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Visions of N'Zoth (8.3.0)
Updated:01-26-20 05:55 AM
Created:09-05-16 09:29 AM
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MiirGui [Core]  Popular! (More than 5000 hits)

Version: 8.3.0-0002
by: Miiru [More]



This is the MiirGui [Core] addon which should be used with:

MiirGui Texture Pack Blue


or

MiirGui Texture Pack Grey


It contains only the miirgui addon but no textures. I split up the two because the code is updated way more often than the textures.

By typing /miirgui you can choose which texture pack you have 'installed'. At your first login, the default profile will be blue,
just change it to grey if you use the grey texture pack.



Paste into your addon folder.



If you have any problems, post in the comments section.



Copyright © 2011-2019 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in 8.2.5-0001 ##
Questtext fix and toc bump

## Changes in 8.2.0-0003 ##
Skinned PVPMatchScoreboard

## Changes in 8.2.0-0002 ##
Fixed alertframe error

## Changes in 8.2.0-0001 ##
Fixed GameMenuText lua error
Fixed WorldStateScoreFrame_Update lua error
Fixed errors caused by the new mount equipment button
Disabled WarboardUi skinning to avoid errors, will be fixed later

## Changes in 8.1.5-0001 ##

fixed AlliedRacesFrame lua errors and close button
fixed MacroFrameCloseButton
fixed CommunitiesFrameCloseButton
fixed macroframe error
fixed characterframe lua error

## Changes in 8.1.0-0001 ##

First Upüdate to 8.1.0

## Changes in 8.0.1-0005 ##

WarFront Warboards are now skinned.
WarFrontPartyPose is now skinned.

## Changes in 8.0.1-0004 ##

IslandPartyPoseFrame is now skinned. Yay.

## Changes in 8.0.1-0003 ##

If you enabled the lootframes, you can now leftclick the bar to see which loot you could get (just like in the default ui.
Skinned a bit more in PvpQueueframe and so on
HonorFrame.BonusFrame.Arena1Button should now only display a border if there is a reward
The Bountyboard should be skinned again =)
changed some stuff in onDemand/ChallengesUI which causes severe CPU stress

## Changes in 8.0.1-0002 ##

Added back some supported addons
Didnt like the Azerite borders on gear. They look lke legendaries now!
Fixed QuestChoiceFrame
Fixed Mythic Frame
Made equipmentFrame.Icon slightly smaller
CommunitiesFrameCommunitiesListListScrollFrame.ScrollBar.Background hidden

## Changes in 8.0.1-0001 ##

Updated for BFA

## Changes in 4.0.91 ##

added and skinned WarboardUI.lua

## Changes in 4.0.90 ##

fixed lua error on argus invasion completion
skinned new pet alertframe
skinned new mount alertframe

## Changes in 4.0.88 ##

fixed lua error caused by the ScriptErrorsFrame
fixed lua error caused by the collections window

## Changes in 4.0.86 ##

changes to the archeologyprogress bar
Added a border to PlayerTalentFramePVPTalents
fiddled with bag stack count as well as bank stack count
'Titled'-quality followers now have a quality border when added to a mission

## Changes in 4.0.82 ##

Hide background banners at the contribution frame so the buildings name is always visible [reported by Naepharyon]
forced an outline on the calender date so it's always readable [reported by Naepharyon]
'Titled'-quality followers now have a quality border and the correct color!
.toc bumped for 7.2
colored EncounterJournalEncounterFrameInfoLootScrollFrameClassFilterClearFrame.text
colored EncounterJournalEncounterFrameInfoLootScrollFrameSlotFilterToggle
changed a few things in orderhall.lua
added onDemand/Calendar.lua
fixed AbilitiesBorder3 not hiding correctly

## Changes in 4.0.76 ##

skinned obliterumui
fixed a bug in miirGui\FrameXML/MailFrame.lua:100 (reported by GeneralProbe)
added a border to WardrobeCollectionFrameScrollFrameButton
moved ObjectiveTrackerFrame.lua from framexml to onDemand (should end objective tracker lua errors on new patches)
added Fancy20font to altered fonts
reworked a hook on the WardrobeCollectionFrame.SetsCollectionFrame
reworked pvp brawl icon and enlistment bonus icon

