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Visions of N'Zoth (8.3.0)
Updated:01-26-20 05:55 AM
Created:09-05-16 09:29 AM
Downloads:28,620
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MiirGui [Core]  Popular! (More than 5000 hits)

Version: 8.3.0-0002
by: Miiru [More]



This is the MiirGui [Core] addon which should be used with:

MiirGui Texture Pack Blue


or

MiirGui Texture Pack Grey


It contains only the miirgui addon but no textures. I split up the two because the code is updated way more often than the textures.

By typing /miirgui you can choose which texture pack you have 'installed'. At your first login, the default profile will be blue,
just change it to grey if you use the grey texture pack.



Paste into your addon folder.



If you have any problems, post in the comments section.



Copyright © 2011-2019 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in 8.2.5-0001 ##
Questtext fix and toc bump

## Changes in 8.2.0-0003 ##
Skinned PVPMatchScoreboard

## Changes in 8.2.0-0002 ##
Fixed alertframe error

## Changes in 8.2.0-0001 ##
Fixed GameMenuText lua error
Fixed WorldStateScoreFrame_Update lua error
Fixed errors caused by the new mount equipment button
Disabled WarboardUi skinning to avoid errors, will be fixed later

## Changes in 8.1.5-0001 ##

fixed AlliedRacesFrame lua errors and close button
fixed MacroFrameCloseButton
fixed CommunitiesFrameCloseButton
fixed macroframe error
fixed characterframe lua error

## Changes in 8.1.0-0001 ##

First Upüdate to 8.1.0

## Changes in 8.0.1-0005 ##

WarFront Warboards are now skinned.
WarFrontPartyPose is now skinned.

## Changes in 8.0.1-0004 ##

IslandPartyPoseFrame is now skinned. Yay.

## Changes in 8.0.1-0003 ##

If you enabled the lootframes, you can now leftclick the bar to see which loot you could get (just like in the default ui.
Skinned a bit more in PvpQueueframe and so on
HonorFrame.BonusFrame.Arena1Button should now only display a border if there is a reward
The Bountyboard should be skinned again =)
changed some stuff in onDemand/ChallengesUI which causes severe CPU stress

## Changes in 8.0.1-0002 ##

Added back some supported addons
Didnt like the Azerite borders on gear. They look lke legendaries now!
Fixed QuestChoiceFrame
Fixed Mythic Frame
Made equipmentFrame.Icon slightly smaller
CommunitiesFrameCommunitiesListListScrollFrame.ScrollBar.Background hidden

## Changes in 8.0.1-0001 ##

Updated for BFA

## Changes in 4.0.91 ##

added and skinned WarboardUI.lua

## Changes in 4.0.90 ##

fixed lua error on argus invasion completion
skinned new pet alertframe
skinned new mount alertframe

## Changes in 4.0.88 ##

fixed lua error caused by the ScriptErrorsFrame
fixed lua error caused by the collections window

## Changes in 4.0.86 ##

changes to the archeologyprogress bar
Added a border to PlayerTalentFramePVPTalents
fiddled with bag stack count as well as bank stack count
'Titled'-quality followers now have a quality border when added to a mission

## Changes in 4.0.82 ##

Hide background banners at the contribution frame so the buildings name is always visible [reported by Naepharyon]
forced an outline on the calender date so it's always readable [reported by Naepharyon]
'Titled'-quality followers now have a quality border and the correct color!
.toc bumped for 7.2
colored EncounterJournalEncounterFrameInfoLootScrollFrameClassFilterClearFrame.text
colored EncounterJournalEncounterFrameInfoLootScrollFrameSlotFilterToggle
changed a few things in orderhall.lua
added onDemand/Calendar.lua
fixed AbilitiesBorder3 not hiding correctly

