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The War Within Beta (11.0.0)
Updated:06-20-24 10:36 AM
Created:08-23-18 07:56 PM
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Categories:nUI+ Full Version, nUI: Core

nUI [Development] - Retail  Updated this week!  Popular! (More than 5000 hits)

Version: 11.0.0.55120.0a - The War Within Warbands Test PTR
by: Xrystal [More]

nUI Development

This will be the pre release versions of nUI I have worked on and is ready to use ( unless otherwise stated ) by anyone who wants advance access to future additions to nUI.

Timing between Development to Live

I haven't nailed down a time period yet but probably something between a week and a month dependent on how much was involved and needs testing and whether a live update needs to be made due to a bad error.

Version Numbering

Similar to the others the version number system will have the wow version number following by a number starting from 0 plus a letter starting with 'a. And where appropriate the name of the main feature added to give you the sign that it would benefit from more tests to find potential bugs. By the time it hits live or even intermediate development versions the version number may change but I will do my best to highlight the connection to avoid confusion.

-------------------------------------------------------------------------------------------
-- 11.0.0.55120.0a - The War Within Warbands Test PTR
-------------------------------------------------------------------------------------------

NOTE:
I would suggest a rename of your WTF folder ( when not logged in ) so that nUI has a blank slate on before you start making changes.
Using UI Scale may produce undesirable effects so be warned, if it doesn't work out, you can do the above to return to a blank slate

I am sure there will be more errors surfacing as we play, but this was after testing on my max level warlock with a main pet out and doing some simple combat.

I do have every class covered on the PTR so will jump between them to ensure no class specific issues surface.

* nUI_PetBar.lua
> autocast is now an overlay rather than a 'shine' addition
> Handle toggling update visuals as AutoCastShine_AutoCastStart doesn't exist now


* nUI_UnitRange.lua
> C_SpellBook or C_Spell added to all spell functions and BOOKTYPE_SPELL changed to use an Enum ( Enum.SpellBookSpellBank.Player / .Pet)
> Created new functions to handle all the changes and passed end result to existing tables


* nUI_CooldownBar.lua
> C_SpellBook or C_Spell added to all spell functions and BOOKTYPE_SPELL changed to use an Enum ( Enum.SpellBookSpellBank.Player / .Pet)
> Created new functions to handle all the changes and passed end result to existing tables
> Cleaned up file of old and new commented out coding ( there was a lot of it )
> Tried to keep the functions as self contained as possible


* nUI_FactionBar.lua
> C_Reputation added to faction functions ( mainly the pre code at the top of the file )
> GetWatchedFactionData instead of GetWatchedFactionInfo
> Returns table rather than data so made adjustments to reflect new return values
> options table not available for use so moved code within if it is exists block ( why it worked in Dragonflight I don't know )
> Watched Faction Info isn't available on the first call to UPDATE_FACTION so validate before setting information

* nUI_Minimap.lua
> Tracking frame renamed yet again, in fact reverted back to a previous name


* nUI_XPBar.lua
> options table not available for use so moved code within if it is exists block ( why it worked in Dragonflight I don't know )


* nUI_MicroMenu.lua
> Added new/renamed frames to the MicroMenu


* nUI_Layout_Default_Console.lua
> Adjusted size of the MicroMenu Buttons as the additional buttons meant they took up too much space.


* nUI_ChatFrame.lua
> Adjusted nUI scaled offsets to fit the frame to the space properly
> Register Callback for EditModeExit Trigger to restore our chat frame settings


* nUI_Layout_Default_Dashboard
> ChatFrames
- Set Default Values to work with non use of UI Scale options
> Minimap
- Set Y Offset so that minimap fit into the space reserved for it
> Button Bars
- Set X,Y Offsets accordingly

NOTE: These values were set based on no WTF values available on login, and no UI Scale in use


NOTE:
nUI appears to work best when not using a UI Scale - at least on my 1920x1080 screen which is the most common


Based on nUI Version 10.2.7.55165.0a
-------------------------------------------------------------------------------------------
-- 10.2.7.55165.0a - The Unit Power Bars Patch
-------------------------------------------------------------------------------------------
* nUI_PowerBars.lua
> Tested and made sure that all the power bars work in and out of combat for each class/spec combat with them.

NOTE: Sometimes when you first do a /nui movers it doesn't seem to move the actual bar, a reload will fix that.

This will likely be the last patch for 10.2.7 and will tag onto the 11.0 pre-patch update.