## Changes in 4.0.69 ##

fixed a bug in the tradeskillui
skinned honor received alert frame
fixed follower equipment slots
fixed order hall advancement border
fixed artifact window
skinned Blizzard_Contribution_UI

## Changes in 4.0.63 ##

fixed the pvp queue panel (7.2)
added support for the apperarance collections tab (7.2)
fixed challenges panel (7.2)
Removed an unneeded hook in collections.lua

## Changes in 4.0.59 ##

fixed an lua error caused by mailframe.lua (reported by myself)
added FandyFont20 to skinned fonts list
Game48FontShadow to skinned fonts list
Added a toggle to enable font outlines. If font-outlines are not enables, the game's default settings will be used.
Removed cpu saver mode since it's not used anymore (disable outlines instead)

## Changes in 4.0.54 ##

Custom color codes implemented (kind of)
Started skinning Rematch
Bugfixes

## Changes in 4.0.52 ##

the prestige level icon background at the pvp talentsframe is now square
all alertframes should now have the same height and anchor better to each other.
Modified the AuctionProgressBar Frame

## Changes in 4.0.49 ##

added simbuilder skin
added bugsackskin
modified the orderhall commandbar hide mechanism
skinned lua error popup
modified the EncounterJournal a bit
improved the garrison/order hall minimap button
Fixed the fuzzy collapse objective tracker graphic
GarrisonCapacitiveDisplayFrame.CapacitiveDisplay.ShipmentIconFrame.ShipmentName position fixed
fixed alertframe dummy positioning

## Changes in 4.0.40 ##

fixed many alertframes
added SystemFont_LargeNamePlateFixed and ystemFont_NamePlateFixed to skinned fonts

## Changes in 4.0.38 ##

added quickjoin code for patch 7.1
fixed pvp alertframe
Player vs Player Arena Frame improvements
Challenge Mode Frame improvements
fixed highlight texture on bonusroll pass button
The Toy Collection window should now behave much more performant (needs texture pack update)
tried to work around cursor position indicator's outline
added GameTooltipHeader to skinned fonts
modified missionPage.Followers[i].PortraitFrame.SpellTargetHighlight

## Changes in 4.0.29 ##

colored TradeSkillFrame.RankFrame.Bar
Added an option to hide the orderhall commandbar
Added font-outline to SystemFont_NamePlate
fixed vehicle health and mana bar
fixed chat outline / shadow for cpu saver mode
same for worlquest alertframe
switches recipe learned alertframe's title and name color
BountyBoard skinned
Added ItemTextPage font to fonts being skinned
colored ItemTextPage spacer
fixed FlightMapFramePortrait
Added a fix to prevent the color of the 'you will receive' text on Questframerewardspanel to change to greyish again
Added flightmap icon
BetterArchaeologyUI fixed gain!
Added an option to move the alertframe anchor
Added an option to skin the loot roll windows
Added an option to disable the minimap skinning
Colored WardrobeCollectionprogressbar, Toyboxprogressbar and heriloomsprogressbar
options toggle to skin loot rolls

## Changes in 4.0.10 ##

MiirGui Texture Pack Core is now an addon by itself!
Many changes! Handle it.
Performance should be better overall.
Optional Files (0)


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Unread 01-14-17, 12:55 PM  
Miiru
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The error was caused by RelicHelper. I think i found a workaround. Try this for ondemand/artifactui:

Lua Code:
  1. local function skin_Blizzard_Arftifact_UI()    
  2.     ArtifactFrame.ForgeBadgeFrame.ForgeClassBadgeIcon:Hide()
  3.     ArtifactFrameTab1:ClearAllPoints()
  4.     ArtifactFrameTab1:SetPoint("BOTTOMLEFT", ArtifactFrame.BorderFrame.ForgeBottomBorder, 0, -20);
  5.     ArtifactFrame.ForgeBadgeFrame.ForgeLevelBackground:ClearAllPoints()
  6.     ArtifactFrame.ForgeBadgeFrame.ForgeLevelBackground:SetPoint("TOPLEFT",ArtifactFrame,20,-10)
  7.     m_SetTexture(ArtifactFrame.ForgeBadgeFrame.ForgeLevelBackground,"Interface\\Artifacts\\ArtifactPower-QuestBorder.blp")
  8.     ArtifactFrame.ForgeBadgeFrame.ForgeLevelBackground:SetSize(64,64)
  9.        
  10.     ArtifactFrame.ForgeBadgeFrame.ForgeLevelLabel:ClearAllPoints()
  11.     ArtifactFrame.ForgeBadgeFrame.ForgeLevelLabel:SetPoint("CENTER",ArtifactFrame.ForgeBadgeFrame.ForgeLevelBackground)
  12.  
  13.     ArtifactFrame.ForgeBadgeFrame.ForgeLevelBackgroundBlack:SetAlpha(0)
  14.        
  15.     local bg = ArtifactFrame.KnowledgeLevelHelpBox:GetRegions()
  16.     bg:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 1, 1, 1, 1, 1)
  17.     bg:SetColorTexture(0.078,0.078,0.078,1)
  18.     m_border(ArtifactFrame.KnowledgeLevelHelpBox,226,74,"CENTER",0,0,14,"DIALOG")      
  19.     m_fontify(ArtifactFrame.KnowledgeLevelHelpBox.Text,"white")
  20.  
  21.     local bg = ArtifactFrame.AppearanceTabHelpBox:GetRegions()
  22.     bg:SetGradientAlpha("HORIZONTAL", 1, 1, 1, 1, 1, 1, 1, 1)
  23.     bg:SetColorTexture(0.078,0.078,0.078,1)
  24.     m_border(ArtifactFrame.AppearanceTabHelpBox,225,72,"CENTER",0,0,14,"DIALOG")       
  25.     m_fontify(ArtifactFrame.AppearanceTabHelpBox.Text,"white")         
  26. end
  27.  
  28.  
  29.  
  30. local catchaddon = CreateFrame("FRAME")
  31. catchaddon:RegisterEvent("ADDON_LOADED")
  32.  
  33. --function to catch loading addons
  34. local function skinnedOnLoad(_, _, addon)
  35.     if addon == "Blizzard_ArtifactUI" then
  36.         skin_Blizzard_Arftifact_UI()
  37.     end
  38. end
  39.  
  40. local function skinnedOnLogin()
  41.     if IsAddOnLoaded("Blizzard_ArtifactUI") then
  42.             -- Addon is already loaded, procceed to skin!
  43.             skin_Blizzard_Arftifact_UI()
  44.         else
  45.             -- Addon is not loaded yet, procceed to look out for it!
  46.             catchaddon:SetScript("OnEvent", skinnedOnLoad)
  47.     end
  48. end
  49.  
  50. local HelloWorld = CreateFrame("FRAME")
  51. HelloWorld:RegisterEvent("PLAYER_ENTERING_WORLD")
  52. HelloWorld:SetScript("OnEvent", skinnedOnLogin)

