Patch 2.1:
Just a little under 2 years after FilterTradeSkill was written, Blizzard has finally included a tradeskill filter to the base UI. As a result, this addon is more or less redundant and will most likely not receive further updates.
FilterTradeSkill allows you to filter your trade skills (including rogue poisons) with an intutive filter that allows filtering by name, description, and the item's reagents. Check out the sreanshots to see more...
Sadly this will not work with enchanting since enchanting uses the CraftFrame and this modifies the TradeSkillFrame. I have been planning to add Enchanting support for a long time, but since I don't have an enchanter, there is little motivation. However, when TBC goes live, I plan on rerolling and my new character just might have enchanting.
Version History:
v 2.3.0 beta2 (December 31, 2006)
- A few minor optimization tweaks
v 2.3.0 beta1 (November 19, 2006)- Updated to work with the expansion
v 2.2.4 (April 30, 2006)- Fixed a bug that hid the Title Text
- Change a bit to make FTS more compatible with other TradeSkill Addons (look for an FTS-compatible version of KC_ET soon!)
v 2.2.3 (April 20, 2006)- Fixed a bug that would cause a lua error on line 302.
v2.2.2 (March 28, 2006)- Updated for patch 1.10
- More scroll frame fixes as suggested by Tageshi
v2.2.1 (March 27, 2006)- A few slight changes to correct small scroll frame issues
- Fixed display issues when switching tradeskills without closing the frame
- Should be completely Compatible with AutoCraft
v2.2 (March 22, 2006)- Full rewrite to make it compatible with recent patch changes
- Now LoadOnDemand
- Fixed filter and display bugs
- Fixed Vertical offset feature
- Drastically reduced codebase
- Now using the embeded AceHook library
v2.11 (August 10, 2005)- Now Compatible with ArmorCraft!
v2.1 (August 9, 2005)- New Features:
- GUI to configure new options
- The TradeSkillFrame can now be resized to show up to 20 trade skills at once.
- It can now also be moved to anywhere you like
- Improved the Filter Function to get information about skills that it would have previously overlooked
- Reversed the Skill difficulty order to make more sence
v2.01c (August 1, 2005)- Fixed a few bugs that caused item reagents not to update properly
- Cleaned up the item creation code. No more OnUpdate hack anymore. /joy
v2.01b (July 31, 2005)- So I did my last update at 4 in the morning and had some retarded logic... All fixed now
v2.01 (July 31, 2005)- Added Filter by Diffuculty
v2.0 (July 30, 2005)- First Public Release
- Complete rewrite again... screw other mods.
- Finally added GUI features
v1.1 (July 3, 2005)- Complete Rewrite to add compatibility with other mods
v1.01 (June 8, 2005)- Fixed a bug caused by changes to the FauxScrollFrame_Update function
v1.0 (May 29, 2005)- Initial private release
- Really just a proof of concept
- Um... Yeah.