Faerie Fire (Feral) and Mangle durations but TTST doesn't appear to recognize when they are cast. All of the other druid abilities work so far as I can tell. The setting all appear normal under these two abilities and mimic the other working spells. Whats going on?
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Unread 01-15-07, 06:17 AM  
Aurris
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Originally posted by twig314159
Somewhat straight forward, but a "real" fix isn't simple. It's something I'm currently working on getting fixed though.

In the meantime, open up TTSpellTimerSpellData.lua, search for "TTST_SPELL_SUNDER_ARMOR" (without quotes), then find the line "unique = false," (without quotes) and change "false" to "true".

That's the quick and dirty way to fix your problem. Be forewarned, doing this will result in only 1 Sunder Armor timer ever. If you sunder two different targets, only the sunder on the most recent target is tracked.
Thanks!
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Unread 01-15-07, 03:03 AM  
darkInertia
A Kobold Labourer

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Any chance that shamans could get their trinket enamored water spirit (http://www.thottbot.com/?i=52068). It has the same buff icon as the Mana Spring Totem, the icon text is "Mana Spring" "Gain 27 mana every 2 sec" The totem itself is called "Ancient Mana Spring Totem"

If you need any other info, let me know. Thanks
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Unread 01-13-07, 08:17 PM  
twig314159
A Deviate Faerie Dragon
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Originally posted by Aurris
Hi, I'm a warrior, and I was wondering if there's a way that I can change the mod so that instead of showing 7 different sunders on the screen timer, and have them stack with the timer renewed each time. Basically which lines of coding would I need to change to have it show that way.

~Thanks, Aurris
Somewhat straight forward, but a "real" fix isn't simple. It's something I'm currently working on getting fixed though.

In the meantime, open up TTSpellTimerSpellData.lua, search for "TTST_SPELL_SUNDER_ARMOR" (without quotes), then find the line "unique = false," (without quotes) and change "false" to "true".

That's the quick and dirty way to fix your problem. Be forewarned, doing this will result in only 1 Sunder Armor timer ever. If you sunder two different targets, only the sunder on the most recent target is tracked.
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Unread 01-12-07, 10:31 AM  
Aurris
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Hi, I'm a warrior, and I was wondering if there's a way that I can change the mod so that instead of showing 7 different sunders on the screen timer, and have them stack with the timer renewed each time. Basically which lines of coding would I need to change to have it show that way.

~Thanks, Aurris
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Unread 01-09-07, 02:47 PM  
Kal_Zakath13
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Re: Re: Timers not timing

Originally posted by twig314159

Do your action buttons do anything spell? Are they macros, do you have any other timer/button addons installed?
None of the spells I listed are in macros, and I don't use any other timers. I have Bongos installed for buttons, but as I said, only those three spells seem not to be working unless I click on them with the mouse instead of pressing '3'.

I'll try removing all of my other add-ons, and even delete my TTSpellTimer Saved Variables file to see if anything's interfering. If it's just me, I'll find out soon enough.

Update: After deleting my Savedvariables file and only running TTST, Banish and Soulstone work correctly now, but Enslave still doesn't.
Last edited by Kal_Zakath13 : 01-31-07 at 02:14 PM.
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Unread 01-09-07, 02:31 PM  
Osar
A Defias Bandit

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The Shaman class just got the 'Totemic Call' spell which destroys all existing totems. The current timers, however, keep on ticking. Might it be possible to have Totemic Call 'reset/clear' all existing totem timers?
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Unread 01-07-07, 10:02 AM  
Astrophel
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noticed a couple of things:

The PW: shield timer actually doesn't time the actual shield, rather the Weakend soul buff. i don't know if this was intentional or not, it's useful, however I'd also like to see my shield times as well.

Also, while in pvp, if I had an enemy player targeted and then self cast a renew or sheild on myself, the timer read the enemy player's name, not my own.

Thanks!
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Unread 01-06-07, 05:18 PM  
twig314159
A Deviate Faerie Dragon
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Originally posted by kathyp
I really like this mod, and find myself relying on it more and more in order to prioritize when to refresh which spells.

The only thing I can think of which I would really like to see added is the ability to move it to any part of the screen and lock it there, as I would like to keep it right next to my action buttons in order to make the eye-scan pattern tighter and quicker.

Thanks for all the time and hard work you've put in for making this excellent little mod!

Katherine
The timer window can be moved. Open up the settings window (/ttst) and go to Settings > General in the list. (Settings is at the top.)

Click the Move Window button and move it where ever you want. I have had reports of the anchor button not working properly, so I'll be fixing that for the next release.
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Unread 01-06-07, 05:17 PM  
twig314159
A Deviate Faerie Dragon
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Originally posted by Melkor
Just an update on this, i was trying to figure out if this was the cause but it seems not. During the garr fight i was targetting the same elemental for the whole fight and rebanishing when necessary however the timer window still failed to appear on numerous occasions. I have however been using another seperate mod called Uberbanish to stay on top of banish timing which is reporting bang on. Im not sure if there is anything in that mod that you havent used that you could incorporate for this part of the mod functionality.
I take a look at Uberbanish. It may be interfering with TTSpellTimer.
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