Originally Posted by BNS
Originally Posted by Miiru
I uploaded anotehr version which will eitehr fix it or break everything. You might have to delete your miirgui savedvariables (not sure).
I try the new version, and deleted savedvariable files, same error still occurs at login, do not know why, in any case thank you for your efforts, this is not a big problem, thank you!
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Unread 01-14-17, 10:37 AM  
BNS
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Originally Posted by Miiru
I uploaded anotehr version which will eitehr fix it or break everything. You might have to delete your miirgui savedvariables (not sure).
I try the new version, and deleted savedvariable files, same error still occurs at login, do not know why, in any case thank you for your efforts, this is not a big problem, thank you!
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Unread 01-14-17, 09:16 AM  
Miiru
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I uploaded another version which will either fix it or break everything. You might have to delete your miirgui savedvariables (not sure).
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Last edited by Miiru : 01-14-17 at 10:52 AM.
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Unread 01-14-17, 06:58 AM  
BNS
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Originally Posted by Miiru
Originally Posted by BNS
This error will occur every time you log in:
1x miirGui\onDemand/ArtifactUI.lua:7: attempt to call global 'm_SetTexture' (a nil value)
miirGui\onDemand/ArtifactUI.lua:7: in function <miirGui\onDemand/ArtifactUI.lua:1>
miirGui\onDemand/ArtifactUI.lua:37: in function <miirGui\onDemand/ArtifactUI.lua:32>
Are you using some sort of addon tinkering with the artifact window and/or artifact power gain?
About artifact, I use the following addons:
ArtifactProgressionPath
gmExp
NOP
RelicHelper
RelicInspector
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Unread 01-14-17, 02:11 AM  
Miiru
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Originally Posted by BNS
This error will occur every time you log in:
1x miirGui\onDemand/ArtifactUI.lua:7: attempt to call global 'm_SetTexture' (a nil value)
miirGui\onDemand/ArtifactUI.lua:7: in function <miirGui\onDemand/ArtifactUI.lua:1>
miirGui\onDemand/ArtifactUI.lua:37: in function <miirGui\onDemand/ArtifactUI.lua:32>
Are you using some sort of addon tinkering with the artifact window and/or artifact power gain?
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Unread 01-14-17, 01:58 AM  
BNS
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This error will occur every time you log in:
1x miirGui\onDemand/ArtifactUI.lua:7: attempt to call global 'm_SetTexture' (a nil value)
miirGui\onDemand/ArtifactUI.lua:7: in function <miirGui\onDemand/ArtifactUI.lua:1>
miirGui\onDemand/ArtifactUI.lua:37: in function <miirGui\onDemand/ArtifactUI.lua:32>
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Unread 12-10-16, 02:39 AM  
Miiru
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Originally Posted by Ruven
Some errors I've been getting.
Edit:So after checking things a bit this error seems to be triggered every time someone joins a group I'm in when I use grid2.
I am going to have a look at it.

edit: I do not seem to be able to reproduce the error
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Last edited by Miiru : 12-27-16 at 03:45 AM.
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Unread 12-05-16, 08:02 AM  
Ruven
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Some errors I've been getting.
Edit:So after checking things a bit this error seems to be triggered every time someone joins a group I'm in when I use grid2.

Lua Code:
  1. 3x miirGui\FrameXML/FriendsFrame.lua:27: attempt to index global 'm_border_RaidFrame' (a nil value)
  2. miirGui\FrameXML/FriendsFrame.lua:27: in function <miirGui\FrameXML/FriendsFrame.lua:21>
  3.  
  4. Locals:
  5. self = <unnamed> {
  6.  0 = <userdata>
  7.  OnEvent = <function> defined @miirGui\FrameXML/FriendsFrame.lua:21
  8. }
  9. (*temporary) = nil
  10. (*temporary) = nil
  11. (*temporary) = nil
  12. (*temporary) = nil
  13. (*temporary) = nil
  14. (*temporary) = "attempt to index global 'm_border_RaidFrame' (a nil value)"

Lua Code:
  1. 4x miirGui\core.lua:19: attempt to index local 'arg1' (a nil value)
  2. miirGui\core.lua:19: in function `m_border'
  3. miirGui\FrameXML/FriendsFrame.lua:9: in function <miirGui\FrameXML/FriendsFrame.lua:3>
  4.  
  5. Locals:
  6. arg1 = nil
  7. arg2 = 332
  8. arg3 = 318
  9. arg4 = "CENTER"
  10. arg5 = -2
  11. arg6 = -29
  12. arg7 = 14
  13. arg8 = "MEDIUM"
  14. (*temporary) = nil
  15. (*temporary) = nil
  16. (*temporary) = nil
  17. (*temporary) = nil
  18. (*temporary) = nil
  19. (*temporary) = nil
  20. (*temporary) = nil
  21. (*temporary) = "attempt to index local 'arg1' (a nil value)"

