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Compatibility: | Classic (1.13.2) |
Updated: | 12-11-19 02:15 PM |
Created: | 05-28-19 03:48 AM |
Downloads: | 12,407 |
Favorites: | 29 |
MD5: | |
Categories: | Buff, Debuff, Spell, Classic - General |
Update:
Tojaso has come out of retirement and updated the official version of Raven to support Classic.
Please use the official version and show him some appreciation!
https://www.wowinterface.com/downloads/info18242-Raven.html#info
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Updated version of Raven (advanced Aura/Buff management) to support Classic (until the official version comes out :>)
Please let me know of any errors.
NOTE: Copy the two folders inside the top folder into addons, not the top folder itself (thought that was fairly obvious but apprently not )
ALSO NOTE: I am not the author, just someone who hacked up the addon to work on classic. Please give props and your appreciation to Tojaso1 for this superb addon.
Changes:
1.4 - Small fix for the GetTotemInfo error
1.3 - Updated with Xilence's fix for Cooldowns - thanks for that!
1.2 - Updated with support for LibClassicDurations which means that target buffs and debuffs now work again (in classic)
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txamethyst |
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veoj |
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05-29-19, 08:07 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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First off, I love you for this addon.
No one provides as many options as you do for buffs. You've covered every possible need I could have. Thank you. Second, it looks like blizzard buffs are not being hidden on the default frames (like target). |
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Bloodleaf |
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05-29-19, 08:27 AM | ||
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Re: First off, I love you for this addon.
Firstly: Thanks for the compliments but I am *not* the author of this awesome addon. That is Tojaso1 . I have simply updated it to work on Classic (Beta). Please send them your love. I'll look into your issue with hiding the default aura frames. Perhaps the names have been modified between retail and classic. rgrds veoj
Last edited by veoj : 05-29-19 at 08:29 AM.
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veoj |
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05-30-19, 12:25 PM | |
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got this error when logging into lvl 18 priest:
Code:
Message: Interface\AddOns\Raven\Main.lua:228: attempt to call global 'GetSpecializationInfoByID' (a nil value) Time: Tue May 28 13:59:02 2019 Count: 1 Stack: Interface\AddOns\Raven\Main.lua:228: attempt to call global 'GetSpecializationInfoByID' (a nil value) Interface\AddOns\Raven\Main.lua:228: in function <Interface\AddOns\Raven\Main.lua:204> Interface\AddOns\Raven\Main.lua:850: in function `?' ...ven\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119: in function <...ven\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119> [C]: ? ...ven\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:29: in function <...ven\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25> ...ven\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:64: in function `Fire' ...AddOns\Raven\Libs\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\Raven\Libs\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119> Locals: <none> |
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txamethyst |
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07-11-19, 01:57 PM | |
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error when mouseover rogue poison
Code:
Message: Interface\AddOns\Raven\Cancel.lua:111: Invalid inventory slot in SetInventoryItem Time: Thu Jul 11 14:56:07 2019 Count: 4 Stack: Interface\AddOns\Raven\Cancel.lua:111: Invalid inventory slot in SetInventoryItem [C]: in function `SetInventoryItem' Interface\AddOns\Raven\Cancel.lua:111: in function <Interface\AddOns\Raven\Cancel.lua:100> Locals: (*temporary) = GameTooltip { 0 = <userdata> updateTooltip = 0.050000 shoppingTooltips = <table> { } comparing = false SetUnitAura = <function> defined =[C]:-1 TopOverlay = <unnamed> { } default = 1 needsReset = true SetUnitBuff = <function> defined =[C]:-1 SetTalent = <function> defined =[C]:-1 SetUnitDebuff = <function> defined =[C]:-1 BottomOverlay = <unnamed> { } } (*temporary) = "player" (*temporary) = "SecondaryHandSlot" Code:
Message: Interface\AddOns\Raven\Cancel.lua:111: Invalid inventory slot in SetInventoryItem Time: Thu Jul 11 14:57:58 2019 Count: 6 Stack: Interface\AddOns\Raven\Cancel.lua:111: Invalid inventory slot in SetInventoryItem [C]: in function `SetInventoryItem' Interface\AddOns\Raven\Cancel.lua:111: in function <Interface\AddOns\Raven\Cancel.lua:100> Locals: (*temporary) = GameTooltip { 0 = <userdata> updateTooltip = 0.140000 shoppingTooltips = <table> { } comparing = false SetUnitAura = <function> defined =[C]:-1 TopOverlay = <unnamed> { } default = 1 needsReset = true SetUnitBuff = <function> defined =[C]:-1 SetTalent = <function> defined =[C]:-1 SetUnitDebuff = <function> defined =[C]:-1 BottomOverlay = <unnamed> { } } (*temporary) = "player" (*temporary) = "MainHandSlot"
Last edited by txamethyst : 07-11-19 at 01:58 PM.
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txamethyst |
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08-10-19, 07:50 AM | |
A Kobold Labourer
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Any chance to make it work that we can right-click buffs to remove them? Kinda good for Bloodrage/Warsong flag etc (macro with cancelaura works but it would still be nice to have this function, just seems bugged with Raven?)
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Finrod |
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08-10-19, 08:08 AM | ||
A Kobold Labourer
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Finrod |
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08-30-19, 11:49 PM | |
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Any chance to add support to Cooldowns?
- Noticed that racials Cooldowns are working but not the Rogue Class ones
Last edited by MMOGames : 09-10-19 at 09:11 PM.
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MMOGames |
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09-05-19, 07:54 PM | |
An Aku'mai Servant
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I can't seem to add additional cooldowns but some work, like blood-rage, thunderstomp, and hearthstone but not abilities like arcane shot. Is there anyway I can add these to the timeline?
Always loved the addon and your help with supporting it for classic! |
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trickdaemon |
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09-10-19, 04:08 PM | |
A Kobold Labourer
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Am I stupid?
I use raven on retail but on classic I can not seem to figure out how to add spirals for debuff icons...
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Morrowdays |
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09-11-19, 11:39 AM | |
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Cooldowns
It turns out to be a pretty small change to get (all) cooldowns working. The problem is that, for retail, Raven checks the first two spell book tabs (General and active specialization) for cooldowns, and the other tabs only for icons. For classic, it needs to check all tabs for cooldowns.
Perhaps veoj can incorporate that in his changes. Patch: diff Code:
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Xilence |
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09-11-19, 06:55 PM | ||
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Re: Cooldowns
Nice! Waiting veoj to fix it Really love this addon to track cooldowns .
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MMOGames |
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09-12-19, 10:09 AM | ||
An Aku'mai Servant
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Re: Cooldowns
Thanks so much! |
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trickdaemon |
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09-12-19, 02:27 PM | ||
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Re: Cooldowns
I'll release a version now with this fix. I'm still looking at some other things which appear broken (target buffs and debuffs don't appear to be working for me) so will also release another update once I've solved those as well Many thanks |
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veoj |
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