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Compatibility: | Guardians of the Dream (10.2.0) |
Updated: | 01-25-24 11:30 PM |
Created: | 07-29-16 04:39 PM |
Downloads: | 91,329 |
Favorites: | 85 |
MD5: | |
Categories: | Suites, Generic Compilations |
Github: https://github.com/galaxy119/Roth_UI
*visit github for a list of currently known bugs*
Hello!
Many of you are probably fans of zork's Roth UI! Though he plans no more maintenance to it in Legion, I am here to wipe those tears from your face!
If not, this UI is a complete (or near complete) replacement for the standard Blizzard UI. While some things such as character info screen and menus are not replaced, most of the constantly visible UI elements are.
This will replace your actionbars with a 3-tier stacking set of action bars with a Diablo3 style background, replace the normal WoW actionbar artwork with a Diablo style Angel and Demon, replace the player frame with a set of Health and Power (mana/rage/energy/etc) orbs, and completely re-skin the target, target's target, party, raid, focus, boss and other Unit Frames with Diablo-esque style framework.
It will also replace the standard WoW Rune, Combo Point, Harmony, Soul Shard and Holy Power bars with ones more fitting to the UI's look and feel.
My revival of the UI features constant updating and support, quick reponses to questions and many new/improved features!
Among some of those notable changes are...
1. Raid frames will now track healing abilities!
Priests can easily track Renew, PW:Shield and more, Druids will easily see who has Rejuv and such! Almost exclusively playing a healer has made me tapper this addon back to our needs! Each healer has a variety of abilities they will easily track on the raid frames, and the best part is.. It will only display YOUR buffs, and only for YOUR class!
2. Vertical Party frames!
Many people in the past have disabled the Roth UI party and raid frames due to 3 simple reasons: Lack of customization, lack of buff/debuff tracking for healers and being stuck on those horizontal party frames! But fear not, if you wish to keep those horizontal party frames, there's an option in the config to disable the vertical ones!
3. Independantly movable Raid frames!
One of my biggest issues with the Roth UI raid frames was their clunkyness. It does make setup abit easier, but let's be honest, no one liked moving all the groups in the raid frame at once. Now you get to move them all individually!
4. Health and mana % on target health/power bars, and cur/max for both on the left and right top corners!
I've added a few text strings to the target healthbar, and made it slightly longer by default. This should help you easily tell what % and how much HP a boss has, aswell as making finding healers in BG's a tad bit easier (note: They are the ones with 160k instead of 32k max mana :P)
5. Updated AuraWatch!
This is a rather simple one, the version of Aurawatch used in the last version of Roth UI was rather outdated, i've updated it, and worked with the addon developer directly to incorporate a few new features aswell, special to Roth UI!
There are many many more small changes, as I customized this addon entierly to my playstyle and PC setup (screen size etc). You may find some UI elements too big or small for your liking, or some things in the wrong place. I'm more than happy to help you out by telling you what to edit to get your desired result, but you have to do the work.
Other than bug fixes and major features, I will not update Roth UI simply for things like changing default scale sizes or text string locations.
(This does mean new updates will likely overwrite your changes, though if you are concerned about this, I will provide links to Github commits for each update, so you can see where the changes take place, and protect your precious config.lua settings)
Also note: Between my light raiding schedule, full time work and full time school, I don't have extraordinary amounts of time to work on Roth UI, bug fixes will usually be fixed within a few days of finding them, but new features will not be added for much longer. Some features will not even be considered, such as expanding the /diablo config panel or adding a profile system.
If you have a simple question, I will attempt to get back to you within a day, if not sooner!
INSTALLATION GUIDE
ORB CONFIG /roth config -- Will open the Orb Config panel LOCK / UNLOCK /rabs lock -- Locks the Action Bars /rabs unlock -- Unlocks the action bars /roth unlockart -- Unlocks the Diablo Artworks /roth lockart -- Locks the artwork /roth unlockbars -- Unlocks all toolbars and the Power Orb /roth lockbars -- Locks all toolbars and the Power Orb /roth unlockunits -- Unlocks all unitframes and the Health Orb /roth lockunits -- Locks all the unitframes and the Health Orb /roth unlockall -- Unlocks all of the /diablo frames /roth lockall -- Locks all of the /diablo frames /rbfs lock -- locks the buff frame /rbfs unlock -- unlocks the buff frame RESET /rabs reset -- Resets all Actionbar positions /roth resetart -- Resets all diablo art positions /roth resetbars -- Resets all Diablo bar positions /roth resetunits -- Resets all Diablo unit positions /roth resetall -- Resets all Diablo frame positions /rfgs reset -- Resets the buff frame position
File Name |
Version |
Size |
Author |
Date |
3.1.1 |
5MB |
Galaxy119 |
11-08-23 11:37 AM |
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3.0.2 |
10MB |
Galaxy119 |
03-20-23 08:41 PM |
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3.0.2 |
10MB |
Galaxy119 |
03-20-23 08:22 PM |
|
3.0.1 |
10MB |
Galaxy119 |
03-19-23 02:24 PM |
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3.0.0 |
10MB |
Galaxy119 |
03-16-23 11:35 AM |
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2.9.3 |
5MB |
Galaxy119 |
11-02-21 06:40 PM |
|
2.9.2 |
5MB |
Galaxy119 |
08-15-21 06:05 PM |
Comment Options |
08-22-18, 02:35 AM | ||
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Joker119 |
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08-22-18, 06:53 AM | |
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@TheSno - Regarding the LUA error you posted - this issue *shouldn't* have been possible, as that segment of code was un-implemented in versions of Roth_UI older than today. Re-installing the newest version will solve the issue.