## Changes in 4.0.76 ##

skinned obliterumui
fixed a bug in miirGui\FrameXML/MailFrame.lua:100 (reported by GeneralProbe)
added a border to WardrobeCollectionFrameScrollFrameButton
moved ObjectiveTrackerFrame.lua from framexml to onDemand (should end objective tracker lua errors on new patches)
added Fancy20font to altered fonts
reworked a hook on the WardrobeCollectionFrame.SetsCollectionFrame
reworked pvp brawl icon and enlistment bonus icon

## Changes in 4.0.69 ##

fixed a bug in the tradeskillui
skinned honor received alert frame
fixed follower equipment slots
fixed order hall advancement border
fixed artifact window
skinned Blizzard_Contribution_UI

## Changes in 4.0.63 ##

fixed the pvp queue panel (7.2)
added support for the apperarance collections tab (7.2)
fixed challenges panel (7.2)
Removed an unneeded hook in collections.lua

## Changes in 4.0.59 ##

fixed an lua error caused by mailframe.lua (reported by myself)
added FandyFont20 to skinned fonts list
Game48FontShadow to skinned fonts list
Added a toggle to enable font outlines. If font-outlines are not enables, the game's default settings will be used.
Removed cpu saver mode since it's not used anymore (disable outlines instead)

## Changes in 4.0.54 ##

Custom color codes implemented (kind of)
Started skinning Rematch
Bugfixes

## Changes in 4.0.52 ##

the prestige level icon background at the pvp talentsframe is now square
all alertframes should now have the same height and anchor better to each other.
Modified the AuctionProgressBar Frame

## Changes in 4.0.49 ##

added simbuilder skin
added bugsackskin
modified the orderhall commandbar hide mechanism
skinned lua error popup
modified the EncounterJournal a bit
improved the garrison/order hall minimap button
Fixed the fuzzy collapse objective tracker graphic
GarrisonCapacitiveDisplayFrame.CapacitiveDisplay.ShipmentIconFrame.ShipmentName position fixed
fixed alertframe dummy positioning

## Changes in 4.0.40 ##

fixed many alertframes
added SystemFont_LargeNamePlateFixed and ystemFont_NamePlateFixed to skinned fonts

## Changes in 4.0.38 ##

added quickjoin code for patch 7.1
fixed pvp alertframe
Player vs Player Arena Frame improvements
Challenge Mode Frame improvements
fixed highlight texture on bonusroll pass button
The Toy Collection window should now behave much more performant (needs texture pack update)
tried to work around cursor position indicator's outline
added GameTooltipHeader to skinned fonts
modified missionPage.Followers[i].PortraitFrame.SpellTargetHighlight

## Changes in 4.0.29 ##

colored TradeSkillFrame.RankFrame.Bar
Added an option to hide the orderhall commandbar
Added font-outline to SystemFont_NamePlate
fixed vehicle health and mana bar
fixed chat outline / shadow for cpu saver mode
same for worlquest alertframe
switches recipe learned alertframe's title and name color
BountyBoard skinned
Added ItemTextPage font to fonts being skinned
colored ItemTextPage spacer
fixed FlightMapFramePortrait
Added a fix to prevent the color of the 'you will receive' text on Questframerewardspanel to change to greyish again
Added flightmap icon
BetterArchaeologyUI fixed gain!
Added an option to move the alertframe anchor
Added an option to skin the loot roll windows
Added an option to disable the minimap skinning
Colored WardrobeCollectionprogressbar, Toyboxprogressbar and heriloomsprogressbar
options toggle to skin loot rolls

## Changes in 4.0.10 ##

MiirGui Texture Pack Core is now an addon by itself!
Many changes! Handle it.
Performance should be better overall.
Optional Files (0)


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Unread 11-05-16, 03:24 AM  
Miiru
A Flamescale Wyrmkin
 
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Simbuilder: (i moved the launch button to the titlebar, because it looked weird at the bottom)


Bugsack:


I did not do much testing with these two addons, so there might still be some bugs.
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Last edited by Miiru : 11-05-16 at 03:25 AM.
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Unread 11-02-16, 07:52 PM  
daf
A Kobold Labourer