Lua Code:
  1. 1x miirGui\FrameXML/AlertFrames.lua:365: attempt to index global 'GarrisonFollowerAlertFrame' (a nil value)
  2. miirGui\FrameXML/AlertFrames.lua:365: in function <miirGui\FrameXML/AlertFrames.lua:364>
  3. [C]: in function `setUpFunction'
  4. FrameXML\AlertFrames.lua:131: in function `ShowAlert'
  5. FrameXML\AlertFrames.lua:68: in function `AddAlert'
  6. FrameXML\AlertFrames.lua:403: in function <FrameXML\AlertFrames.lua:276>
  7.  
  8. Locals:
  9. self = <unnamed> {
  10. 0 = <userdata>
  11. glow = <unnamed> {
  12. }
  13. PortraitFrame = <unnamed> {
  14. }
  15. waitAndAnimOut = <unnamed> {
  16. }
  17. Name = <unnamed> {
  18. }
  19. queue = <table> {
  20. }
  21. Arrows = <unnamed> {
  22. }
  23. followerInfo = <table> {
  24. }
  25. Title = <unnamed> {
  26. }
  27. followerID = "0x0000000003C12BF4"
  28. shine = <unnamed> {
  29. }
  30. animIn = <unnamed> {
  31. }
  32. DieIcon = <unnamed> {
  33. }
  34. FollowerBG = <unnamed> {
  35. }
  36. }
  37. (*temporary) = <function> defined =[C]:-1
  38. (*temporary) = 5
  39. (*temporary) = nil
  40. (*temporary) = nil
  41. (*temporary) = nil
  42. (*temporary) = nil
  43. (*temporary) = nil
  44. (*temporary) = "attempt to index global 'GarrisonFollowerAlertFrame' (a nil value)"
Last edited by Ruven : 12-06-16 at 01:02 PM.
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Unread 12-01-16, 09:05 AM  
maven79
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Just what I wanted. Thank you.
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Unread 11-30-16, 06:17 AM  
Miiru
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@sh77

Are you using the default minimap? I am using it only on my bankchar, and the zone-text is centered there. Or is it possible, that the text isn't centered anymore when it is a longer zonename?

@maven79

You can delete/rename QuestFrame/WorldQuest.blp to reverse the skinning. I do not know yet if I am gonna add some cuxtom skinning to it, because I am pretty happy with the design and messing with minimap-stuff can be quite exausting.

@Anivia

I hope I understand this right. CPU Saver on means no outline, but shadows instead. CPU Saver OFF means you get an Outline but no shadows.

However, if you really want to have none of them (which makes the chat for example hard to read (not sure about chinese (?) though)), you can go to miirgui/functions.lua, llok for line 121 or search for obj:SetShadowColor(0,0,0,1) and change it to obj:SetShadowColor(0,0,0,0)
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Last edited by Miiru : 11-30-16 at 06:25 AM.
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Unread 11-30-16, 05:13 AM  
maven79
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The bounty board icons are square now and lost their "flare" (used to be rounded icons with banner) and appear very pixelated and block-ish for me. You can see the new version in red next to the old ones. Can you improve the resolution or tell me how to drop the skinning of just the bounty section to the default?

https://postimg.org/image/k4uh8xpgd/

Thanks very much.
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Unread 11-28-16, 08:59 AM  
Anivia
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Unread 11-28-16, 08:52 AM  
Anivia
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How to turn off font shadows

I turn on "cpu saver" than the font outline is turned off, but I still get font shadows, how can I fix it?
(Like the bottom button of the picture)



Thank you!
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Unread 11-26-16, 08:39 AM  
sh77
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Love the look/feel of this addon.

Is there any way to centre-align the zone text above the minimap?
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Unread 11-09-16, 08:42 PM  
daf
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Thanks for the bugsack support.
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