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Updated:12-18-16 03:13 AM
Created:07-19-16 11:07 AM
Downloads:22,988
Favorites:104
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Categories:Minimalistic Compilations, DPS Compilations

LynUI  Popular! (More than 5000 hits)

Version: 2016.39
by: eiszeit [More]


LynUI

Actually currently in development. So... just wait.

This is my personal UI, you can, however, suggest or report bugs on Github.
But beware, it is not guaranteed I will implement new features I personally not use or need.

Also, the config of this UI is Lua based, so you need some small basic knowledge if you want to change things.

Important Information
  • I will try to help with errors and simple modifications.
  • I will not help with greater modifications or custom edits.
  • It's not allowed to upload and/or distribute modified versions of my UI without my permission. Doesn't matter if it's an old layout or the current.

Additional links


My thanks especially go to Obble, for his help and everything.
Credits go to p3lim and all the authors which Addons I'm using in this UI and u/sammojo for the icons used in the menu. Thanks!

++

LEGION 2016.40
  • Different small fixes.
  • Fixed debuffs on boss frames.

LEGION 2016.39
  • Changed EAB/ZAB position and size. Maybe it works with EQB now.

LEGION 2016.38
  • Added some checks for bar positioning.
  • Added zone text.
  • Fixed missing Worgen menu button.
  • Talking Heads?!

LEGION 2016.37
  • Fixed tooltip border error.
  • Fixed a small bug in chat.
  • Fixed a visual bug on the menu icon.
  • Added the ugly fix of lightspark for world map again.

LEGION 2016.36
  • Bugfixes.

LEGION 2016.35
  • Moved Vehicle Exit Button
  • Moved the party member name a bit right because of cows.
  • Hopefully fixed another bug with the ExtraActionButton. We'll see.
  • Added some of the textures to SharedMedia.

LEGION 2016.34
  • Replaced Inventorian und BagBrother with LiteBag. Delete others.

LEGION 2016.33
  • Changed damage font.
  • Changed font styling for PVP-Flag on party frames.

LEGION 2016.32
  • Fixed a typo in Rune Frame styling.

LEGION 2016.31
  • Well, I forgot the menu icons.

LEGION 2016.30
  • Initial release for third iteration.
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Unread 11-04-16, 03:48 PM  
tehdef
A Kobold Labourer

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Anyone have the same problem with their chat after blizzard reverted the drop shadow problem?

My shadowing is mega large on text throughout my UI, despite removing the SetFont:Outline command.
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Unread 11-04-16, 06:09 AM  
Wraanger
A Deviate Faerie Dragon
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You mean something like

Lua Code:
  1. for k,v in ipairs(object.borderTextures) do
  2.    v = nil
  3. end

or

Lua Code:
  1. local function clearBorder(object)
  2.     local t = object.borderTextures
  3.     wipe(t)
  4. end

Don't know which way is more...correct. think will be the term...

Originally Posted by eiszeit
Originally Posted by Wraanger
I think in this case it will not be enough because the purpose behind the style removal function is to restore the bars to their default state so another style can be applied without glitches...

That's why I asked how to correctly remove that border...because to be honest, I don't quite udnerstand that function which creates the border in your layout.


Originally Posted by eiszeit
Originally Posted by Wraanger
A bit of unusual question for you =) I have found and more or less understood the fuctions which is used to create the border of UFs etc...Can you show me how to correctly remove this border via function...?
I want to skin BigWigs to be in order with other parts of UI, and BW skin plugin requires the presence of the function which remove the applied style ( just in case of switching the skin I assume)

Thanks in advance.
Easiest way is <frame>:SetBorderColor(0, 0, 0, 0)
Create a function which empties the <frame>.borderTextures variable, then you are good to go. In this table are all frames needed for that border. If you empty or delete it, it has no border anymore.
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Unread 11-04-16, 03:34 AM  
dmbardal
A Kobold Labourer

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Re: Re: Aurora skinning

Originally Posted by eiszeit
Originally Posted by dmbardal
Any chance you could help with fixing the tooltip as anchored to mouse instead of lower right corner?

Haven't seen much requests for it.
Open tip.lua and change line 84-85 with the same what is on line 82.
Hate to be a bother, but I still can't figure this out.

I changed a few lines according to your answer, but it still hooks to the right side of the screen, but it moves with the mouse vertically. So it only moves up and down, but not sideways.
Last edited by dmbardal : 11-04-16 at 03:35 AM.
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Unread 11-04-16, 02:17 AM  
eiszeit
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Originally Posted by Wraanger
I think in this case it will not be enough because the purpose behind the style removal function is to restore the bars to their default state so another style can be applied without glitches...

That's why I asked how to correctly remove that border...because to be honest, I don't quite udnerstand that function which creates the border in your layout.


Originally Posted by eiszeit
Originally Posted by Wraanger
A bit of unusual question for you =) I have found and more or less understood the fuctions which is used to create the border of UFs etc...Can you show me how to correctly remove this border via function...?
I want to skin BigWigs to be in order with other parts of UI, and BW skin plugin requires the presence of the function which remove the applied style ( just in case of switching the skin I assume)

Thanks in advance.
Easiest way is <frame>:SetBorderColor(0, 0, 0, 0)
Create a function which empties the <frame>.borderTextures variable, then you are good to go. In this table are all frames needed for that border. If you empty or delete it, it has no border anymore.
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Unread 11-03-16, 03:24 PM  
Wraanger
A Deviate Faerie Dragon
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I think in this case it will not be enough because the purpose behind the style removal function is to restore the bars to their default state so another style can be applied without glitches...