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Have you ever considered adding skinning support to BugSack?
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Unread 11-02-16, 12:42 PM  
b3n9ti
A Kobold Labourer
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http://i.imgur.com/WOo2iB2.jpg

I'd humbly like to request support for SimBuilder
https://www.wowace.com/addons/simbuilder/
Last edited by b3n9ti : 11-02-16 at 12:42 PM.
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Unread 10-26-16, 05:43 AM  
Miiru
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Re: 4.0.3.8 lua error in 7.1

Fixed in 4.0.40. Also fixed the dungeon completion popup error.

Originally Posted by maven79
9x miirGui\FrameXML/AlertFrames.lua:575: attempt to index global 'WorldQuestCompleteAlertFrame' (a nil value)
miirGui\FrameXML/AlertFrames.lua:575: in function <miirGui\FrameXML/AlertFrames.lua:573>
[C]: in function `AddAlert'
FrameXML\AlertFrames.lua:417: in function <FrameXML\AlertFrames.lua:276>
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Last edited by Miiru : 10-26-16 at 10:35 AM.
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Unread 10-25-16, 12:30 PM  
maven79
A Defias Bandit

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4.0.3.8 lua error in 7.1

9x miirGui\FrameXML/AlertFrames.lua:575: attempt to index global 'WorldQuestCompleteAlertFrame' (a nil value)
miirGui\FrameXML/AlertFrames.lua:575: in function <miirGui\FrameXML/AlertFrames.lua:573>
[C]: in function `AddAlert'
FrameXML\AlertFrames.lua:417: in function <FrameXML\AlertFrames.lua:276>
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Unread 09-24-16, 05:57 AM  
b3n9ti
A Kobold Labourer
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Originally Posted by Miiru
The missing hover effect for the second button will be fixed in the next release.
I did notice the tooltip thing, but it just felt weird clicking on buttons with nothing on it. but you're right, I don't really know what else to fix than adding the missing tooltip. =)
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Unread 09-24-16, 05:19 AM  
Miiru
A Flamescale Wyrmkin
 
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[quote=b3n9ti]
Originally Posted by Miiru
What is the problem here? The left button is for roll, the right one for pass. When hovering above it even says roll and pass? The missing hover effect for the second button will be fixed in the next release.

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Unread 09-24-16, 03:34 AM  
b3n9ti
A Kobold Labourer
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Originally Posted by Miiru
...
kindly requesting support for: https://mods.curse.com/addons/wow/bonusrollpreview

http://i.imgur.com/i5Ow7mc.jpg
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Unread 09-19-16, 05:48 AM  
leungkashing
A Kobold Labourer

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Originally Posted by Miiru
Originally Posted by leungkashing
These 2 errors are grabbed by bugsucks everyday. Seems like other addons are functional.
As I remembered, the old version of your addon didnt have the highlight function. When I recently updated it, the fonts of my unit frames are fuzzy, so I used your CPU Saver to ban this function.
Is it related?
No it is not related to cpu saver. The highlight color has been in the game for quite some time now (probably >2 years). Are you using any addon related to the garrison/orderhall missions? It seems weird to me, that you get those 2 errors, but none when hovering the default questtracker because that one uses the same command, but way more often.

edit: When you are putting you mouse over a mission, does the border of the mission change the color correctly?