As per the other issue, if updating to the newest version with a clean config doesn't solve the problem this time, I'd like you to try deleting the "World of Warcraft/WTF/Account/<Account Name>/<Server Name>/<Character Name>/layout-local.txt file while the game is closed, then start it up and see if that solves it (do it on an alt if you can so you don't lose any frame movements you've done incase it doesn't work). If the problem persists, upload your Roth_UI addon folder to google drive or dropbox and PM me the link so I can see if I can reproduce the bug with your folder. Everything I've tried thusfar has been unable to replicate the issue.
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Joker119 |
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08-22-18, 08:31 AM | |||
A Kobold Labourer
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File comments: 3
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xiaokai1117 |
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08-22-18, 09:11 PM | ||
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Joker119 |
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xiaokai1117 |
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08-24-18, 12:18 AM | |
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Version 2.1.2
With the new update today, you should now be able to exit vehicles and have your actionbars return to you. The MainMenuBar for some reason resets to it's default position afterwards, I'm not quite sure as to why but I will get that fixed in the next update, getting the actionbars back was much more dire.
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08-24-18, 02:11 AM | |
A Kobold Labourer
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Re: Version 2.1.2
@Galaxy119 Can u please tell what i should change for properly working vehicles, and, when u will find problem with resetting micromenu (i have this problem with bags too) post solution here also. Because i two days changing your awesome ui with many-many fixes for my toaste and haven't time to do it again
Thank you. Sorry for my english. |
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Epstoday |
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08-24-18, 06:21 AM | ||
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Re: Re: Version 2.1.2
The only change necessary to make the fix work is the very last file that was changed, overridebar.lua Remove those 4 lines in the middle, save the file and done.
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Joker119 |
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08-24-18, 02:58 PM | ||
A Kobold Labourer
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Re: Re: Re: Version 2.1.2
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Epstoday |
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08-25-18, 12:18 AM | |||
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Re: Re: Re: Re: Version 2.1.2
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Joker119 |
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08-25-18, 11:58 AM | |
A Kobold Labourer
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Hi Galaxy,
I've read most of your replies since my last post, but still don't know if this is fixed or not. Anyway I can't figure this out myself. What about that solo party frame visibility? This still doesn't work. Code:
attributes = { visibility = "custom [group:party,nogroup:raid,nogroup:solo] show; hide; show", --show this header in party showPlayer = true, --make this true to show player in party showSolo = true, --make this true to show while solo (only works if solo is in visiblity aswell showParty = true, --make this true to show headerin party showRaid = false, --show in raid VerticalPoint = "TOP", HorizontalPoint = "LEFT", }, Code:
visibility = "custom [group:party,nogroup:solo] show; show" Code:
visibility = "custom [group:party,nogroup:solo,nogroup:raid] show; show; hide" |
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Heksyl |
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08-25-18, 02:04 PM | ||
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The party configurations listed in the brackets is what is controlled by the show/hide state immediately following the brackets, while everything else is assigned the state given after the semi-colon. Therefore, when you want it to be shown should be in brackets, each party state seperated by a comma. Try something like this Code:
visibility = "custom [group:party,nogroup:solo] show; hide" I also looked over your original comment, and am surprised I didn't catch the error in the visibility syntax right away, I must not have noticed you were trying to assign each element in the brackets it's own driver state, which is incorrect usage of the visibility attribute string. If that doesn't work, let me know and I will run some testing in-game.
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08-25-18, 02:50 PM | |||
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Code:
visibility = "custom [group:party,nogroup:solo] show; hide" As I have your attention I would like to ask about orb creation. It's kinda complicated (or not). I'm using DiabolicUI with some Roth frames and I'm getting LUA: Code:
Message: Interface\AddOns\Roth_UI\core\panel.lua:1440: attempt to index field 'HealthOrb' (a nil value) Time: Sat Aug 25 22:47:22 2018 Count: 1 Stack: Interface\AddOns\Roth_UI\core\panel.lua:1440: attempt to index field 'HealthOrb' (a nil value) Interface\AddOns\Roth_UI\core\db.lua:215: in function <Interface\AddOns\Roth_UI\core\db.lua:203> Locals: self = <unnamed> { 0 = <userdata> getListTag = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:656 getListTemplate = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:636 GetOrbDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:29 GetTemplateDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:138 list = <table> { } getListModel = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:598 GetTemplateListDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:192 glob = <table> { } loadCharacterDataDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:236 resetTemplates = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:226 CopyTable = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:291 loadGlobalData = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:280 char = <table> { } deleteTemplate = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:347 default = <table> { } saveTemplate = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:320 loadTemplate = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:305 loadCharacterData = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:256 loadGlobalDataDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:271 getListFillingTexture = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:629 } event = "VARIABLES_LOADED" db = <unnamed> { 0 = <userdata> getListTag = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:656 getListTemplate = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:636 GetOrbDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:29 GetTemplateDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:138 list = <table> { } getListModel = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:598 GetTemplateListDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:192 glob = <table> { } loadCharacterDataDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:236 resetTemplates = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:226 CopyTable = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:291 loadGlobalData = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:280 char = <table> { } deleteTemplate = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:347 default = <table> { } saveTemplate = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:320 loadTemplate = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:305 loadCharacterData = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:256 loadGlobalDataDefaults = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:271 getListFillingTexture = <function> defined @Interface\AddOns\Roth_UI\core\db.lua:629 } |
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Heksyl |
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08-25-18, 03:37 PM | ||
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Code:
show = true, Code:
show = false,
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Last edited by Joker119 : 08-25-18 at 03:40 PM.
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