-------------------------------------------------------------------------------------------
-- 10.2.7.55142.0a - The OverrideBar and Keybinding Patch
-------------------------------------------------------------------------------------------
* nUI_Button.lua
> Successfully applied "UpdateHotkeys" changes for nUI's buttons before and after overridebar
is used and using the Blizzard action id's rather than nUI's own keybind section which
messed up the overridebar and possibly others at the same time

* nUI_OverrideActionBar.lua
> Because we are no longer using nUI's special keybind codes, we don't need to do anything to
make the override bar ones work. For now I have just commented out the "Setup" function keybind
code for this bar.

* nUI_Integration.xml
> Removed nUI_KeyBinding.lua from it's list of files to load up

* nUI_ButtonBar.lua
> Commented out the nUI keybinding stuff from this file

* nUI_Layout_Default_Dashboard.lua
> Added or Updated the base_id for the action bars as these are used for the keybinds
> Adjusted the bottom left and bottom right bars sections in the file to reference Blizzards
new Action Bar 6 and 7 bars
> Adjusted the size of the main action bar to 80 ( up from 60 which was up from 53.5 )
> Adjusted the placement of the special bars ( pet, stance, shapeshift, possession ) to reflect
the change of the main action bar.

* nUI.lua
> Unhid the OverrideActionBar .. again
> Hid the newly utilised action bars 6 and 7 from the screen

* Bindings.xml
> Removed the nUI action bars from the list of keybinding options.

NOTE:
Keybinding Option ( Blizzard Frame ) = nUI Frame
Action Bar ( MainMenuBar ) = Top Action Bar
Action Bar 2 ( MultiBarBottomLeft ) = Left Action Bar
Action Bar 3 ( MultiBarBottomRight ) = Right Action Bar
Action Bar 4 ( MultiBarLeft ) = Left of Unit Action Bar
Action Bar 5 ( MultiBarRight ) = Right of Unit Action Bar
Action Bar 6 ( MultiBar5 ) = Bottom Left Action Bar
Action Bar 7 ( MultiBar6 ) = Bottom Right Action Bar

Good news Boomkins, you no longer lose access to that bottom left action bar

There is also Action Bar 8 which I have left as a Blizzard controlled action bar in case we
hit problems and need a working bar to use temporarily. If you don't want to show it, you can
turn it off in the options action bars section.

The bottom 2 bars have been changed, along with the items you had used there. You will need to
re-set up the buttons for those bars.

You may have to rebind at least some of the bars.

I also, still haven't touched the slash commands to reflect any that are no longer functional
or recently added.



Based on nUI Version 10.2.7.54988.0
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
10.2.7.55165.0a ( Unit Power Bars Patch )
2MB
Xrystal
06-18-24 11:39 AM
10.2.7.55142.0a ( Override Bar and Keybinding Patch )
2MB
Xrystal
06-17-24 12:04 AM


Post A Reply Comment Options
Unread 10-15-20, 07:36 PM  
Xrystal
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Re: Mission Table button

Originally Posted by bwhansen
I've noticed that the mission table is off by itself in the upper right corner, by where the minimap would be without Nui. Is it possible to move this back down to the minimap? or was this something I moved there somehow?
It's one of the things I have in my task list on Curse. Unfortunately Blizzard has decided to do some extra stuff with the icon in Shadowlands and now it ignores what nUI is doing so I need to find out why it keeps resetting what nUI is doing with it.
__________________


Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 10-15-20, 07:08 PM  
bwhansen
A Fallenroot Satyr
 
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Mission Table button

I've noticed that the mission table is off by itself in the upper right corner, by where the minimap would be without Nui. Is it possible to move this back down to the minimap? or was this something I moved there somehow?
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Unread 10-15-20, 04:29 PM  
Xrystal
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Re: Question regarding action bars

Originally Posted by Jinxzy
I would like to remove an action bar. I have found how to move it, but that makes a dark block anywhere I put it. I would prefer to turn it off. Is this possible?
Unfortunately not. nUI was designed around the action bars by Scott. There is no feature that allows the disablement of the action bars unlike many of the other elements and this was something close to Scott's heart which I will honour.

Which bars were you thinking of and why do you need them gone ?
__________________


Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
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Unread 10-15-20, 04:16 PM  
Jinxzy
A Kobold Labourer

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Question regarding action bars

I would like to remove an action bar. I have found how to move it, but that makes a dark block anywhere I put it. I would prefer to turn it off. Is this possible?
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