That's why I asked how to correctly remove that border...because to be honest, I don't quite udnerstand that function which creates the border in your layout.


Originally Posted by eiszeit
Originally Posted by Wraanger
A bit of unusual question for you =) I have found and more or less understood the fuctions which is used to create the border of UFs etc...Can you show me how to correctly remove this border via function...?
I want to skin BigWigs to be in order with other parts of UI, and BW skin plugin requires the presence of the function which remove the applied style ( just in case of switching the skin I assume)

Thanks in advance.
Easiest way is <frame>:SetBorderColor(0, 0, 0, 0)
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Unread 11-03-16, 03:08 PM  
eiszeit
A Chromatic Dragonspawn
 
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Originally Posted by Wraanger
A bit of unusual question for you =) I have found and more or less understood the fuctions which is used to create the border of UFs etc...Can you show me how to correctly remove this border via function...?
I want to skin BigWigs to be in order with other parts of UI, and BW skin plugin requires the presence of the function which remove the applied style ( just in case of switching the skin I assume)

Thanks in advance.
Easiest way is <frame>:SetBorderColor(0, 0, 0, 0)
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Unread 11-03-16, 01:46 AM  
Wraanger
A Deviate Faerie Dragon
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A bit of unusual question for you =) I have found and more or less understood the fuctions which is used to create the border of UFs etc...Can you show me how to correctly remove this border via function...?
I want to skin BigWigs to be in order with other parts of UI, and BW skin plugin requires the presence of the function which remove the applied style ( just in case of switching the skin I assume)

Thanks in advance.
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Unread 11-02-16, 02:24 PM  
cijik
A Kobold Labourer

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Re: Re: Changing Action Bar positions

Originally Posted by eiszeit
Originally Posted by cijik
So how do I change Extra Action Bar positions now that you don't use rActionBarStyler anymore? They just stack at the bottom right corner of the screen, and my resolution makes them barely usable.
lyn/modules/bar/button.lua - on top (line 4-10) then for EAB it's line 44 and for Zone AB it's skin.lua (same folder) line 12
YES! Thanks a bunch, now I will know where to search for them next time you update it.
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Unread 11-02-16, 01:38 PM  
eiszeit
A Chromatic Dragonspawn
 
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Re: Changing Action Bar positions

Originally Posted by cijik
So how do I change Extra Action Bar positions now that you don't use rActionBarStyler anymore? They just stack at the bottom right corner of the screen, and my resolution makes them barely usable.
lyn/modules/bar/button.lua - on top (line 4-10) then for EAB it's line 44 and for Zone AB it's skin.lua (same folder) line 12
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Unread 11-02-16, 01:25 PM  
cijik
A Kobold Labourer

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Changing Action Bar positions

So how do I change Extra Action Bar positions now that you don't use rActionBarStyler anymore? They just stack at the bottom right corner of the screen, and my resolution makes them barely usable.
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Unread 11-02-16, 12:10 AM  
meatnoodles
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[quote=Lyala][quote=eiszeit]
Originally Posted by Lyala
how to hide the macro text on bars ? did a search throught the lua but coudn't find anything
Go to "Interface\AddOns\Lyn\api\skin.lua" and look for this line of code
Code:
	if  bu.Name then
		 bu.Name:SetWidth(bu:GetWidth() + 15)
		 bu.Name:SetFontObject'GameFontHighlight'
	end
and change it to this.

Code:
	if  bu.Name then
		 bu.Name:SetWidth(bu:GetWidth() + 15)
		 bu.Name:SetFontObject'GameFontHighlight'
		 bu.Name:SetAlpha(0)
	end


Hey lyn, where can I change the size of player buffs and debuffs?
Last edited by meatnoodles : 11-02-16 at 05:33 AM.
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Unread 11-01-16, 02:12 PM  
Lyala
A Murloc Raider

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Originally Posted by eiszeit
Originally Posted by Lyala
how to hide the macro text on bars ? did a search throught the lua but coudn't find anything
Yes, it based on standard buttons. When I am home I can show you the line for hiding it.
cool, i use alot of macros so my bars look really messy
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Unread 11-01-16, 07:45 AM  
eiszeit
A Chromatic Dragonspawn
 
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Quick fix for the EAB bug which seem to happen:

button.lua, search for the EAB fnc and replace it with

Code:
local EAB = function(self)
	if  HasExtraActionBar() then
local bar = ExtraActionBarFrame
		bar.button.style:SetSize(180, 90)
		bar.button.style:SetDrawLayer('BACKGROUND', -7)
		F:SkinButton(bar.button)
	end
end
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Unread 11-01-16, 01:31 AM  
eiszeit
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Originally Posted by Lyala
how to hide the macro text on bars ? did a search throught the lua but coudn't find anything
Yes, it based on standard buttons. When I am home I can show you the line for hiding it.
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Unread 10-31-16, 05:43 PM  
tehdef
A Kobold Labourer

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Originally Posted by Lyala
how to hide the macro text on bars ? did a search throught the lua but coudn't find anything
I might be wrong here, but it looks like Lyn is using default action bars. Default action bars do not hide the text of the macro. You'll have to commit custom lua somewhere in the tweaks file, or just get used to it.

Or name your Macros something smaller like ... X Y and Z.
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