The MiirGui Core was updated by wowinerface minion. I tried to delete the old floder and download a new one by myself. Problem solved.
Again, thanks for your kind help!
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Unread 09-18-16, 11:44 PM  
Miiru
A Flamescale Wyrmkin
 
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Originally Posted by leungkashing
These 2 errors are grabbed by bugsucks everyday. Seems like other addons are functional.
As I remembered, the old version of your addon didnt have the highlight function. When I recently updated it, the fonts of my unit frames are fuzzy, so I used your CPU Saver to ban this function.
Is it related?
No it is not related to cpu saver. The highlight color has been in the game for quite some time now (probably >2 years). Are you using any addon related to the garrison/orderhall missions? It seems weird to me, that you get those 2 errors, but none when hovering the default questtracker because that one uses the same command, but way more often.

edit: When you are putting you mouse over a mission, does the border of the mission change the color correctly?
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Last edited by Miiru : 09-18-16 at 11:45 PM.
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Unread 09-18-16, 07:36 PM  
leungkashing
A Kobold Labourer

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Originally Posted by Miiru
Originally Posted by leungkashing
There are 2 bugs at my end. Would you please help me with them?

Thank you in advance.
So in those 2 lines the game tries to unpack miirgui.highlight which contains the color code for highlighted fonts for example. Are you only getting those 2 errors? Is the mouseover working correctly for the questtracker for example?
Thank you for your reply.

These 2 errors are grabbed by bugsucks everyday. Seems like other addons are functional.
As I remembered, the old version of your addon didnt have the highlight function. When I recently updated it, the fonts of my unit frames are fuzzy, so I used your CPU Saver to ban this function.
Is it related?
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Unread 09-18-16, 12:15 PM  
Miiru
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Originally Posted by leungkashing
There are 2 bugs at my end. Would you please help me with them?

Thank you in advance.
So in those 2 lines the game tries to unpack miirgui.highlight which contains the color code for highlighted fonts for example. Are you only getting those 2 errors? Is the mouseover working correctly for the questtracker for example?
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Unread 09-18-16, 11:56 AM  
leungkashing
A Kobold Labourer

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There are 2 bugs at my end. Would you please help me with them?

1x miirGui\onDemand/OrderHallUI.lua:116: bad argument #1 to 'unpack' (table expected, got nil)
[C]: in function `unpack'
miirGui\onDemand/OrderHallUI.lua:116: in function <miirGui\onDemand/OrderHallUI.lua:1>
miirGui\onDemand/OrderHallUI.lua:341: in function <miirGui\onDemand/OrderHallUI.lua:331>

Locals:
(*temporary) = nil
(*temporary) = "table expected, got nil"

----------------------------------------------------------------------------

1x miirGui\onDemand/Garrison_Missions.lua:88: bad argument #1 to 'unpack' (table expected, got nil)
[C]: in function `unpack'
miirGui\onDemand/Garrison_Missions.lua:88: in function <miirGui\onDemand/Garrison_Missions.lua:1>
miirGui\onDemand/Garrison_Missions.lua:262: in function <miirGui\onDemand/Garrison_Missions.lua:252>

Locals:
(*temporary) = nil
(*temporary) = "table expected, got nil"

----------------------------------------------------------------------------

Thank you in advance.
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Unread 09-18-16, 01:35 AM  
Shamroxx81
A Murloc Raider

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Green

I see in the screenshot that there's an option for Green, which is what I was looking for, but I don't see the texture pack on here. Is there somewhere else I can get one or is it build in with the default addon? Thanks
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Unread 09-17-16, 08:13 AM  
hid
A Kobold Labourer

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Works great! Thanks for taking the time looking into this, just having it work on the chat editbox is more than enough for now, good job finding that workaround.

Originally Posted by Miiru
edit: It seems like i found a work-around for this problem, but it needs some more testing. Especially i need to find a way to apply it to all text-input boxes without having to define them all. The chat-input should be the most important one though.

Lua Code:
  1. ChatFrame1EditBox:HookScript("OnCursorChanged",function(self)
  2.     local kids = { self:GetRegions() };
  3.     for _, child in ipairs(kids) do
  4.         if child:GetWidth() < 3 then
  5.             local point, relativeTo, relativePoint, xOfs, yOfs = child:GetPoint()
  6.             child:SetPoint(point, relativeTo, relativePoint, xOfs-1.5, yOfs )
  7.         end
  8.     end
  9. end)
Result:

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